A Gaming God For Dollars A Day 88
Wired is reporting on the new "Gamepal" service, which offers up the chance to MMOG players of renting a character in an online world for only a few dollars a day. From the article: "GamePal customers pay a $300 deposit, $150 for the first month and $130 for each subsequent month for access to their choice of 50 accounts (available initially) for 14 popular MMOs, including EverQuest, Star Wars Galaxies, City of Heroes and Ultima Online. Newcomers to these games who aren't sure where they want to devote their time are in luck: GamePal allows them to try out what they want."
Odd... (Score:2, Insightful)
Might I suggest these money saving tips to avoid such wallet emptying options.
A) Read the manual
B) Check out a fansite
C) Observe other players
D) Just play the game
It just doesn't make sense to me to pay what amounts to almost half a year's worth of MMORPG subscription fees just to see where you'd want to invest your time. Isn't half the fun in doing that yourself?
Re:Odd... (Score:2)
It worked on me (Ex-calibur on Victory).
This is new? (Score:5, Insightful)
I am an MMORPG vet. I spent many good hours of my youth, and now my adulthood, on UO, DAOC, EQ, EQ2, WoW, and the like. While the gaming experiences were different, a common element arises in this form of gameplay. You can ALWAYS tell the difference between a player at the maximum level who earned it, and a player who just picked up the account the other day on Ebay or through other forms of sale. You can always tell the difference between the person who quested for their items long and hard at the expense potentially of his/her sanity and the person who doesn't. It is that simple.
I could proceed to flame here. These players are less skilled, they decentralize the community attachment at the higher echelons of the game. They have no right to do this.
But they do.
Most of these account sales, sadly, come with the original product CDs. They are legal sales. Most of them carry the disclaimers the EULAs make them ("we own the account, not you. You are paying for the usage, not the ownership"). There is no law broken in the sales if done properly.
Do they eviscerate a previously elite community where you knew that every person earned their keep? Oh yes. Do they have a right to? Oh yes. People who don't know how to play have a right to play alongside the most skilled of players. We don't give people an IQ test to vote in democratic governments, do we?
If we can't apply it to the most basic of principles, we cannot apply it to an MMORPG.
I don't like it, you don't like it, but they have a right.
Re:This is new? (Score:3, Insightful)
I can see a market for this.
It would be nicer if the developers of MMO's would allow sort of "look around" accounts for newbees, say an account with limited abilities as to not affect the paying players too much but will allow the newbee to see if this is what (s)he would want to spend money on. (i.e. starts at level X, ends at level X + 2)
Re:This is new? (Score:1)
I guess you won't have the ability to talk either.
Actually... (Score:3, Informative)
That said, it will give you a very good idea of the game before putting any money down, a lot more than wandering around as a chicken or lizard.
Re:Actually... (Score:1)
I would still consider the chicken option if the chickens have large talons, though.
Re:Actually... (Score:1)
Re:This is new? (Score:1)
I've been playing about 6 months and it's awesome. The client software is a free download, you only pay monthly fees (US$15/m or so). There is no levelling grind as skills train whether you are online or not. Thus a player who can only commit for 1h/day will build up their stats (almost) as fast as a 15h/day power gamer.
And the best part for you ... there is a free trial system. Any current subscriber can send you what's called a "buddy" invite. Y
Re:This is new? (Score:2)
Why only to current players? Abuse. When people can get in for free the number of people who come in and play and pretty much piss in the well is HUGE. Linking these freebies to someone else's account at least makes people need to be somewhat accountable for their actions - if they behave badly, their friend who gave them the invite gets in trouble.
The forums for every major MMO require a person to have
Re:This is new? (Score:2, Interesting)
You know, 7334...
teea?
In spite of delusions of grandeur, the post which kicked all this off had a point. Even at the relative lowbie levels that casual gamers like me play at (my highest WoW character is in the high 20s, and I never really got a CoH character past the mid 30s), it almost always becomes incredibly obvious when you team up with somebody who did not play their character up from the beginning.
But teaked-out power-levellers tend to be just as bad. They got some uber frie
Re:This is new? (Score:2)
Re:This is new? (Score:1)
Re:This is new? (Score:2)
For a equal game your looking at the likes of X2, but even them are far too complicated with plot. Why dont game devs just understand we want to do anything, and play a bit of plot if we want to!
