GPL First Person Shooter Released 70
Lisandro writes "Nexuiz v1.0, an fast paced deathmatch FPS, has been released under the GPL. It uses a heavily modified version of the Quake 1 engine, with real time lighting/shadowing, improved particle effects and more. It looks really good and it's available for Windows and Linux, with a Mac version said to be coming soon."
GPL'd game... (Score:5, Funny)
Re:GPL'd game... (Score:2, Funny)
Re:GPL'd game... (Score:5, Funny)
Re:GPL'd game... (Score:3, Funny)
You pretty much have to be High (Score:2)
Re:You pretty much have to be High (Score:3, Funny)
Re:You pretty much have to be High (Score:1)
Mac version (Score:4, Interesting)
Not bad. (Score:1)
On the other hand, a good community can make a good game legendary. BZFlag, for example
Re:Not bad. (Score:3, Insightful)
No, the real test is how many people will play it and like it enough to become developers for it.
Re:Not bad. (Score:2)
If its good enough, it will take off , and if development keeps on improving it I see no reason why it would not succeed.
People do love a free meal , and hopefully if they like it enough they will start to contribute , The community can make FPS games with mods and maps
Re:This looks good! (Score:1)
http://wiki.quakesrc.org/index.php/Engines [quakesrc.org]
Re:This looks good! (Score:3)
Re:This looks good! (Score:1, Informative)
It does use the Darkplaces engine, which is a heavily modified version of the Quake1 engine.
Re:This looks good! (Score:1)
The sad thing is that I got a flamebait moderation (and was called a "not so smart guy") just because I *actually did get* to the main page of the home page and *did download* the zip file (which ignited the whole thing to begin with- who is using zip for linux). It turns out that the zip contains *all* the binaries and you should run something like
>linux-86-glx
to start it...
And it sucks, btw... the thing is so slow you wish you died... if this is a quake 1 port (on a 2.4 GHZ
Re:This looks good! (Score:2)
I know that this is a little old, but the fact it runs on the Quake 1 engine is the game's greatest weakness.
While it's true that you can do programming in Quake C to make the game play as you want, most of the game activity takes place in the binary file - if yo
BLOOOOOOM! (Score:2, Informative)
Seriously, it's not really bad. It's basically just Quake with enhanced graphics support and awful weapon models, but having everything be GPL is nice in theory for mods. However, I could see people not wanting to release their mod to the world under GPL and thus giving this
Re:BLOOOOOOM! (Score:1)
Unreal Tournament 2004 is basically just Unreal with enhanced graphics etc. It's true since the engine has evolved from the original AFAIK.
Compared to Quake, Nexuiz has completely different physics, netcode, renderer, uses different map and model format, all the content is new and so on and so on.
Re:BLOOOOOOM! (Score:3, Interesting)
Forking a new game like th
Re:BLOOOOOOM! (Score:2)
http://servu.quakeworld.nu/ [quakeworld.nu] is good for finding an empty server to go play a friend on.
Or get a copy of FrogBot and play some bots, thats suprisingly fun too. quakeworld.nu/forum is a good place to look for all things modern qw. (clients/mods/maps/etc)
Re:BLOOOOOOM! (Score:2)
I had to chmod the executables (the download is a zip), but once running them, everything seemed to have that polish you'd come to expect from a professional game.
Two minor screwy issues though:
@ The scrollbar on the input controls is backward. Scrolling the mouse up makes the scrol
Re:BLOOOOOOM! (Score:1)
Simple things like the trail effect a minigun has in UT lack and I can't even see whether I'm being shot at in Nexuiz. You have to rely on the sound effects.
I don't think the weapon balance is all that good either, personally. The rocket launcher (or whatever it's called) is pretty darn overpowered.
But I agree that this is a very, very good start
Cube? (Score:2, Interesting)
Re:Cube? (Score:5, Informative)
Nexuiz is quite more fast paced; think of it being Quake 3 and Cube being Serious Sam, and you'll get a basic idea. It boils down to personal taste
Re:Cube? (Score:2)
Now, it does look better graphics-wise than this "Nexuiz," but I'd prefer to see more originality. (Not to say that Nexuiz is more original-- I haven't played it yet-- but if it is a ripoff, at least it's less blate
Re:Cube? (Score:1)
And the online gameplay of Cube is very fast. The fastest I have played to far.
