FFXII News Coming At Square Enix Event 40
Gamespot is reporting on the upcoming Square Enix Summer gaming event at the end of July. From the article: "As expected, the most anticipated stage presentations at the event will be the two planned for Square Enix's upcoming role-playing game, Final Fantasy XII. On day one, series' music composer Nobuo Uematsu will discuss the game while showing off some new footage. The company will also be making a major announcement about FFXII."
Re:And... no one cares (Score:5, Insightful)
Almost every installment of the Final Fantasy series has changed something about the game-world or play-mechanics from the previous installments. Every-time, we see the more short-sighted of the fanboys wailing about how this is the ruination of the series and how it's removed everything that ever made it worth playing. Personally, I take the longer view. Every time Square have changed the play mechanics, they've managed to create an interesting and enjoyable game, rather than "just another sequel". The only recent title in which they *didn't* significantly change things, but rather went for a deliberate nostalgia trip, was FFIX. This seems to be to be a title that's largely forgotten when people talk about the series these days.
Re:And... no one cares (Score:2)
It was good.
In any case, WTF? FFXII being a KH rip off? I just don't see it. If anything, FFXII looks to me to be a Guild Wars rip-off, at least combat wise. Mind you, I'm sure the production work on FFXII started long before GW, so the label "rip-off" is too strong, but I'm expecting the same feel from FFXII's combat as I get from
Re:And... no one cares (Score:1)
Re:And... no one cares (Score:2)
Every game in the Final Fantasy series is different in some signifigant way (I agree that FFIX was probably the least different-- though it did have some novel elements of its own). Honestly, the games wouldn't be "Final Fantasy" if it wasn't for said variation; in fact
Re:And... no one cares (Score:1)
But it has been downhill for all of us that loved the turn based non-linear gameplay. I couldn't even play FFX-2. I like to take my time during big battles to decide which tactics to use and I like to make my own decisions about where to go and what to do. The latest FF installments are moving away from this.
Perhaps they are trying to cater to a younger, less patient, crowd that wants instant action. Personally,
Re:And... no one cares (Score:1)
How have they been moving so far away from turn-based gameplay?
Final Fantasy X and Final Fantasy Tactics Advance were a turn-based RPG fan's wet dream, and they're both on the current generation of consoles.
Final Fantasy X-2 could be slowed down. Battles were still in active time, but they weren't the lightning-fast affairs you make them out to be.
Final Fantasy XI was their first foray into the realm of MMOs. As soon as you show me a good turn-based MMO, I'll go play it, but as the field seems to stand r
Re:And... no one cares (Score:1)
I said turn based and non-linear
I don't know about FFTA (I don't have a GBA), but FFX was an excellent turn based game. But (and this is a really big but) it was completely linear. You went where they took you when they wanted to take you and that was it.
Re:And... no one cares (Score:1)
If you insist on both turn-based and non-linear to have a good time, might I reccommend Disgaea: Hour of Darkness? And to a lesser extent, La Pucelle: Tactics and Phantom Brave?
All three titles are from Nippon Ichi, and they're all SRPGs, but they're turn-based, deep, and non-linear. You can replay stages and you only advance the story when you want to. If you're willing to give on the non-linearity, Gladius from LucasArts (another SRPG) has a great battle system, and you can replay fights whenever you wan
Re:And... no one cares (Score:2)
FFIX's problem was not that it was supposedly nostalgic (it did nothing for me on that count). It was a rather ill-advised merger of a quirky, claymation-esque design sense with a deeply unintuitive combat system. While the main characters were appealing, the secondaries were boring and the villains were quite annoying. It just wasn't a game worth playing for long; there was on the fancy CG to separate it from your run-of-the-mill Japanese CRPG. It wasn't a bad game, just... not at all a remarkable one.
Re:And... no one cares (Score:1)
Re:Screw the announcements! (Score:2)
single player or MMORPG? (Score:2)
ffxi is 3+ years old now and any new MMORPG they announce could be seen as the beginning of the end for FFXI.
Re:single player or MMORPG? (Score:2)
Re:single player or MMORPG? (Score:2)
Re:single player or MMORPG? (Score:4, Interesting)
It's planned for release this year in Japan. No plans for an NA release has been announced yet. According to SE, it will include "strategy" elements; your guess as to what this means is as good as mine.
Chris Mattern
Re:single player or MMORPG? (Score:1)
Re: (Score:2)
Re:single player or MMORPG? (Score:3, Informative)
FFXI is less than 3 years old on the Japanese market, less than 2 years old here in North America, and less than 1 year old in Europe. There are very few Japanese players who have seen everything in the game, and even less North Americans. Ask any Rank 10 player how long they played to get there. Nobody wants the game to end, because you can only see so much in a day and there is a huge library of content in the game.
They just announc
Re:single player or MMORPG? (Score:1)
Re:single player or MMORPG? (Score:2)
Re:single player or MMORPG? (Score:2)
At least call me out with a name attached to your post. Some people have no dignity, I swear.
Final Fantasy 11 is... (Score:1)
Re:Final Fantasy 11 is... (Score:3, Insightful)
Roman Numerals (Score:2, Funny)
Re:Roman Numerals (Score:1)
No? How about Final Fantasy 1100?
Final Fantasy 22? 110?
Making sense of Roman Numerals (A Guide) (Score:5, Informative)
They're actually quite easy.
So, if you have III, it's 1+1+1=3. If you have LXVI, it's 50+10+5+1=66.
Where it gets mildly confusing is when you have a lower-value numeral preceding a higher-value one, as in the case of IV or XL. In these cases, you read it literally as "1 before 5 (4)" and "10 before 50 (40)".
For practice figuring these things out, all television shows have a production date at the end (usually following the credit rolls). Present shows are easy (MMV -- 1000+1000+5=2005), but try those from the 80s or 90s. For example, MCMXCVII = 1000 + 100-before-1000 (900) + 10-before-100 (90) + 5 + 1 + 1 = 1997.
Hope I haven't confused you further.
Re:Making sense of Roman Numerals (A Guide) (Score:2, Informative)
The announcement: (Score:2)
Re:The announcement: (Score:2)
Also note that FF3 came out 27 April 1990 to the Super Famicom's release 21 November, FF6 2 April 1994 to the PS's release 2 December 1994, and FF9 7 July 2000---4 months after the PS2's release on 4 March.