Revolution Downloads To Recieve Graphic Upgrades 90
Joystiq reports that certain Revolution-downloadable games will be recieving graphical upgrades, ala the classic NES titles released for the GBA. From the article: "...[Nintendo] did not divulge the nature of the enhancement, nor did he hint at whether the technology would be integrated into the Revolution's hardware or be a part of the downloaded game itself. Theorists speculate that it may entail reskinning some or all of the classic games in Nintendo's lineup, as was done for the compilation Super Mario All-Stars for the SNES..."
Graphics are good, but... (Score:5, Insightful)
Re:Graphics are good, but... (Score:5, Insightful)
Re:Graphics are good, but... (Score:2)
Re:Graphics are good, but... (Score:2)
Re:Graphics are good, but... (Score:1, Insightful)
Re:Graphics are good, but... (Score:2)
Re:Graphics are good, but... (Score:2)
Re:Graphics are good, but... (Score:1)
"They can do so much with the scores to Zelda"
Listen to just about any Zelda game released from the SNES era onward.
"or Metroid"
Metroid: Zero Mission for the GBA.
"original NES and its midi sounds."
The NES wasn't anywhere near advanced enough to handle MIDIs. IIRC, it was all analog.
Re:Graphics are good, but... (Score:3, Interesting)
Re:Graphics are good, but... (Score:3, Interesting)
NES Sound [panicus.org]
Second, that's not necessariliy a good idea. Composers often write for the instrumentation they have, and changing the instrumentation afterwards can really harm a piece.
Here's a good (but probably nit-picky) example. In the original SMB3 the steel drum sample was of low sample rate and resolution. In the SNES version (and especially GBA) the higher sample rate and resolution sample wasn't equalized the same. The composer would have picked up on this, but
Re:Graphics are good, but... (Score:2)
This is something that can't be done in MIDI without special samples,
Or a square wave generator.
MIDI doesn't control how a performance sounds, that's the instruments. As an extreme example, I'm sure you could MIDI retrofit a NES, then you could have exactly the same sound, but from MIDI.
Re:Graphics are good, but... (Score:1)
MIDI works by storing musical information such as note pitch, duration, location (in time), special effect, etc... Because of this, you can very closely reproduce a musical performance if you put enough work in your sequencing. A problem with MIDI, however, is that your bank of instruments changes from device to device, so unless you write a piece for keyboard X and only get it played through keyboard X it will sound different (and probably awful) otherwise.
You mentioned MI
Re:Graphics are good, but... (Score:2)
Re:Graphics are good, but... (Score:2)
Mixed Feelings (Score:3, Insightful)
Then again... I wasn't one to complain about the All-Stars cart graphical upgrades, neither.
Hmmm.... Vintage games do have small footprints. Maybe the Big N could bundle two different versions of a game's textures with each download...
That's right. I rock.
Re:Mixed Feelings (Score:2)
Then again, I'm one of those weirdos that wants Lucas to release the original trilogy without the later additions/changes.
Re:Mixed Feelings (Score:2)
I think that this is kind of implied by the fact that you post on /.
Re:Mixed Feelings (Score:1)
Then again... there are some who would consider many things unnatural.
Heh. Yeah, I want my original theatrical release SW DVD, too.
Re:Mixed Feelings (Score:2)
Re:Mixed Feelings (Score:2)
Re:Mixed Feelings (Score:2)
Generally i have always been rather please to play the graphical updates of some of the vintage games.
Mario all-stars just been an exceptional make-over.
Come to think of it though , i do really enjoy the classical look as-well and hope they keep it as an option (preferably with an option switch so you don't have to download two copys
Re:Mixed Feelings (Score:1)
Antialiasing and filtering (Score:4, Informative)
This seems more likely to me. Most modern emulators have various options for filtering and antialiasing the graphics display. While purists may scoff at the softening and smoothing effect of the filters - it definately makes the games look let chunky.
Re:Antialiasing and filtering (Score:2)
Allow to the user to set up their options just like in an emulator?
Surely it will dumbed down a bit instead of giving you over 20 filtering methods.
