More Hints at Nintendo's Revolution 231
The Nintendo press conference touched on aspects of the Nintendo Revolution, but offered no details on what "the" revolution is. No word on the controllers or when the console will be released. One new tantilizing aspect of the console was announced, though: "The console also will have downloadable access to
20 years of fan-favorite titles originally released for
Nintendo® 64, the Super Nintendo Entertainment System® (SNES) and
even the Nintendo Entertainment System® (NES)." No word on pricing, of course, but exciting nonetheless.
Hah. (Score:5, Insightful)
Re:Hah. (Score:2)
Re:Hah. (Score:3, Interesting)
Where has Nintendo stated that they plan on giving away games?
Re:Hah. (Score:3, Insightful)
Im begining to wonder: seriously whats the point of buying a revolution? it has the same features than a cube plus dvd play (too little too late) and they are waiting a whole year just for that?
Nice attempt at a troll/act of stupidity. It's quite obvious you haven't even read the article, much less looked at anything else abou
Re:Hah. (Score:3, Insightful)
It's not an article, it's not a transcript, it's not an exhaustive fact sheet, it's a press release. Don't let that stop you from latching onto one item and using it to condem the whole thing, though.
(and I did said "giveaway" with quotations, I know Is not a giveaway
If you do, then I have to wonder why you posted in the first place. Again, Nintendo is
good luck (Score:3, Funny)
Re:good luck (Score:3, Funny)
(Yeah, yeah, Solaris OS... Blah blah blah)
Re:good luck (Score:2)
Yes, at first it'd be slower, but if they stick with it for a bit, it'll speed up exponentially.
Re:good luck (Score:2)
Then, as you start having more data seeded from peers the global transfert speed will increase exponentially with the increase of the network size (because every new peer has more nodes to get data from than the previous one).
Now of course i don't know what you call "slow", and your own datarate might not be really impressive, but as far as global transfert speed go, you need
Re:good luck (Score:2)
Wonderings (Score:2, Interesting)
It would be awesome if you could download some of these games if you had purchased them previously (NES and SNES games), but I doubt they'd offer that service. It would be too much of a pain to implement.
Also, I wonder if they'll ever let you download Gamecube and Revolution games? I figure the answer to that is "no" because the games are so big. Bandwidth would be a problem, as downloading a full game would take -forever. Also, the size constr
Re:Wonderings (Score:3, Informative)
Download size? (Score:2)
Re:Download size? (Score:2)
1. given the faster processor, more agressive texture compression (J2k?), and re-compression to DXTx at runtime, is possible.
2. The entire game doesn't need to be downloaded to start playing.
3. drop the texture res for the quick-start download, replace FMV with in-game rendered stuff, more agressive compression music & voice.
4. have a small teaser game (like some new "secret levels"
Re:Wonderings (Score:2)
Re:Wonderings (Score:2)
Re:Wonderings (Score:2)
Do you have a linkie for this? Sad if it's true...
Re:Wonderings (Score:2)
As for game pricing I bet they are 5-10 USD each.
I imagine there are maybe a half dozen games (big maybe, more likly 3) I would buy at that price, but for a dollor a pop I would certainly not buy 15-30. there just arn't that many games I would want.
This is the NES, I would expect the SNES games to be 5-15 or even 20 and the N64 to be about the same. The GC games would probably be 20-30 eac
Re:Wonderings (Score:2)
Hm. (Score:4, Interesting)
I could see this working well for Nintendo. It continues with their trend of fighting the console wars on their own terms. Not bad.
Re:Hm. (Score:2)
Re:Hm. (Score:2)
No hints, here's the console... (Score:5, Informative)
http://media.cube.ign.com/articles/615/615030/img
Pictures of the Zelda trailer
http://cube.ign.com/articles/615/615045p1.html [ign.com]
Re:No hints, here's the console... (Score:2)
Re:No hints, here's the console... (Score:2)
Re:No hints, here's the console... (Score:2)
Re:No hints, here's the console... (Score:2)
Re:No hints, here's the console... (Score:2)
I know some slot loading mechanisms have problems, but nintendo designs their own drives.
Hobbiest Development??? (Score:5, Interesting)
Does this mean that Nintendo will let us mess with it? I would love to be able to program it. Not only would that increase sales, it would foster talent and good will towards Nintendo. Considering how large the GB/GBA development community is, I would think that would be a good thing. Also, the devices that people use to develop for the GBA Nintendo is always fighting because they can be used for piracy. But if you could develop from the get-go (or maybe with a $50 or $100 kit) people wouldn't need to reverse engineer things to run their own code.
Will Nintendo do it? I kinda doubt it, but I would really love it if they did.
