Miyamoto Says Today's Games Too Long 143
CNN Money's Game On column has an interview with legendary designer Miyamoto in which the respected Mario-maker says that today's games are just too long to capture his interest. From the article: "There's not a lot I want to play now...A lot of the games out there are just too long. Of course, there are games, such as 'Halo' or 'Grand Theft Auto,' that are big and expansive. But if you're not interested in spending that time with them, you're not going to play." Commentary on the column at Press the Buttons.
I dare disagree. (Score:1)
Re:I dare disagree. (Score:2)
You can run through games like Mario 64 in a few hours , but if you want there is a hell of alot of gameplay in there.
GTA3 is a game like that too , its great fun to play for a few minutes or a few hours
Re:I dare disagree. (Score:2)
Re:I dare disagree. (Score:2)
On the other hand, the only game I've thought to be too long is Need For Speed Underground 2 - I've been playing on and off for MONTHS now!
Re:I dare disagree. (Score:1)
Re:I dare disagree. (Score:1)
Re:I dare disagree. (Score:1)
Return on investment. (Score:3, Insightful)
Re:Return on investment. (Score:4, Insightful)
Compare that to Tetris, for example. Starts within seconds and takes a few more seconds to get into the standard game situation. Completely unlike an RTs where you have to build a base and an army before the real meat of the game starts.
Here in Portugal... (Score:2)
I think there's an equivalent expression in English but I don't remember it right now
Re:Here in Portugal... (Score:2)
Re:Here in Portugal... (Score:1)
Re:Here in Soviet Russia (Score:1, Funny)
Pfft, in America (Score:1)
Re:Here in Soviet Russia (Score:1, Funny)
Hopefully some other devs will take this to heart (Score:1)
Re:Hopefully some other devs will take this to hea (Score:2)
Yes I do. I don't want a game that leaves me with, "What? Thats it?" when I get to the end of it. If I wanted something quick I'd watch TV or rent a movie.
Re:Hopefully some other devs will take this to hea (Score:2)
Re:Hopefully some other devs will take this to hea (Score:2)
Ordinarily I'd say "Yes!!". But I've had San Andreas since late February. I'm still only about halfway through it. The reason? I'm a busy guy. I'm really itchin to buy Tempest X for the origional Playstation. That was fun. Throw the disc in, play for about 15 minutes, put it down. May
Re:Hopefully some other devs will take this to hea (Score:2)
I think the industry would end up losing out if it went to this. Basica
Re:Hopefully some other devs will take this to hea (Score:1)
Hmmm. According to my calculations 140 minute game should only run about 16.6% more than 120 minute game.........
Re:Hopefully some other devs will take this to hea (Score:1)
I think he meant 140 hours.
Re:Hopefully some other devs will take this to hea (Score:2)
Re:Hopefully some other devs will take this to hea (Score:2)
I think he refers to length of typical play. (Score:5, Insightful)
With a game like Final Fantasy, if your going to play it, your probably going to try to clear at least an hour of your time to play it, probably more. Halo probably takes what, about 30 mins for each level?
Compare this to Wario Ware. You can pick it up, play for 15 mins, and walk away. Your not going to beat the entire game in 15 mins, but you are going to play a decent chunk of it. Animal Crossing is much the same way, you play it for short bursts of time, but you will likley pick it up more often in a given day.
I personally think the sweet spot is about 5 to 15 mins for a single level, and expect the player to play for 30 to 35 minutes. If you give a player the opportunity to safely put the game away every 15 minutes without losing progress, you will prevent a great deal of frustration from very casual gamers.
As for the overall duration of a game and playing it to the end, that is another debate, and is determined more by the kind of game and intended audience. Miyamoto is known for making games where 40% or so are secrets or optional. You dont strictly need every heard container in a Zelda game. You dont need every single star / shine in a Mario game. You can finish the game pretty quickly if you stick only to the essentials.