Re:Antialiasing and filtering (Score:2)
Simply put ... (Score:2, Interesting)
Re:Simply put ... (Score:2)
Perhaps it works. After all, if there is one thing you see today's DS landscape... Nintendo can't ever backup a new system with enough games anymore. The last Nintendo system with a decent sized library is SNES. So why not bring everything back legally instead of letting people use emulators and roms for free.
Re: (Score:2)
Re:Simply put ... (Score:1)
The above says the Xbox has roughly twice as many games as the GC, probably mostly due to lacking third party support. There's no way to filter the list for exclusives only.
Your DS needs Kirby: Canvas Curse, BTW.
Re:Simply put ... (Score:2)
NES and SNES where both 256x224, although SNES supported 512x448, it was only used for some still screens usually, not any action in-game.
It's the 8x8 tile which is only allowed 4 colors per tile (on NES) that really creates the bad graphics. Allowing truecolor sprites and backgrounds, and taking advantage of that, even at 256x224, would make the games look a ton better probably.
Re:Simply put ... (Score:1)
Re:Simply put ... (Score:2)
240 internally, but 224 externally on NTSC, so 224 is what really matters. I don't know if the extra 8 pixels on the top and bottom are actually possible to see or not, if you adjust your TV to shrink the image vertically. I assume they are not.
How about increasing frame rates? (Score:2, Informative)
The gameplay was still fun, but was hindered by the horrible frame rate. We turned it off in under 10 minutes because a couple of people (who regularly play FPSs) were getting motion sickness.
Anyone know if the Revolution will increase the frame rate or
Re:How about increasing frame rates? (Score:2)
Re:How about increasing frame rates? (Score:1)
Re:How about increasing frame rates? (Score:1)
I would guess that the framerate remains as it is. If there are slowdowns during parts of a game which result from the old hardware's unability to keep up with it, they will probably disappear. But the framerate of the game itself is most likely by design. It may be quite hard to speed up the framerate without speeding up the game or changing the game's code, depending on how it is written.
Re:How about increasing frame rates? (Score:1)
It may be quite hard to speed up the framerate without speeding up the game or changing the game's code, depending on how it is written.
Nintendo has the source code to all the N64 games it developed. Overclocking the emulated video chip (and updating the game's source code where that causes a problem) would help solve the N64 frame rate problems.
Re:How about increasing frame rates? (Score:1)
True, but will they do it? Maybe it's possible that they would do it for A-list titles, I guess.
Only "overclocking" the emulated chips will probably cause problems since games may rely on the speed of the chips being constant, and fixing that problem may be quite a bit of work.
Re:How about increasing frame rates? (Score:1)
Only "overclocking" the emulated chips will probably cause problems since games may rely on the speed of the chips being constant
Games rely on the speed of the audio and video DACs being constant. The video DAC goes through a 320x240 pixel buffer 60 times a second, and the audio DAC goes through a 2 channel by 800 sample buffer 60 times a second. Overclock the T&L and the triangle filler without overclocking the RAMDAC, and the game may not notice. For those games that do have race conditions under
Re:How about increasing frame rates? (Score:1)
Firstly, I don't understand how they plan to update the graphics of Nintendo games without designing them as though they were for a new system. This is something beyond normal emulation (where you do your best to emulate the way the system works - not so much for specific games).
Secondly, to improve the framerate, it would require changes to the game's code. If you run Zelda 64 next to Zelda 64
Re:Goodness... (Score:1)
Reference 1 [commnet.edu]
Reference 2 [drgrammar.org]
Reference 3 [grammarbook.com]
Point being. I am a nerd, and therefore I am Intellectually Superior. Therefore I will obey the rules of C++, Grammar, and Mathematics (in that order).
Language Nazis Unite! (Score:1)
Re:Goodness... (Score:2)
Framerate upgrade (Score:5, Interesting)
Re:Framerate upgrade (Score:2)
Re:Recieve eh? (Score:1, Offtopic)
only when the sound is long e. which, in this case, it is.
