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XBox (Games)

Halo 3 Rumours Surface 86

Eurogamer has a run-down on the current bevy of Halo 3 rumours circulating the internets. Interesting stuff, if there is any truth to them. From the article: "We're told that Bungie is 'attempting to maintain an online co-operative component for the campaign supporting more than two players at once,' and that Halo 3 'will have a multiplayer mode which pits players against bots in scenarios that are directly connected to the story of the game.' They're aiming to support more than fifty players on Xbox Live for certain maps, too."
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Halo 3 Rumours Surface

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  • Short of having live flesh-and-blood players of controllable skill level, there's nothing like bots to enhance an FPS's multiplayer experience.

    That's my only gripe with the Battlefield 2 demo.
    • Bots are cool in a single player mode. Bots mixed with "real" players kinda stinks. It doesn't give you that thrill to defeat a AI bot. I like the joy of fragging the annoying 13 year old screamer. Sometimes I imagine I am really shooting him in the head.

      CounterStrike's bots show up as actual players in the browser. What's up with that?? It's kind of frustrating to join servers to discover you are the only "real" player.
      • CounterStrike's bots show up as actual players in the browser. What's up with that?? It's kind of frustrating to join servers to discover you are the only "real" player.

        It's a great way to inflate your stats though!

      • Actually, playing against a team of all bots can be a good way for people of mixed skill levels to have fun in an FPS. Sometimes I'll play Star Wars Battlefront with some friends who don't play shooters all that much. If we played against each other, it wouldn't be very competitive and wouldn't be very fun. If we played against a bunch of strangers, we run the risk of playing with a bunch of morons. But in Battlefront, we can crank the AI up and all play together on the same team. Everyone feels like h
        • I hope developers aren't deciding to ditch bots in games because "[i]t doesn't give you that thrill to defeat a AI bot."

          However they might do that because it's much easier to just tell the player "use that online connection if you want more players" instead of coding an AI that can actually compete.
    • What do you mean *demo*?

      The only bots in Battlefield 2 are in SINGLE PLAYER! No CO-OP. No CTF. Not purchasing.

      Quite a few people are PISSED about it - you can kiss LAN PARTY out the window unless you have 16+ ppl. So much for the casual get-together.
      • Huh. I didn't realize they wouldn't work in the full version.

        Last Friday, I was at a LAN party with between 15 and 20 people playing the BF2 demo. But it still wasn't enough...I'd grown attached to having 30 players on a team, thanks to Battlefield: Desert Combat.

        Having 30 bots on the enemy team makes the game a lot more fun. If, for some reason, you have to bail out over the enemy base, make sure you've got your SAW with you; there'll be no shortage of targets.
  • by Anonymous Coward
    The coolest part is they have this additional alien race called The Covenant. It's hilarious! They're little little bears or something, evil ewoks if you can imagine that. Anyway they're the enemy and you shoot them.

    The other awesome thing is that it's set on this world which is like a giant ring. If you've ever read David Niven's Intregal Trees then you know what I'm talking about.

    It's awesome. The graphics are amazing, better, IMO, than Quake, and they're still working on them so expect amazing thing

    • Well, I wouldn't want you to violate your non-disclosure agreement or anything, but is it true that Bungie is going with the First-person-3D-shooter format for this one?

      -Eric

  • As long as I never again have to hear the line

    "Contact! Lots of contact!"
  • 50 players? (Score:2, Insightful)

    by dannyitc ( 892023 )
    I don't know about anyone else, but as an avid Halo 2 player I find even the big team battles with 16 players to be a bit much. On the moderate sized maps it seems to be overcrowded and the larger maps have too much open space for my tastes. I can't even imagine the maps necessary for a 50 player battle.
  • Will it have a real ending?
    • by Ford Prefect ( 8777 ) on Monday June 20, 2005 @05:09PM (#12866811) Homepage
      Will it have a real ending?

      I think it's utterly disgraceful to suggest that a seasoned development team like Bungie would skimp on plot advancement and wrap up a long-awaited sequel with a shoddy, half-heated cliffhanger in order to meet deadlines - of course Halo 3 will have a re
      • Have a what? A re? a return to the original? A respite from the norm? A resolution? I don't know what you mean!! I .... Oh wait, you were meaning to be funny by commenting on Halos "lack of" ending. It's funny that gamers are so upset with the end of Halo 2, and yet they'll readily accept that Marty came back to 1955 to save the world from Biff. Or that Han has been sold to Jabba the Hutt. Why is it that we expect games we buy to be complete stories from begining to end in one box? Why are we not alright wi
        • Re:The Real Question (Score:2, Interesting)

          by pforhan ( 182787 )
          Most people complained that the ending was not satisfying, not that the game wasn't long enough. It was part of larger complaints about not spending enough time on Earth, and about "having" to play as (and end the game as) the Arbiter.

          I think the ending is fine, just like I think the grandparent post is fine...
          • Personally, I think the problems regarding Halo 2's ending are primarily due to how the game was advertised. Instead of being more correctly portrayed as the middle part of a trilogy, with the player unearthing deep secrets about blah blah blah, setting the stage for a final part, it was all about the final defence of Earth against the Covenant onslaught...

  • Map Editor? (Score:3, Interesting)

    by alvinrod ( 889928 ) on Monday June 20, 2005 @05:14PM (#12866858)
    The part of the article that stuck out the most to me was about the map editor.

    The poster also says that Bungie is working on a map editor and movie maker for the game, so you can send and receive maps and movies via Xbox Live.

