Next-Gen Gaming to be Uber Expensive 159
The CNN column Game Over is running an article discussing the costs associated with going Next-Gen. Using the Xbox 360 as an example, they calculate that to get the full next-generation experience would cost almost $2000. From the article: "The first test comes this fall, when Microsoft debuts the Xbox 360. The company hasn't announced a price for the machine, but several industry observers believe it could cost $399 -- $100 more than new consoles have traditionally cost."
The last round of consoles was more expensive, too (Score:2)
Re:The last round of consoles was more expensive, (Score:5, Interesting)
Re:The last round of consoles was more expensive, (Score:2)
Re:The last round of consoles was more expensive, (Score:2)
For some more comparison... Xbox came out at $300. Sega Saturn came out at $400 and the 3DO came out for $700. So with the exception of the Dreamcast, price can be a pretty big factor in a console's success, so I doubt the Xbox360 nor PS3 will break the $300 mark, but it is possible...I could easily see the Xbox360 coming out for $350-400 and the PS3 right at $500, but I seriously doubt it. Revolution will prob
Re:The last round of consoles was more expensive, (Score:2)
I think the SNES was $200 as well, but it came with Mario World and 2 controllers.
Re:The last round of consoles was more expensive, (Score:4, Informative)
Generally speaking, pricing at the launch of new systems has been lower than the generation previous, not higher, when adjusted for inflation. For the most part, absolute pricing has remained within the same general range.
Here are some launch prices of various systems and the cost in today's dollars:
Atari 2600 (1977)
Launch price: $199
Today's dollars: $645.75
Intellivision (1980)
Launch price: $299
Today's dollars: $759.36
Colecovision (1982)
Launch price: $199
Today's dollars: $403.70
NES (1985) (note that Nintendo has consistently been on the low end of console pricing)
Launch price: $159
Today's dollars: $282.17
Sega Genesis (1989)
Launch price: $189
Today's dollars: $294.60
PlayStation (1995)
Launch price: $299
Today's dollars: $372.01
Personally, my thinking is the next systems will be in the $300-$350 range, and that's not really out of line with previous launches. Nintendo will probably come in at $200 and undercut the competition, like they usually do (the one exception was the SNES, which came in at $199 compared to Sega's $149 at the time).
$400 might be a stretch and will limit the launch of these systems but it's still not totally out of the range people have paid for systems in the past, in terms of dollar purchasing power. Prices do go up over time, but then so do salaries. People may have a bit of sticker shock at $400 but they'll probably get over it.
One thing I was thinking to myself the other night, though, is that the focus on HDTV with these systems may actually hurt them - at the end of the day people do only have a limited amount of money, and a lot of people are now upgrading their TV's (not specifically for games, but just generally). Spend $1,000 or $2,000 on a TV - even for unrelated reasons - and that's $1,000 or $2,000 less that you have to spend on games or game consoles. It's sort of similar to what happened in 1983, when the industry crashed - people stopped buying consoles as they spent money on computers and other devices. People in general budget a certain amount for entertainment and games have to compete with TV, DVD's, PC's, whatever else... and we're at a point in the cycle now where a lot of people are spending a major chunk of money to upgrade one component in their entertainment system.
When you add in the fact that major game stores all seem to now have mountains of used games for $10 or less (whole shelves devoted to them at my local EB), I'm getting a little concerned that people may hold off on buying new systems for a little while in favor of just sticking with current systems no matter what the launch prices are. Some people have been arguing another crash is coming for a long time, and I've always argued against it - I still don't think a 1983-style near-complete stoppage of the industry is coming, but a slowdown leading to a medium-sized shakeout seems pretty possible at this point.
All inclusive (Score:5, Funny)
Plus, you'll want to gold plate your thumbs to get better reaction time and higher scores! That just drives the price up more!
Re:All inclusive (Score:3, Insightful)
Re:All inclusive (Score:2)
Re:All inclusive (Score:3, Interesting)
Re:All inclusive (Score:2)
Anyway, it's not the job of the hardware manufactures to write games. Go play your NES.
