Voice Actors Vote on VG Strike 115
The Screen Actor's Guild and the American Federation of Television & Radio Artists will vote today on whether or not to strike against publishers in the video game industry. The actors claim they are not getting a fair piece of the pie in the ever increasingly lucrative industry. From the article: "Voice actors say they are not sharing in the riches of the $10-billion-a-year industry. But game publishers say voice actors are just part of a increasingly costly and complex development process in which a typical game costs $5 million or more and several times that for blockbusters."
Good! (Score:1)
Re:Good! (Score:1)
Some of the worst voice acting I've ever heard in a game came from the guy who plays the hero IN THE FILM. (Spiderman 2 [PS2]).
Watch video game companies go back to having their lead programmers or artists voice characters (i.e. Blizzard guys on the early WarCraft series). More often than not, these guys have passion about their work which translates well int
Re:F*ck The Voice Actors! (Score:1)
Re:F*ck The Voice Actors! (Score:4, Insightful)
Meanwhile, I was busy with three lab reports and studying for an exam, all on the same night, which, oh yeah, happened to be the same night that I was turning 21.
Engineers > Actors -- Get in line, theater major.
Re:F*ck The Voice Actors! (Score:2)
And analyze the critical themes and motifs in said work and produce a 25 page critical essay discussing their past and present, actual and intended social perception. Did the author intend this work as a critical allegory of social life, as it was widely interpreted? Has the work been re-interpreted in the present day, what social changes have occured to bring this change about, if any? (Note, an assignment this specific would only be in a lower
Re:F*ck The Voice Actors! (Score:1, Funny)
Re:F*ck The Voice Actors! (Score:1)
Re:F*ck The Voice Actors! (Score:1)
Re:F*ck The Voice Actors! (Score:1)
Re:F*ck The Voice Actors! (Score:1)
Innoculation: How many otherwise intelligent people do you know who have been duped into something completely, utterly stupid? An unsubstantiated belief that contradicts everything we know about science, for instance? Philosphy helps protect people from falling for these things by teaching the pr
Re:F*ck The Voice Actors! (Score:1)
I agree with you that philosophy majors should do something with their degree, and I think most of them actually do. Teaching is a very valuable profession, and apart from that, I think a lot of feilds can
Re:F*ck The Voice Actors! (Score:1)
Re:F*ck The Voice Actors! (Score:1)
Re:F*ck The Voice Actors! (Score:1)
Brave Mr. Anonymous Coward, why don't I ever see you attacking them over defending their hobbies and interests?
Re:F*ck The Voice Actors! (Score:2, Funny)
Re:F*ck The Voice Actors! (Score:1)
Re:F*ck The Voice Actors! (Score:1)
And with an empty foes list..
And I made your list...
WOW!!! Can I get your newsletter too?
Maybe one day you'll grow up and learn that a world without Philosophers wouldn't even notice, but a world without Electronic Engineers wouldn't have Slashdot, or computers or...
Oh, and there was never any conversation. It was all in your mind. I identified you as a troll immediately and being bored decided to toy with you.
Re:F*ck The Voice Actors! (Score:1)
Re:F*ck The Voice Actors! (Score:1)
Re:F*ck The Voice Actors! (Score:2)
The fault lies with ourselves.
Re:F*ck The Voice Actors! (Score:1)
Guess who they all came to when their buttons and zippers fell off the night of the formal? (No, I didn't sabotage them.)
Same thing you see in High School - the stuck-up History Teacher that looks down on the Shop Students that go by in the hall. When our teacher insulted some Shop students passing by, they made it VERY clear to him where is place was. "Who built your car? Y
I hope they strike (Score:2, Insightful)
Normally I'm first to defend worker's rights, but (Score:1)
Re:Normally I'm first to defend worker's rights, b (Score:1)
What about.... (Score:4, Insightful)
Re:What about.... (Score:4, Interesting)
"Then the publishers will hire scabs!"
Yes - and how long will it take for the "scabs" to get up to snuff and be able to handle all of the tasks of the former programers/artists/testers? What if every employee at EA and Ubisoft all left the same day and said "We'll come back when we're offered a 40 hour work week with overtime of 1.5x an hour over 40 hours and 2x every hour past 60 hours, with paid vacation time between games and a independent mediator for disputes", and the publishers were left looking at their bankroll and deciding if just going scabs are worth it?