Re:Recieve eh? (Score:2, Funny)
Re:Recieve eh? (Score:1)
Re:Recieve eh? (Score:1)
Crap! (Score:2)
I suspected that would be the case, but i was kind of hoping it wouldn't be. And on the dark side, the fact that they're rereleasing the early titles, even in an altered state, may mean they'll try to crack down even harder on the rom sites =/
Re:Crap! (Score:2)
Re:Crap! (Score:2)
Re:Crap! (Score:2)
For analouge it's a bit crap, it doesn't support the NiGHTS pad, and with the Dreamcast pad it's horrible, very glitchy. I haven't used a PSX pad for analouge with it yet.
Re:Crap! (Score:2)
I've never actually played a Saturn, except a friend's. That would be a case where you'd need to do some creative problem solving for getting games to work well (like the N64)... Alas, the Saturn doesn't emulate well anyway (ShF3, how I've longed to play thee...).
My question about what you mentioned would be if it could use all of them at once. I've had some multiplayer fun with emulators and the adapter I linked to
Re:Crap! (Score:1)
My question about what you mentioned would be if it could use all of them at once. I've had some multiplayer fun with emulators and the adapter I linked to.
Unfortionatley you're limited to one pad at a time, but as it's USB you could theoretically connect several convertors at once. The multiplayer bit of your pad convertor does seem quite good.
Re:Crap! (Score:2)
More images (Score:3, Insightful)
Also, Super Mario 3 a la Su per Mario Advance 4 [ign.com], and Super Mario World a la Super Mario Advance 2 [ign.com]. Yoshi's Island (Super Mario Advance 3) has screenshots here [ign.com].
Addendum (Score:1)
Re:More images (Score:2)
Filters (Score:4, Insightful)
Gameplay duplicated (Score:1)
One thing I noticed when I
Re:Gameplay duplicated (Score:1)
As far as the presentation, I feel that developers should really go one way or the other with the ports: either pixel-perfect, or redone very nicely. I was
Re:Gameplay duplicated (Score:1)
My guess is very few people want a truecolor remake of Duck Hunt
Given the success of the Deer Hunter franchise and the various knockoffs, I think Duck Hunt is due for a sequel, although the home version would have to be controlled with a mouse because light guns don't work with LCD TVs.
complete with orchestrated soundtrack.
You asked for it: Duck Hunt Soundtrack (OC Remix) [herograw.com].
I before E except after C (Score:2, Informative)
* giggle
Can't please everyone (Score:2, Interesting)
First, People blame Nintendo for constantly re-using their old content. "Where's the innovation", people cry. "I've already paid for the exact same games on my NES, and now Nintendo wants me to pay again so I can play them on my GBA! And they look like crap, anyway."
So Nintendo goes and updates the graphics. That makes matters even worse, of course, because now people complain that they aren't getting the originals, the games they used to play when they were young. "I love the vintage graphics! And damn t
Re:Can't please everyone (Score:2)
It's the same with Star Wars. I don't particularly care how Lucas screws up his movies. I just want the option of the originals. If Lucas pu
Re:Can't please everyone (Score:1)
New Super Mario Bros. (Score:1)
It's not rumors, it's official. There's even a gameplay movie from Nintendo itself [nintendo.com]. It looks really cool.
And I agree, this is a lot more exciting than remakes of the old Mario games. Still, I'm glad I'm going to have both - a new 2D Mario (after 10 years since the last one, no less!) and remakes of the originals.
It's a good tim
Re:New Super Mario Bros. (Score:1)
Other companies' games? (Score:1, Funny)
I really miss my B-K.. *Double clicks on PJ64*
Excellent... (Score:1)
Maybe OK... (Score:1)
But please don't go messing with the games. I love the old games becasue they are old games.
Give me a box that will play four generations of Metroid and Zelda and I'll be good. I wish Rare was still Nintendo aligned for Conker and RC Pro Am. Although I would rather have Bad Fur Day on DS than on Revolution.
Hmm... (Score:1)
I suppose that if Nintendo does upgrade the games, it'll make some sense. While there are plenty of nostalgic nerds like me there are also plenty of children who haven't seen any of this. Having play