As for my prefrence, I think that a game should not outlast its enjoyability. If a new user gets bored without finishing the game, you need to cut down on the elements that are taking up the extra time and make them optional.
END COMMUNICATION
Re:I think he refers to length of typical play. (Score:2)
Re:I think he refers to length of typical play. (Score:2)
OK. But does not the savegame feature take care of this? So if I kick off a 2 hour mission and decide that after 20 minutes I'd rather do X, I just save the game and go off and do X. Later, when I am done with X, she gives me a beer and I am back at the game, where I left off.
wbs.
Re:I think he refers to length of typical play. (Score:3, Insightful)
In many console games, particularly RPGs (strategy and otherwise), you can't just save wherever you want - you may have to traverse a dungeon to a certain point, finish a long battle, or similar before being allowed to save again.
Re:I think he refers to length of typical play. (Score:2)
Some games are (slowly) addressing this. Although more could do with adopting this approach:
They have two types of game-save. The persistent save, only available at actual save points. These are your standard "revert to last known backup" save points common to many RPGs and
Re:I think he refers to length of typical play. (Score:2)
Re:I think he refers to length of typical play. (Score:3, Interesting)
The length you have to play between savepoints certainly is an important issue, if the time you can spend in a game is 20min, but the next savepoint is 30min away, you are lost, you will make zero progress no matter how often you try and sooner or later dumb the game (almost happen with MetroidPrime for me). But things like 'Quest logs' are at least equally important, ie. if I don't play a game for a while, a week or a month, I might have totally forg
As an example, Final Fantasy.. (Score:2)
Probably not much. You probably managed to walk around a bit, get into one, maybe two fights. Or go to a town and bought some stuff, and watched most of one cutscene sequence.
Lets try that with Metal Gear Solid. In that case, you probably wandered around a bit, maybe hid from some enemies, and maybe got a key.
Both of those are fine games. But neither is one your likely to sit down and play if you only have 15 m
Re:As an example, Final Fantasy.. (Score:2)
Re:I think he refers to length of typical play. (Score:1)
GTA.. too long? Okay, he doesnt play right... (Score:2, Insightful)
Re:GTA.. too long? Okay, he doesnt play right... (Score:2)
Erm. I hate to tell you this, but that's not all that exciting. You can drive around, but you're not really going anywhere. It's like being stuck on the same level of Pacman.
Anyway, that isn't Miyamoto's point. His point is that games are losing their innovation. It's less and less like picking up the controller and doing so
Huh? (Score:1)
Right, because having 4+ times the real estate, controllable planes, casino games, gang control, fence hopping, movement while crouching, stealth kills, train hijacking, parachuting, alpine bike racing, rural areas, vehicle hitching (tractor train, anyone?), body and car modification, bicycles, etc. has absolutely zero impact on gameplay...
Re:Huh? (Score:2)
They're nice features, but the core of the game is still unchanged from GTAIII. Read the sentence immediately following the one you quoted.
Don't get me wrong, I'm e
Re:Huh? (Score:1)
You'd have a better case if you were comparing GTA:VC to GTA3 -- but GTA:SA is so far down the road
Re:Huh? (Score:2)
That would be simplifying it down too much. Look at it this way:
SMB1: Jump on heads, throw turtle shells, or fire flaming fire balls.
SMB2: Pick up items and throw them at bad guys. Jumping on heads does not kill them.
SMB3: Some you jump on and ride, some you jump on and kill, some you avoid altogether via the various suits you wear.
GTAIII: Take cars. Drive cars.
Re:Huh? (Score:1)
GTAIII: Take cars. Drive cars. Shoot/blow up people. Race.
GTAVC: Take cars. Drive cars. Shoot/blow up people. Race. Unfold a story.
GTASA: Take cars. Drive cars. Shoot/blow up people. Race. Unfold a richer story with a few added elements that break up some of the monotony.
