Warhammer Online Returns 27
Mythic Studios, developers of Dark Age of Camelot and Imperator, has announced that Warhammer Online will resume development under their auspices. The deceased massive game was supposed to be back in production at independent studio Climax, but from the announcement on the official Warhammer site it seems clear that Mythic is now running the show. From the article: "Mythic Entertainment, developer and publisher of massively-multiplayer online role-playing games including Dark Age of Camelot and the upcoming Imperator today announced that they have secured the exclusive worldwide, rights to create massively multiplayer online games for PC and console set in the fantasy world of Warhammer created by Nottingham, UK-based Games Workshop Group PLC. The first game based upon the dark, medieval world of Warhammer will be released on PC in 2007." No word yet on a title, or whether this new game will be using any of the concepts, art, or code from the original development cycle.
The first? (Score:1, Insightful)
It's a New Game (Score:3, Informative)
Re:It's a New Game (Score:2)
I don't expect any revolutions in game playability from Mythic with this release.
Re:It's a New Game (Score:1)
Choice of Poisons? (Score:5, Interesting)
Re:Choice of Poisons? (Score:1)
Re:Choice of Poisons? (Score:2)
I've been geeking out on Warhammer 40K books laterly, and was just thinking last night that a WH40K MMORPG would be a whole heck of a lot of fun. You could start players as legion troops - expendables for the Emperor. Who cares if you die? You're just replaced by another Roane Deeper trooper like yourself... respawn in the battle fleet, draw from stores and re-deploy yourself back to the mission. Staging areas would be Navy vessels orbiting a planet overrun by tyranids, chaos, orks or the like. That wou
Re:Choice of Poisons? (Score:2)
The cynical side of me thinks that this makes far too much sense and they'll go with a straight Warhammer Universe; using logic like, "Look at how successful WoW and Everquest are! People want another fantasy setting."
Re:Choice of Poisons? (Score:2)
Unfortunately, I think you're right.
Bah! EverQuest? No thanks. WoW? Eh, maybe. Star Wars? Give me a break.
Chainsword and bolter, slaughtering chaos filth in the name of the Emperor? Sign me up!
Re:Choice of Poisons? (Score:2)
Re:Choice of Poisons? (Score:2)
Oh, that wasn't the design goal? Could have fooled me... Of course, some of the griefers will be doing farming, instead. Imagine two players sitting next to each other in a stock American dormroom or Chinese baang, with one of them suddenly given control over a decent-sized mob or group of mobs on planet X. He can completely nerf that encounter for his farming friends i
Re:Choice of Poisons? (Score:2)
Nope, that wasn't the design goal :-) The player-as-foe concept was contingent on the idea that low-level characters can die and respawn without penalty - that the initial stages of the game were less RPG-like, and more FPS-oriented. No real opportunities for farming; you're a soldier of the Empire, and the Empire will supply your needs for the mission, thank you very much. Draw your armor and your weapon from the quartermaster before proceeding to the drop capsule...
Think of a set of scenarios more like
Re:Choice of Poisons? (Score:1)
Imperator is a science-fiction based MMORPG set in a world where the Roman Republic has survived into the post-modern era. Rome is one of the hyper-powers in the world (but it is not the only one) and it is now leading the defense of the Terran civilizations against the enemies that seek to destroy everything
Re:With GW, assume the LCD. (Score:1, Insightful)
Skaven (Score:1, Interesting)
Re:Skaven (Score:1)
Re:Skaven (Score:1)
Re:Skaven (Score:2)
I hope it works out. (Score:1)