Either way, if it makes it easier to make good games without needing huge teams of programmers to endlessly tinker to get decent performace, it could still be a very good thing.
On a side note though, the Zelda screens don't look as good as many of the PS3/X360 screens. Let's hope there is better to come (based on how much better the GC got though, it should still be great).
Re:Hobbiest Development??? (Score:5, Informative)
Re:Hobbiest Development??? (Score:3, Interesting)
Shame it'll probably not be homebrew-level development, but more along the lines of the requirements to join the development programs already in place (and viewable at warioworld.com [warioworld.com].
Re:Hobbiest Development??? (Score:2, Interesting)
It'd certainly be rare to pay anything more than a nickel for the vast majority of the drivel that would be produced, but hell, if I could sell some game for 5 cents to even just a thousand people..
Well that just gives me enough money to go buy a game!
Re:Hobbiest Development??? (Score:3, Interesting)
Now that would be REVOLUTIONary! A console that not merely allowed but enabled home-brew/shareware development out of the box. I know there are homebrew developers for Dreamcast, and that Sony had Net Yaroze, but those were both extremely niche things.
Re:Hobbiest Development??? (Score:2)
They did look oftly "this generation".
I must need more caffine.
Re:Hobbiest Development??? (Score:2)
Viva la Revolution! (Score:4, Interesting)
Downloadable content is phenomenal!!! I can play old favorites quickly and easily with no emulation woes, I just hope the payment system is similar to iTunes. A buck to have Excitebike, Zelda, FF would be amazing... I'd probably go up to $5-10 for newer stuff but not much over that.
I just want to see the controller, it is said to be the true revolution here and I'm sure it will be. This is what was needed in gaming, a return to the core focus. Sony and MS are missing out IMO, the Revolution is my only hope for gaming's future without juvenile "mature" titles like GTA and the like.
Fan translations? (Score:2)
Downloadable content is phenomenal!!! I can play old favorites quickly and easily with no emulation woes
Unlike a community-maintained emulator, an official emulator probably won't let you patch a fan translation of a Japan-only game to Englisch.
How about downloadable CURRENT games? (Score:2, Insightful)
True, most current games would be too large, but it would be quite awesome if you could buy simple, independently developed (but N-approved) games via the same method that the back catalog games will be downloaded...
It would be really interesting if smaller companies could have a direct distribution route for "smaller" (but still innovative gameplay-wise) games.
Wow... (Score:5, Insightful)
What with Microsoft finally coming through on the Xbox backwards compatibility, and now this, it's pretty obvious that all three of the console makers finally get it.
The size of a game library can be just as important as the number of quality games. Consumers like choice. Just like with music, so it is with videogames. This is something that Nintendo failed to address with the Nintendo64 and the Gamecube. It's almost painful to see how well they get it when it comes to the portable market (GameBoy and family), but not their home consoles.
I, for one, am hoping they do the right thing, and make the library available for free. While they'll miss out on some revenues of old games, they'll have a guaranteed sell for the Revolution (and Nintendo typically sells it's hardware at break-even or profit), and a footstep into future sales. Combine this with sales of Gamecube games that will also work in the Revolution, and Nintendo could see itself launched into the forefront of the three console makers.
Interestingly enough, it's mostly thanks to companies like Netflix and Amazon that these companies are beginning to understand. They've made such a profitable market out of niche sales, that big business is being forced to recognize the power that is the little guy, instead of just pandering to hit sales. In the business world, they're calling this "The Long Tail", and it's turning out to be huge money. (So much so, that business executives everywhere are sitting up and taking notice.) There are articles in The Economist [economist.com] and Wired [wired.com]. The traditional thinking has been that 80% of revenues typically comes from 20% of the titles, and it's been true for a long time. However, in the internet world, where you're not limited by shelf space, and you can aggregate diverse markets, the other 80% of titles (niche titles) can bring in as much money as the most popular 20%.
Nintendo has always excelled at putting out hits (Zelda, Mario, Metroid, Pokemon, etc.), which is why I think they've typically ignored this facet of business, but I think that even they may be starting to take notice. Here's hoping so :-)
Re:Wow... (Score:2)
Re:Wow... (Score:2)
If they do this right... (Score:4, Interesting)
Some thoughts:
- If I download games to my SD card, can I somehow back them up to my PC?
- Would *I* pay more than $1-$2 dollars for an old NES game? How about SNES? N64?
- They seemed to mention Super Mario Sunshine as a downloadable game! I wonder if this is correct, because it must not have used all of the 1.5GB on the GameCube disc then.
