

Tomb Raider - A Tarnished Legend 72
An anonymous reader writes "1UP.com has posted a fantastic piece on the Tomb Raider series that examines how the franchise has been tarnished over the past few years -- and questions whether Lara can still win back the hearts of gamers. What's especially amusing is the inclusion of GameRankings scores, demonstrating the series' consistent drop in quality (Tomb Raider 1 averaged an 89%, while the latest installment, Angel of Darkness, came in at 54%.)."
Why are they not smarter by now (Score:5, Insightful)
Re:Why are they not smarter by now (Score:3, Insightful)
Re:Why are they not smarter by now (Score:5, Insightful)
When was that? Perhaps it seems like Hollywood used to release quality "timeless" movies because all the bad ones have been forgotten. You can name any time period and I could list movies that really sucked. There has always been "B" movies and there always will be. Even the first full length movie The Birth of a Nation [imdb.com] was exploitative and used racism to sell the product.
focus groups suck (Score:2)
Re:focus groups suck (Score:2)
holy shit. (Score:1, Troll)
Please tell us you meant this list as examples of bad movies, not the few exceptions. What ever merits some of those movies may have, they are all completely overwhelmed by the pile of crap that is Pitch Black.
Pitch Black deserves nothing higher than utter disdain. It is one of the worst movies ever made. The set-up is moronic, the cliches are insulting, the dialog is awful. The muslim family is going to space Mecca.
Space
Re:holy shit. (Score:2)
I happen to like that movie. YOU ARE FORBIDDEN FROM SPACE MECCA, 1 YEAR!
...
Infidel...
Re:holy shit. (Score:2)
I enjoyed the sequel, too, but it wasn't as good a story.
Re:holy shit. (Score:1)
I didn't enjoy the sequal as much either. They skipped too much time between one and two -- and I had no idea what was going on. But I still enjoyed it. The character Riddick is one of my favourites in recent years.
Re:holy shit. (Score:2)
Re:focus groups suck (Score:2)
"We're sucking the life out of American cinema? Darcy, we find out what regular people think and we pass on their wisdom, that's what we do. Is that crass, is that cold, I don't think so!
We make peanut butter creamier, we make cereal crunchier, sitcoms funnier, boring movies shorter, we made Smuckers get the seeds out of their jam, we did that, if you ask me, we're heroes!"
It just goes with the territory that every once in a while
Re:focus groups suck (Score:1)
Re:Why are they not smarter by now (Score:2, Interesting)
Re:Why are they not smarter by now (Score:2)
Re:Why are they not smarter by now (Score:1)
Re:Why are they not smarter by now (Score:1)
There's almost always some combination of Compatibility Mode, patches, VDMSound, DGVoodoo, and DosBox that'll get an old and cranky program to run.
Re:Why are they not smarter by now (Score:2)
Re:Why are they not smarter by now (Score:2, Informative)
Not having tried this, I can't guarantee it will work. If you don't have luck with VDMSound, you might want to try DosBox 0.65 instead.
Re:Why are they not smarter by now (Score:2)
Re:Why are they not smarter by now (Score:5, Interesting)
I know, once it's finished, it seems easy. So helpful people say "just do another thing like that one, only completely different". But it's not easy.
What happens is this:
1. Game company (or movie company, or car company or any other sort of company) makes a lot of things.
2. Most of the things they make are average, some are way below average. Consumers brand everything that is less than way above average as "sucks".
3. One or two turn out to be really good (way above average). The consumers like those ones.
4. The company tries to make more like the ones that turned out good (the sequels).
5. They make a lot of sequels.
6. Most of them suck. See (2).
By the way, the reasons consumers say that anything which isn't well above average "sucks" is simple: once they see the absolute best, they raise the bar, and want everything to be that good. Essentially, people want everything to be well above average, which is illogical, but nobody ever said people are logical.
As to the question about exploiting for the short term, that's not the idea. The ideas are:
1) You've got to ship something, or you go out of business. A crappy game (movie, car, etc.) released now is better than a perfect game never released.
2) You really don't know how popular it's going to be until you release it. People are fickle.
But I think that the main factor is the simple one: by simple math, most things are average or below. And most consumers are only excited by games that are well above average. So most consumers are going be disappointed a lot of the time.
It's called "evolution", you know (Score:5, Insightful)
No, it's actually completely logical to expect an evolution. I.e., to expect people to learn from mistake, and from what worked.
It happened every single market or industry. After cars with, say, windshields have been produced, you wouldn't want one without a windshield any more, would you? After 16, 12 and now 8ms TFTs are available, you wouldn't want an 120ms TFT from the 90's, do you? After color TVs and remotes have been invented, would you willingly buy a black-and-white one without a remote?
Or in the game industry, once such elements as full mouse-look (pioneered by Bethesda) have been invented, would you actually buy a FPS that doesn't have it? Once unit grouping in a RTS has been invented, would you like an "old school" Dune-2-style "hardcore" RTS where it's missing?
Is that illogical? Not at all. We expect an evolution, not regression.