* * *
And how is that not a gross oversimplification? Gimme a break. If GTA is just "taking cars and shooting people", then SMB is just "jumping on
Re:Huh? (Score:2)
Play GTA 3, then Vice City, then San Andreas. It takes a while to find the differences. Play SMB1, then 2, then 3, you find yourself playing an entirely different way. This is not an insult to the GTA games, no need to take it as such.
Re:Huh? (Score:1)
Whatever.
Re:Huh? (Score:2)
Re:GTA.. too long? Okay, he doesnt play right... (Score:1, Insightful)
Have you ever actually played Pac-man? It's all the same level. It is a simple, fun game. With only one level.
Yes, the story in San Andreas was much better than the story in Vice City. But the improvements to the game itself, ignoring the story (and side-missions), were such that I can't even stand to play Vice City anymore. Sure, it's like playing GTA III version 1.3-11 Alpha, but that doesnt make it a bad game. Grand Theft Auto is progressing in exactly the dir
Try interactive fiction (Score:2)
You need to try some interactive fiction. You get mysteries, romance, collect the treasures, solve the word puzzle, and more. Normally in combination. Most IF is all about story these days, so there often is no puzzle as in the old days.
Despite advancements in GPUs, games from the 1970's played on a vt52 still have better graphics than anything else.
Re:Try interactive fiction (Score:1)
I am a fan, though not as much as I was before graphics. (now when I want to read a bunch of text, I use a book. When I want a good story with a couple game elements thrown in every now and then, I play an RPG). Most of my IF fandom is just nostalgia.
Unless H-games count
They are too long. (Score:3)
If I pick up a game that brags of over 40 hours of gameplay, I put that fucker right back down. I don't have time for more than 8 hours of gaming a week, tops. WoW is nice in that I can have a WoW session that lasts an evening, and not be penalized (thanks to their rest system). Or I can spend a week and some change beat a 10-12 hour game. A 40 hour game usually takes more than a month to beat, especially if it requires that I level characters in repetitive, stupid, RPG combat.
Re:They are too long. (Score:2)
Games are too long... (Score:1)
Generally speaking, companies like making money. Now, there's nothing wrong with making money, but when it's almost a proven fact that people will buy due to the eye-candy over gameplay, then it's easy to see why so many of today's games are just... mediocre
Oops, forgot a doosy (Score:1)
That game seemed too short by a couple orders of magnitude.
Re:Oops, forgot a doosy (Score:1)
Chronicles of Riddick : Pitch Black ( http://imdb.com/title/tt0134847/ [imdb.com] )
Chronicles of Riddick : Dark Fury ( http://imdb.com/title/tt0407658/ [imdb.com] )
Chronicles of Riddick : The Chronicles( http://imdb.com/title/tt0296572/ [imdb.com] )
Re:Oops, forgot a doosy (Score:1)
Re:Oops, forgot a doosy (Score:1)
We learn why Toombs is so keen on getting Riddick
We learn why Riddick separated and went to hidding
etc, etc... and it has real voice acting, although I do agree, as
an anime the graphics artists tried to be artists and some of the
shots come out looking broken and bad.
To quote Miyamoto from the article (Score:2)
"Of course, there are games, such as 'Halo' or 'Grand Theft Auto,' that are big and expansive. But if you're not interested in spending that time with them, you're not going to play."
But Miyamoto is the one who created The Legend of Zelda, a game which for its time was the biggest, most expansive game out there (which I remember taking a lot of time to beat when I was younger). You would think he'd be excited about having the capability to make larger, more rich in-game worlds. It's pretty apparent fro
Re:To quote Miyamoto from the article (Score:2)
Re:To quote Miyamoto from the article (Score:2)
Aehm, the Zelda games have IMHO *exactly* that problem. If you are half way through a dungeon and have to stop playing for some reason, you have to restart the dungeon again since your position is not saved, but only the number of keys you gathered. Its also very easy to get lost if you havn't played for a way, since the map doesn
Re:To quote Miyamoto from the article (Score:2)
I think he's right (Score:2)
The other side of the argument, though, is that there are obviously plenty of people who like games the way they are -- they're certainly making a ton of money.
