Second Life Virtual Property Boom 242
The Guardian Gamesblog has an interview with Philip Rosedale, Second Life's CEO and Founder. In the wake of last week's virtual property slaying, they discuss the realities of owning something intangible. From the article: "We launched Second Life without out of world trade and after a few months we looked at it and thought, 'We're not doing this right, we're doing this wrong.' We started selling land free and clear, and we sold the title, and we made it extremely clear that we were not the owner of the virtual property. USD$.4m a month is traded directly to world markets in Linden Bucks on Gaming Open Market. That's USD$.4m redeemed, or Linden Bucks turned into US dollars. In May 2005, the total amount traded in-world was USD$1.47 million. There were 1.3 million transactions between 19,500 unique users."
I have a bridge for sale (Score:5, Funny)
Intangibles always bust (Score:5, Interesting)
In the case of dot.bomb we had a bunch of non-viable businesses and ideas with no effective business plan that could not stand up to scrutiny. Unfortunately a lot of other viable ideas/businesses got burnt too.
The same goes for pyramid selling schemes. While there are new suckers/members to join up and fuel the system everything is great. Once the sucker/member fuel runs out they crash.
I recall a business selling Kruger Rands about 15 years ago. A Kruger Rand is just a minted ounce of gold, so has the tangible value of an ounce of gold. This crowd, however made a business of adding an enhanced value based on the condition and minting marks, coining phrases like bloom, sheen etc. Some coins sold for 5 to 10 times their tangible value. Eventually this bust and many people got burnt.
Re:Intangibles always bust (Score:4, Interesting)
Second Life was one of the first major financial movers in the virtual worlds department, which started as a simple 3D version of the text based MUSH/MOO style 'games' which have been around since the 80s. The major difference is they started as a purely commercial venture.
Such virtual worlds don't yet have the draw that a more accessible game such as Everquest or World of Warcraft does. MMORPGs have goals that seem much more self evident, which allows casual gamers to more quickly value the bits that make up their virtual characters. However, as the wired generation grows up we will eventually have a world full of people who can more easily make that connection and are more than willing to pay money so they can look good in the exclusive Black Sun. The term "Persistent World" will take on new meaning as the few major players who have fostered the largest communities will kick off the next major revolution when they establish and share protocols so players can freely move their Avatar and virtual objects from Matrix to Metaverse.
Theory of Labor (Score:3, Insightful)
There actually is a tangible aspect to virtual property...the time and effort used to produce the property. The theory of labor pretty much sees the amount of labor needed to produce a good as the major component of the price. The price of gold is largely determined by the amount of effort it takes to get find and get more gold.
The reason virtual property is a bad investment is that the people who define the virtual world can change the rule
Re:Intangibles always bust (Score:2)
Not anymore. It's all theoretical now, baby.
Or did you really think that there's enough gold in Fort Knox to redeem the entire US paper currency float?
Re:I have a bridge for sale (Score:3, Funny)
Yes, but do they run Linux?
Re:I have a bridge for sale (Score:4, Informative)
Second Life is just like the web, but wrapped in a pretty 3D virtual world - it is primarily a place where you can create and host content for others to enjoy (and purchase).
Land is a metaphor for server space. The money you pay is for the server resources. There is a finite amount of them per server (65536 sq.m.)and if you want, you can even buy your own server. Some people own more than one! Even major RL corporations are starting to hit SL - if you're a student, or unemployed, you could get yourself a real job!
Artist? Programmer? Just plain bored? Join Second Life [secondlife.com] - I've been there for over two years and will never look back.
You can build just about anything out of simple geometric shapes and make it come alive with a powerful, yet simple scripting language that uses C/Java style syntax and an event-driven paradigm.
Check out the language reference and see for yourself! [secondlife.com]
Second Life even includes a full fledged physics engine called Havok [havok.com], which is rapidly becoming the industry standard.
It is truly a geek's dream come true, and no one on SLASHDOT of all places should dare criticize it - we have a whole section devoted to LEGO and SL is at the very least LEGO on steroids
Heaps of screenshots [sluniverse.com]
Re:I have a bridge for sale (Score:2)
Re:I have a bridge for sale (Score:2)
Re:take your 'magick healing powder' and walk (Score:3)
This "economy" won't last (Score:2)
Of course, once one of your bridges is erected and in service it will never need to be replaced nor maintained. The market for bridges will dry up. This, I think, is one of the flaws in this model of selling items in these game worlds.
