Postmortem of IGF's Web GOTY 19
Oasis was the winner of the Independent Game Festival's Game of the Year award in the Web/Downloadable Category. To give us some background on how an award winning indie title is put together, Gamasutra has a Postmortem from the folks at Mind Control Software. From the article: "'Life's not fair.' Oasis levels are not fair. They are created randomly, following a complex set of heuristics. It is not a foregone conclusion that a player will win a level militarily. If things look bad, a smart player starts to think more defensively."
Slashvertisment... (Score:2, Interesting)
links (Score:3, Informative)
demo too short (Score:2, Informative)
Re:demo too short (Score:1)
Re:demo too short (Score:2)
WIndows only? (Score:2)
Re:WIndows only? (Score:2)
Re:WIndows only? (Score:2)
This surprised me too. Why would anyone make a quick, 2D, puzzle game targeted to one platform? Why should I check this out when I can run things like puzzle pirates [puzzlepirates.com] on any platform that runs java?
Re:WIndows only? (Score:1)
Life's not fair, but Games should be (Score:2, Insightful)
To me, this about sums up the reasons why auto-generated levels are most often useless. Life's not fair, but I'm playing games to avoid the unfairness of life, not to experience even more of it.
Levels should be designed by humans who can anticipate how a game will play out. Otherwise, games become more luck than anything else, which ultimately is often bothersome, annyoing and discouraging.
Re:Life's not fair, but Games should be (Score:2)
In human generated levels, you're playing more against the designer than the game. On one level, this is more interesting, because it's adversarial and competitive. Yet if the designer uses the same tricks over and over, or uses strategies that are difficult to understand, then this can become boring real fast.
On the other hand, in a randomly or heuristicly generated level, you're playing against Chaos. Of all the possible levels that could have come into existence based
Re:Life's not fair, but Games should be (Score:1)
That's an interesting point, but I would say that even if the level is randomly generated, you're generally going to find the same kind of repetition that human designers introduce
Re:Life's not fair, but Games should be (Score:1)
Re:Life's not fair, but Games should be (Score:1)
True, but I suspect that secretly (or maybe even not-so-secretly), they actually want to be punished by unfair levels :-D