Actually, this is a big problem in the industry (Score:2)
Real games don't ever end (Score:5, Funny)
Power-ups are for sissies. Health bars are for sissies. Just give me 3 lives and an extra at 10,000. A true test of skill is a game like Asteroids or Centipede or Ms Pac Man or Joust.
If a game has an end, then it is a rip-off.
Re:Real games don't ever end (Score:2)
I don't know where the hell you're getting that definition of a video game from, but I hope you don't seriously believe what you say.
Real video games come in infinite varieties. It just so happens you prefer a certain type, which someone else like myself would find to be pointless and never-ending and most likely very frustrating.
Re:Real games don't ever end (Score:1)
Re:Real games don't ever end (Score:2)
Re:Real games don't ever end (Score:1)
Re:Real games don't ever end (Score:1)
Not quite sure about that (Score:2)
I'm not sure that current games are longer, but one thing that is certain is that they are often less interesting. For example, I think, overall, I had more fun with early Final Fantasy games than the later ones, but I'm not sure the early ones were really shorter. There are a few modern games that are really good, like Deus Ex, but most just lose my interest in striving for realism. It's almost as if there's so much time in making it real, that it just isn't real at all.
Hmmm (Score:2)
This explains why Luigi's Mansion, Mario Sunshine, Wind Waker and Minish Cap are pretty short compared to their ancesotrs. The Twilight Princess had better not suffer shortness due to this.
Re:Hmmm (Score:1)
Re:Hmmm (Score:2)
Wind Waker was rushed to release in time for the Christmas season in Japan. It's pretty clear it was intended to be longer - I think I heard 2 dungeons were cut. The obvious place for one of them is when you are looking for Jab
Re:Hmmm (Score:2)
Translation (Score:2)
$100 Million? (Score:1)
I kinda see what he means (Score:3, Insightful)
I almost never finished Grandia. After I finished the first disk, I didn't continue far into the second before something else came up, and by the time I had time for Grandia again, I had forgotten most of what I was doing. While recently I went back, started over, and finished the whole thing, it strikes me as odd that it took me so long to do so -- Grandia has great writing, head and shoulders above most other games, and is usually a joy to play.
This has only been getting worse over time. I've actually yet to finish Zelda: Minish Cap. The problem, as I see it, is that if I get interested in something else, maybe a project or a book or another game, then my chances of going back to the original game decrease dramatically.
I think the best way to handle this, however, might not be to make games shorter, but provide more continuity links to player who stop playing for a while. Maybe recaps of the story at periodic intervals, that kind of thing.
Re:I kinda see what he means (Score:2)
Now I come back to the game and I cannot for the life of me remember what it is I am supposed to be doing there. I can't remember where I am headed, where I have already been, etc. So I just
Re:I kinda see what he means (Score:2)
I definitely agree with that point. In the past I have found that the difference between a game I pick up after a break and a game I give up after a break is whether I can remember what I was up
Re:I kinda see what he means (Score:2)
Re:I kinda see what he means (Score:2)
Re:I kinda see what he means (Score:2)
The only drawback to that is that then you end up with only shorter RPGs, as companies will then focus on the general audience rather than the fringes.
I like the long-haul RPGs. I like a game that I know is going to take me weeks to complete the first time around and ages to unlock every last secret. Those are the games that make me feel like my money was well-spent. I definitely like something that I can switch on after work to and sink my mind into to escape from the daily grind.
On the flip-side I lik
Re:I kinda see what he means (Score:2)
This is one of the reasons I'm not so interested in playing FPSes, or sports games, or fighting games; who but each genre's adherents will really understand eve
Re:I kinda see what he means (Score:2)
I suppose that's one of the main drawbacks about any gaming genre. The complexity that puts some people off certain game genres is often what attracts others to the same genres.