The voice actors deserve it not because they're better, but because they're willing to fight and sacrifice what they want *now* for a better deal *later*. It's the way the entertainment industry rose up with the screen actor's guild and the like - and I think the game industry is about to get hit with it big time, and they won't like it.
Re:What about.... (Score:5, Informative)
Because they're salaried employees, not contract talent. Their salary is their royalty.
You could say the same about every industry. Why don't GM employees get a cut of the profits for every car sold? Why don't textile workers get a cut of every shirt sold? Why don't McDonalds employees get a penny for every burger they sell?
The fact is they do. It's called a weekly paycheck - where do you think payroll money comes from? Voice actors, like other project-based talent, are instead paid based on a work-for-hire contract - as it stands now, they're paid only once, regardless of whether a game sells a million copies or a thousand. (This in contrast to a salaried employee, who - theoretically - would see a raise or other increase in benefits if the company is doing well.)
Royalties are intended to fairly compensate non-salaried employees for work they have done, in proportion to the amount of sales their work is bringing in.
You can argue whether or not voice actors deserve this (my opinion is they don't - nobody buys a game because Samuel L. Jackson does one of the voices, they buy the game because it's fun), but you should at least understand the differences between the concept of contract royalties vs. the concept of continuous employment.
I would honestly hope that if voice actors make good on their strike threat, that game developers will simply go back to making good games that aren't so reliant on "Hollywood production values". Pac-Man didn't have Tom Cruise doing the voice acting and that game has endured for more than 25 years. More recently, a game like Katamari Damacy had no big name actors at all (in fact, it had no understandable language in it whatsoever) and it was one of the biggest hits of last year. The game industry is the game industry - it is not the film industry, and it would actually be nice if everybody involved would learn the difference between the two mediums at some point.
Re:What about.... (Score:2, Informative)
Actually Katamari Damacy does have voice actors for the end-of-stage and cut scenes.
Re:What about.... (Score:2)
Re:What about.... (Score:1)
There's one key factor that you're leaving out here. Voice actors are paid at a prohibitively high rate (IIRC sometimes more than $400 an hour) for their work. To me that seems more than fair compensation for the small amount of work they actually have to do. Until you can provide me an example where anyone actually bought a game because of the v
Re:What about.... (Score:1)
And on the flip side, what about temp employees who are only brought on board to work on a certain project. They know that when the game goes gold, they'll be released. Since they're not salaried, shouldn't they be entitled to royalties?
Re:What about.... (Score:2)
I just splashed most of my coffee over it reading :
Pac-Man didn't have Tom Cruise doing the voice acting and that game has endured for more than 25 years.
Re:What about.... (Score:3, Insightful)
You could say the same about every industry. Why don't GM employees get a cut of the profits for every car sold? Why don't textile workers get a cut of every shirt sold? Why don't McDonalds employees get a penny for every burger they sell?
The fact is they do. It's called a weekly paycheck - where do you think payroll money comes from? Voice actors, like other project-based talent, are instead paid based on a work-for-hi
Re:What about.... (Score:2)
Yes they did. That's what he sounded like before puberty.
Re:What about.... (Score:2)
Because the artists, coders, and designers aren't striking over it?
We're not even unionized, sadly. Which is why EA got away with its overtime bullshit.
NO (Score:3, Interesting)
If a strike occurs, game players probably won't notice much of a difference, GamePro editor Sid Shuman says. "I think if you asked gamers what is more important, recognizable voices or prices not climbing higher, they are going to opt for lower prices."
He's completely and utterly wrong. I personally don't care about recognizing the voices, but I do NOT want to go back to the early days of PC games that used voices. They tended to sound as if the programmers or the programmers' friends did the voices themselves, and they were horrible. This Shuman guy doesn't know what he's talking about; even losing the rank and file guys is going to hurt games.
On a side note:
Union actors lent voices to nine of 10 of last year's top video games, Oster says. That includes Halo 2, with Michelle Rodriguez, David Cross and Ron Perlman
Halo 2 had an insane amount of relatively well-known actors, even in minor roles. In addition to the eminently hot Michelle Rodriquez and the others listed above they had Miguel Ferrer, Robert Davi, and Orlando Jones. Never figured out WHY, did they like have a huge voice actor budget that they just had to use no matter what?