- Nintendo really IS going out of there way to be different this time. If the specs turn out to be THAT much lower than the competition it will pretty much rule out lots of direct ports.
Re:If they do this right... (Score:3, Interesting)
I don't know, but they are going for roughly $5 a piece in stores like EBWorld and Gamestop, with some classic titles reaching $25. A dollar seems right for me, though - they could adopt the iTunes model. As far as backups go, though. I wouldn't be surprised if a purchase was locked to a particular console and upon its deletion, the server keeps track of which consoles downloaded that particular title and just reserved it upon demand. Likewise, down
Re:If they do this right... (Score:2)
Interesting (Score:5, Insightful)
Hmm.
Anyhow, Nintendo pretty much let down anyone who was hoping for real information today. I can shrug this off though. What matters to me though is what they do to developers.
Nintendo made quiet public statements a month or so ago that there would be more shown of the Revolution behind closed doors than there were in their E3 conference; today, they brought a Revolution prototype on stage (and apparently a functional one, since they said it wasn't as small as the final version would be) and said that they'd be showing it off in meetings later that week. I assume this means they're going to be revealing the information to developers this week that they didn't to consumers today.
And, well, they'd better. Work on PS3 games is clearly already starting or seriously underway. Nintendo can continue to cocktease consumers for another six months without it being a serious problem for them, but if they don't sell third party developers on this quickly they're going to outright miss the chance to get third parties signed on at all.
The thing that really concerns me is, Nintendo seems to be convinced they have solutions for low-budget high-concept dev houses; well, that won't really help much if nobody but the five or six massive developers Nintendo talks to behind closed doors this week are considered NDA-trustworthy enough to get dev kits, and by the time the low-budget high-concept game designers actually find out what the Revolution is they're already locked into making PS3 games.
Well, at least the new DS lineup is absolutely fantastic.
Re:Interesting (Score:2)
And you wonder why it's not on the front page? I've been fairly hyped to see whatever Nintendo was doing after the PS3 excitement, but... it's all vapor so far. And only vague promises at that. Granted, "Nintendo handwaves vaguely" wouldn't be considerably worse than some slashdot stories, but really... Nintendo hasn
Re:Interesting (Score:4, Insightful)
Vapor? Pictures of the Xbox 360 leaked hit the front page of Slashdot. Pictures of the Revolution, and it's on games/. only.
Pictures aren't vapor.
Re:Interesting (Score:3, Insightful)
We still no much less about the Revoluton then we do the Xbox360 or the PS3.
Nintendo has at least 2 press releases left that will be far more worthy (specifically exact specs and the "revolution").
I would expect both those to be front page (expacialy the latter) but people not into games should not have to see every tricklle of news they release.
They may be able to get away with weaker specs if they let developers release standart def games (as long as they don't let that get us
Re:Interesting (Score:3, Interesting)
Re:Interesting (Score:2)
Only FF I, IV, and VI came on on Nintendo in U/C (Score:2)
For a few bucks, I'd gladly download the Final Fantasy games I missed
But will the official emulator let you apply IPS patches containing fan translations? Otherwise, how are you going to play Final Fantasy II, III, and V?
Re:Interesting (Score:2)
Hah! Like they'd ever charge a reasonable price for old games. Expect to pay at least $20 for your Final Fantasy 6 download, at least.
Re:Interesting (Score:2)
Interesting. How would you make a reconfigurable controller that still feels natural to use?
Just a thought.... (Score:5, Interesting)
Re:Just a thought.... (Score:2, Interesting)
Also he stated that it is playable on a pc monitor
Play Those Old NES Games ONLINE =) (Score:5, Interesting)
Everyone would own one. Forget about market share. It will be 50% XBox 360 and 50% PS3... with 100% having a Revolution.
Heck, it may be anyway..... *drool*.
Re:Play Those Old NES Games ONLINE =) (Score:3, Informative)
You've been able to do this with emulators like ZSNES and Snes9x for years now, so i'd say it's at least possible, if they wanted to do it.
Can the software library offset hardware specs? (Score:3, Interesting)
After Sony and Microsoft making a huge deal of the processing power of their hardware, the rumors that Revolution will only be 2 - 3 times more powerful then the Gamecube (as opposed to 15 or so times more powerful for PS3 vs PS2)is somewhat troubling.
If any company can make games on weaker hardware that are better then offerings of competitors on faster hardware, it is Nintendo. But for 3rd party developers that lack Nintendo's pedigree, there may be some balking at putting new games on what appears to be an inferior platform.
The best chance for Revolution to succeed over PS3 or XBox 360 is for development on Revolution to be absurdly easy and cost effective. They may still lose out on having companies like EA target their platform, but can mitigate that by attracting publishers who are starting up and cannot afford to develop for the other platforms.