When I buy a t-shirt, 10-15 years later it's quite likely to have deteriorated to the point where it is no longer able to perform its job well. Likewise a car, or indeed a bridge, though each with a different average lifespan. Real items get broken, lost or even just worn out
Re:This "economy" won't last (Score:2)
The economy is in no more da
so.. (Score:4, Insightful)
This is one huge ass scam type deal, yet totally legal and ingenius. Even if someone goes "No thanks, I'd like to sell you the land back, can I have my money please" they still get the intrest in the long turn and make a profit.
It's like selling magic beans, either way they win..
Re:so.. (Score:2, Funny)
Re:so.. (Score:5, Insightful)
Now, your land could be in a highly marketable area, and be worth MUCH more than normal. Just like real land, location makes it more valuable. Waterfront, Adult areas, private location, no wierd neighbors. Of course, nobody is stopping you from buying your own server for a giant piece of land, setting up a community and leasing it out to people. Its done all the time, private clubs, etc.
I picked up a lot near a major building area, and had water front on 2 sides. Now, when I switched my account to free, I gave the land away to a friend, instead of defaulting it back to Liden.
Liden's cant give away the land, servers cost money, someone has to pay. They just figured out how to make it self sustaining by the customers, and then spin off the technology into other markets. They have developers to pay also.
I'm not seeing the sinister plot here....
Distributed multiplayer online games (Score:2)
P2P.
Of course, to prevent cheating, you have to have multiple nodes "managing" each region, and which region nodes are "managing" they should have no say over (assigned via kademlia, a small assignment server, or whatever; the IP must be the critical factor, however, so that the user cannot sign in and out to try and get new regions). Having multiple nodes managing each region increases the bandwidth involved as well, as the client has to verify that multiple (proba
Re:Distributed multiplayer online games (Score:2)
By the way, if you have a technical issue of concern, please raise it. If not, why are you posting?
Re:Distributed multiplayer online games (Score:2)
Re:Distributed multiplayer online games (Score:2)
That's a latency issue, not a bandwidth issue. If you have four servers that you're talking to and need to hear back from two of them before you can confirm the contents, odds are that at least two are near you.
The default settings are 300kbps
That's why I mentioned that bandwidth is a weakness of a p2p system (in some ways, not in others). It depends on what you're doing with the bandwidth at the time. If you're exchanging signed wor
Re:Distributed multiplayer online games (Score:2)
Re:Distributed multiplayer online games (Score:2)
Re:Distributed multiplayer online games (Score:2)
Y
Re:Distributed multiplayer online games (Score:2)
log on and off
Please back up to where I described why simply logging on and off doesn't w
Re:so.. (Score:5, Insightful)
Game players have been trading the rights to pixels on eBay for as long as there have been persistent-state worlds. Sony is in an endless fight to keep EverQuest items off eBay so they can create their own service that does the same thing, while EA pretty much ignores Ultima Online real money trade. Now, Second Life has merely chosen to cut itself in on the action.
This isn't even a new business model. Magic: The Gathering Online does a brisk trade in completely virtual playing cards. There was a game before them called Star Trek ConQuest Online or something like that, which did the same thing and didn't even give you the option to convert a complete virtual set of cards into a complete real set of cards.
And, how's this really different from buying the rights to use a bunch of bits that make a song come out of your computer's speakers?
Re:so.. (Score:2)
Re:so.. (Score:2)
I have no idea of how much CPU and memory running one requires, but considering the game utilizes Havok Physics [havok.com] and most functionality is programmed in the Linden Scripting Language [secondlife.com], it probably takes a respectable amount of each.
The bandwidth use is probably
Re:so.. (Score:2)
So you give them money for a piece of paper, and they keep said money and give you this piece of paper, and then they keep your money, and?
Sounds like the stock market to me, I'm glad I'm not the only one who sees it as the "magic beans" it is.
Look son, I've developed it! (Score:4, Insightful)
character who played Woody Allen's father in Love and Death and his
"valuable piece of land".
