Depths Of Darkhollow EQ Expansion 32
Gamespot has details on the new Depths of Darkhollow Everquest expansion. From the article: "Depths of Darkhollow will feature seven new zones to explore, populated with 30 unique creatures, including sporali, werewolves, and clockwork gnomes. There will also be 15 new, small in-game events, as well as a 're-envisioned' Nektulos Forest." The expansion will also harken back to the days of Project M by allowing players to take on the roles of monsters. More commentary available at the always excellent Mobhunter.
Anyone Care (Score:5, Funny)
I probably will get first post, and I'm typing slowly with my toes.
Re:Anyone Care (Score:1)
Re:Anyone Care (Score:3, Insightful)
Re:Anyone Care (Score:4, Interesting)
I think this is because some people are finding they prefer the more "hardcore" elements of EQ, as opposed to the nice "casual friendly" features that most new MMORPGs are offering. Me, I only have the time to play casual friendly games anymore, so I won't ever be returning to EQ. Still, remembering back to the early days of EQ when I did have 5+ hours to dedicate to a gaming session, the game does have a certain feel and appeal that is not present in the current gen of games.
Re:Anyone Care (Score:2)
Chris Mattern
Re:Anyone Care (Score:1)
Re:Anyone Care (Score:3, Funny)
See? It's hardcore!
Re:Anyone Care (Score:2, Insightful)
They were too used to being level 60/70 whatever the cap is in eq and running around with top of the line stuff and didn't like having to hunt 'yard trash' and trying to figure out what was where once again.
Re:Anyone Care (Score:1)
The entire game must be composed of all level capped characters...
Re:Anyone Care (Score:2)
This is one thing that City of Heroes definately got right. At the start of the game, you are a superhero with a couple of cool powers. You go on missions. You fight multiple bad guys at once.
You actually have fun.
In the old EQ game, you spend four levels jabbing garter snakes and beetles with a crappy weapon. Kind of a nostalgic feeling for old-school MUD players, but generally very boring.
Re:Anyone Care (Score:5, Interesting)
Yeah it's funny you mention that. A few weeks ago I was in an EB Games store talking with 2 or 3 of the guys who worked there. They had all played WoW, and had gone back to playing EQ. We agreed that SOE was the worst, but I think the ghost of Verant lives on. Those original EQ developers really knew fantasy gaming.
About 6 months before I started playing WoW I discovered Winter's Roar [wintersroar.com], a great EQ mod that's available to you if you can figure out how to configure eqemu. I really enjoyed it, but they are all volunteers there and the content/bug fixes are pretty slow going. So I got kinda bored and WoW was creating huge hype in December so I 'took the plunge'. After about 4 months of 'hardcore' WoW play I got very bored with it. The absolute first rule of MMORPGs is to never ever ever create a system where gamers can 'max out' their characters. Hitting 60 was a breeze in WoW, and I waited 2 months for them to implement some kind of AA(alternate advancement) system to no avail.
So I quit playing WoW a few weeks ago and have been playing CS1(not CS:S), DiabloII and Zangband(heh), I'm wondering about playing standard EQ again. Hmm...
Re:Anyone Care (Score:1)
I'm currently in the 'WoW' scene, with some other
WTF (Score:2)
World of Warcraft is just as hardcore as any other MMORPG out there...in fact in many ways it's more so.
In my experience, I've seen people leave EQ for EQII then to WoW...where they stay. My entire guild in EQ moved totally to WoW..with a few die-hards staying in EQ cause "I've put too much time into this character...etc etc" What does that mean? It means they're no longer having fun.
I've been on many games after EQ trying to find the s
Re:WTF (Score:1)
EQ2 brings back that feeling of travel, i hope they don't ruin it again.
Re:Anyone Care (Score:1, Flamebait)
Darkhollow? (Score:3, Funny)
Damn Warcraft for stealing my girlfriend...
Almost makes me want to play again.. (Score:1)
Not going to die (Score:2, Insightful)
Re:Not going to die (Score:2)
Back in the day, it was...simple. The system was simple, and the graphics were simple. The designers adhered to the KISS principle, and it worked. Despite, or perhaps because of its simplicity, UO had the most immersive world of any MMORPG. It was the only MMO where you didn't absolutely have to be a combatant. It was possible to have a pure crafter character, for example.
UO felt like a world. Every other MMO felt like just
Re:Not going to die (Score:2)
I've never played it, but from what I hear, Star Wars Galaxies makes it possible to follow a harvest/craft only path (perhaps that's not surprising considering how many ex-UO developers worked on SWG). Theoretically you could do the same in FFXI after a little combat in the beginning to get your start-up capital, but looking at it realistically I don't think it would be very practical or interesting.
Chris Mattern
UO in retrospect (Score:2)
1. Easy, intuitive view. By comparison the 3D behind-the-shoulder view and full 3D maps... just isn't as usable.
E.g., in COH it's often a pain to see which areas of the map you haven't explored, if there are enemies on some platform above or behind some crates, where-the-heck did your team mates go, etc. I found that the game became much more usable when I started running around with the map open all the time, basicall
Fearsome beasts! (Score:3, Informative)
Re:Fearsome beasts! (Score:1)
What are the queues like? (Score:1, Troll)