If Nintendo can attract enough developers to their platform, and have a heavy stream of new games coming out for their platform, they will do amazingly well.
Lots of new games + Abusrd amunts of old cheap games + low price of the console will allow Nintendo to succeed.
Of course, this is all speculation on my part. Until we know exactly what the hardware specs for Revolution are, being worried about the console being underpowerered are premature.
END COMMUNICATION
Re:Can the software library offset hardware specs? (Score:3, Insightful)
Remember before this generation came out. Sony and microsoft were blatantly advertising how many polygons their consoles could put out. Sony said what, like 70 million+ or somewhere in there?
Nintendo's response was that we can do 12 million, in a real gameplay situation.
Ironically, for many games, those 12 million sure do look better then those theoretical 70 million.
Nintendo also severely underestimated the usuable distance for the Wavebird if you'll r
Re:Can the software library offset hardware specs? (Score:2)
Revolution will be 2 to 3 times as powerful as GC. PS3 is 12 - 15 times as powerful as PS2. However, if I recall, in shear processing power, the GC was already 2-3 times as powerful as the PS2.
If all this is true, and my mathis correct, then the PS3 would be about 2-3 times as powerful as the Revolutio
Re:Can the software library offset hardware specs? (Score:5, Insightful)
On the other hand, Sony (and Microsoft, to a lesser degree) do the exact opposite. They trump up their numbers as much as they possibly can without outright lying -- except for when they outright lie.
I think it's safe to say that the PS3 will have more power than its competitors, surely. There's no doubt of that. But I agree with you in that it's too early to say how big the difference will be.
Re:Can the software library offset hardware specs? (Score:2)
Sony is particularly guilty of this of course, and seems to be repeating themselves with all the cell hype. Don't fool yourself -- Sony is no magician, and they aren't going to beat the technology curve by any significant margin. They may be able to get great numbers in very narrow artificial benchmarks, but it's much, much har
Re:Can the software library offset hardware specs? (Score:5, Insightful)
Going by specs is always a bad idea. Remember all the PS2 hype? Yea. Just ignore it and wait to see actual moving footage of comparitive gen games before you go off and pan one as weak and praise another as strong.
Besides, according to many rumors, it's a 2.5GHz 4 core PPC(vs. the Xboxes 3GHz 3 core PPC) with comparitive graphics processors and RAM to the XBox 360. Certainly no slouch.
If anything I'd call the PS3 the weakest of the 3. It fits the Sony pattern, and Sony is the company with the LEAST software development experience. Remember that both Nintendo AND MS have been doing development for 3 decades. Sony's been doing it for just over 1.
Re:Can the software library offset hardware specs? (Score:2)
While I agree that specs don't tell the whole pictures, they can hint at what the system is capable of. If there was a game released on both the Xbox and the GC, I would get it on the Xbox because it is a more capable dev
Re:Can the software library offset hardware specs? (Score:3, Informative)
That's because Sony and Microsoft both live in la-la land when it comes to actually marketing for games. The only reason they survive is because A) Sony is still riding the crest of the original PlayStation, and B) Microsoft has enough money to entice 3rd pa
Freedom of Design (Score:2, Interesting)
This could be the big feature even though it most likely won't see much coverage in mainstream media. Another quote from Nintendo they state game development is approaching 8 figures, and that developers are beginning to grow tired of this. Especially with the slashdot crowd you'd think this w
Verrry interesting... (Score:3, Interesting)
Hmm. Let me download Snake, Rattle n' Roll [consoleclassix.com] and The Guardian Legend [classicgaming.com] for $.99 (or whatever's fair... that means LESS than $19.99) and you've got yourself a loyal customer again.
Nintendo... the next iTunes Music Store-like experience?
Prices for downloadable (Score:4, Interesting)
But $5/game sounds way too cheap in an office room I think.
Re:Prices for downloadable (Score:2)
Re:Prices for downloadable (Score:2)
Keep in mind that the profit margin for these titles will be very high. There is no physical media or packaging, and distribution costs them pennies per copy. The only other costs are development for the emul
Whatever (Score:2)
Nintendo E3 Video Torrent (Score:2, Informative)
nice fast 10mbit seed with nobody currently on it...get it while it's hot!
The revolution is.. (Score:3, Insightful)
Just look at the features of the PS3, 3 x Gigabit ports, WiFi, BlueTooth, CF, not to mention the RAM and GPU. There's no way it will be affordable.
Re:The revolution is.. (Score:2)
Don't you know Sony is trying to beat MS at EVERYTHING this next generation? Including who can take the largest monetary hit with every console sold?