Re:NO (Score:4, Interesting)
They commonly use their "programmers or the programmers' friends" and do so quite well.
Re:NO (Score:2)
That's just wrong. Blizzard uses professional voice actors. Look up their games on imdb, while some of the voices are done by Blizzard employees plenty are done by professional actors or voice actors. In fact, the more lines they have the more likely it is that a character is voiced by a professional.
Re:NO (Score:2)
And, BTW, no, she isn't hot.
Re:NO (Score:2)
And yes she is hot.
Re:NO (Score:2)
No, you disagree with his statement. It is probably true that most gamers care about cheaper games than paying more for over-priced names doing the voices. Even if they are big name voices, doesn't mean they are great voice actors. There are plenty of great voice actors out there that aren't big names that they can bring in. Or, they can do it without voice actors. I could care less about these guys. I'll buy games based on type and how it is reviewed, the last thi
Re:NO (Score:2)
Oh god, not this idiocy. Of course I damn well disagree with his statement, that's why I said it was wrong. If you're complaining because I don't preface every goddamn statement I make with "It is my OPINION that" then you're going to have to live with it.
I could care less about these guys. I'll buy games based on type and how it is reviewed, the last thing that would make a decision for me is if so and so voice actor was in it. It isn't like a movie.
I don't ca
Pong (Score:4, Funny)
Let me guess... (Score:2)
Re:Let me guess... (Score:1)
Re:Pong (Score:1)
Why do actors deserve special treatment? (Score:3, Insightful)
Actors need to realize that their contribution in a game is one element out of many - the developers and designers do just as much creatively as they do!
Re:Why do actors deserve special treatment? (Score:2)
Instead of knocking everybody down to one level, how about we raise the special up?
Re:Why do actors deserve special treatment? (Score:1)
Re:Why do actors deserve special treatment? (Score:2)
Or, it's because they're willing to band together en masse and refuse to work without what they consider to be their fair pay. Makes you wonder what would happen if game developers - all of them - decided not to work unless they got fair working conditions too?
Seems like something like this happened once before. Hm....
Re:Why do actors deserve special treatment? (Score:2)
Bork!
Re:Why do actors deserve special treatment? (Score:4, Interesting)
I'm not necessarily pro-union, but SAG et al were started to protect those types of workers from slimeballs. As such, they get to wield muscle in these types of things. Every worker deserves protections or "special treatment", but in this unfair world they often don't get it unless they band together and demand it. Actors do not deserve it more than game devs, but the actors are organized enough to actually try to get some respect.
In the professional TV/Film/Theatre industry many of the folk involved have their own union or are a part of IATSE [iatse-intl.org]. Game devs might someday get fed up enough and form their own.
Deep Thought (Score:1)
For Those That Complain (Score:2)
Re:For Those That Complain (Score:2, Insightful)
I find that voices in games usually detract from the overall experience (I'm sure there are counter examples, but I haven't played them) or result in the game being inconsistent (why does this scene have voices but these other ones don't?). I really wouldn't mind if the vast
Are we talking about Episode 3? (Score:2)
A
Re:Are we talking about Episode 3? (Score:2)
Which do you think is really worse, the voice acting, or the script writing?
Are we talking about Episode 3?
I learned from that movie that no matter how good an actor is, bad lines will make him look like a bad actor. I'm talking about Samuel L Jackson here.
So, back to the topic, with game voice acting in the past, I'd say both can be equal contributors.
For those who would say "Let 'em go!" (Score:5, Insightful)
To which I would respond "Yes, it's a free market - and they are free not to work unless they get the pay they demand."
Electronic Arts makes multiple billions of dollars of profit (not revenue - profit) every year, while they treat programmer like dirt. Their response to the voice actors request is something like "But - we don't pay the programmers this much - what's your problem?"
To which the voice actors, which come from a history of which using a guild (or a union, really) has gotten them what they want: pay for their work, and residuals for using their talents to promote someone else's product. As I wrote in a column not too long ago [advancedmn.com], it's a system that's served Hollywood well.
