More Twilight Princess Details Emerge 109
Press the Buttons has a link to an interview with Nintendo veterans Miyamoto and Aonuma. In it they reveal the identity of the cloaked woman in the trailer and more information about where in the Zelda timeline the new game falls. Press the Buttons has commentary as well: "From time to time I still see posts on online message boards claiming that Twilight Princess is the Zelda game 'we should have gotten instead of Wind Waker', a train of thought that extends from the fact that some people are still against Wind Waker's highly animated visual style despite having never played the game."
They only need to do ONE thing to make me happy (Score:1)
The revival of the dark world from Link to the Past is a nice touch. I watched the trailer a little while back and was kind of surprised they did that, until I noted the dark motes/style. So, he's a wolf now, not a bunny.
Re:They only need to do ONE thing to make me happy (Score:1)
System! (Score:2)
Come to save the princess zelda
Ganon took her away
Now the children don't play
But they will when link saves the day
Hallelujah!
Now link, fill up your hearts
So you can shoot your sword with power
And when you're feeling all down
The fairy will come around
So you'll be brave, and not a sissy coward
Now link has saved the day
Put ganon in his grave
So now zelda is free
And now our hero shall be
Link! I think your name shall go down into history
Re:System! (Score:1)
That isnt System of a Down! How do so many people get this wrong?
The song was made by The Rabbit Joint. You can download a remix of it from here [slashdot.org].
Re:They only need to do ONE thing to make me happy (Score:2)
Re:They only need to do ONE thing to make me happy (Score:2, Interesting)
Sorry, but it doesn't actually seem like you're looking for a new Zelda title, but a new title with Zelda characters. A dialogue heavy Zelda has never really existed, and could be the reason why the series has done well.
If it ain't broke, don't fix it?
Re:They only need to do ONE thing to make me happy (Score:1)
Twilight Princess will be the 4th Zelda to have overlapping worlds(past/future, light/dark, normal/twilight, big/small), and the 3rd console release to have different ability sets(young/old link, the masks, and now wolf/normal link).
It looks pretty
Re:They only need to do ONE thing to make me happy (Score:2)
In response to the other comment, I really hope they *don't* ever make a more dialogue-heavy version. One reason I like Zelda more than more traditional RPG type games is that the dialogue in a lot of them gets pretty tedious after a while. "Hm, have I talked to every single person in this town yet? No? I've missed the one person who'll say exactly what I need to hear to reach my next goal? *sigh*"
Of course, maybe that's just an implementation problem, not necessarily
Re:They only need to do ONE thing to make me happy (Score:1)
Well, they could go with a half-life style dialog system. Where the main character NEVER talks, but everyone else does.
I don't think Zelda really needs dialog though.
Re:They only need to do ONE thing to make me happy (Score:3, Informative)
Actually thats how it currently works. In all the Zelda games that have dialog (and all the Mario games too at that) the main character never talks (except to make grunting noises in Zelda, or to say "Itsa meee... Marrrrrio" in Mario)
Re:They only need to do ONE thing to make me happy (Score:2)
Like in Minish cap where you had to talk to that guard that blocked your path to the west? I had never talked to him before, so I didn't know that he insisted I learn some move that I had already learned. And even when I had learned the move, he still blocked the way until I talked to him the first time.
Re:They only need to do ONE thing to make me happy (Score:2)
Re:They only need to do ONE thing to make me happy (Score:1)
Re:They only need to do ONE thing to make me happy (Score:1)
Re:They only need to do ONE thing to make me happy (Score:2)
Try 'Links Awakening', not really more dialog heavy then the rest, but by far the best story of any Zelda game. Anyway, what I would much prefer over yet another Zelda or Mario or Metroid would be something completly *new* from Nintendo. Running around with always the same weapons, solving always the same puzzle starts to get extremly boring after a while. After now almost 20 years its really time that they do a bit more fresh stuf
Re:They only need to do ONE thing to make me happy (Score:2)
Re:They only need to do ONE thing to make me happy (Score:2)
Nintendo wisely chose to go light on the dialogue with Zelda, which was smart IMO. Dialogue and story heavy RPGs are naturally linear and kind of cold. It's third person. I feel like I'm reading a book or watching a movie with a fixed story, where I get to help a bit in the fights between cutscenes. Zelda's much more immersive-- Link doesn't speak, so it's easier to "become him" rather than watch him. And since you hav
Re:They only need to do ONE thing to make me happy (Score:2)
Just needed to say this... (Score:5, Insightful)
Re:Just needed to say this... (Score:1)
Re:Just needed to say this... (Score:1)
Re:Just needed to say this... (Score:2)
Re:Just needed to say this... (Score:2)
Wow, that's usually how I describe a
Re:Just needed to say this... (Score:1)
Re:Just needed to say this... (Score:2)
That said, I have to agree that dismissing (or for that matter, lauding) a game entirely due to the graphical style misses the point. You're playing a game, not watching a movie. And Ocarina of Time wasn't that dark anyway, most people didn't like the Wind Waker because Link was a kid. The art style just lent itself to attack. I never heard anybody talk about vo
Re:Just needed to say this... (Score:1)
I'd have to disagree with ya there... If someone is just gonna go with what everyone tells them, then they do not deserve an opinion since they don't actually have one of their own in the first place... Oh if only this could be applied to voting in the United States...
