Cheaters Under The Microscope 163
1up.com has a piece up examining the reasons and rationale behind the online gaming cheater. From personal pride to pure cynicism, the realm of the cheater has many ways in. From the article: "Using grenades and jumping on friends' shoulders can help you get ridiculously high and reach far-off boundaries in Halo 2. Players like Joe32 call it creative thinking. Victims of sniper fire that seems to come from another world call it cheating."
Cheating is NEVER fair (Score:4, Insightful)
Cry me a river. Perhaps you should try playing with people who are your skill level instead of wanting to be the Rambo of the higher leagues.
Re:Cheating is NEVER fair (Score:2)
Re:Cheating is NEVER fair (Score:2)
The market solution is that some otherwise great maps that have this problem will no longer be used. Hopefully, Bungie will step in and make a fix.
Re:Cheating is NEVER fair (Score:1)
Frankly, I wis
Re:Cheating is NEVER fair (Score:4, Interesting)
Player: Bob
Level: 10
Deathmatch: 3
CTF: 0
TDM: 7
If all values started at 0, Bob gained 7 levels in TDMs and 3 in deathmatches. The server would have to show both the game type number and the overall, so you can see that if Bob is in a TDM, he spends most of his time playing TDM (7 out of his total 10). Drat, guess I can't take that idea to the patent office now...
Re:Cheating is NEVER fair (Score:2)
Usually pairs me up with someone pretty equal to my skill, so it makes for a good match, not a one sided destruction.
Still doesn't solve everything (Score:2)
1. people cheating to get that number up at all cost.
Partially also because:
2. people with a huge ego, treating you like you're an insect if your number is 1 point less than theirs.
Don't get me wrong, I'm willing to give some respect to a more
Re:Cheating is NEVER fair (Score:3, Informative)
In that sense, the rankings are working as good as can be expected.
Where it falls apart, though, is when you want to play with your variably ranked (and skilled) friends. In that case, the games can get a bit mismatched (especially if you're ranked by
because you can (Score:1)
Re:because you can (Score:1)
Re:because you can (Score:2)
Can't you do your "testing the limits of the game and finding new bugs" offline and offline only?
Not everybody can afford to buy 10 Xbox consoles and 10 TVs (or worse yet, 10 PCs) to do such testing on. Besides, some of these bugs are psychological, and players who know they're being observed will act differently.
These people deserve to lose their account and get their hardware permanently banned.
Banned from what? The Internet? Now you're dealing with dangerous Treacherous Computing territory.
Sorta makes me wonder (Score:4, Insightful)
Basically long after "online gaming" ceased to mean only MUDs, we're basically stuck with a signifficant portion of any online game's potential player base being "killers". People who _will_ go to ridiculous extremes to get you pissed off.
E.g., people have been known to blow real money on a new Ultima Online account just to scam some newbie. Reading some of the UO griefer sites was downright surrealistic. People were actually _planning_ to eventually get an account banned (i.e., also the money it cost) just to play it as disruptively as possible and cause as much grief as possible until they get banned.
So personally I wonder if there aren't better way to deterr griefers than even banning hardware ids. Like, if it's possible to make a game that isn't attractive to griefers in the first place. My theory, supported by my limited observation in all these years of online play, is that games can (and _do_) differ vastly in how attractive they are to each of the categories.
E.g., at one end of the spectrum, you have Counter-Strike. Now the game does have its merits, and there are some very good players playing it, yes. On the other hand, it also attracted arguably the highest percentage of annoying players. Why? Beats me. There is _something_ about its gameplay that suits the "killer" type very very well. (Maybe the fact that you can actually prevent another player from playing the game for a while?)
E.g., on the other hand of the spectrum you have games like the first incarnation of PSO, where it was pretty much impossible to harm a player in _any_ way. You can't kill them, you can't lead a train of monsters to them, you can't block their retreat, you can't do anything to them. So killers would come, whine a bit, spam the lobbies with pornographic "smilies" (e.g., I've seen some running around with a very graphic and animated representation of male masturbation), but pretty soon get bored and leave. So the average PSO player was a very nice and friendly person.