Re:All inclusive (Score:2)
Last time i've been to one of my friends, he pulled out his old NES from the box and we had a good time playing some Crystalis, Zelda, Mario3, DuckHunt and such.
This is exactly why I think Nintendo will actually have pretty good sales. I believe their new console won't be as pricy as the XBox or PS3, but will offer m
Re:All inclusive (Score:2)
BS. If this were true, the GameCube would be outselling the PS2 and the Dreamcast would have outsold the PS1. Neither happened.
The public cares about games and image. That's all. If the next GTA game came out on the N64, you'd suddenly have a mad rush of people buying up used N64's to play it.
People like good graphics but they generally consider it a bonus to the gameplay. There's a small subset of vocal people who may
HDTV does improve gameplay (Score:2)
Sure, it won't matter for a lot of games. But a clearer picture (especially a jump from 480i to 720p or even 1080p, which are both HUGE) can
Re:All inclusive (Score:2)
Price predictions (Score:4, Interesting)
Re:Price predictions (Score:2)
Re:Price predictions (Score:3, Insightful)
Re:Price predictions (Score:2)
Sony can *claim* to have an advantage in is floating point math (on paper), but as I was saying I'm not convinced that they can get anywhere close to reaching their projected figures (unless you're doing something where you don't care about syncronization of data, like particle effects; though that had better be some damn impressive snow given how much Sony is banking on the cell architecture...).
I'm incredibly impressed with the xbox3
Re:Price predictions (Score:2)
Until you look at their tech specs from their press release.
Sony says 2 TFLOPS of floating point calculations... but the Cell is doing 218 GFLOPS, and the RSX is supposed to be handling the other 1.8 TFLOPS. The Xbox 360's triple cored dual threaded CPU does 1 TFLOP. As far as the CPUs are concerned, the Xbox 360's is more powerful, at least according to the floating point operations per second it can do.
GPUS are a bit of a different story.
Re:Price predictions (Score:2)
However, parallelization seems adequete for games. Atleast AI and physics can be handled seperately, in parallel, due the sheer number of elements that these areas incldue.
For example a racing game, each car's physics can be handled by a different SPE and report back to the main CPU each frame.
Re:Price predictions (Score:2)
Re:Price predictions (Score:2)
AI, audio, certainly work the SPE can handle easily.
Feeding the video card? I don't know if the SPEs can handle it or not, but don't forget this CPU is pretty strong as it is and can do that too.
Re:Price predictions (Score:2)
The SPEs can't feed the video card. They don't have direct access to the system bus. They also can't handle the audio, as they don't have direct access to the system bus. They can pull chunks to and from ram. At best the SPEs can transform some of the data before the processor sends it to the various components, but those are operations typically performed by the hardware and not by the processor.
The SPEs do not have integer units, and t
Re:Price predictions (Score:2, Insightful)
Microsoft has, on the other hand, shown running games and let people actually play those games.
The 360 is arguably as "powerful" as the PS3. It also has one thing that Sony either isn't interested in, or can't fathom how to produce....XBox Live. The new Live service alone is enough
Re:Price predictions (Score:2)
Stills from the Gears of War demo have been up on the Unreal Technology site for at least 4 months. I don't know what's up with that, but it's a strong indicator that it was not running in realtime on the XBox 360.
Re:Price predictions (Score:2)
Re:Price predictions (Score:5, Insightful)
The 360 might have more general purpose CPU power than the cell, but we don't want a PC, we want a games/media box, and the PS3 has oodles more ability there. Physics, graphics, AI, and sound all can be done highly effectively with the cell. MS is also spreading FUD when it calls the SPUs DSPs, they are a lot more flexible than that. In addition, the SPU's are much more integrated than the 360's 3 cores, with the ability to read and write each others memory.
The GPU is a tough call. Little hard info is known about either, but they are going to be in the same ballpark. I don't think a machine with dual 1080p output (the PS3) is going to lag too much.
Memory bandwidth is also a tough call. It used to be chip+cache+RAM+video RAM, but these designs are different. Again, a machine with the video output and storage of the PS3 is probably going to be able to make use of it.