What's next? Virtual commodities trading?
Yes, I understand it's primarily for entertaihnment value, but somewhere
in Marketing (insert preferred afterlife here), a large group is laughing
themselves silly.
Re:Look son, I've developed it! (Score:5, Informative)
I believe those are called 'Derivatives.'
Botched the link... (Score:2)
From the link:
The fundamental nature of a derivative is that unlike a bond, as in a Treasury bond, or a stock, or even physical stock or commodity (ie: some raw material, product), a derivative has no physicalistic purpose or reason for existence.
In essence, you can make bets on commodities and futures; i.e. virtual commodities trading.
Parent is wrong, why is it modded 'Informative'? (Score:3, Informative)
Simply put, a derivative is as security whose value is derived from that of another, underlying security.
For instance, a stock option is a derivative whose underlier is an option.
In practise, complex derivatives have values that are functions (often very, very difficult or indeed unknowable functions) of various aspects of a range of underliers.
For instance, a credit default swap is a derivative whose underlier is a debt obligation, but its value usually varies only with the creditworthiness of the under
Re:Look son, I've developed it! (Score:3, Insightful)
Virtual eminent domain?
You find that your exclusive townhouse and neighbourhood only 5 minutes from the market has within hours, been moved 5 clicks North to make way for a new plaza, condos and hypermarket.
What's next? Virtual Hurricanes! (Score:2)
Next time, pony up for the insurance!
Re:What's next? Virtual Hurricanes! (Score:2)
Sell your real properties... (Score:3, Funny)
In other news... (Score:3, Funny)
Re:In other news... (Score:2)
So says a person posting in the comments section of a geek-oriented website.
second life? (Score:5, Funny)
no thanks, i still have to get my first one!
Re:second life? (Score:3, Funny)
Sure, until they try to shut down second life.. (Score:3, Interesting)
Isn't that the whole point behind MMORPGs NOT allowing actual ownership in-game? Since if there's a server wipe or something they have no obligations to the players to return all their houses/loot?
Re:Sure, until they try to shut down second life.. (Score:2)
- Make the servers slower and slower until everyone quits playing.
- Have a virtual asteroid wipe everything out (like the one that killed the dinosaurs, only not real).
- Make a horde of virtual lawyers that sue everyone until they own everything.
- Withdraw all the company's cash and flee to some country without extradition treaties with the U.S.
I wonder if any of these were included in their business plan as an exit strategy?
Re:Sure, until they try to shut down second life.. (Score:2)
- Make the servers slower and slower until everyone quits playing.
- Have a virtual asteroid wipe everything out (like the one that killed the dinosaurs, only not real).
- Make a horde of virtual lawyers that sue everyone until they own everything.
- Withdraw all the company's cash and flee to some country without extradition treaties with the U.S.
There's an even more effective way of doing this without the nasty side effects.
No high-level content.
I spent a fair amoun
Re:Sure, until they try to shut down second life.. (Score:2)
Re:Sure, until they try to shut down second life.. (Score:2)
Re:Sure, until they try to shut down second life.. (Score:5, Insightful)
If the webhost goes under, files bankruptcy, shuts down tomorrow... do you have any legal basis for a lawsuit? Just because they're not hosting you anymore?
Re:Sure, until they try to shut down second life.. (Score:2)
Now when Second Life goes under-- and it probably will at some point, though it could be a year or two decades from now-- your investment in their "land" and "p
Re:Sure, until they try to shut down second life.. (Score:2)
Re:Sure, until they try to shut down second life.. (Score:2)
Re:Sure, until they try to shut down second life.. (Score:2)
Re:Sure, until they try to shut down second life.. (Score:2)
If the hosting company goes belly up, you get your data and move on to a different provider. If the Second Life server goes belly up, you're basically screwed.
Re:Sure, until they try to shut down second life.. (Score:4, Insightful)
Re:Sure, until they try to shut down second life.. (Score:3, Insightful)
Does Virtual Greenspan Know About This? (Score:4, Funny)
Re:Does Virtual Greenspan Know About This? (Score:2)
Just ask the folks who had their physical realm impacted by the tsumani, or people who've had their villages burned in genocidal cleansing operations around the globe.