Other games, like the non-PK facet of UO, were also remarkably "killer"-free. Partially via not having much thing to do to other players, partially via Origin's policing the realm: the idiots who got creative and "tested the limits of the games and found new bugs" to harm newbies, found themselves banned to the PK facet.
And various other games fall at various points in between.
So basically that's what I'd like to see more game designers devoting thought to: how to make a game that isn't attractive to idiots to start with. Probably won't get past a publisher, though.
Just by jumping on someone else's shoulders... (Score:5, Insightful)
I call that bad map design.
Re:Just by jumping on someone else's shoulders... (Score:1)
Re:Just by jumping on someone else's shoulders... (Score:5, Interesting)
Here's a favourite quote for me:
Other gamers give themselves an edge by using a mouse and/or keyboard with today's USB-friendly consoles, which increases accuracy and cuts response time--it can be an insurmountable advantage. But, as one anonymous cheater explains, "It's not illegal--it's just using the best equipment available. Anyone can do it."
Not *gasp!* a keyboard and mouse!
Re:Just by jumping on someone else's shoulders... (Score:4, Insightful)
That was my first thought on reading the summary... It is creative thinking. Hell, don't you get damaged if you grenade yourself up somewhere? You're just that much easier to kill after that. Or if you have to use a teammate to get somewhere... That's time both of you could be off helping your team kill, depending on how long it takes to get somewhere.
If the player can't be damaged once they reach their destination, I can understand how that could piss other players off... But, that's still just bad level design.
Re:Just by jumping on someone else's shoulders... (Score:3, Insightful)
If we want to argue that games are becoming more and more like real life, if I'm in a combat situation, I'd do whatever it took to get myself the upper hand. Unlike real life, however, there aren't any "laws" (to use
Re:Just by jumping on someone else's shoulders... (Score:5, Interesting)
Personally, I don't call it cheating if both sides can do it. It may make the game un-fun, but it's hardly cheating.
I doubt that distinguishment means much, tho. Usually cries of cheating happen when somebody's losing. At that point, they're not terribly discriminant of whether or not the other guy was actually being unfair.
Just once I'd like to hear "Hey man, it's really not fun for me when you do that. Could you please try another tactic?" I'd be more than happy to comply for the sake of making the game fun, but instead everybody's a 'gay faggot llama'.
Re:Just by jumping on someone else's shoulders... (Score:4, Interesting)
Actually, I have heard that. When I figured out how to use some particular move in Soul Calibur over and over again to defeat just about anyone in under 30 seconds. They (my hallmates in my dorm) nearly kicked me out of the tournament.
Re:Just by jumping on someone else's shoulders... (Score:2)
Re:Just by jumping on someone else's shoulders... (Score:2)
Both sides can re-arrange chess pieces when their opponent is distracted, but it's still cheating to do so.
Grenade-jumping abilities can be regarded as "part of the game", but exploiting a bug to snipe from an invulnerable spot is just lame.
Re:Just by jumping on someone else's shoulders... (Score:5, Insightful)
Level glitches - like the superjumps on various maps, the old trick of pulling flags/weapons through walls, those are also not really cheating, since anyone can do them. People who abuse them to grief people are not cheating, but still deserve negative feedback.
Standbying (the modem glitch mentioned), and now the whole problem with hacked files - now that's cheating, and those people need to get their asses banned like NOW.
Re:Just by jumping on someone else's shoulders... (Score:2)
Damn, I remember a long time ago getting very annoyed playing CS, because people would excuse me of cheating.
The reason ? Good ol' using of the in-game voice-comms, to get your whole CT-team to stack you on the upper ridges on the DE_Aztec map (near the stair-bombspot) : Perfectly legal, as it was never 'clipped'
Its not cheating if its in the game. (Score:5, Insightful)
Simply put, if the game allows it, it is part of the gameplay. It may not be the most obvious way to play, nor may it be how the manual TELLS you to play. As far as I'm concerned, anything allowed by the engine is totally fair.
There is no such thing as an unfair advantage.
Re:Its not cheating if its in the game. (Score:2)
Re:Its not cheating if its in the game. (Score:1)
Re:Its not cheating if its in the game. (Score:3, Insightful)
What about boosting through thin ceillings? (assault, militia, dust2,others..)