I do agree with the quote at the bottom of that page, though; "However, hardware performance, while important, is only a third of the puzzle. Xbox 360 is a fusion of hardware, software and services. Without the software and services to power it, even the most powerful hardware becomes inconsequential."
Re:Price predictions (Score:4, Insightful)
Re:Price predictions (Score:3, Interesting)
Re:Price predictions (Score:2)
So we've finally stopped measuring performance in MHz and started measuring it in "oodles"?
You're just making this up as you go along. Do you realize how silly you look?
Re:Price predictions (Score:2)
The cell exists. The dev kits contain a cell, running linux. Sony stated the demos were running on the cell. IBM demoed the cell at E3, and even encouraged people to touch the thing to see how cool it was. IBM has a cell section at developerworks, and has set up an engineering service for potential clients. I think that argument is dead.
You're totally right about the hype machine though.
Re:Price predictions (Score:2)
Frankly until people get their hands on both no one really knows which will be the better game machine.
The PS3 Could be too hard to program. The Xbox360's 3 PPCs could prove to be a pain to get working well for a game. Right now it is all FUD and Fantasy.
And... (Score:5, Interesting)
Re:And... (Score:2)
Re:And... (Score:2)
A LOT of people are just going to be waiting for the PS3/XBox2 price to drop and/or for a game that they want to be released before jumping to the next gen. If Nintendo prices the Revolution low enough($150 less than PS3) I could see them outselling Sony this time. Price is going to be the biggest factor for me. My XBox1 w/ EVOX already does everything I want in a media PC(without any DRM).
If Microsoft continues to burn money [theinquirer.net] like they did on
Re:And... (Score:5, Insightful)
More than I can stand to play Halo, at least.
Re:And... (Score:5, Insightful)
Compare this to several other console games that, while they might even be completely different titles, their gameplay is always the same and unfun.
Re:And... (Score:2, Interesting)
Re:And... (Score:2)
If you don't think that the cube has good games, you obviously haven't played Ikaruga, F-Zero GX, or either of the Metroid Primes. Throw in Super Smash Brothers Melee as a multiplayer game, and you've got several examples of why your troll is simply not true.
Re:And... (Score:2)
Re:And... (Score:2)
Are you referring to PSO (MMOG, not RPG) or are they finally continuing the series?! *hopeful*
*Waiting hopefully for a port of Phantasy Star 4, and going to play Skies of Arcadia: Legends*
Re:And... (Score:2)
For example, you can't radically change game style in a fighting game since fans are will find it hard to adapt to the new features and usually these features aren't really important for the gameplay anyways. For this type of game, the companies prefer just twea
Well (Score:2, Interesting)
You never know, Nintendo could lead next generation with their revolution if it's more affordable than PS3 or X-box 360. But i'm not surprised if they do a big pricedrop a few months after release so...
Re:Well (Score:2)
the 'full experience' (Score:1)
I dont know about you, but I'm not buying them all, probably not more than 1 before the first price drop. I may not even get one of them (xbox 360) ever. Plus I can trade in my old systems.
$2000 is an underestimation! (Score:5, Funny)
They totally left out the price of extra controllers ($30 x 3), a router ($50), broadband access ($40/month), wires ($20), home theatre cabinet ($200), couch ($500), foot stool ($80), snacks ($5/day) and house ($100,000-$1,000,000).
I could cost you as much as $102,902.00 to play Xbox 360! And that's assuming that you get a relatively modest house and does not count your monthly expenses. Truly, we are at a crossroads were the gaming community will be divided into the haves and the havenots. It will be a crisis, my friends. A true crisis.
Re:$2000 is an underestimation! (Score:2)
Penny arcade has you covered (Score:2, Informative)
Re:$2000 is an underestimation! (Score:2)
Re:$2000 is an underestimation! (Score:2)
I'd recommend buying a second hand machine if you're strapped for cash rather than hoping someone manages to emulate a complex piece of hardware like the PS2.
