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Role Playing (Games)

Matrix Online Sold To SOE? 63

SirBruce writes "Corpnews is reporting that two separate sources have told them The Matrix Online has been sold to Sony Online Entertainment. Monolith is getting out of the MMO business altogether. SOE has also acquired the rights from Monolith for another MMO that was in development but recently cancelled a DC Comics MMOG. (ed: Remember the DC vs. NCSoft squabble?) Most of Monlith's MMO employees are being laid off with SOE taking over." Commentary at Plaguelands. Obviously at this point still just a rumour, so have some salt with this news.
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Matrix Online Sold To SOE?

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  • Thanks (Score:5, Funny)

    by AtariAmarok ( 451306 ) on Thursday June 16, 2005 @07:20AM (#12831250)
    Thanks. I was wondering why Morpheus was back in the game, but was now trying to sell everyone PSP's: "Free your mind by looking at this cool color screen!"
  • Correction (Score:2, Informative)

    by twl1973 ( 877541 )
    It is Marvel vs. NCSOFT.

    And it's still ongoing.
  • SOE (Score:3, Interesting)

    by EddieBurkett ( 614927 ) on Thursday June 16, 2005 @07:48AM (#12831415)
    As someone who plays Star Wars Galaxies, all I have to say is HAHA!!!!!

    Yet another IP for Sony to acquire and then squander away the potential while they focus on EQ.
  • by Winterblink ( 575267 ) on Thursday June 16, 2005 @08:57AM (#12831900) Homepage
    ... but this might be a good thing for MxO. I've played several Sony MMOs, and MxO, and I have to say that MxO is just terrible. People may bash Sony for their games, but that's nothing like what's been done by Monolith.

    Sony might actually be able to look at what's been there and revamp the game so it actually includes things like fun gameplay and content. There's a LOT of potential in what's already there in MxO, but I think it needs a more experienced hand to guide it to being something great.
    • Blinky! -waves from EVE-

      I personally think that any MMO SOE touches slowly becomes devoid of fun and logic, all for the purpose of making a dollar. MxO was pretty bad and can only get worse from SOE's money grabbing tactics.

      I just feel bad for the staff that will be let go and the players who invested time and money into it. It had a lot of potential.
  • by jasonmicron ( 807603 ) on Thursday June 16, 2005 @08:57AM (#12831901)
    Now all SOE has to do is add it to the Station Access payment plan and my $21.95 / month goes even further!
  • I thought about a year or so ago, Jason Hall (CEO of Monolith) came on in charge of WBE and then WB promptly purchased Monolith. I can only assume this was a pre-arranged deal to do with MxO as it was under development for several years, so Monolith was expecting something for the work.

    I don't belive WB would just spit Monolith & the Matrix name out to there arch rival so soon after launch, I'm almost sure they'd rather it die before doing this.

    I sure do hope anyways, cause god I hate SOE.
    • The official word people:

      The companies also disclosed that Sony Online had acquired Warner's "The Matrix Online" game. All 25 staff members currently operating the subscription-based massively multiplayer online game have been offered their existing position under the new ownership.

      Sega of America will continue to manage distribution of "The Matrix Online," while Warner will oversee content development and relinquish operational involvement. Ubisoft withdrew from its involvement with the property in early
  • A new twist... (Score:4, Insightful)

    by OverDrive33 ( 468610 ) on Thursday June 16, 2005 @09:50AM (#12832254) Homepage Journal
    I'll bet SOE will turn poor SWG (I'm a player) into even more of a Star Wars blasphmey by having it turn out that SWG is ACTUALLY another Matrix, and for only $69.99 + $10 a month you can get "out" of the Matrix into the 'real world' which actually turns out to be EQ2.

    MMORPGs need something fresh, and by a singular company starting to own a lot of the larger ones... I don't see that happening.
    • Size matters? (Score:3, Insightful)

      by Rhys ( 96510 )
      Does size really matter that much? Almost every game out there (with few exceptions like Eve) splits players up into servers that cap out at what, 1-3k per server during peak times.

      So as long as there are enough subscribers for a small handful of servers, what do you get from the other 30 you don't play? More development funds I suppose, but then with 30 servers there's probably RP servers and PK servers and hardcore servers and all sorts of other crap that means more dev time is spent balancing for them,
      • If CoH is the best of what's out there, then I'd just stop playing MMRPGs entirely.

        Actually, I did (after playing CoH), and now only play some occasional games of guild wars.
  • Wow (Score:5, Interesting)

    by Phil the Canuck ( 208725 ) on Thursday June 16, 2005 @09:55AM (#12832288)
    If they put MxO on Station Access, I'll play it again. I guess the other good news is that within a year or so, everyone will be able to have their very own "The One" character.
  • by Alarash ( 746254 ) on Thursday June 16, 2005 @10:17AM (#12832471)
    Hi there,

    I'm wondering something, and maybe some of you who took marketing/business courses might help.

    Is SOE changing its business plan? I remember SOE developping and keeping alive one (EQ) and then two (SWG) MMORPG at the same time. Then EQ2 came out, and they had 3. Then they created a company along with Turbine (Asheron's Call I & II, with Lord of the Rings Online and Dungeons and Dragons Online currently in development), so they can publish their games (and possibly use the "All access pass" options for both SOE and Turbine games) easily.

    But if I remember correctly, the first developper/publisher that rolled out new MMO at a very fast pace was NCSoft. For the last 2 or 3 years, these guys just keep on releasing more and more games (Lineage, Lineage II, City of Heroes, Guild Wars, with at least two games in developpement - Auto Assault and Tabula Rasa, and possibly a third, heroic fantasy one developped by former Blizzard employees).

    So my question is : Are SOE and Turbine trying to "eat" NCSoft's market share, beat them at their own game if you will, even if they have to merge and buy crappy games (like MxO, no offense to the ones who like it) so the other doesn't buy it ?

    • Sony also have Planetside in their lineup, which I believe that they bought the parent developers of during development, however I'm not certain on this.
  • Story Confirmed (Score:5, Informative)

    by SirBruce ( 679714 ) on Thursday June 16, 2005 @02:06PM (#12834651) Homepage
    Div Devlin at http://www.gamerifts.com/ [gamerifts.com] also has the story confirmed. Unless the same source leaked it to him, Corpnews, and me, I'm pretty sure this isn't just a rumor. As I was the only one who got the DC Comics tip, that would seem to indicate there are different sources involved here. All the job openings previously listed on Monolith's web page have also disappeared.

    Bruce
  • With SOE taking over, Matrix online is gradually evolve in World of Warcraft just like EverQuest did.
  • Now all we have to do is wait for sony to incorporate their new nueral interface technology, and we can all finally be "the one".
  • Read the bottom of the page, it says everything is false.... legal disclaimer says its a parody site..

I had the rare misfortune of being one of the first people to try and implement a PL/1 compiler. -- T. Cheatham

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