Anyway, im playing EVE online which is pritty much as close as Elite your gonna get, with the added kick its MMO
Re:This is new? (Score:1)
With "not matched" I was referring mostly to the number of planets and galaxies. I know that they're mostly redundant but you know those old game fanatics, they take every single possibly detrimental feature and complain that newer games lack it.
There's a very easy fix to this (Score:1)
Re:There's a very easy fix to this (Score:3, Interesting)
I was moving towards being tired of that game and I sure wasn't going to put the kind of effort needed to recover in.
You wouldn't want to see that happen to your revenue stream would you? Significant penalties to character stats could accompany death though and still keep the game attractive.
Re:There's a very easy fix to this (Score:1)
Re:There's a very easy fix to this (Score:2)
I'm not complaining about my account being deleted - it's a free game and still under development to boot. However, it does serve as an example of how a lot of players would respond to permadeath - they'll probably start playing a new game.
Re:There's a very easy fix to this (Score:1, Interesting)
The last time I died in WoW started when I heard something hit my character and then the game froze. One quick reboot later (and several failed login attempts because it hadn't closed my previous session) and I finally log in to a dead character.
Until you remove crashes and lag and disconnects, you can't have perma-death in a game designed to take as long to build a character in like an MMORPG.
Perma Death, and Why it pwns (Score:4, Informative)
"Until you remove crashes and lag and disconnects, you can't have perma-death in a game designed to take as long to build a character in like an MMORPG."
I think that is the entire point. You CAN have perma death. Armageddon MUD has no holds bar perma death and does it very well. Further, it is REAL perma death. No ressurecting, no gods, nothing. Get stabbed to death and you die. Period.
The difference between a perma death game like Armageddon MUD and WoW is night and day. The two are built upon an entirely different style of game play.
First, numbers generally trumps skill. Five complete n00bs can kill almost anyone. Even the best warriors when faced with five opponents will only be good enough to escape, but never win. It is a scaling system, so there is still advantage to getting good. So, a great warrior can take on one n00b and kill him within seconds. Two n00bs also present no problem. Three n00bs and he probably come out badly wounded but alive. Four complete n00bs vs a skilled warrior is an even match, and five tips the scales. These does a couple of things. It prevents players with way too much time on their hands from becoming immortal. It also makes even the most green newbie worth something. Just having an extra guy with a sword at your back, even if he only knows which end to hold it by, is worthwhile. This makes it so that newbies are valuable, sought after, and quickly integrated into in game organizations. This also prevents more powerful players from owning the game simply due to the amount of time they spend in game.
Second, the skill system is a level less skill system. Skill is increased by failing. Further, the rate at which you can increase your skills is capped off. You could set up a macro to do a skill all day long, but you would find that you don't advance any faster then anyone else. Play time still is going to effect how powerful you get, but much less so. Your ability to survive plays a much more important role, because once you are dead, you are dead. So, a complete newbie that avoids death for a year will be more powerful then a veteran who has played for 10 years but has just died and had to start a new character.
A side effect of such a skill system is that it encourages more sane behavior when it comes to improving upon yourself. If you decided you wanted to be a kick ass warrior, what would you do? Go out into the streets and pick fights or join the army? This skill system encourages the same sort of rational. You could wander out side of the protection of the city and go NPC farming, but you would get just as good if you join the local band of mercenaries and sparred for a few minutes every couple of hours.
Third, the game is brutally harsh. There are no n00b zones. There are in fact no 'zones' at all in the traditional sense. Places are not separated by skill levels. The desert just outside of the main city in the game has things that anyone with a rock can kill, and it has things that take a small mercenary company to take down. There is no such thing as safe place to hunt. There is further compounded by the fact that the game is open PvP. Leave the city and you put yourself at risk. Some people get good at living in the danger, but most people just die. This has the neat effect of concentrating the population into cities. The cities themselves are fully developed. Some areas are tightly controlled and any sort of unlawful activity is met with deadly force, while other areas are slums and have no (official) police protection at all. It forces people to travel in convoys and groups between cities. It actually creates a real environment for trade because it is so difficult and expensive to move between cities due to the high danger. Some people get rich off trade, others die trying.