Ther
Re:Its not cheating if its in the game. (Score:1)
Re:Its not cheating if its in the game. (Score:2)
I have always figured that hey, if it's a weapon int he game, use it. If you have an advantage, more power to you.
Re:Its not cheating if its in the game. (Score:2)
If you get called 'Panzer whore', people just don't like the weapon. Those folks need to get over it.
Re:Its not cheating if its in the game. (Score:2)
Re:Its not cheating if its in the game. (Score:2)
Re:Its not cheating if its in the game. (Score:2)
Yah and then there are people like me who can use the awp to whore out every other player on the map over and over again until everyone leaves and the server dies...
I find it is the gun people use to "feel l33t" because it is easy to kill people with, try ruling the round with a tmp or ump or playing the map aim_ak-m4... then i'd concede you have some skills
Re:Its not cheating if its in the game. (Score:2)
The problem with it is that, even in the hands of a noob, it's undefeatable. As an experienced player, I feel that if I see them first, I should be able to avoid their shot. If it was 20% slower or a bit weaker it would be fine. As it is, as soon as you hear it, you're dead.
Also the noobs who use them indoors killing several teammates tend to irk me.
Re:Its not cheating if its in the game. (Score:2)
I've received a near-direct hit with a panzer, and survived. Level 4 engineering gives the Flak-jacket ability, which halves explosive damage. Adren self can also help.
In the hands of a newbie, the panzer isn't as much of a threat compered against an experienced veteren, for the following reasons:
- Newbies tend to have low accurracy or reaction time.
- Even on a case where a hit does occurr, the panzer will have a very long
Re:Its not cheating if its in the game. (Score:1)
Re:Its not cheating if its in the game. (Score:1)
Re:Its not cheating if its in the game. (Score:1)
Re:Its not cheating if its in the game. (Score:5, Insightful)
Re:Its not cheating if its in the game. (Score:3, Insightful)
If you only perform actions allowed by the game itself (no hacking, network tricks, scripting, etc) and you win then...you played the best!
Re:Its not cheating if its in the game. (Score:2)
That said, I've never done this exploit and haven't had it done to me. Maybe I don't play enough Halo 2?
Re:Its not cheating if its in the game. (Score:3, Insightful)
Firstly, in Doom
Second, I don't think the Quake developers anticipated the concept of rocket jumping or bunny hopping. However, these are now integral parts of (almost?)
Re:Its not cheating if its in the game. (Score:3, Insightful)
For example, a common event that would fall into this category in Halo 2: Hiding the bomb. In the Assault gametype, one team has to carry a bomb into the enemy base to score a point, and the other team has to stop them. If the game clock ran out while
Re:Its not cheating if its in the game. (Score:2)
Yes. It's a valid strategy, and the fault of the developers.
> It's people being assholes, plain and simple.
It's poor level design, pure and simple. An easy fix would've simply had the level end when the clock runs out--nobody gets the point for that last bomb.
Re:Its not cheating if its in the game. (Score:3, Interesting)
If you really don't see a problem with a game strategy that results in every single player being bored out of their minds for 45 minutes, then we'll just have to agree to disagree and hope that we never end up in the same game.
Re:Its not cheating if its in the game. (Score:2)
Chris Mattern
Re:Its not cheating if its in the game. (Score:2)
WRONG. Ender came up with strategies that won battles. Said strategies would be nullified by addition of new rules or setting up the enviroment of future battles to nulify any advantage presented by the re-use of a winning strategy. Often this involved cheating (2 armies vs 1, one army allowed to fully deploy before the other even rec
Re:Its not cheating if its in the game. (Score:3, Interesting)
I remember playing a MUD long ago. Somehow I triggered a bug where my character couldn't take damage. After exploiting this to level up about 15 times, a god finally saw what was going on, erased my character, and banned my netblock.
I was sort of shocked.
Anyway, the point is,
Re:Its not cheating if its in the game. (Score:2)
If you went to an ATM and it repeatedly dispensed $200 instead of the requested $20, the cheating would be called theft. If I am playing with you on what I believe is an equal basis, you are stealing something from me: my time. I wouldn't have played with you if I had
Re:Its not cheating if its in the game. (Score:2)
I didn't know it was a bug. It may have been. I've seen, and written, programs which exhibit fairly complex and unintentional behaviors that are not obviously bugs. Sometimes customers even come to depend on these bugs, and when you fix them people get ticked. The point is, it's hard to tell.
