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Quake First Person Shooters (Games) Software Linux

GPL First Person Shooter Released 70

Lisandro writes "Nexuiz v1.0, an fast paced deathmatch FPS, has been released under the GPL. It uses a heavily modified version of the Quake 1 engine, with real time lighting/shadowing, improved particle effects and more. It looks really good and it's available for Windows and Linux, with a Mac version said to be coming soon."
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GPL First Person Shooter Released

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  • BLOOOOOOM! (Score:2, Informative)

    by Galaga88 ( 148206 ) on Friday June 03, 2005 @03:33AM (#12711969)
    If by "Looks really good" you mean "Looks like they tried to recreate Unreal Tournament with the Quake engine and turned the bloom up to eleven" then sure. I'll wait until I can find a server with a good ping before I judge the netcode.

    Seriously, it's not really bad. It's basically just Quake with enhanced graphics support and awful weapon models, but having everything be GPL is nice in theory for mods. However, I could see people not wanting to release their mod to the world under GPL and thus giving this a pass.

    It's a nice effort.
  • Re:Cube? (Score:5, Informative)

    by Lisandro ( 799651 ) on Friday June 03, 2005 @03:56AM (#12712066)
    I like Cube, but it's a slower game, and more oriented to single player as far as i've tried it (never played it online; all servers i've found are outside my country and ping kills me). However, it has nice (yet basic, a bit cartoony, but quite likeable IMHO) graphics and an interesting engine which lets you do things like editing levels while playing the game.

    Nexuiz is quite more fast paced; think of it being Quake 3 and Cube being Serious Sam, and you'll get a basic idea. It boils down to personal taste :) The downloadeable clips give a good idea of how Nexuiz plays, IMHO.
  • Re:wtf -- ugly (Score:3, Informative)

    by hey! ( 33014 ) on Friday June 03, 2005 @06:05AM (#12712427) Homepage Journal
    Well, part of it is a faux "wide angle lens" effect, but you can see the art is a bit crude and cartoonish. If I recall reading this correctly artwork on professionally developed games is as or more expensive than the programming.

    I'm not much of a gamer myself; does having really refined artwork make that much of a difference after you've been playing for a while?
  • Farm Team? (Score:3, Informative)

    by hey! ( 33014 ) on Friday June 03, 2005 @06:13AM (#12712442) Homepage Journal
    If it's reasonably fun to play and gets enough attention, I can see this project attracting contributors looking into an alternative to modding as a way to break into professional game development.

    I wonder though whether people programming cheats will undermine its attractiveness for network play? Maybe people working on this should be aiming for careers at RSA instead of EA?
  • Re:This looks good! (Score:1, Informative)

    by Anonymous Coward on Friday June 03, 2005 @10:06AM (#12713544)

    It does use the Darkplaces engine, which is a heavily modified version of the Quake1 engine.

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