Wanna bet their real estate valuations took a hit?
There are events that governments are powerless to prevent, or protect their citizens from.
I see no difference here between the physical and virtual realms. There are certainly differences, but they do not involve ec
Re:Does Virtual Greenspan Know About This? (Score:2)
1. We are discussing an online game.
2. My post is a virtual joke involving virtual laughs.
3. Lighten up, dude!
Re:Does Virtual Greenspan Know About This? (Score:2)
Not that crazy (Score:2, Interesting)
This reminds me a lot of website property.
A company -- say, Amazon.com -- owns the title to a website. They have rights to the property at http://www.amazon.com/ [amazon.com] . But the actual bits on the server don't have to reside on computers owned by Amazon; they could hire a hosting company to do that.
That's what's going on with Second Life. The video game is hosting the "site", and they're licensing rights to areas of the "site" to individual people.
Come to think of it, it also reminds me of an IPO. But i
Life's a game, get over it. (Score:3, Interesting)
I don't get it. . . (Score:3, Interesting)
So is it really the intangible property that weirds people out? Or the fact that the general media has no damn clue how online games work?
Re:I don't get it. . . (Score:2)
Thats it exactly. A guy can pay 6 figures for a $5 ball because some rich athlete hit it with a stick and then scrawled his name across it, but I pay $10 a month to fly around in virtual spaceship and I'm the loser.
How does that work?
Re:I don't get it. . . (Score:2)
I'm enjoying having a wander round SL so far, but I really need a better graphics card before I move over to Premium membership and find some land to play with (my old geforce4 isn't really cutting it any more). I'd quite like to
Re:I don't get it. . . (Score:2)
"Prosthetic extensions of the mind" (Score:2)
Re:I don't get it. . . (Score:3, Interesting)
When I pay my bills online, I am paying for a good or service that exists in the real world. While I do not get paid in physical bills, the number which represents how much money I can spend on physical goods increases.
In the bank/credit card case, the number is a representation. In the case of so-called "virtual items" there is no tie-in with the real world. The bit sequence is all that actually exists.
Re:I don't get it. . . (Score:2)
Well, OK, the intrinsic value of banknotes is so low that they have to put special software in laser printers to stop people forging them. So I guess the value is that they are linked to the gold standard. Well, once upon a time anyway...
So maybe its becuase there's only a fixed number in circulation other wise the governments would just print more money to get out of debt and we'd see inflation at work.... whi
Re:I don't get it. . . (Score:2)
Bank notes have NO intrinsic value, only extrinsic value (you may be confusing terms). I could care less if I'm trading in gold, silver, or a fiat currency, so long as I can exchange it for something I want. And no, I don't place any faith in US Dollars, since our currency will tank in the next few years due to massive deficit spending, but I digress.
I don't really understand what you're advocating in the rest
Re:I don't get it. . . (Score:3, Insightful)
When you buy virtual property you are paying for a real service. The ability for you to use such property (acording to the rules/T&Cs).
While I do not get paid in physical bills, the number which represents how much money I can spend on physical goods increases.
Money is just a representation of a value unit. Real or electronic it only has value because it is rare and is accepted by others in exchange for ot
Re:I don't get it. . . (Score:3, Funny)
Re:I don't get it. . . (Score:3, Interesting)
Same reason you would spend $400 to get a +25 yards driving distance golf club.
You could argue that with the golf club you get a physical item, but in realistic terms the premium price tag is directly linked to playing golf. You would be hard pressed to find somebody willing to pay $400 for what is essentially a finely crafted stick, unless they were a golfer or thought they could turn around and sell it to a golfer.
Re:I don't get it. . . (Score:2)
Paying bills online is still using real money to buy real things. If I don't pay my power bill, my electricity goes off. Lots of bad things happen in the real world when the electicity goes off.
There is nothing wrong with paying a small fee for some intagible entertainment. That's the very nature of going to the theater or listening to a concert. Where people start rightful
Rich kids. (Score:3, Interesting)
Re:Rich kids. (Score:2)
Most of our guild is working class poor (that appreciates that goals are much easier to attain in virtual life than real life...)
Western vs. Eastern (Score:5, Insightful)
To them, the notion that land "exists" in the virtual world connects to their ideas of self-worth in a very tangible way.
