PS3 vs. Xbox 360 115
The Guardian Gamesblog has a point by point breakdown of the Xbox 360 and PS3 spec sheets, comparing and contrasting the two consoles based on what we know about them so far. In the end, they come to the rational conclusion that for gamers what will end up deciding the battle is the gameplay. From the article: "We've pretty well reached the point of complexity with dual analogue sticks, analogue triggers and four face buttons, so while you can expect to see more content in terms of things happening, not much originality was on display. Gameplay advances will come from peripherals and Sony really showed that off with their kooky EyeToy games. Nothing wrong with controlling two bondage-clad Japanese spy chicks via videoconfering in my mind :)"
Too much information (Score:2, Funny)
Nothing wrong with controlling two bondage-clad Japanese spy chicks via videoconfering in my mind
There's so much wrong with that I honestly don't know where to start.
Re:Too much information (Score:3, Funny)
How about a revolution in licensing? (Score:2)
Re:How about a revolution in licensing? (Score:1)
Re:How about a revolution in licensing? (Score:1)
Re:How about a revolution in licensing? (Score:2)
Both (Score:1)
Comment removed (Score:5, Insightful)
Re:huh? (Score:2)
I really wish Nintendo had told us more about the Revolution...don't count it out yet guys!
Re:huh? (Score:1)
Re:huh? (Score:2)
ATI chip in XBox 360 has unified shader architecture. While Nvidia has seperate Pixel and vertex shaders. The 1.8 comes from adding each of the shader performances. To do a proper comparison following Sony's math ATI's GPU flops performance must be doubled.
Plus both companies use single precision floating point operations to determine the flops rating.
In reality, both consoles are neck and neck as far as performance is concerned.
Re:huh? (Score:2)
On the other hand, I don't see where Sony get to twice the MS number for GPU perf, unless the total number of pipes in the NVidia part is approaching twice the total number of p
Re:huh? (Score:2)
Comment removed (Score:5, Funny)
Re:huh? (Score:2)
Err... well nvermind... carry on.
Re:huh? (Score:4, Insightful)
Is it even worth comparing them based on graphical prowess? The PS2 is significantly inferior to the XBOX when it comes to graphics, but its game library is far richer. It is for that reason alone I have a PS2 and not an XBOX.
Re:huh? (Score:2, Interesting)
I bought both, and ended up ditching my PS2. A significant part of that decision, in the light of relatively similar lineup of games that I actually wanted was the graphics. That and having a modded xbox running xbox media centre playing divxs from my home server..
Re:huh? (Score:2)
That word significant doesn't mean what you think it does.
Re:huh? (Score:2)
I think it means the PS2 isn't as powerful as the XBOX. Could you please tell me what the proper way to say that was?
Re:huh? (Score:1)
Re:huh? (Score:1)
Re:huh? (Score:2)
Certainly 30 or 1000 runs of some benchmark to ascertain a statistical significance isn't too much to ask to back your claim that the XBox's hardware smokes the shit out of the PS2's hardware... is it?
Re:huh? (Score:2)
Games look better on XBOX than PS2. I don't know why you need statistics to compare the two.
Re:huh? (Score:1)
Re:huh? (Score:2)
Re:huh? (Score:2)
The XBox is technically much more capable than the PS2.
Yes, and this article proves it. (Score:2)
This article is worthless.
Re:huh? (Score:3, Interesting)
I don't care which platform has better pixeltextureshader crap and which has wifi/bluetooth integrated 10-terabyte storage systems.
It's all about the software. Are the games going to be any good? Are they going to be fun to play? Is Sony going to release games which are mostly based on the same semi-feminine anime-based spikey-haired protagonist model which
No-brianer (Score:3, Funny)
Re:No-brianer (Score:1)
Sheesh, I'm a nerd...
Peripherals are the downfall of Nintendo (Score:5, Interesting)
Re:Peripherals are the downfall of Nintendo (Score:1)
Anyway, "innovative peripherals" sounds great in theory, and I hope that at least one of these three companies can deliver.
Why Worry (Score:2, Interesting)
Kooky toys. (Score:3, Insightful)
We know this because NES ROB and Zapper were so darn successful at shaping gameplay for the next 20 years after their introduction.
Yes, that's sarcasim. Perhaps gameplay advances will come from a new theme once in a while. I don't wanna be a space marine any more.
Re:Kooky toys. (Score:1)
Re: (Score:2)
Re:Kooky toys. (Score:2)
But the zapper never developed. Lik-sang sells a couple generic Desert Eagle/MP5 wannabe zappers but that was as good as it good. There were major compatability problems GunCon1,2,3 too many standards from different companies.
If the original PS3/Xbox360 actually set the standard by including a cheesy zapper from day 1, there is hope in the gun peripherals.
Re:Kooky toys. (Score:2)
Well , before we compare videos read this: (Score:5, Informative)
---
Mark Rein Reveals That Most PS3 Demos Are Not Realtime!
