
The Path to AAA Games 58
Gamasutra has up a feature discussing an E3 discussion session haunted by some illustrious names in game design. The topic of the panel was The Path to Creating AAA Games. Hosted by Carly Staehlin, the panel featured Matt Firor, Todd Howard, Tetsuya Mizuguchi, Tim Willits, and Will Wright. From the article: "'My biggest failure was Quake 3,' Willits said. 'The game offered perfect multiplayer for hardcore players. In fact, they're still playing it. But the more casual gamers, and other people who actually have money, found playing next to impossible.'"
AAA Games (Score:3, Funny)
What's a AAA game? (Score:1, Funny)
Re:What's a AAA game? (Score:1)
That sounds like a sweet game if you ask me.
Where did this term come from? (Score:3, Insightful)
Re:Where did this term come from? (Score:2)
Re:Where did this term come from? (Score:5, Insightful)
Examples of "AAA" titles from the last year would be:
PC: Doom 3, Half-Life 2, Rome: Total War
PS2: GTA San Andreas, Gran Turismo 4, Metal Gear Solid 3
X-Box: Halo 2, Forza Motorsport, Jade Empire
Gamecube: Metroid Prime 2, Resident Evil 4
You've probably also got a few big cross-platform titles that qualify because they're promoted heavily for other reasons, like the (apparently dismal) Revenge of the Sith tie-in.
Re:Where did this term come from? (Score:1, Insightful)
Re:Where did this term come from? (Score:1)
Re:Where did this term come from? (Score:1)
Re:Where did this term come from? (Score:2)
A driving game, surely?
Re:Where did this term come from? (Score:3, Informative)
Re:Where did this term come from? (Score:2)
So... (Score:1)
Re:So... (Score:1)
Re:WHAT?!?!? (Score:1, Troll)
Hell, the assault rifle in Q2 even had muzzle climb that you had to fight. Not th
Re:WHAT?!?!? (Score:2)
Re:WHAT?!?!? (Score:2)
Hell, the assault rifle in Q2 even had muzzle climb that you had to fight. Not that a
Appeal (Score:3, Insightful)
It's like an arbitrarily endless supply of frustration. I don't find overcoming problems fun, because I do that at *work*, and when I get home, I just want to play, stress free. Forget AAA games appealing to a broad audience including casual female gamers, I'm an active gaming 30 year old male, but not a lot of game designs appeal to me.
I do really like multiplayer first person shooters:
- A multiplayer FPS is something I can just pick up and put down easily.
- If I screw up in an FPS, I may not get as good a kill ratio, but it's still fun, not like, ie, Mario Bro's, where I spend 2 hours trying to clear some section, never make it, get frustrated and just never play the game again.
- In a single player shooter (ala HL2), your opponents skill level is totally arbitrary, it's a constant in some header file... they could all have perfect aim if they wanted, and I find overcoming this type of obstacle pointless - there is no satisfaction. Killing live opponents is not arbitrary, and much more satisfying.
- Plus with games like Battlefield, it's like an arcade quality flight sim built in too!
Quake 3 (Score:5, Insightful)
There's simply no gain to be had in pitching your product at this market.
First, Compared to the "casual" market (which includes a lot of people who definitely count as gamers, but don't focus on one title or genre exclusively), the number of potential buyers is tiny. They're also extremely vocal, on forums, message boards, IRC and at industry events. This can give the impression that they're a larger group than they are.
Second, this group knows no gratitude. I've never seen a developer go as far as ID did during the Quake 3 development process and I've never seen a developer take such (unwarrented) flak after release for dumbing-down, selling-out, or whatever the term of the day at the time was. Everything about the game was slated; the physics, the maps, even the fact that it had pretty graphics.
Third, this group is insanely conservative in terms of its gaming habits. I was part of the "hardcore" fps gaming scene for a while and one of the most disgusting thing about it was the palpable fear with which the people at the top of the game would approach anything that proposed even mild changes to the game as they knew it. This was extremely noticable every time Counter-Strike approached a new version release. With new iterations of the Quake and Unreal Tournament series, it was even worse. The top players were petrified that any changes to the game might diminish the little tricks they were using to stay on top and force them to adapt or even, god forbid, lose their place and the reputation that went with it. When Quake 3 came out, I remember how terrified a lot of the top Quake/Quake 2 players were of the prospect that they might have to fight to regain their prestige. The result was a lot of trash-talk about the game and a very slow adoption rate.
Finally, this group of players is the most insular and cliquey around. I've lost count of the number of times that I've seen newbies in hardcore games (both MMORPGs and fpses) subjected to a barrage of obscenities within moments of connecting. With a primarily online game, a developer is investing a lot of their reputation in the behaviour of their players. What I saw in Quake 3 was a long way from being impressive.
Re:Quake 3 (Score:1)
Re:Quake 3 (Score:3, Insightful)
Re:Quake 3 (Score:2)
Come to think of it... I've never heard of X-Plane. Is it any good?
Re:Quake 3 (Score:2, Informative)
examples:
-Interfaces to a commercial full-motion simulator, in that configuration is FAA approved for instrument training. i.e. the hours flying X-Plane count for training hours.
-Plane models are not table driven like MS flight sim, but use finite blade element analysis to compute the aerodynamics in real time. This leads to:
-A library of thousands and thousands of planes, both real and imagi
Re:Quake 3 (Score:2)
I currently get my online gaming fix with Xbox Live, and while there are still the jerks and griefers, there's a lot less of them, and the ways they have to grief and be assholes are significantly reduced -- much harder to cheat, easy to get games going without searching forever, etc.