Re:Western vs. Eastern (Score:3, Insightful)
Re:Western vs. Eastern (Score:2)
Re:Western vs. Eastern (Score:2)
Had to be said. Bring on the Troll or Flamebait rating, or whatever. This guy is a moron.
Re:Western vs. Eastern (Score:2)
http://www.geocities.com/japanfaq/FAQ-Prices.html [geocities.com]
http://news.bbc.co.uk/1/hi/uk/4075536.stm [bbc.co.uk]
http://www.japanwindow.com/archives/2005/02/ [japanwindow.com]
http://www.atimes.com/atimes/China/GE17Ad01.html [atimes.com]
http://www.asiaweek.com/asiaweek/95/0818/biz1.html [asiaweek.com]
Products and Services (Score:3, Interesting)
Selling intangible property is more similar to offering to shovel somebody's driveway for cash, than to selling your old stereo. That the item is neither tangible nor permanent makes it no less legitimate. (However, I would never pay real money for RTS property.)
Not that crazy (Score:2, Interesting)
On the other hand it can turn the game into a "only those with more money have fun" type of thing... Well I guess they are trying to make it more like real life.
Re:Not that crazy (Score:2)
The key is that if you don't have money, you can earn it (hey, just like real life!). Make something interesting, like that weird bingo-ish game that showed up on slashdot a while back that's now being produced in the real world. Or just interesting in-game trinkets and convince people in-game to buy them from you.
From Someone Who Actually Plays The Game (Score:5, Informative)
The backbone of this economy is the Linden Dollar (L$). Each subscriber gets a weekly stipend of it as part of the package, plus you can trade real money for L$ on the open market. Players create and consume content in the game. For example, some people spend all of their time creating avatar clothing textures (using Linden-provided texture template) and selling copies of them to other players. The ones that make the best clothes make the most bank. Other people (LOTS of other people) re-invent the slot machine or various casino games over and over again and rake the money gambled with the game's they've created. Some people create new games on their own (like one called Tringo that's very popular these days) and license them. Tringo can be played for free, but it takes a lot of land to host a game and organizations that collectively own huge tracts of land and use them as malls use Tringo and like games to attract shoppers.
In other words, the game is just nothing but the foundation upon which an economy can form. One formed there, and Second Life's creators deserve to be lauded for that.
Re:From Someone Who Actually Plays The Game (Score:2)
It's just like any software purchase (Score:2)
While I personally wouldn't spend money on either product, I can understand how some people would. What we need to do is to make sure they realize that al
Re:It's just like any software purchase (Score:2)
Second Life is different in that it all resides on their servers. If they decide to close up shop, all my in-game stuff goes with them. Even if I exported it somehow, it's of very little use to me out of ga
Dollar bills are intangible (Score:5, Informative)
As for bubbles, the stability of the worth of something (whether its U.S. $ or LindenDollars) depends on the sustainability of the economy (e.g., the extent that its not a Ponzi scheme) in terms of both the materials being traded and the participants. Even real-world tangible goods have no guarantee of stable value. For example, some would argue that real estate in the U.S. is currently a bubble and that the true value of what seems like a very tangible good has become inflated.
The point is that all economies, both virtual and real, are about intangibles defined by people's relationships to each other and to items of reputed value. A dollar is only worth what someone else will trade for it. A block of land or uber sword of death is only worth what someone else will pay for it. Even tangible objects (e.g., a brick of gold) only has value to the extent that others will trade gold for other desirable goods such as food. Value is in the eye of the beholders, both buyer and seller, and has no other value than that. At best, the values of different items may become fixed relative to each other (but not on any absolute scale) becuase of the ability to transform one item (e.g., labor) into another item (e.g., attained goods in a game or in real life).
Economies and the notion of value are a human invention. As such, the dynamics of societies guarantee that even the most tangible of goods can fluctuate in value.
Dutch Tulip Bulbs (Score:4, Insightful)
What is particularly scary about virtual property in a massive multiplayer is that the good is so completely unlinked to reality that virtually anything could burst the bubble. An executive in the company hosting is accused of embezzlement -- *pow*. The hosting company enters Chapter 11 -- *pow*. A new fad massive multiplayer starts up -- *pow*.