MS did good at that with the X-box, but considering the Geforce 6800 Ultra with 512 MB of ram just was announced at $1000, I think Sony will win the battle of the biggest loss hands down.
Nintendo wants to become the Apple of gaming (Score:3, Interesting)
Expect Nintendo to try and portray themselves as above the Sony vs. Microsoft battle. It looks like Nintendo think they are right now like Apple right before OS X and the iPod made them a major player again. Hopefully this will translate into them bringing major and useful innovations to the market.
Re:I hope that nintendo didnt team up with Phantom (Score:2)
Re:Nintendo: King of recycling. (Score:2)
Re:Nintendo: King of recycling. (Score:2, Interesting)
Re:Nintendo: King of recycling. (Score:2)
Re:Nintendo: King of recycling. (Score:2)
With the heat that this thing will probably produce, it might be a conscious decision on Sony's part to design it in a way so nobody can stack objects on top of it.
Having said that, it sure would be nice if all of these systems were stackable -- I've got a handful of systems ne
Re:Nintendo: King of recycling. (Score:2)
It's actually typical MS design. They try a lot of neat things, but they either forget or screw up that last bit of polish. Of course, until I
Re:Nintendo: King of recycling. (Score:2)
I do.
and if so what is it you like?
My take on the three system designs:
* Xbox 360 - overdesigned. Clearly trying way too hard to project some sort of coherent idea (the whole "inhale" motif). Form is not following function. There's no obvious reason for it to look the way it does, and the end result is that its curves look oddly out of place, the power button looks too large, and the whole system just generally looks a little bit wonky.
* Revolutio
Re:Nintendo: King of recycling. (Score:2)
"I feel sorry for Microsoft's designers."
That was her reaction. I think Sony's hit the mark with both men and women with the PS3, whereas MS looks like that's what they were trying desperately to do but they're a bit short of a bullseye. So far, most of the people I see praising the Xbox 360 des
Re:Nintendo: King of recycling. (Score:4, Funny)
If by port you mean designing an emulator so then all the games work and that they've already made a NES and N64 emulator for gamecube so they could probably use it on Revolution. Then yes that sure is a lot of work porting. I mean designing a SNES emulator for Revolution in less than what? 11 months? sure will be a challenge. Infact I imagine they'll delay the next Zelda because all the Nintendo programmers will be busy designing SUCH a complicated emulator or they'll steal ZSNES's code.
Re:Nintendo: King of recycling. (Score:2)
Re:Nintendo: King of recycling. (Score:2)
Re:Nintendo: King of recycling. (Score:2)
Re:Indie Developers (Score:3, Funny)
Nintendo Financial Services?
Re:Indie Developers (Score:2)
I especially think this would work for the Gameboy Advance where the barriers to entry are much smaller than with other consoles (since you dont need full 3D everything etc).
There are already great homebrew devkits for the Gameboy Advance (with pretty much all the hardware known and with flashcarts used to play the games on the real hardware)
Nintendo could make the GBA devkit more accessable and yet
Re:Wavebirds backwards Compatible (Score:2)
If the Rev controllers have gyros, this is incredibly unlikely.
Altho... Maybe Wavebirds will work to play GC games.
Re:Wavebirds backwards Compatible (Score:2)
Re:Wavebirds backwards Compatible (Score:2)
I only just saw those. They look like ports for current GameCube controllers to me, but if it's possible to use them in some way for power to the wireless ones that would, obviously, be great.
Re:Maybe I'm missing something (Score:3, Informative)
Re:Maybe I'm missing something (Score:2)
A little tidbit - you can EASILY fit EVERY published NES game in 512MB.
Re:Maybe I'm missing something (Score:2)
Or maybe it won't store all the ROMS on your flashdrive, instead just keeping track of the ones you have rights to, and letting you download them an infinite number of times.
If the price is right (free would cause the revolution to fly off the shelves faster than the PS2 did), this thing would make Revolution unstoppable.
Re:Maybe I'm missing something (Score:2)
Re:Hey wait a minute? (Score:2)
Re:Hey wait a minute? (Score:2)
Re:Around this time next year. (Score:2)
By Final Fantasy Online, I assume you mean FFXI, which has already been out on the PS2 and PC for 3 years. If you think a (by that point) 5-year old game is going to give a huge advantage or tax the new Xbox's capability, you're insane.
Not even going to bother replying to the rest
Re:Downloadable Classics (Score:2)
Although it depends on what was written in the licence aggreement for the games.
Now on the other hand, I can see some kind of arcade emulator being done for the 360 (with old games from companies like Namco, Atari, Capcom, Konami etc on it)