I really enjoy Halo 2 because I've got a
Re:Quake 3 (Score:2)
The Path to Creating AA Games (Score:2, Funny)
Anything reliant on multiplayer doomed (Score:4, Insightful)
Take you average RTS game. Don't even try to find a game with strangers - you'll end up dealing with rude, cheating juveniles that think it's fun to join your team to make you lose to their friends.
FPS games are worse. Near the top of some ranking? Expect kiddies on your team to frag you or throw flash grenades in your face... simply so that you'll lose your ranking.
The truth is that multiplayer games depend upon some semblance of good sportsmanship, but are typically diminished by mean-spirited assholes. There's a reason why Spore won't have actual multiplayer functionality - too much concern that someone would just come along and snuff you.
jh
Re: (Score:1)
Re:Anything reliant on multiplayer doomed (Score:2)
Quake: Team Fortress included an option that mirrors damage that registered on teammates (regardless of the normal FF setting.)
Because of this, there is absolutly no reason stat tracking servers should keep track of death caused by habitual team-killers.
The situation becomes harder with Team-Harmers, but any decent stat tracker can
Re:Anything reliant on multiplayer doomed (Score:1)
Re:Quake 3 was not pefect! (Score:1, Insightful)
Re:Quake 3 was not pefect! (Score:3, Insightful)
I stopped playing Quake 3 and Unreal Tournament when Battlefield 1942 came out because the new game had all sort of interesting new features.
Quake 3 is not perfect, and neither is Halo 2. Quake 3 was a pretty fun game that did
Re:Quake 3 was not pefect! (Score:2)
1. Didn't Q3 come out before there was even a freaking xbox? And who online uses anything other than a Sword, Rocket Launcher, or sniper rifle?
2. I don't really remember ANY games at the time that had official rankings..
3. (and most of all) - I never fragged an idiot yelling obscenities into a microphone. Voice chat is not revolutionary. If you wanted to taunt back then - you damn well had better have had good typing skills
I wasn't comparing Quake3 and Halo2 (Score:3, Insightful)
You claim ladder wasn't around in Quake3's days. Ladder play was in Starcraft, which was out about the same time. And so far, no game has done ladder play correctly. Theres always seems to be a flaw in matchmaking, or the rating system in general. Its funny too because you can chart a skill curve based on ladder ratings if done correctly. Most game manufacturers don't want the depth of skill in their game to be charted
Distinctions between AAA and "lesser" games. (Score:3, Interesting)
Re:Distinctions between AAA and "lesser" games. (Score:2)
Personally I think the term "AAA" is just marketing bullshit for a game the company wants to hype through the wazoo because they need to recoup the fuckwad of cash they dumped to make it - whether it's actually good or not is irrelevant.
Killing Like a Girl (Score:4, Interesting)
Killing Like a Girl (PDF) [digiplay.org.uk]
The Norrathian Scrolls: A Study of Everquest (PDF) [nickyee.com]
I get the impression that this is one area where independent studios really have a chance to innovate. But given how conservative we can be, maybe the larger studios will figure it out first.
___________________________________________
Epidemic Groove [dejobaan.com] - Our casual/action/real-time strategy hybrid about curing a worldwide epidemic by constructing nanomechanical defenses. You know, the usual stuff.
Its all about escape!! (Score:3, Interesting)
For a game to be wildly successful, it helps to have the hype-machine that is the hardcore gamer croud, but the game has to be something you can escape into.
MMOs are the wave of the future as far as this goes, because there are many interesting activities incorporating other human beings (usually more fun to interact with) in cooperative ways rather than in pure back-stabbing competition.
My favorite right now is http://vendetta-online.com/ [vendetta-online.com] , not because it has every feature I could want, but because it is developer-owned and they just want to keep getting paid to make the game better. It has changed more since release last Nov. than most games change with an expansion pack they charge extra for.
FPS rant (Score:2, Flamebait)
Here are things I DO NOT want:
1. Tranporting device - I can Translocate across a map but it doesn't make it fun.
2. Voice chat - I don't want to hear 13 year olds scream. Let them type their crap out. I rarely hear anything useful on team based FPS voice chat.
3. Stat T
Re:FPS rant (Score:2)
1. Game servers have the options of having the translocator on or off for that specific instance of the server. From what I've seen, most online games on 2k4 are "off".
2. You can get out of all chat channels in 2k4. As well, you can turn on or turn off text-to-speech for the typed messages (which is actually more handy than you might think...)
3. People are always going to check their stats. People want to beat othe
Re:FPS rant (Score:2)
That's why it's an option in UT2K4. It's left on by default, but it's an option.
FYI, I wouldn't risk turning it off, since maps are balanced to require it. (They are playable without, but I wouldn't take that chance.)
The real fun comes with tactical use of the translocator - place it at a guard location, watch a person walk by and teleport in behind him. It also gets fun when you realize that the beacon was damaged.
WTF? (Score:3, Insightful)
Quake 3 was a mistake? There goes your credibility. Your idea that games need only be good enough to enterain casual gamers has financial merit, though.
Quake 3 not accessible? (Score:3, Insightful)
Re:Quake 3 not accessible? (Score:1)
I'd say that most anyone who goes to Quakecon would be considered a fairly 'hardcore' gamer, wouldn't you?
Except maybe that old lady who accidently wandered in looking for Knit-and-tell-old-storiescon.