2005-05-17 16:10:06: Written by SD6
Mark Rein of Epic Games revealed to VE3D that only a select few of the games and demos shown during Sony's press conference were realtime.
In addition to the Sony demos being shown by Phil Harrison, the Epic and EA presentations were the only third party portions actually running on the PS3 in real-time. But most of those movies, which I probably watched 3 or 4 during rehearsals for the event, look very achievable and some were probably rendered on the actual box but in non-real-time. When a system is year away, heck even with a system is 6 months away, it is reasonable to expect the power of the dev kits would still only be a fraction of the power of the final system.
--
Anyone else saw that coming a mile away?
Anyway, yes ps3 presentation was a lot more spectacular than xbox but if you check the actual specs you will realize they are pretty similar they both have free internet access, wifi capabilties, and although sony tried to hide this similar physic and graphic capabilities (Actually unreal 3 runs on xbox 360 too so the demo shown by sony most probably runs on xbox360 too).
Actually if you check the new Sega game trailer, well thats actual footage from the ps3 and as you can see is basically identical to the 360 footage shown.
And no, contrary to popular belief, "not realtime" or "prerrendered" does not mean "the machine can still do that, and therefore is powerful enough to do it so we shouldnt judge it down" it actually means any machine even your grandpa 486 can pull a video like that if you give it enough time to render it.(and the needed ram and disk space) if its not realtime its a fake and can not be used to judge the machine, period.
Re:Well , before we compare videos read this: (Score:2, Interesting)
It's not the specs that are important!!! (Score:1, Insightful)
I still
Re:It's not the specs that are important!!! (Score:1)
Re:It's not the specs that are important!!! (Score:2)
There already is.
UFO: Alien Invasion [myexp.de]
It's open-source, based on the Quake 2 engine (3D, but not overly flashy). It also maintains the look and feel of older X-COM, but you can also view the entire battle map in 6 degrees of freedom if you so desire.
Currently, it is only a tech demo (no base building, no long-term storyline, no world map combat with ships), but things can only get better.
7 controllers on the PS3? (Score:3, Informative)
The reason for this was actually already answered on Slashdot [slashdot.org].
Heavy hitters only? (Score:2, Informative)
They have a number of glaring mistakes including:
Err... no Sony has nothing to do with SD memory cards and shun them where ever possible in favour of their own "Memory Sticks".
They also mention that the large number of cores will make it difficult for develope
Re:Heavy hitters only? (Score:2)
Which is exactly what PS2 devs are saying about the PS2, and what everyone is expecting will be true of the PS3's radically new and complex architecture. (Speaking as a person who knows several PS2 developers fairly well.)
My guess is that the 360 isn't especially hard to code for in console terms, it's just a lot harder to code for compared to the older Xbox, which was basically Win2K/D3D.
P.S. Don't be such a dick.
Re:Heavy hitters only? (Score:1)
In defense of the article, Nintendo really hasnt shared enough information to be included in this comparison. Maybe it is 4x PPCs, or maybe it really is only 2-3x more powerful than the cube.
Nintendo's explaination of the Rev's power is even less trustworthy than Sony's. Nintendo undershoots the numbers by a huge margin every time. Based on that fa
Re:Heavy hitters only? (Score:3, Insightful)
Re:Heavy hitters only? (Score:1)
Re:Heavy hitters only? (Score:2)
Of course I have only read a summary of the thread so that might be inaccurate but I tend to agree with the oppinion that it won't have four cores and two GPUs, that's just not like Nintendo. They'll rather go with slightly less powerful (and from what Chris Hecker said at the GDC one out-of-order core will measure up to three in-order cores e
Re:Heavy hitters only? (Score:2)
"Microsoft's will be 8 times larger than PS2's current 8 MB card, but Sony's will support their SD memory sticks."
Err... no Sony has nothing to do with SD memory cards and shun them where ever possible in favour of their own "Memory Sticks".
The PS3 has slots for Memory Stick, SD and CF cards.
Re:Heavy hitters only? (Score:2)
For example, suppose that on any given chip you manufacture, the probability of any given SPE working correctly is 75%. If you require all 8 to work, then your yield is about 10%. If you only require at least 7 out of the 8 to work, then your yield is about 36%, or over three times as much.
Remember the PS2 Hype? (Score:5, Insightful)
You know, one from when people were so excited about all the USB ports and the Firewire port and the PCMCIA port on the PS2, how it could render Toy Story in real-time and movie studios were looking at using them for render farms. Where it would be easy to edit home movies on the PS2. And how it was HD compatible so you could play all your games in HD.
Or how Sony stated that the PS2 would be a viable entertainment platform for 10 years.
Does anyone actually expect the PS3 to ship with the 255 different ports on the thing that the E3 demo one had? I sure as hell don't. I expect the PS3 that is sold to be a substantially different machine. The Xbox 360, however, will be little changed.
Re:Remember the PS2 Hype? (Score:1)
Besides, the sane people know that hardware specs are mostly meaningless - it's the games, and possibly this generation, also about the online services.
