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E3 Role Playing (Games)

Warhammer Online Returns 27

Mythic Studios, developers of Dark Age of Camelot and Imperator, has announced that Warhammer Online will resume development under their auspices. The deceased massive game was supposed to be back in production at independent studio Climax, but from the announcement on the official Warhammer site it seems clear that Mythic is now running the show. From the article: "Mythic Entertainment, developer and publisher of massively-multiplayer online role-playing games including Dark Age of Camelot and the upcoming Imperator today announced that they have secured the exclusive worldwide, rights to create massively multiplayer online games for PC and console set in the fantasy world of Warhammer created by Nottingham, UK-based Games Workshop Group PLC. The first game based upon the dark, medieval world of Warhammer will be released on PC in 2007." No word yet on a title, or whether this new game will be using any of the concepts, art, or code from the original development cycle.
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Warhammer Online Returns

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  • The first? (Score:1, Insightful)

    by Mr.crius ( 826018 )
    How is it the first? What about Dark Omen, and Shadow of the horned rat?
  • It's a New Game (Score:3, Informative)

    by ApacheVE ( 837870 ) on Thursday May 19, 2005 @05:03AM (#12575466)
    From what I understand Mythic will be making a new game from scratch, not taking over Warhammer Online as we know it from Climax.
    • You mean they are going to re-license a copy of NDL's GameBryo engine and skin it for Necrons and Eldar instead of Tir Na Nog, Miggard and Camelot.

      I don't expect any revolutions in game playability from Mythic with this release.
      • If it was DAoC in the Warhammer universe I wouldn't mind to be honest if it included the same rvr style combat. But who knows about the engine. Unreal 3 seems popular these days. :)
  • Choice of Poisons? (Score:5, Interesting)

    by NBarnes ( 586109 ) on Thursday May 19, 2005 @05:50AM (#12575666)
    I wonder if they're doing Warhammer Fantasy or 40k. The heroic fantasy subgenre of MMORPG seems pretty swamped right now, both in terms of volume as well as having WoW sucking all the oxygen out of the room right now. War40k, though, if they could make it work as an MMORPG somehow, would face less stiff competition....
    • Im 99.9% sure its for fantasy.
    • I've been geeking out on Warhammer 40K books laterly, and was just thinking last night that a WH40K MMORPG would be a whole heck of a lot of fun. You could start players as legion troops - expendables for the Emperor. Who cares if you die? You're just replaced by another Roane Deeper trooper like yourself... respawn in the battle fleet, draw from stores and re-deploy yourself back to the mission. Staging areas would be Navy vessels orbiting a planet overrun by tyranids, chaos, orks or the like. That wou

      • That was my same thought when I read this. If you're going to do a MMPORPG in the in one of the Games Workshop universes, than you really ought to set it in 40k. Just the sheer number of planets and constant conflicts could keep the game fresh for years.

        The cynical side of me thinks that this makes far too much sense and they'll go with a straight Warhammer Universe; using logic like, "Look at how successful WoW and Everquest are! People want another fantasy setting."

        • ...using logic like, "Look at how successful WoW and Everquest are! People want another fantasy setting."

          Unfortunately, I think you're right.

          Bah! EverQuest? No thanks. WoW? Eh, maybe. Star Wars? Give me a break.

          Chainsword and bolter, slaughtering chaos filth in the name of the Emperor? Sign me up!

          • Just had a thought... heh! Once a player reaches a certain level of competence, offer them the chance to create an "enemy" account on another server. When they play an enemy, they don't get any experience... but they do get credit for kills that counts towards their other account for online play time. This would get the best players to spend at least some time playing tyranids, genestealers, chaos marines, cult leaders and the like... and doing their best to be viscious, ruthless killers, because if they
            • No, wait! Make it so that they get even more playtime when cause the permadeath of someone's character! Its double the griefing fun!

              Oh, that wasn't the design goal? Could have fooled me... Of course, some of the griefers will be doing farming, instead. Imagine two players sitting next to each other in a stock American dormroom or Chinese baang, with one of them suddenly given control over a decent-sized mob or group of mobs on planet X. He can completely nerf that encounter for his farming friends i

              • Nope, that wasn't the design goal :-) The player-as-foe concept was contingent on the idea that low-level characters can die and respawn without penalty - that the initial stages of the game were less RPG-like, and more FPS-oriented. No real opportunities for farming; you're a soldier of the Empire, and the Empire will supply your needs for the mission, thank you very much. Draw your armor and your weapon from the quartermaster before proceeding to the drop capsule...

                Think of a set of scenarios more like

    • Actually, creating a W40K MMORPG would step on the toes of Mythic's current project "Imperator Online". Check out http://www.imperatoronline.com/ [imperatoronline.com] and the fansite http://www.voxplebis.com/ [voxplebis.com] for details.

      Imperator is a science-fiction based MMORPG set in a world where the Roman Republic has survived into the post-modern era. Rome is one of the hyper-powers in the world (but it is not the only one) and it is now leading the defense of the Terran civilizations against the enemies that seek to destroy everything
  • Skaven (Score:1, Interesting)

    Well, I hope they don't pull the tard move the previous developers were and restrict the Skaven race to GM's only. If I can't play a Skaven I'm not interested, I can play dwarves, elves, humans, etc. in any of the other crappy MMO's out there already.
  • I'm a huge fan of the Warhammer universe, both 40k and Fantasy. I hope they actually get this out there, and do it well. From a personal standpoint, I'd probably prefer a 40k based game. But Fantasy already has an official RPG ruleset out there. And seeing people yelling "4 teh 3mp3r0x0r!" as they try to shoot things with their las-cannons just seems...wrong.

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