And it does appliy to games and gameplay. It's a young industry and it has yet to discover what works and what doesn't work well. But we do expect it to learn and evolve.
They did a dud or two, ok, they thought something would work and it didn't, ok. But they already got freakin' told by all reviews what didn't work, and why. I'd expect someone to actually learn from that, not see yet anoter company (or worse: the same company) repeat the same mistakes, or even go downhill.
But what happens instead is that it's an industry dominated by inflated egos, artistic types who get insulted by the mere mention of a scientiffic approach (e.g., to usability or to class balancing), people who don't even understand what they're doing (see the hundreds of clones where they missed every single element that made it sell well, because they don't even understand what they're cloning or actually play that genre), and basing whole designs or business models on ideas pulled out of the ass instead of any attempt to understand reality.
E.g., here's a factor every publisher seems to pretend doesn't even exist: if you look back at what sold well within the same genre, quality seems to sell. Games which were well balanced, had a good interface, and shipped with very very few bugs, actually outsold others by a wide margin.
See Blizzard's whole lineup of titles for an example. Diablo appeared out of nowhere, and didn't need some franchise name or other existing brand awareness to succeed big time. What was really different? Quality, that's what. It was thoroughly tested and debugged, and by "debugged" I also mean the design and balance, which are as important as (or more important than) the implementation in a game.
Yet PC game publishers insist on a business model which pretends that games and gamers exist in a vaccuum, never talk to each other, and, eh, you can shove any crap out the door and the idiots will buy it just the same. And by "crap" I don't even mean just the implementation bugs, but also that stuff like balance is given less thought than the screenshots to flood sites with.
Re:It's called "evolution", you know (Score:2)
Not always. Implicit in the idea of evolving game styles is the idea that games must belong to specific genres. Games that buck genre but superficially look like they belong thus get beat down for not offering standard "features," when they are actually trying to be something else.
The best example I can think of at the moment are Roguelikes, which newbies constantly, and loudl
Games can be art. But they are mean't for fun. (Score:1)
Re:Why are they not smarter by now (Score:2)
This is stupid. You know what this is. It doesn't take industry knowledge. This is greed. Instead
Tomb Raider used to be good? (Score:3, Interesting)
Re:Tomb Raider used to be good? (Score:1)
When it came out, the freedom of movement, the detail of animation, and the 3d environments were all amazing technical features. Not to mention it had "realistic" and fresh intellectual property.
It was a very good PC game when it came out.
Re:Tomb Raider used to be good? (Score:3, Informative)
http://www.gamespot.com/features/tombraider_hist/ [gamespot.com]
It was developed on Sega Saturn (or demoed on those, at least).
The release was simultaneous on the three platforms.
The first two games were the good ones. They were good PSX games,
with amazingly large levels for its simple memory. The PC versions
did improve it graphically, and the engine looked tons better in
Tomb Raider 2 if you had 3D hardware.
Tomb Raider 1 was great (Score:3, Interesting)
Re:Tomb Raider used to be good? (Score:1)
The reason you probably didn't like Tomb Raider is that the game was NEVER intended to be a first person shooter. By saying you played it "after finishing other classic shooters", you missed the whole point about why the game was considered great by so many people.
First, it wasn't an "if it mo
Re:Wrong Question (Score:2)
Re:Wrong Question (Score:2)
FYI, you play one or two levels as another (male) character in AoD.
Less wanton killing, more exploration (Score:5, Insightful)
In the first game, you had encounters against a tiny number of humans. The rest were animals who were a hazard, and understandably dangerous most of the time. That made the human battles more important.
Not only that, it had exploration galore. The levels in the first one are still some of the best, with decent puzzles and great visuals. I'll always remember Palace Midas and The Great Pyramid and St. Francis' Folly and the Colosseum. Good stuff.
And starting with the second game they tried to cram her into urban environments, a fit that just never worked well. The whole Opera House in TR2 was just too contrived. Keep Lara in the tombs where at least I can suspend some disbelief over how things are arranged in a crazy way.
Finally, the problem with the last game, Angel of Darkness, was clearly just not enough time to finish it. They planned three full games, apparently had a full script for each one, and were trying to get things done as best they could. They might still have been incompetent programmers and designers, but what they had could have been decent. I enjoyed Angel of Darkness quite a bit more than TR3 and would have liked to have seen the next two games to see where the story was going.
I second that. (Score:1)
That's what I liked most about TR1 was its sense of scale. Some of the places were just plain old intimidating. Tack on the musical cues (like the one in "Tomb of Tihocan" where you surface in front of the tomb -- that choir still gets me to this day).
I sure hope they bring the feeling of TR1 bac
Re:I second that. (Score:2, Interesting)
If you mean better than the VGA graphics of the original DOS and Playstation versions, then... you already can have that.
TR1 + VDMSound + DGVoodoo = high-res Tomb Raider on WinXP. The sound hiccups a bit, and I haven't figured out how to fix that yet, but otherwise it's great.
a good game would sell (Score:2, Interesting)
Certainly having a fanbase that already respects your series helps, but a good game would sell. There are enough review sources out there that word gets around when a game is worth buying.