I don't play FPS games, or sports games or many fighting games for the same reasons you stated above. I don't want to have to know loads about the genre just to play a game.
The related problem is that I enjoy RPGs because of the contexts. The ones that are more open to casual gamers often feel like they have something missing. The
Life's too short (Score:3, Insightful)
Never mind time spent in the moring before leaving to work (roughly a half hour) or time spent in the evening in various hygiene relate activities (at least a half hour). I'm a painfully single guy, so I really can spend Friday evening and all of Saturday playing games, but I have to do laundry sometime, there's still some TV I do watch, and I have a variety of other errands that have to be run in a given week, not to mention any other entertainment that I might engage in. I'm lucky right now if I get three hours of gaming in during a given week. There's just too much other stuff to do.
Shorter games that can be picked up for brief periods are a lot more attractive, since I've got to squeeze them in around the rest of schedule.
Re:Life's too short (Score:2)
And my lunch break is short enough that I usually spend it eating. At my desk.
Thank god for that (Score:2)
And Fan called me crazy... (Score:1)
Yes a short game is fun, and i'd spend a few quarters anyday on Tempest or Pac Man, but I'd spend quarters on Bubble Bobble too, which is a rather long game.
Wind Waker was too short. I bought a DS and a GBA and there is not 1 Nintendo made game I can't finish in less than 2 hours. The DS is not sitting on the mantle and the GBA is my 16 months old daughter favorite toy now (I bought her Dora The Explorer at the walmart bargain bin
he's SOOOO right (Score:2)
But I still own a gray box, 8-bit NES system and about 50 games, and I love it. Most people do. Because even a guest to my house can come in and play and enjoy it. They don't have to sit down and play for three weeks straight, two hours a day to make progress.
Re:he's SOOOO right (Score:2)
That's what I love about Katamari Damacy. You can play in short sessions easily. Plus the unique gameplay keeps the levels from getting stale very fast.
A longer game has to be really good to keep my attention without switching to another game before I finish. Resident Evil 4, Metroid Prime I & II, and Prince of Persia the sands of time are a few that I won and managed not get distracted from. Countless others didn't fare so well.
So wait... (Score:1)
Re:So wait... (Score:2)
I don't mind if a game is only 10 hours long (Ico, Beyond Good&Evil), as long as it fun and provides something exciting, neither do I mind games that I can play for 100s of hours (EF2000, OperationFlashpoint). Games however where I have seen everything after 10 hours
What annoys me about modern games (Score:1)
If I play an RPG, then I can expect a certain amount of grinding (hell, I even beat all the extra dungeons on Star Ocean 3), but one of the reasons I don't play MMORPGs is because of the ridiculous down time between, well, any action. Running f
Not if the game is good (Score:2)
This, of course, is another reason why the best computer game in the world is the best computer game in the world: Try finishing NetHack in one sitting.
Re:Not if the game is good (Score:1)
Long? (Score:1)
Sports games always have an end.. (Score:2)
Re:Huh? (Score:1)
Hell, the first time I saw those credits roll I thought "Is this some kind of joke?" You know, the kind of joke Lucas A
Re:Huh? (Score:2)
And when I say x hours of gameplay, I DO NOT want any of it in sidequests or minigames, or non-linear play. I want to be able to sit down, play the game through once, and have experienced the entire game. I don't care if non-linearity adds "replayability"- I don't *want*
Re:Huh? (Score:1)
That would be kinda interesting in certain jRPGs.
Re:So you're telling me... (Score:1)
I can't say I'm particularly enthralled with the idea of games getting shorter. However, it is worth noting that Miyamoto wasn't talking about the total length of the game, but on the amount of time necessary to sit down and play it.
Re:So you're telling me... (Score:2)
Re:So you're telling me... (Score:2)
Nintendo has never said they plan to raise prices in the next generation. As of now only Xbox 360 games have a confirmed price hike. And at Nintendo's E3 press conference they stated that one of the attractive things ab