If you went to an ATM and it repeatedly dispensed $200 instead of the requested $20, the cheating would be called theft. If I am
Re:Its not cheating if its in the game. (Score:2)
That may be true, but I was merely responding to this:
Further:
What I was doing didn't impact any other player
You know this for a fact? In my experience, dishonesty -- which is what cheating is -- nearly always negatively impacts someone, even if it isn't obvious.
Anyway, the question is moot, and we are never likely to agree, but thanks for responding, even if we are still at
Re:Its not cheating if its in the game. (Score:3, Informative)
Sounds like the admins on your MUD were intolerant of bug abuse. The problem I have with this
Re:Its not cheating if its in the game. (Score:2)
Re:Its not cheating if its in the game. (Score:2)
Re:Its not cheating if its in the game. (Score:2)
Re:Its not cheating if its in the game. (Score:3, Insightful)
There's a distinction between fairness and ettiquette. Sure, only violating the prior makes you a cheater, but violating the latter just makes you an asshole.
Re:Its not cheating if its in the game. (Score:2)
What about ways the game world let's you play but the developer calls them exploits?
Re:Its not cheating if its in the game. (Score:2)
* Damn, it's depressing when we talk of FPS as sports...
Re:Its not cheating if its in the game. (Score:2)
Was rocket jumping ever considered a cheat/exploit?!?!? I don't think so...
I almost buy... (Score:3, Insightful)
Re:I almost buy... (Score:2)
One Advantage of Consoles (Score:2)
Re:One Advantage of Consoles (Score:1)
That only holds up if everybody is out looking for bugs, or scouring the intraweb for the latest l337 h4xx0rz!. If someone, particularly a new player, wants to log on and play a game for a while they shouldn't need a mindset that causes them to check up on all the grey-area exploits out there. Getting wtfpwn3d because you didn't realize that if you jump on a grenade you c
Re:One Advantage of Consoles (Score:3, Funny)
Re:One Advantage of Consoles (Score:1)
As for in-game cheats of things that "anyone" can do -- for the games I play, there are still many, and those that use them are the assholes that make the games no fun for people. You wonder why a lot of console gamers don't want to go online yet.. it's because of fuckheahds that have their 'fun' by abusing the latest bug or glitch or whatever to beat you s
Find a good server (Score:3, Informative)
Re:Find a good server (Score:4, Insightful)
Tonight is my quake 3 threewave night (I know it's old but it's still fun). There are five guys that I've known for years and we all meet up once a week. If one of us is having a good night, he'll get congratulations and kudos from everyone else, as opposed to bitching and ranting on an anonymous server. If one of us is having a bad night, we'll all be good sports about it. A lot of times I'll even let someone kill me so they wont feel bad. As opposed to being called a loser and a noob on an anonymous server.
Playing with your friends rocks. It's the only way to go.
Re:Find a good server (Score:2)
Re:Find a good server (Score:4, Insightful)
Social problem, social solution...
(Of course, why people still try to cheat when they see players with our tag around is still a mystery to me!)
Re:Find a good server (Score:2)
For the Halo 2 model (where there is no 'server'), the game should just randomly give admin status to one player. If the player's a cheat, well that sucks, but more than likely he's not.
Game Features can reduce Cheating (Score:5, Interesting)
Some people have natural skill and are gonna own you no matter if you are one who plays 6-8 hours a day and they only play it once a week.
I find that in-Game features can reduce cheating in addition to providing better gameplay.
The article mentions Halo 2 on Xbox Live, which as everyone knows uses a Ranking system to match teams up. Thus you are much less likely to be playing in a game with people 100 times better than you. I find that playing in games where the teams are evenly matched can be fun and thus reduces the "need" for people to cheat. Games that somehow balance the teams are much more fun to play in. Yeah we all like being on those teams where you completely own the other team... but you are also going to end up on the other side of that sometimes, where you are the team getting destroyed. And that's no fun.