Re:Just needed to say this... (Score:2)
Actually the "kid" Link first appeared in Ocarina of Time...
Zelda 1 - Debatable, but it takes place immediately before...
Adventure of Link - Clearly a teen/adult
Link to the Past - In-game is debatable, but the artwork shows a teen/adult
Link's Awakening - Follows LTTP, so he is an adult. Has a sorta-romance with Marin so can't really be a kid.
Faces of Evil - Just for a laugh. He's an adult.
Wand of Gamelon - Again. Laughs, and is an adult
Oca
Re:Just needed to say this... (Score:1)
Re:Just needed to say this... (Score:2)
Wind Waker is a solid game. Great story, great gameplay and a seriously cool plot twist in the middle. I know at least 8 adults that have played this game. Each of them loved it. Was even too challenging for a few of them.
I also agree with frikazoyd that Gamer is a loaded term. [slashdot.org]
Re:Just needed to say this... (Score:2)
Re:Just needed to say this... (Score:2)
Re:Just needed to say this... (Score:1)
Re:Just needed to say this... (Score:1)
Re:Just needed to say this... (Score:2)
If anything, Wind Waker hit it right on the head. The new "photorealistic" Zelda doesn't really appeal to me. Yes, it's shiny. So what?
Re:Just needed to say this... (Score:1)
Re:Just needed to say this... (Score:1)
Re:Just needed to say this... (Score:1)
It seams to me far to many people think every Zelda games "Link" is the same and has to exist in the same time line.
Re:Just needed to say this... (Score:2)
Re:Just needed to say this... (Score:2)
The fact that your opinions are so self-righteous does not make them correct. It is completely feasible that the tone and flavor of the cell shaded graphics in Wind Waker did not really tickle some gamers fancy. Myself, I enjoyed the game and the graphics, but I was not as blown away with the title as I have been with other Zelda titles that might have a more dark tone, in both story and art direction.
Wind Waker tried something new with the Zelda franchise, and the fact that not
Re:Just needed to say this... (Score:2)
I think you missed the parent's point though. He's saying that dismissing a game based on its graphics without playing it first is not a real gamer. Everyone's entitled to their opinions on the graphics, but I have to agree that it's a little close-minded not to even try it based on the graphics.
Now, as for the definition of what a 'real gamer' is... I
Re:Just needed to say this... (Score:2)
Is he, or is he on to something here?
The fact that your opinions are so self-righteous does not make them correct.
Self-righteous opinions are not automatically correct, true.
It is completely feasible that the tone and flavor of the cell shaded graphics in Wind Waker did not really tickle some gamers fancy.
This is true. However, to simply refuse to play a game based on its graphical style is akin to judging a book by its cover, is it not? Most of the arguments you
New style = New demographic (Score:1)
They wouldn't have to give him walkers for weapons or Viagra for health potions though. They'd just make him older and wiser, and instead of having to prove himself to older people, he'd just have to kick the snot out of young wippersnappers that thought he was over the hill. Over the
Mod Parent Funny (Score:1)
Re:Just needed to say this... (Score:1)
Re:Just needed to say this... (Score:1)
Wind Waker (Score:4, Insightful)
I never really liked the Zelda games, they held absolutely no appeal for me. Sometime last year, on a whim, I borrowed The Wind Waker from a friend, and have loved every minute of it...it's got quirk, it's got character, and it plays very smoothly...something my previous dungeon-crawler addiction never really did - Dark Cloud 1&2.
If this is the game we were supposed to have gotten instead of the Wind Waker, what will it take to get something along the accidental lines?