And yes, with all of the unions about, Hollywood still makes a lot of money. A *ton* of money.
Maybe this is the wakeup call that the game industry needs. Maybe EA and other publishers (sorry to pick on EA, but they're the most egregious example I know), if the voice actors get their way, will be faced with developers saying "Holy fucking shit - where's my piece of the pie then?.
Maybe the big publishing houses will have to break up, or deal with lower profits - or maybe monkeys will fly out of my butt.
Who knows. Personally, I'm rooting for the voice actors. Overpaid hams? Sure - but they're overpaid hams who know the value of their dollar, and are willing to sacrifice profits now to do better in the future. Maybe they'll lose. But it won't be because they just bend over a desk when the guy with the paycheck wants to ram it up their ass.
Just my opinion. I could be wrong.
Re:For those who would say "Let 'em go!" (Score:2, Interesting)
EA is making a lot of money by not paying the people who work there the money they deserve. I don't think that just the voice actors should revolt, but the pro
Re:For those who would say "Let 'em go!" (Score:2)
Re:For those who would say "Let 'em go!" (Score:2)
Re:For those who would say "Let 'em go!" (Score:2)
Oh No! (Score:3, Insightful)
Unions are outdated. People who join unions are spineless whiners who cannot take a stand for themselves (at least in the US).
Programmers who work for EA are spineless slaves.
I'll be trolled down, but I don't care.
If you don't like your freaking pay or your work conditions, STOP W
Re:Oh No! (Score:4, Insightful)
I'm not sure if you realize how odd those two statements are together.
Think about the idea of a union: it's sole purpose is to say "We, the people who provide a service, will not do any work as a group until our demands our met." It's about saying "We don't like our work conditions, so we refuse to work here."
Only instead of just Bob one cubicle down quitting, which just means that Jane is hired instead at the same wage while Bob kicks the pavement and starves, it's Bob and Bill and Mary and Sally and Jane who doesn't even work there saying all at once "We don't like our work conditions, so we refuse to work here, and we're going to sit here outside and tell our fellow professionals not to work for you either until you meet our requests for a work condition."
I'm trying to see how that's "not taking a stand for yourself". I don't state that all unions are good (often, like any other organization, they become grossly inefficient and corrupt), but as opposed to working 80 hours a week without overtime, hardly any vacation and the threat of "Don't like it? Then quit!", then a union can be a very effective means of telling your employer "I don't like the working conditions, so I quit."
Re:For those who would say "Let 'em go!" (Score:4, Interesting)
However artists, much like voice actors, are a dime a dozen. The problem is that typically the end user doesn't give a crap how technically good the art and voice acting is, just as long as it's good enough. Pretty much anyone can tell if art or voice acting is good enough.
On the other hand a programmer is a lot like an artist except it's not so easy to spot good talent (for one thing talent is less obvious when evaluating a programmer) and there are many crappy programmers out there because it's complex work and people rarely devote the time to practicing like other artists do. It's also rare to find someone that has the passion about their programming that traditional artists have about their art.
Re:For those who would say "Let 'em go!" (Score:1)
Re:For those who would say "Let 'em go!" (Score:2)
Re:For those who would say "Let 'em go!" (Score:2)
I sure hope so! Let them go, all of them, even the two-bit hacks who can't make a decent voice to save their lives. I really don't care if they're overpaid or not, and I don't have a grudge with any of them.
Because, you know what I root for? Getting rid of voice acting entirely. It's unnecessary bloat and a waste of bytes, and if you're really hell-bent on it, a handful of one-liners over the course of a
Re:For those who would say "Let 'em go!" (Score:2)
No, they'll fire all the highly paid "western" programmers and hire them all in India and China to make back the money they're forced to give up to the voice actors.
Re:For those who would say "Let 'em go!" (Score:2)
And I thought next gen games wouldn't cost enough. (Score:1)
voice actors == movie actors... (Score:2, Insightful)
But, there's a crucial difference between a voice actor and a movie star. While a movie star can carry a movie, I don't know of any video game that a single voice actor carried. Yeah, Michael Ironside is great as Sam Fisher, but I didn't know he was the voice until I read it. No one buys Splinter Cell because of Michael Ironside: he only adds to the realism.