Another Game Feature I think helps reduce cheating is in Call of Duty. There is a feature that can be enabled in multi-player games called the 'kill-cam'. It shows you the last 7 seconds or so before you died from the point of view of the guy that killed you. I find that watching the kill-cam from time to time reduces the perception that it might have been an 'unfair kill'. "He couldn't have possible seen me!" "I shot him a thousand times and he didn't die!". etc.
In addition the kill-cam helps reduce camping (since you now know where they were when they killed you) and it might even give you some tips on how to play better.
Re:Game Features can reduce Cheating (Score:2)
In addition the kill-cam helps reduce campi
Re:Game Features can reduce Cheating (Score:1)
Re:Game Features can reduce Cheating (Score:2)
In CoD dead teammates can't talk to live teammates. Sure you could use team speak or something else outside the game, but then you're already cheating.
Anyway, the killcam *does* give away sniping spots (or what you were doing a little bit before you killed somebody) so you'll know where to look next round. But I think that's still an advantage because you can't sit in the same spot every time. You have to adapt, and having everybody constantl
Re:Game Features can reduce Cheating (Score:2)
This is really REALLY sucky.
Bah. (Score:2, Insightful)
I understand nobody wants to play against wallhackers and aimbots, but what is wrong with using avatar pyramids to gain access to higher levels? If the devs didn't want people to get there, why the heck did they leave it as a solid surface?
Good sentiment, bad execution.
Re:Bah. (Score:2)
Or for that matter, why'd they leave avatars as solid surfaces? Try jumping onto a friend's shoulders at a full run. Chances are you're going to knock them down.
Thats not cheating. (Score:2, Insightful)
If you, or anyone with enough practice, can do it, then it's not cheating. If you have to modify the client, or the datastream (in a netowork game) then thats cheating. Outside influence = cheating, finding logic holes = exploring.
Sounds to me like he just can't do that grenade jump exploit, and is crying about it
Personally I love looking for glitches in gam
Re:Thats not cheating. (Score:2)
I don't follow. Yes, anybody can learn to rocket jump off their friend's shoulders. But it's just as easy for anybody to modify their game client. What you've said doesn't help whatsoever in determining which of these actions is right or wrong.
Re:Thats not cheating. (Score:2)
Re:Thats not cheating. (Score:2)
For the record, I don't even play games. I just enjoy splitting hairs on Slashdot.
Re:Thats not cheating. (Score:2)
(that said, the day my brother ACTUALLY begins to beat me at Stratego is the day after my lobotomy)
Re:Thats not cheating. (Score:2)
Weeding out the cheaters (Score:1)
We used to tell noob's about a "Super-Secret Cheat Code that everybody uses" in Delta Force 2... look straight down, and press 9-ctrl. Eventually, curiosity would get them, and you'd hear a grenade go off and see a message that joe_noob fragged himself (9 = grenade, ctrl = fire). They'd either take it good-na
Re:Weeding out the cheaters (Score:2)
Re:Weeding out the cheaters (Score:2)
[reo4k] just type
* luckyb1tch has quit IRC (r`heaven)
* r3devl has quit IRC (r`heaven)
* sasopi has quit IRC (r`heaven)
* phhhfft has quit IRC (r`heaven)
* blackersnake has quit IRC (r`heaven)
[ibaN`reo4k[ex]] that's gotta hurt
[r`heaven]
Who's The Camper...? (Score:2)
Re:Who's The Camper...? (Score:2)
Re:Who's The Camper...? (Score:2)
That sounds like a design flaw. If anything, ducking down should result in a "faint" radar ping. But, yeah, that sucks.
Re:Who's The Camper...? (Score:3, Insightful)
It's not a gameplay problem. Sure it's cheap but it's also not necessarily a great tactic that lets you run up uber kills. Moving and killing rather than waiting to kill will always earn you more kills if you are a reasonably skilled player.
Camping has been around as long as the genre. It's not a Halo phenomenon. Camping has been a tactic since Doom. In Quake 2 the known com
Cheaters are the new filesharers (Score:2, Insightful)
I know some people value their game rankings, but please. They're not taking anything from anybody and they're not causing harm beyond the tang of frustration (although, believe me, I know how frustrating even the illusion of cheat can be). They
Article should differentiate (Score:5, Informative)
First off: there a huge number of "glitches" in halo 2 maps that are there on purpose. Things like jumping onto a person's shoulders in order to make it somewhere higher is partially what makes it so fun. Bungie tweaked these levels unbelieveably well, and there is a lot of skill in perfecting seemingly impossible jumps.