Re:Cube? (Score:2)
But if they're original, they should work on making their art as original as the gameplay, because I bet most people (who have played Serious Sam) had the exact same first impression that I had.
Re:Cube? (Score:1)
I know what it means, maybe (Score:1)
Cube, anyone? (Score:2)
From what I did see, however, it doesn't look like you can reload. Personally, I think half the fun of a good FPS is reloading. ;)
As it stands, Cube [cubeengine.com] is my favorite open source 3D FPS. It's very entertaining, and multiplayer can be a blast with the right people. The game is simple, but the graphics are gorgeous in spite of this. It has a sort of surreal and cart
Re:wtf -- ugly (Score:2)
Re:wtf -- ugly (Score:2)
Re:wtf -- ugly (Score:3, Informative)
I'm not much of a gamer myself; does having really refined artwork make that much of a difference after you've been playing for a while?
Re:wtf -- ugly (Score:2)
(functional graphics start to matter more the more you play, so you'll end up turning off effects like grass in games pretty often).
Re:wtf -- ugly (Score:2)
That's easy for you to say. On the Mac version (not ready for prime-time yet, they acknowledge) after 10 minutes of loading the level only the HUD comes up.
Re:wtf -- ugly (Score:1)
Re:wtf -- ugly (Score:2)
Re:wtf -- ugly (Score:2)
Significantly more expensive in many cases - game programming teams are often not that big for various reasons and they tend to be outnumbered significantly by the artists, level designers and other content creators.
This is actually one of the biggest problems facing OSS games: finding capable, experienced coders to produce engines on the cheap is usually not that hard but finding good
Re:wtf -- ugly (Score:1)
Re:wtf -- ugly (Score:2)
Awesome (Score:1)
Farm Team? (Score:3, Informative)
I wonder though whether people programming cheats will undermine its attractiveness for network play? Maybe people working on this should be aiming for careers at RSA instead of EA?
Re:Farm Team? (Score:2)
assholes will more probably play commercial games anyhow, and thus be cheating there.
Looks Interesting (Score:3, Interesting)
Excellent! (Score:1)
For those interested, here's the Dark Places [icculus.org] engine.
My favorite FPS so far is ETF [etfgame.com]. It's a mod for Wolfenstein:Enemy Territory [activision.com](free as in beer).
Cube [cubeengine.com] is not bad either.
Re:Excellent! (Score:2)
A new map by Splash Damage would be cool though... there are a few very good and very popular user-made maps but none has the playability of the original 6.
Re:How modified? (Score:2, Interesting)
Re:How modified? (Score:2)
Whoah. (Score:1)
Not bad at all! The only thing that distinguishes this from other modern games is that the models are a bit worse - not much worse, just could use a bit of touchup and this might pass for a commercial game. I particularly liked the werewolf player model. Game-wise, this seems just as fun as Q3A.
And any deathmatch game that includes a remake of Q1DM6 has to be good. =) (and one of those maps definitely rang bell. One of the Half-Life DM maps, right? Not really touched HL in years so I can't really tell, bu
Re:Whoah. (Score:1)
torrent (Score:1)
Use the torrent:
http://www.torrentspy.com/download.asp?id=319937 [torrentspy.com]
I was going to give this a go... (Score:1)
really annoying glitch/bug (Score:2)
Re:really annoying glitch/bug (Score:2)
Good addition for various distros (Score:1)
The developers are not focusing on bot support at this moment. If they could add some bot support in the next patch it would be really nice. Anyone played it with one of those plugable bot mods (Frikbot)?
When a team fortress mod comes out for it... (Score:1)
(everyone loves a kamakaze engie with a hot EMP)
lol..and slashdot is bugged this morning:
"Slashdot requires you to wait 2 minutes between each successful posting of a comment to allow everyone a fair chance at posting a comment.
It's been 14 minutes since you last successfully posted a comment"
xbox anyone? (Score:2)
not that i have one, or anything... but playing that with a controller would be so nice, and over the internet with Win/Linux/Mac players...
i haven't played it yet, as i'm waiting for the mac version, but it seems great, esp. considering it is open source and community driven!