First pro-Wind waker post (Score:5, Interesting)
That said, there was way too much sailing about in WW. I have friends that liked the game, but refuse to play it again because of the sailing. It looks like the next Zelda won't have that, so maybe it'll be better.
Another pet peeve - I wish videogames would let you play back cutscenes you've already seen. It's not like I'm going to play it all in one sitting, so I'd like to be able to review the plot and stuff.
Random stuff, I know. But I'm hoping the next Zelda will be even better than the last one.
Re:First pro-Wind waker post (Score:1)
It's not like I'm going to play it all in one sitting
And you call yourself a gamer???
Wind Waker was well worth the week of work and school that I missed
Anyways, this next Zelda is sure to kick ass. I can't wait! (Although I'd rather wait than play a bug-ridden, half-finished game -- thankfully the Zelda team understands that).
Re:First pro-Wind waker post (Score:1)
Some do. Try Eternal Darkness. You can play through 3 times (to get the final ending cutscene) and each run through has a set of cutscenes (the ones that are comon to each dont get duplicated). In the games menu you can watch any cutscene you have seen in the game.
Differences... (Score:4, Insightful)
Viewing the 'screenshots' caused my BS detector to go off, of course, because these are very obviously prerendered elements. They shouldn't be allowed to call them screenshots. But those things aside, it'll be nice to see a more adult Zelda, and hopefully a much darker one.
Re:Differences... (Score:2)
I've found that the majority of people who thought Wind Waker was too cartoony weren't really true fans. They may have played Ocarina of Time, but not the others. On more than one occas
Re:Differences... (Score:1)
Re:Differences... (Score:2)
Re:Differences... (Score:2, Informative)
Re:Differences... (Score:1)
I liked the cell-shaded! (Score:5, Insightful)
If you own a Gamecube and haven't played this game - please, try it. Even if you don't like the look of the cell-shaded graphics, don't let it discourage you.
After Ocarina of Time and Majora's Mask, I was shocked when they revealed the stylistic route they went with Windwaker.
However, right from the opening screen all the way to the final battle with Ganon, I loved the graphics. They were able to accomplish environments and effects that are very much unique to the cell-shaded universe.
For instance, there was a dungeon full of lava. I'm sure this would look awesome if they had done the realistic graphcs. However, seeing cell-shaded flames through a heat-induced haze was gorgeous. If you were to present the same environment using "realistic graphics", I'd probably prefer the cell-shaded.
We've all seen lava, water, mountains, and grass plains in real life (or on TV, or movies). But to see these same environments interpreted as cell-shaded is definitely unique, and dare I say, innovative.
Re:I liked the cell-shaded! (Score:1)
Not a sticker. They (well, Nintendo Magazine) had rated it, and put the actual rating on the box.
I was fuming.
I was SO pissed off.
An hour later, I was at a friend's place with the cube plugged in, watching the intro sequence.
Yet an hour later, the smile on my lips hadn't even started fading.
Bottom line?
I'm eagerly awaiting the next game wher
Re:I liked the cell-shaded! (Score:2)
If I want to feel like I'm walking through a forest, then I'll go outside and find a forest. Forests are awesome and beautiful, but they're not something that I need to play a game to experience. Now, a game might be enhanced by taking place in an extraordinarily spooky forest, or one with
Re:I liked the cell-shaded! (Score:2)
Hell, yeah. That level was beautiful... those twisted columns of fire. The open sea was amazingly cool, as well.
I only had two real problems with the game: (a) too short! I was expecting another round
Was scared at first (Score:1)
However, as that doesn't appear to be the case, I'm slightly relieved.
Re:Was scared at first (Score:1)
My knee-jerk reaction was the exact same.
Then I thought back to Marjora's mask where you got to play different creatures - a Goron, a Deku-Scrub, a Zora, etc. The way Nintendo designed the gameplay mechanics and puzzles, it almost felt like you were playing a different game with each character. Each creature had their own strengths, weaknesses, and special abilities, which really opened up the game.
With Nintendo's track record of gamep
Looking at games... (Score:2)
Re:Looking at games... (Score:2)
Oddly enough, The Wind Waker was the first Zelda game I finished. I rarely finish games, so that is a testament to how much I liked the Wind Waker and not a condemnation of the rest of the series. It just takes a special game to hold my attention till the end.
Re:Looking at games... (Score:1)
Even after you get the warp spell (which is late in the game IIRC), the travelling times are just too long.