Oh gee I wonder why? (Score:2, Troll)
Step 1: Produce decent quality platformer (which incidently is helped greatly by people wanting a game that looks great on all those new hot-shit 3D accelerated cards they were buying), that features a unique character and finds a market.
Step 2: Churn out the same damn game every year for the next 5 years.
Step 3: Where's the profit?
You know, if you've got a groundbreaking game with insane depth and/or replay value like Civ or the Sims, or are able to cultivate
Re:Oh gee I wonder why? (Score:5, Insightful)
Mario has been successful because it has evolved and maintained/expanded its fanbase, not because its fans carried "the same damn game" for the past 15 years. Super Mario Bros was revolutionary in the platform style and gameplay. Mario 2 had a different style (I think its a fine game, despite some varying opinions on the subject). Mario 3 was arguably the flagship product of the NES, and was yet another evolution with racoon tails, and non-linear level progression and all the other things that made Mario 3 awesome. Mario World was Mario 3 in Super Sayen mode. Then there was Mario RPG, Mario 64, Paper Mario, Mario Sunshine, and of course all the mario sports games. Every game has not only been a differnt version of mario, but practically every game has been as good as or better than its predecesor. Nintendo has delivered to its fans, and that's why its popular, not because the Fanboys (including me) have been blindly loyal to it.
Re:Oh gee I wonder why? (Score:2)
Re:Oh gee I wonder why? (Score:2)
Re:Oh gee I wonder why? (Score:2)
Re:Oh gee I wonder why? (Score:2)
Re:Oh gee I wonder why? (Score:2)
The pastel-coloured graphics, the music, the sound effects, the great boss battles. It's all there, and it's a damn brilliant game.
Then again, so are all the 'main' Mario platform games. I don't particularly care for the spin-offs.
Re:Oh gee I wonder why? (Score:2, Interesting)
Step 3: Where's the profit?
Heck, if it works for Electronic Arts, why can't it work for Tomb Raider? Hmmm, perhaps they are paying their employees too much and not working them hard enough...I must have a word with management...
I actually liked AoD... (Score:3, Interesting)
I didn't think Angel of Darkness was so bad, aside from the random dude popping up and the weak ending. However, seeing the teasers for Legend, I'm really looking forward to a new instalment coming out, maybe one with a bit of a new take on the same old same old.
Re:I actually liked AoD... (Score:2)
So did I. I've played them all and in my opinion AoD was the best of the bunch since the original Tomb Raider.
It had some minor flaws (though it had a big reputation for bugginess, the PS2 version just wasn't that bad; I suspect the PC version was far worse) and felt incomplete, because it was intended to be followed rather shortly by a sequel that continues the story. Which would have happened had not the game and movie been disappointing (yes, I do think AoD was "rushed" out the door to meet the movie's
Re:I actually liked AoD... (Score:1)
Re:I actually liked AoD... (Score:2)
Ditch the old? (Score:4, Insightful)
I'm not sure the direction makes much sense. From the article:
I think this has a lot to do with whether you like Tomb Raider or not. A great deal of the game has to do with precision jumping--being familiar with the standing jump arc and distance, how to catch handholds, etc. Frankly, I think if you don't like that (lining up and executing a difficult, precision jump) you probably don't like Tomb Raider. I'd hate to move from that to something like Devil May Cry where you can never tell where you're going to land and you just kind of jump any old way.
Well, I hardly think it's much fun to run around on catwalks and so forth if there's no chance of falling; and you've already had the option to automatically catch yourself. And when you step slowly you can't fall of the ledge, so I don't understand how this is a good thing. And Lara's gaze has always been attracted to the next place she has to get to.
Re:Ditch the old? (Score:1)
The 3D Mario games give the player a lot more freedom... you can choose how you wish to approach a goal. I want to play games in my own way, not the way I am forced to.
Ico-ize it (Score:1)
Re:Ico-ize it (Score:2)
Exactly my thoughts about Prince of Persia Sands of Time. The exploration and avoiding traps were fun. The fighting of wave after wave of bad guys who keep popping up after you dispatch the first three or four were extremely irritating.
It got so bad that I installed the invincible cheat, so I could mindlessly spend half an hour hacking the bad guys down, so I could get back to the fun part of the game.
I wrote the company, and told them they really needed to focus
Wait wait wait... (Score:3, Insightful)
I thought trying to tarnish Tomb Raider's name was like trying to vandalize a garbage dump.
May I suggest (Score:1, Insightful)
Just a thought...
The article? (Score:3, Insightful)
You can't combine a negative timeline article with a positive puff-piece article (written with no hands-on knowledge and probably a video and press release). 1UP seems to do this a lot.
Re:The article? (Score:1)
A lot of times in the journalism industry, you have to agree not to release a negative review of a product until it's actually released. Otherwise you'll be denied any further previews of that company's products.