This is why the comparisons against derivatives are misguided. True derivatives are not physical things, but still, an option to buy pork bellies at a certian price in the future will not become worthless without pork bellies themselves becoming worthless. Whereas property on Second Life can become worthless for an infinite set of reasons.
I believe that the idea of objectively valuable virtual property, as explored by Neal Stephenson in Snow Crash (The Street), will someday become a reality. But not until: (1) hosting the massive multiplayer is distributed among organizations that can't go bankrupt; (2)the massive multiplayer is either continuously upgraded or technology independent (perhaps a standard forum that will be interpreted in different ways depending upon the users client; (3) the massive multiplayer somehow guarantees scarcity, at least of more and less desirability property (perhaps by having a hotspot located near the hubs where avatars log on as seen in Snow Crash); (4) accounts are protected by really, really, really good user authentification programs (or else victims of a dictionary attack could lose 20k over night); (5) at least some of the user base is able to access the universe of the massive multiplayer in a thorougly immersive way.
I think it's just a matter of time before these conditions are met, and spending real money on virutal property starts to make sense. But I don't think we are there yet, and those who are looking at virtual property less as a game and more as an investment are playing with tulip bulbs.
Moiche
Re:Dutch Tulip Bulbs (Score:2)
I disagree. Pork bellies could become devalued for an also infinite number of reasons.
Not that altruistic (Score:3, Interesting)
Also it would be more altruistic if they allowed you to host your own server with your own land that you can control who can visit. That way people who provide their own server get the benefit of not having to pay maintenance fees (they would still pay for the software, developers have to eat I agree, being one myself).
Think of it this way many games i.e. Quake, Counterstrike have worked for years by providing networking functionality and people create their own servers etc.
Granted MMO networks need to be much larger and persistent, though why can't they take the BitTorrent approach. Rather than have one central bank of many powerful servers, all computers running the game could connect together to form an adhoc grid with just as much computing power if not more. This would negate the huge maintenance costs required and hence the need for monthly fees. Which is where I see the sinister part, it's like saying rather than lets look for a better solution, lets look for the most expensive solution.
Re:Not that altruistic (Score:3, Informative)
If you fly through the world at a decent speed, you'll miss a lot, because it hasn't had time to download and appear. Or you'll go somewhere, but you have t
Hernando De Soto's The Mystery of Capital (Score:2)
I would have been interested to hear more about how they included De Soto's ideas in their game.
From the comments on the review of Mystery of Capital [slashdot.org], I got the impression a lot of Slashdotters totally missed De Soto's point. He doesn't advocate for or against capitalism in the book. He argues for making existing capitalist ec
What happens when game goes away in a few years? (Score:3, Insightful)
I guess consumerism has reached it's logical conclusion. How long before companies start selling us our own thoughts and emotions? I guess they already have, in indirect forms (entertainment/media). Meanwhile in the real world, millions of people die every year of starvation and disease.
Re:What happens when game goes away in a few years (Score:3, Insightful)
Virtual property is like anything else that can be traded; its value can increase or decrease relative to something else. It has a set of 'what ifs' attached to it
Amused to Death (Score:3, Funny)
"Something intangible" ? (Score:2)
You mean like, say, music ? Or software ? Or anything else defined by "intellectual property" laws ?
Case closed??? (Score:2)
I hate when people sum up complex and unresolved issues with flat statements like this. Saying something is worth money and calling "real" are two different things. There's a long legal history of acknowledging that intangibles can have monetary value. It's nothing new, and it's a far cry from a sweeping declaration that virtual property is real. Virtual property is a f
An important point (Score:2, Interesting)
Error (Score:2)
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Re:Its money (Score:4, Interesting)
The monetary system in the country (and all others, as far as I know) is based upon a shared (and mutually agreed-upon) illusion of value.
This is what Stephenson's Baroque Cycle (and Cryptonomicon, for that matter) was talking about. This isn't a virtualization of money, this IS money. These people are creating money, printing their own currency in the most elemental way possible, they're thinking it up.
It's interesting for that reason alone, aside from what people are actually doing with the service.
m-
Re:My pencil (Score:2)
Ok, I got it! (Score:2)