What the Industry don't tell you (Score:2)
2 - They only pay for a next generation SDK once! They do pay Sony/Microsoft everytime the license is used to make a new game.
3 - All the jacked up price at the beginning of the console launch is strictly marketing & business. Nothing to do with engineering.
4 - When companies claim they "lose money" on the hardware, it's always debatable. I
Re:What the Industry don't tell you (Score:3, Insightful)
That's only true if the console manufacturer has total control over the engineering of the hardware. Playstations and Nintendo consoles can be reengineered over the life of the hardware to maximize die space and minimize production costs only because Sony and Nintendo have total control over every transistor being used.
Microsoft, on the other hand, b
Re:What the Industry don't tell you (Score:2)
#3 is certainly wrong. At the start of a generation you basically try to write an engine that will last you for the next 5 years. That task is expensive and exactly the reason why EA purchased Renderware, Microsoft is standardizing on Unreal internally and Sony have named it the official middleware provider.
How could they forget the sneakers! (Score:4, Funny)
Re:How could they forget the sneakers! (Score:2)
Re:How could they forget the sneakers! (Score:2, Funny)
Who Are They Marketing NextGen To ? (Score:3, Insightful)
If a console costs $500, doesn't include any games, and the games are $60 - $80
I realize that there are lot of hard core gamers who shell out $800 for the latest graphics cards and spend a lot on cooling and PC mods etc.. but I'd like to believe they are a minority.. I guess I'm wrong as it seems that's who MS and Sony are targetting now.
All I know is
Re:Who Are They Marketing NextGen To ? (Score:2, Insightful)
While they don't make much money, they all live at home and are supported by their parents. That means the money made at their job (which for me working 20 hours a week at $6.00 an hour is $120 gross per week) can be spent on toys.
Of c
Re:Who Are They Marketing NextGen To ? (Score:2)
You're lucky you got to wait until you were 16. My dad was a builder so I was working summers by the time I was 6. I remember looking forward to being able to sleep in when school started back up in the fall.
Back to the topic though, I remember having quite a bit of spending money when I was a teenager. You can tell by looking at my CD and movie collection. I have massive amounts of CD's and movies I bought as a teenager, but as soon as I was on my own
Re:Who Are They Marketing NextGen To ? (Score:5, Insightful)
Who are they marketing to? Not you.
Like Apple ( well, at least Apple before the Mac mini ), they're marketing to People With Money.
They're marketing to people who buy their _kids_ iPods and color-screen cell phones. People who buy their kids new cars the second they get their learner's permit. If you're worried about how much it'll cost... they're not marketing it to you, at least not for the first few years.
Here's the real test, IMHO. You don't have at least one High-Definition television in your house? They're not marketing to you.
Which is to say, they're marketing to gamers. They're marketing to people who are thinking really hard about spending that $800 on a graphics card that they know will cost $250 in 8 months. They know they'll pick up blokes like you and I a year to two down the road, when their costs have dipped a little. But first, it's time to fleece People With Money ( and early adopters and gaming fanatics with skewed priorities ).
Re:Who Are They Marketing NextGen To ? (Score:2)
But we always hear about the holiday season being the big cash flow for the gaming industry. Consoles are always released around the holidays
And I'm not that poor. In fact, my income is above average for my area. I also know a few parents who make close to or above triple digit salaries
Re:Who Are They Marketing NextGen To ? (Score:2)
I think one thing to do is to look to the past. These machines are going to be around for several years. They're going to be expensive to start with. Heck, the PS2 launch price was $300- over four and a half years ago, when nobody could believe a console could be so expensive.
Not everyone is going to have one or be able to get one - which is a good thing, if we *all* went out to get an XBox this christmas, there wouldn't be any on
Re:Who Are They Marketing NextGen To ? (Score:2)
N64 was $200 at launch. I worked at Target at the time, and held one for a friend of mine who bought it on his Target card, and his limit was only $300. He got the N64, Mario 64, and Cruisin 64 on his card.
Re:Who Are They Marketing NextGen To ? (Score:2)
Like Apple ( well, at least Apple before the Mac mini ), they're marketing to People With Money.
