Gaming In the Classroom 36
The Guardian Online has a story describing one reporter's goal to see what role games can play in educational situations. Essentially, he found games being used in many places. The major frustration, in fact, with the games was that they couldn't be used to put forward an educator's goals as often as they would have liked. From the article: "As he says, Sim City has its biases. 'It is geared to traffic and subways. But if it was open source, you could build a model more geared to pedestrians and sidewalks, the urban model advanced by Jane Jacobs, and teach her theories with it.'"
Open Source Sim City? (Score:3, Informative)
Re:Open Source Sim City? (Score:1)
http://lincity-ng.berlios.de/ [berlios.de]
Re:Open Source Sim City? (Score:1)
LinCity looks like SimCity classic... Where you can view everything from the sky, not even at an angle!
Now, compare that to the latest SimCity 4! Now that's what I call candy for the eyes.
Re:Open Source Sim City? (Score:1)
Um... (Score:2)
Re:Um... (Score:1)
Re:Um... (Score:1)
The models would demonstrate the theories thus possibly providing a clearer explanation of the theory. It would be up to the instructor and the class to argue which model most accurately resembles reality.
And the students get the added benefit of learning that "he who frames the argument, wins it" or as I recently heard it phrased, "control the givens, win the argument."
Why? (Score:1)
Re:Why? (Score:1)
Tweaking an open source sim game likewise isn't all that practical. How many Social Studies teachers out ther
Re:Why? (Score:1)
FTFA: (Score:2)
Escape from Castle Algebra? Unreal Number Munchers Tournament III? GTA: Mathmagic Land?
Re:FTFA: (Score:1)
Re:FTFA: (Score:1)
Yes, you too... (Score:2)
Gaming in the Classroom (Score:1)
1. EscalationSim [escalationsim.com] - This is a Vietnam war simulation game, or more an interactive interface. However, it allows students to choose their actions and see the reactions in the Vietnam w
Re:Gaming in the Classroom (Score:2)
(This is an honest question. I just got a master's in education and plan to design educational toys in the future - I have a vested interest in knowing whether it worked in your case!)
Re:Gaming in the Classroom (Score:1)
gameplay or education, pick one (Score:2)
Simcity has its biases because there's only so much time to program, only so much computing power to simulate stuff, and only so much complexity that a player can deal with and still have any fun.
I think there's more of a difference between a "game" and a "simulator" than
Re:gameplay or education, pick one (Score:2)
Games are great at making drills bearable. Drills are a valid part of an education, just ask your math teacher. Problem is that it becomes much more difficult to use computer programs to teach at higher levels of thinking. There's a hierarchy of learning I've seen that's probably pretty accurate, and what it basically says is that drills are the lowest form o
A key quote: (Score:2)
Although the article uses this only talking about the use of commercial games in the classroom, it's every bit as true about games designed to be educational.
And it's not just the curriculum - it's the teacher as well. A kid can play SimCity for weeks, but at the end of it not be able to verbalize in any constructive way what he le
Best. Classrom. Game. Ever. (Score:1)
How that game managed to dominate the classroom scene of the 80's, from green/black Apple IIe to full-color Mac, I will never know. Maybe it's because there was nothing like the thrill of getting to shoot some buffalo during computer lab. Did anyone ever actually beat that game? I'm pretty sure my family always drowned/died of syphillis/got eaten by cannibals/however you died in that game. Maybe it was just my impatient, sadistic childhood nature because I'd always tell the horses to try and
Re:Best. Classrom. Game. Ever. (Score:1)
Re:Best. Classrom. Game. Ever. (Score:2)
What's my job, you ask?
I'm bat shit insane.
Re:Best. Classrom. Game. Ever. (Score:2)
I don't think you could win the apple II version. However the IIgs version was trivial to win, even on hard. (though at the end of winning I noticed that I crossed the mountains in January - in other words I won because the game was nothing close to realistic)
List of Games w/ educational value (Score:1)
mod parent down for crappy formatting (Score:1)
One game: (Score:1)
just children? (Score:1)
Duh (Score:1)
Civilization (Score:1)
Anyway, I think this kind of games can be really educational, althought not everyone enjoys playing them, so I guess
Use Call of Duty in History class. (Score:2)