Re:Looking at games... (Score:2)
Would you have prefered a "Loading..." screen? The sailing in WW was a trick to hide level loading.
I didn't mind the sailing.. it was peaceful. And it was much more interesting than "Please Wait...".
Re:Looking at games... (Score:1)
Re:Looking at games... (Score:2)
Original Response Was Disappointment *Spoilers* (Score:3, Informative)
I've played it all the way thru. The gameplay really deserves kudos for trying something different with the seafaring Link; however, the mechanic became incredibly boring as the game wore on. As for cartoony, it achieved a coherent style.
Here come the Spoilers for those who plan to play Windwaker
I disliked the fact that Link and Zelda were completely different and just looked like the original Link and Zelda. Its actually a "side story" variant. The final battle with Gannon was very easy compared to all the other Zelda games. I understand this one is a direct sequel with the real Link in it. I guess in the far future, their race's skin becomes smooth and posterized.
Re:Original Response Was Disappointment *Spoilers* (Score:1)
Re:Original Response Was Disappointment *Spoilers* (Score:3, Informative)
Uh, according to the article, this Link is, like most Links, a new one. Link and Zelda aren't meant to be chracters, exactly, but the
Spoiler (Score:1)
Re:Original Response Was Disappointment *Spoilers* (Score:2)
Re:Original Response Was Disappointment *Spoilers* (Score:2)
Why we were ripped off with Wind Waker (Score:3)
It was the fact that the game had 5 dungeons instead of 8 or 9.
It's been a while since I've played, but I remember there being 3 dungeons, and then 2 more. Pretty much every other game before it had 8 dungeons, followed by a boss. They were split 3/5 perhaps, but they were there. I finished WW and wondered where the other half of the game was.
Re:Why we were ripped off with Wind Waker (Score:2)
Re:Why we were ripped off with Wind Waker (Score:2, Informative)
Forsaken Fortress
Dragon Roost
Forbidden Woods
Tower of the Gods
Earth Temple
Wind Temple
Ganon's Tower
That looks like 7 dungeons to me.
Majora's Mask was worse (Score:2)
Yeah, there were the spider houses, but who cares about those. All of the pseudo-dungeons didn't feel like dungeons. That game was more sidequests than dungeons.
Re:Why we were ripped off with Wind Waker (Score:1)
Plus there were tons of islands and side quests, though most of them didn't give any worthwhile rewards (the secret heart containers are surely not needed to beat the game.)
Re:Why we were ripped off with Wind Waker (Score:1)
I think you have a point, I remember reading in a magazine that some dungeons had been removed. I can't remember the exact details but I think they were dropped because of time constraints.
Anyway the magazine was NGC, sold in the U.K., does anybody else remember something along these lines?
Re:Why we were ripped off with Wind Waker (Score:1)
Also, you're underestimating A Link to the Past. It had 10 bona fide dungeons (split 3/7) PLUS Hyrule Castle, PLUS Ganon's Tower, PLUS all those awesome caves/Lost Woods/Death Mountain/etc/etc. THAT'S the kind of Zelda I want back.
Wind Waker was fucken sweet (Score:2)
Wind Waker was fucken sweet, and a large part of that was its beautiful graphics. My heart sank when I learned the new Zelda wouldn't be in a similar style.
A counterpoint (Score:2)
I tried Windwaker. I played it all the way through. I never liked the stylized graphics. I'm very relieved they're reverting to a more traditional style.
I agree (Score:3, Interesting)
I didn't mind the graphics of the world (which looked very good in most places), but I didn't care for some of the character designs.
I didn't identify well with the main character. He was too young, he didn't handle a sword well, and his head was too spherical. I just couldn't picture him as a hero. I'm accustomed to imagining Link as early-teenage, not as a third grader.
The game world was too sparse. Even with warping, it took too long to get anywhere. The levels were good but there weren't very
Oi... (Score:1)
That said...
The idea of revamping old items really appeals to me. Like others, I really long for the age old Sword Zap. The spinning me
Why put that at the end there? (Score:2)
What does not having played the game have to do with it? Will playing the game somehow make the graphics different? I've never played the game, and in fact, it could have the best gameplay of all of the Zelda games (though I hear that it doesn't). But even that would only cause me to tolerate (or at least to attempt to tolerate) the glaringly ugly cel-shading in Wind Waker, not to actually lik
Am I the only one? (Score:1)