It also doesn't matter how powerful it is if you can't write good games that can
Why is the parent modded "Insightful"? (Score:2)
I can't help laughing out loud.
Even XBOX 1 was hyped as a machine that can render toy story graphics.
And "Raven" prerendered demo for XBOX 1.
Yes, XBOX 360 is hyped too.
Re:Why is the parent modded "Insightful"? (Score:1)
Just that Sony has a track record of promising a ton of features, and even showing them on early versions of the console, then having a lot of those things just "disappear" in the final console.
I don't remember the first Xbox coming anywhere near that level of over-promising/under-delivering.
Re:Remember the PS2 Hype? (Score:2)
But both Sony and MS hype their consoles, because they are fighting head-to-head. The only company not hyping their console is Nintendo.
They know they can't compete with the sony or ms, but they usually deliver more than what they promise and are quite profitable.
I still believe tho that this generation of consoles will be a very interesting, but I hope the companies won't go all out graphics like in PC games but rather think more about gameplay.
Re:Remember the PS2 Hype? (Score:1)
Which is why I want to see how things work
Marketing, hype, tech...whatever (Score:3, Insightful)
It took me forever to buy an Xbox. I wanted one, but every time I went to the store, I'd stare and the box and just feel compelled not to buy it. No problem buying games though.
Nintendo, hell yeah I'd buy it. Sony, yeah, what the hell. M$...eh, not so much.
An obvious question (Score:4, Funny)
Couch Theories (Score:2, Interesting)
Oh boy (Score:2)
With a reader base that knows the ins and outs of computer hardware and is a veritable treasure trove of scientific knowledge we get to read "OOO Shiny new thing!!" articles, knowing full well that you could have the fanciest hardware on the planet but it's a worthless piece of shit without useful (and in the case of games, engaging/fun) software.
Now to be more or less on topic though, I won't be buying e
Re:Oh boy (Score:1)
Where is John Carmack when you need him? (Score:2, Insightful)
How many cells? (Score:1)
On the other hand if it turns out there are more than one cell in a single ps3 then I don't think the comparisons are even close.
Re:How many cells? (Score:2, Informative)
Re:How many cells? (Score:1)
Re:How many cells? (Score:1)
Re:How many cells? (Score:1)
revolution? (Score:1)
From a developer's point of view (Score:1, Troll)
General consensus seems to indicate the PS3 has much more raw horsepower, and the demos floored me like they did
Re:From a developer's point of view (Score:2)
As for middleware; apparently they've shielded the intricacies of the whole Cell architecture through the compiler. I fail to see where the PS2 architecture concepts are still there though, then again; perhaps it might help with the backwards compatiblity
I doubt the GPU on the PS3 will be used for typical GPGPU purposes (atleast not for the first couple of years)
Mod Parent Up (Score:1)
Side by side a repost from before w/ updates (Score:3, Informative)
Xbox 360 has a CPU FPS of 115.2 GFlops
PS3 has a CPU FPS of 218 GFlops
Xbox 360 has a GPU FPS of around 884.8 GFlops*
PS3 has a GPU FPS of 1.8TFlops
Xbox 360 has a combined FPS of 1TFlops
PS3 has a combined FPS of 2.18TFlops
Xbox 360 has a DVD-ROM
PS3 has a BD-ROM
Xbox 360 is WiFi ready
PS3 is WiFi built-in
Xbox 360 has 3 x USB 2.0 ports
PS3 has 6 x USB 2.0 ports
Xbox 360 has support for 4 wireless controllers
PS3 has support for 7 wireless (Bluetooth) controllers
Xbox 360 uses Memory Units
PS3 uses MS Standard/Duo/Pro, SD standard/mini & Compact Flash Type I/II
Xbox 360 has support for select Xbox1 games
PS3 has support for PS1 & PS2 games
Xbox 360 has support for 1 720p & 1080i display
PS3 has support for 2 480p, 720p, 1080i & 1080p displays
Note:
* Derived from subtracting published Overall System Floating-Point Performance of 1TFlops with reported CPU GFlops
Source:
Wikipedia's PS3 Tech Specs
Official Xbox 360 Fact Sheet
Xbox 360's reported CPU GFlops
Re:Side by side a repost from before w/ updates (Score:2)
I suspect this is a far more crucial topic than you'd expect considering the media attention every other spec gets.
XBOX 360 vs PS3 (Score:1)
So this is what Ballmer called a "disaster" (Score:2)
This year MS tried to be "creative" and tried to reach a bigger audience by explaining "how" any gamer could use the system and "why" it was build like tha
Re:You do not speak for us sir... (Score:2)
Re:We all win, what is genuinely important follows (Score:2, Funny)
It seems like a safe assumption that you bought an Xbox. I'm sure the manufacturers in Mexico, Hungary, and China are thankful you spent your American currency on their product. And just imagine where all those parts came from as well...
Re:We all win, what is genuinely important follows (Score:1)