They're marketing to people who buy their _kids_ iPods and color-screen cell phones. People who buy their kids new cars the second they get their learner's permit. If you're worried about how much it'll cost... they're not marketing it to you, at least not for the first few years.
It's also worth noting that there's an equally large segment that they're marketing to: Gamers.
Re:Who Are They Marketing NextGen To ? (Score:2)
Nothing to see here... (Score:2, Insightful)
Re:Nothing to see here... (Score:2)
So? (Score:2, Insightful)
That's what you get, games industry. (Score:2, Insightful)
Inflation (Score:4, Informative)
That is about the ammount the dollar has devalued since the launch of the last generation , a little more perhaps , $399 is around 317 (about the price the last generation launched at in the EU) and around 218GBP so its a tiny 18 GBP and 17 (well i think they were a bit more expensive in the UK last time around compared to europe)above the previous launch prices if my memory serves me correctly
Won't anybody think of the children? (Score:3, Interesting)
Given how huge the gaming industry is, it's surprising how monolithic it has been to date, with manufacturers vying head to head with flagship products. I'm not a gamer, so I only follow this peripherally, but it seems inevitable that they're going to start producing product lines that in automative terms would be Chevy Cavaliers, Honda Accords and Hummers.
Re:Won't anybody think of the children? (Score:2)
Re:Won't anybody think of the children? (Score:3, Insightful)
Every console launch sells out. (Well, except the PSP). The colsole manufacturers know this, and take it for granted.
If they know for a fact that the next generation console will sell out at $199.99, then why not up the price?
Will it still sell out at $299.99? Yep. So what's it hurt to up it some more? Will it still sell out at $399.99? Yep. How about $499.99?
They extimate how high a yield they'll have for the initial shippments, and what demand will be. Then t
Re:Won't anybody think of the children? (Score:2)
However, continuing the automotive analogy, I think this is not really that different than when a new model year comes out. They sell at a lower rate to people who are more interested in having a new car than having the latest car. While in part this is to get rid of inventory, I think that people who want the latest model car are different from people who just want a new car and for which a bargain is the most important factor. One will buy un
Does inflation not count for anything? (Score:3, Informative)
Now for most of these cars it costs what? $20,000+ If you adjust for inflation, when people bought an Atari for $199 back in 1980 it was like spending around $400 bucks today. Stop bitching about it. Either you'll pay or you wont. The price isn't really going to stop people from getting something if they really want it. They just might not need it as bad as they thought they did if the price is higher.
Re:Does inflation not count for anything? (Score:2)
You make a good point, but there are mitigating factors that should keep the price point of these consoles in the same ballpark as previous generations. The video game market is worth several billions of dollars more a year than the 8-bit age and the pace of technology has far exceeded the cost of inflation. (If it didn't, we'd all be in rough shape economically.)
The same holds true for cars. I just bought a new Acura and my $20,000 got me an upscale sporty car with a CD player, front and side airbags,
Re:Does inflation not count for anything? (Score:2)
If all you do is sell cars on low price, you get a bunch of cheap bastards who won't buy any options, and that's bad for business.
T
Re:Does inflation not count for anything? (Score:2)
Welcome to the weak dollar (Score:4, Insightful)
If you compare against Pounds Sterling, for instance, One US Dollar back in 2001 would get you around 72p. Nowadays it'll only get you about 54p, so versus the Pound it's lost about 25% of its value, which coincides remarkably well with the $300 -> $400 change.
Of course, the Xbox isn't manufactured in the UK, so the numbers will be rather different with respect to whatever countries it is manufactured in, but it is a trend. The Dollar just isn't worth as much any more and although you are to an extent buffered by your sheer size, if the Dollar doesn't increase soon you will find things getting more expensive.
Re:Welcome to the weak dollar (Score:2)
believe how much I enjoy reading and listening those Americans crying about the value of their dollar and how things are getting more and more expensive for them.
Now they are starting to look what they have been provoking in all these years to us the poor Latin underdeveloped countries.
I just can say I am really not sorry for them, I hope you can learn from this and your dollar go down until it is worth a tiny cent of Pound!