    If you're anything like me, you play FPS's for the multiplayer action. I really don't care how dark and gritty the next Halo storyline is, because I'm sure it will be just as sub-par as the story from Halo 2. But I really don't care about that, it's all about the multiplayer for me, and a map maker/editor would enhance the experience by a lot.

    Because the Xbox 360 will come with 20GB HD, I think people should be able to create fairly large maps, at least bigger than the ones you can make on Time Splitters (which was really disappointing to me). They've also been talking about how the Xbox 360 will be able to pull music, movies, etc. from a computer. Why not custom skins for the walls and other features in the map?

    Although this is pure speculation, It would be awesome if even a limited map editor/maker were created for Halo 3. It looks like Bungie might have realized that most people don't give a rat's rump about the single player campaign, and have focused more on the multiplayer aspect of the game.

    • Re:Map Editor? (Score:2, Insightful)

      Because the Xbox 360 will come with 20GB HD, I think people should be able to create fairly large maps, at least bigger than the ones you can take on Time Splitters (which was really disappointing to me)

      Singleplayer levels have the advantage of streaming all their data when the game needs it. So you can make huge maps as long as one section fits in ram. Multiplayer levels typically need to have everything loaded in ram at the start, so of course they'll be smaller. And TS3 had to fit within the PS2 memo

  • I can only imagine that the people soiling their pants over the Halo franchise are too young to have played GoldenEye for the Nintendo 64. That was the closest the console industry has come to a worthwhile FPS. Then again, that's probably because it was designed for a console from the beginning, whereas Halo was developed with an actual FPS interface in mind (keyboard, mouse) before Bill Gates waved a big bag of money in front of Alex Seropian and Jason Jones...
    • Nice opinion.

      I didn't like GoldenEye all that much. I hated the auto-aim with a passion. Personally, I didn't even think the overall game was that great. Especially for a console FPS.

      In my opinion, Halo is a great console FPS. The people that talk about how console FPS's lack a mouse and keyboard should be looking at what matters about the game, like the actual gameplay and content, not the interface. I think Halo and Halo 2 were great games (albeit Halo 2 wasn't as great as hype would lead one to belie
      • The people that talk about how console FPS's lack a mouse and keyboard should be looking at what matters about the game, like the actual gameplay and content, not the interface.

        The interface directly affects the gameplay, though. How you play something is as much the gameplay as what's actually going on with the game. Analog sticks are simply counter-intuitive to FPS control -- at least to me -- since the way one moves the stick seems at odds with the concept of aiming a weapon. The analog control is
        • How you play something is as much the gameplay as what's actually going on with the game. Analog sticks are simply counter-intuitive to FPS control -- at least to me -- since the way one moves the stick seems at odds with the concept of aiming a weapon

          Tell me, when you move your arms to aim a gun, can you control the speed at which you move (like an analog stick), or do your arms jerk around with all-or-nothing speed (like a mouse)?

          You know, I'm so sick of this predictible "Mouse and Keyboard are soooo su

          • Tell me, when you move your arms to aim a gun, can you control the speed at which you move (like an analog stick), or do your arms jerk around with all-or-nothing speed (like a mouse)?

            Huh?

            I don't know what kind of mouse youuse that only allows all-or-nothing speed, but mine can creep along pixel by pixel with a slow movement of the mouse, or a fast all the way across the screen movement with a flick of my wrist.

            Best put down that crackpipe and learn to use a mouse, my friend.
      • Halo auto-aims, they just hide it really well.
        • I guess you've never seen this [putfile.com]. The auto aim is hardly hidden.
          • Also known as "How to create a bias piece of film" That one with the plasma pistol was fantastic, 0.3 kill, yeah, if you're opponent is in the air, you have you're pistol charged, you can fire before the touch down, and its just you 2 and no other people shooting.

            Almost as good as the plasma/HE pistol, try than in a 4 a side fire fight. Best off with 2 people with dual plasma pistols and a couple with smg's and battle rifles to finish them off, being plasma does more damage VS shields than bullets, and Bu

          • GP was possibly referring to the context sensitive adjustments Halo makes to the crosshair movement, rather than straight auto-aiming. It does some quite smart stuff. There was a Gamasutra article a while back about how to implement nice aiming on console controllers, and Halo does a fair number of the techniques, iirc.

            e.g. one of the techniques mentioned is that the crosshair slows down when passing over an enemy, etc., given a constant analog stick position (NB. can't be bothered to boot Halo to see i

    • Actually, Halo was originally developed as a third-person shooter. And I love GoldenEye, Perfect Dark, Halo, and Halo 2 for the record.
    • I can't stand the N64 controller for any sort of FPS, and thus, I can't stand Goldeneye. I abhor the default method used for looking up and down. Admittedly its better if its set for one thing on the analog and one thing on the C-pad, but the whole thing is just an exercise in futility. Play it for more than 10 minutes and your left thumb will tell you to stop.

      The only reason I find that people like Goldeneye so much is because of nostalgia. Nobody has ever been able to justify it to me satisfactorily be
      • thats right. people are nostalgic for a game that they wouldn't ever have enjoyed without the nostalgia factor. of course, when it first came out, there wasnt any nostalgia. oh god im caught in some sort of insane temporal loop! which came first, the nostalgia or the game? my mind... its.. its.. MELTING!

        you suck, goldeneye is awesome.

  • Re: (Score:2, Interesting)

    Comment removed based on user account deletion

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