The article is quite outdated. The new fad in halo 2 cheating is rather astounding. The new map pack that was released in the spring downloads maps from xbox live to the user's hard drive. People realized that while the maps were signed to prevent people from copying maps from xbox to xbox (this weakly protecting bungie's IP) they weren't really signed to prevent modification. So if you do something akin to deleting the signatures from the map the game defaults to letting you play the maps on xbox live. The result? People can use standard halo 2 modding tools to mod their maps, add autoaim, jump higher, etc..
Which brings me to the second, much larger and impossible to fix, issue with xbox live. You'd think that xbox live is a dedicated service providing servers for playing halo 2, right? Wrong. In every XBL game, a user is chosen to be host. That person is the server, and as such has much more control over the game. For one, it's essentially "their game or the highway". This is what allows people's modded maps to have an effect on the game, in many circumstances.
The modem-delay people do in games on purpose, as mentioned in the article (known as "standbying") is a direct result of xbox live offloading the hosting job to a client. Now the person who is host can filter the packets from an opponent, the game keeps running while that person is lagging out, and the host can run around lag-free killing the people who's packets are being routed to
The cheaters have added a new level of complexity: they get a routing program that can route by MAC, and selectively filter out specific players during matches (as opposed to the all-or-nothing pull-the-plug-on-the-modem approach.)
As long as the hosting is not done by microsoft themselves there is no real way to fix this issue. The maps issue is stupid; they aren't checking their own content sig's properly, but at least that's not an architecture issue and will probably be fixed relatively soon.
In all honesty the free portals such as xboxconnect and xlink kai are better, if you can handle not having an elitist rank next to your name...
Mixed bag (Score:3, Insightful)
Modifying client code, stream, etc. Obvious cheating. And the offeners should be banned for life.
Using a USB keyboard and mouse on a console. Not sure this is really cheating. Obviuosly the console is designed to utilize these pieces of hardware, and a controller sucks for FPS games. Though, some way to check and filter for this would be good. Still, I don't think that this is going to be cheating.
Gernade jumps, rocket jumps, stacking. These are not really cheating by themselves. If you are using it to get to a hard to access area on the map, fine. If you are using it to get outside the game world, then there is a problem. I don't play Halo so I'm not sure what the article is saying exactly, but using a friend and a gernade to get on top of a tall building hardly seems like cheating. If it's putting the player outside the world and allowing them to fire without receiveing fire, then ya, it's cheating. But if it's in the game world, it should be fair game.
What an asshole (Score:5, Insightful)
Other gamers give themselves an edge by using a mouse and/or keyboard with today's USB-friendly consoles, which increases accuracy and cuts response time--it can be an insurmountable advantage. But, as one anonymous cheater explains, "It's not illegal--it's just using the best equipment available. Anyone can do it."
People who have been playing games since Wolfenstein 3D know what the best FPS controller is, and it's the keyboard and the mouse. If no console manufacturer chose to pay attention to what PC gamers have known for over 10 F-ing years now, tough shit.
As I've read in a review of Quake for the Dreamcast, which online could pit computer players against console players: "Playing with a controller versus people playing with a keyboard and mouse is a soul-destroying experience."
It's not my fault people want to use a shitty controller.
Re:What an asshole (Score:2)
Actually back then the best controller was a gravis gamepad. It wasn't until FPSes started having an "aim" component that the mouse became superior.
Re:What an asshole (Score:2)
Playing to win (Score:4, Insightful)
Its just like back in the day. . . (Score:2, Interesting)
So basically, when you don't have consent, you get to go to "jail" and get "butt raped" by 6' 450lbs Bubba.
Imbalance is the worst offender (Score:2)
From TFA (Score:2)
Can anyone tell me if you can actually use a keyboard and mouse combo with any of the existing (read available in stores) consoles in games? AFAIK you can't even though they have USB support...