Re:Welcome to the weak dollar (Score:2)
But the U.S. has actually benefitted from this modest amount of inflation. Domestic goods have gotten cheaper in relation to foreign goods, and foreign investment is attracted.
Or You Could Wait (Score:2)
It doesn't make sense for software to cost more, except for price-gouging. Original releases w
Obvious XBox price (Score:2)
MS may release the XBox 360 with a marketing-driven retail price.
Xbox 360: $360
I could even see MS doing something similar to what cell phone companies and ISPs are doing by subsidizing the cost of the 360 with a guaranteed commitment to Xbox Live. Possibly the following:
XBox 360: $299 with a 1 year Xbox Live commitment
Why not? It seems win-win for MS. They can entice more people with a lower cost of entry, and sell them on the service.
Re:How much is too much? (Score:3, Insightful)
I think this round of consoles is going to come down to the people and where they vote with their dollars. Either people are going to support the cheaper, more "fun" based Revolution or are going to be willing to buy expensive media centers that are also much more complex. Sure hardcore gam
Re:How much is too much? (Score:2)
Really, give me a break. So when some company you loves comes out with inferior hardware, that means they care more about fun? I bet you buy in to the whole "graphics does not equal fun" mentality as well. Let me explain to you why this is stupid. Gameplay and graphics are separate. You can have a much better game with worse graphics, no
Re:How much is too much? (Score:2)
-playability
-graphics
-level design
-etc
If you focus more on one, you lose focus on others. This is why graphic whoring brings down the fun factor of games- because resources that could otherwise be used to improve it are being spent elsewhere. Nintendo is the only company currently making t
Re:How much is too much? (Score:2)
I think if that was the case The Dreamcast or Gamecube would have taken the current generation.
The Revolution is going to come last to the party, after both the Xbox 360 and the PS3 have launched, and certainly the Xbox 360 will be on its second-generation games already. The Revolution is apparently severly underpowered whe
Re:How much is too much? (Score:2)
The dreamcast and the gamecube fit exactly into my argument, not counter to it. Most hardcore gamers own PS2, Xbox, and Gamecube... and I'd venture to say they all still have a DC too! I do. It doesn't mean they lose.
The graphics chip in the Revolution is designed by AT
Re:How much is too much? (Score:2)
Re:How much is too much? (Score:2)
ATI is not going to produce s majorly inferior GPU for the Revolution... it would actually COST them more to go backwards in performance and fabrication than at least
Bad analogy (Score:2)
It's expected that the price of the new consoles will go down significantly after launch. The high launch price is to grab early adopters.
Re:How much is too much? (Score:2)
Re:How much is too much? (Score:2)
Re:"Uber"? (Score:4, Informative)
Re:"Uber"? (Score:3, Funny)
Get over it. This isn't german, it's english, even if it came from the german. That's how english works. And english does not have an umlaut, Sie dumm fuhrt.
Re:Microsoft can afford to operate at a loss... (Score:2)
Re:Microsoft can afford to operate at a loss... (Score:3, Informative)
Maybe my memory is faulty, but when the PS2 and XBox were in the works, I seem to recall that people were expecting ridiculous prices for those consoles as well, e.g. $500+. In the end, they
Re:Microsoft can afford to operate at a loss... (Score:2)
As I said last week [slashdot.org], I'm guessing that MSFT wouldn't pass up the massive marketing tie-in opportunity they'd have by pricing the XBox360 at $360. It's more than the $299 we've seen before, but under the terrifying $400 price point that could scare off parents from pleasing their kids this Christmas.
I can't see the PS3 coming out at a price point that's higher than what MSFT does, unless there's proof that it carries superior features to cover the increase.
Re:Microsoft can afford to operate at a loss... (Score:2)
I disagree -- the videogame market is so important to Sony (what is it, 50% of total revenue?) that they wouldn't risk putting themselves in a situation where they would lose marketshare based solely on price point. Take last year for example: every time MSFT lowered the price of the base console, Sony matched it.
Besides, Sony has proven tha