Its for this reason that I think voice actors shouldn't get points for g
Re:voice actors == movie actors... (Score:2)
And that's the point, I think, they're getting stuck at. Without a Tom Cruise leading the movie, Michael Ironside gets shuffled up to "top billing" for the production, and therefore expects he deserves the same relative perks that Cruise would have gotten in a big-budget movie. And they do see the programmers as set builders or make-up artists, simply helping to execute the performance. But then the guild is only supposed to be conc
Fine strike (Score:2)
Sure the next GTA game might be lacking without some of the celeb voices, but you'd be doing us a favor by keeping all your shitty, low rent voice actors away from all the other games that come out.
*slight fanboy rant*
If everyone took a queue from Nintendo and realized that to make good games you don't NEED a full voice cast this would be
Dear Big Game House, (Score:5, Insightful)
I am not an experienced voice actor. However, I am fluent in English and have been speaking it my entire life.
I have been recently made aware that you are having difficulty with the voice actors you have hired, and you may be in the market for prospective new talent.
I am willing to work for one third the going hourly rate performing voice acting work, which I understand is $300/hr. Please reply.
Kindest Regards,
NonUnion Voice Actor
Re:Dear Big Game House, (Score:2, Funny)
We regret to inform you that we have already filled the position you requested with 100 other people that have sent us this exact same e-mail.
Kindest Regards,
Big Game House
Re:Dear Big Game House, (Score:1)
If only the programmers were this audacious (Score:1)
Put aside how retarded the SGA, etc. are for thinking their 'talents' are as of value in this realm as they are on the screen. Video games are not Shrek 2. Push comes to shove, devs can use the voice jobs as sex bait for chicks in bars.
Programmers is far more valuable to the process - if they organized like this, they might not complain so much about EA (at least until they were outsourced).
Re:If only the programmers were this audacious (Score:2)
Headquartered in India?
Where's my piece of the Pie? Customer Strike! (Score:4, Funny)
And yet, I'm not getting the same value for my dollar any more. Oh, sure, the visuals are prettier, and the sound is amazing. But the games you're putting out these days, frankly, don't have any soul. It's as if you used the same voice actor for every character, and asked them to just grunt a little more for the guys voices and suck helium for the girls voices.
Until I as a consumer get my fair share, I'm striking. No more broken and buggy games. No more repetitive and bland gameplay. And I want royalties, too -- free or inexpensive content for years after the release of your product.
I do my part. It's time for the industry to meet me half way.
Backfire (Score:2)
It's a shame, because I've loved some of these guys since their FMV days. Or something.
zerg (Score:2)
"Working class" my ass (Score:2)
P.
Re:"Working class" my ass (Score:1)
Re:"Working class" my ass (Score:2)
Look, if they want a pay rise, fine by me; I have no arguments with people looking for a higher salary. But trying to argue that they and only they deserve an ongoing cut of any profits above and beyond anyone else involved in creating the game is ludicrous. And the mawkish attempt to tug o
My 2cents (Score:2, Interesting)
Seeing as you asked (Score:2)
Re:My 2cents (Score:1)
They *should* get royalties. (Score:2)
As a few hours work by a voice artist produces a greater effect than a few hours work by a programmer, let's say that the voice artist gets ten times the hour-royalties of a programmer. That seems fair enough.
Of course, this still won't result in much for the voice ar
So..? (Score:1)
How much?! (Score:1)
Not to mention the multiple figure if its a "blockbuster"?
How many artists, sound guys, coders, PR people, advertising etc does a game need? Maybe the industry needs to look at more cost-effective ways of getting the job done. Then, maybe they could pay some decent voice actors.
This reminds me of the Alec Baldwin marionette in Team America...
"Screw you, Hans Brix!"
Re:How much?! (Score:1)
has it occured to them... (Score:2)
Oblig. Futurama (Score:2)
Sal: Welcomes aboard, scab.
Bender: Great to be here!
Sal: Come on. I'll introduces you to your scab co-workers you'll be scabbing with.
Re:Crappy game voice acting (Score:1)
Does no one else remember the horrifying voice of Richard Garriot as Lord British in Ultima VII?
Re:Crappy game voice acting (Score:2)
Not particularly, but I do think back in horror to the voice of the French git in Ultima IX.