Catch up on stories from the past week (and beyond) at the Slashdot story archive


Forgot your password?
GameCube (Games)

More Twilight Princess Details Emerge 109

Press the Buttons has a link to an interview with Nintendo veterans Miyamoto and Aonuma. In it they reveal the identity of the cloaked woman in the trailer and more information about where in the Zelda timeline the new game falls. Press the Buttons has commentary as well: "From time to time I still see posts on online message boards claiming that Twilight Princess is the Zelda game 'we should have gotten instead of Wind Waker', a train of thought that extends from the fact that some people are still against Wind Waker's highly animated visual style despite having never played the game."
This discussion has been archived. No new comments can be posted.

More Twilight Princess Details Emerge

Comments Filter:
  • by ZephyrXero ( 750822 ) <> on Wednesday June 01, 2005 @02:19PM (#12696596) Homepage Journal
    People who didn't play Wind Waker because they didn't like the "kiddy" artwork are not real gamers...plain and simple.
  • Wind Waker (Score:4, Insightful)

    by th3space ( 531154 ) <> on Wednesday June 01, 2005 @02:19PM (#12696606) Homepage
    *Off topic...kind of*

    I never really liked the Zelda games, they held absolutely no appeal for me. Sometime last year, on a whim, I borrowed The Wind Waker from a friend, and have loved every minute of's got quirk, it's got character, and it plays very smoothly...something my previous dungeon-crawler addiction never really did - Dark Cloud 1&2.

    If this is the game we were supposed to have gotten instead of the Wind Waker, what will it take to get something along the accidental lines?
  • Differences... (Score:4, Insightful)

    by b0r0din ( 304712 ) on Wednesday June 01, 2005 @02:25PM (#12696644)
    I had the same doubts about WindWaker being cartoony and childish, but after playing it I was satisfied that it belongs in the general pantheon of Zelda games. It clearly grows darker as you progress, and is very hard to put down.

    Viewing the 'screenshots' caused my BS detector to go off, of course, because these are very obviously prerendered elements. They shouldn't be allowed to call them screenshots. But those things aside, it'll be nice to see a more adult Zelda, and hopefully a much darker one.
  • by defkkon ( 712076 ) on Wednesday June 01, 2005 @02:31PM (#12696716)
    "...some people are still against Wind Waker's highly animated visual style despite having never played the game."

    If you own a Gamecube and haven't played this game - please, try it. Even if you don't like the look of the cell-shaded graphics, don't let it discourage you.

    After Ocarina of Time and Majora's Mask, I was shocked when they revealed the stylistic route they went with Windwaker.

    However, right from the opening screen all the way to the final battle with Ganon, I loved the graphics. They were able to accomplish environments and effects that are very much unique to the cell-shaded universe.

    For instance, there was a dungeon full of lava. I'm sure this would look awesome if they had done the realistic graphcs. However, seeing cell-shaded flames through a heat-induced haze was gorgeous. If you were to present the same environment using "realistic graphics", I'd probably prefer the cell-shaded.

    We've all seen lava, water, mountains, and grass plains in real life (or on TV, or movies). But to see these same environments interpreted as cell-shaded is definitely unique, and dare I say, innovative.

The best defense against logic is ignorance.