I have rambled on long enough. The major poi
Re:There's a very easy fix to this (Score:3, Insightful)
People quitting == less subscription money
Less subscription money == angry EA execs
And nobody wants an angry EA exec...
Re:There's a very easy fix to this (Score:2)
Re:This is new? (Score:1)
They have the right unless the gaming company says they don't. It's the gaming company's product, so they can attach pretty much whatever rules they want. If the company says you may not sell an account, then you may not sell an account.
-Jeff
P.S. The hard one to get around is having someone else play your account for your. There were services in DAoC that would power level a character to 50 over the course of a day or so (and then equip with
Re:This is new? (Score:2)
No they can't..... it is not that simple. They bundle a copy of the license with the product. The CDs themselves, legally, are yours. You can wipe your butt or make deadly weapons out of them and throw them at the employees of the maker, the worst you would get is nasty cuts in the former and Assault with a Deadly Weapon for the latter. The EULAs and TOSes on the account itself are the things that become able t
Re:This is new? (Score:2)
They might in legal in the sense that no statutory laws are being broken but they're illegal in the sense that the license (a contract) is being broken - if it forbids it.
Some would argue though that the license cannot prohibit sale of the account. Those are untested waters.
Don't make the generalization that if the cd is transferred its legal.
Most MOMs will terminate you if they find out you're selling or buying accounts or at least declare that they will. Good luck in court tryin
Re:This is new? (Score:1, Funny)
Re:This is new? (Score:1)
A deposit? (Score:1, Interesting)
Re:A deposit? (Score:2)
You could give away all the character's money and possessions...return him stark naked.
Re:A deposit? (Score:2)
With that said, I really fail to see this endeavour last past the critical first 6 months.
Rented characters have no friends, no history, no appreciation for their equipment, no guilds and no ties to the player. This all adds up to painful grouping experiences and even more painful raiding experiences for anyone unlucky enough to group with a re
Re:A deposit? (Score:2, Funny)
People thought pet rocks sounded like a bad idea, but the guy made like a million dollars!
I would try something like this myself, if I wasn't busy with the design of my "Jump to Conclusions" mat.
Re:A deposit? (Score:2)
Besides, renting is sooooooo 80's.
Re:A deposit? (Score:2, Insightful)
I didn't say paying that much is a good idea... I said charging that much is a good idea.
Big difference there.
Re:A deposit? (Score:4, Informative)
Re:A deposit? (Score:1)
Also, isn't this against the ToS of most of those games, which usually prohibit account sharing?
Re:A deposit? (Score:2)
Re:A deposit? (Score:2)
Re:A deposit? (Score:2)
Wouldn't matter for COH. (Score:1)
$450 to "try" out characters? (Score:3)
Re:$450 to "try" out characters? (Score:1)
Doesn't quite add up. (Score:1)
Re:Doesn't quite add up. (Score:1, Insightful)
The 150 and 130 are separate.
This is wrong on so many levels... (Score:1)
Re:This is wrong on so many levels... (Score:1)
Some things you are wrong about.
The game and expansions are tied to the accou
Re:This is wrong on so many levels... (Score:1)
Re:This is wrong on so many levels... (Score:1)
Re:This is wrong on so many levels... (Score:1)
Re:This is wrong on so many levels... (Score:1)
But the fact that the game isn't entertaining enough for everybody to play through the levels shows another problem with MMORPGs. Obviously, if the game were fun all through the leveling, and there weren't hours of tedious xp'ing required to level, everybody that wanted to play the game just would. It takes two...the people with more money than time, and the developers who spent more time puttin
Can I exchange him... (Score:1)
I think that the real life selling of virtual items is probably the lamest, lowest form of gaming ever. MMO's breed this and while there are the people that will always say "what does it hurt?" and "If you have a problem with it don't use it" it is a degenerative practice and should be stopped.
Instead it is being embraced, Sony has set up their own ebay-like auction site and MS has stated the XBox 360 will enable and encourage real life sale of in game items. This needs to end, and soo
Re:Can I exchange him... (Score:2)
Why are we squashing this, exactly? Certainly a closed economy might be more enjoyable, but is it the only way?
Re:Can I exchange him... (Score:1)
Re:Can I exchange him... (Score:1)
What you want people to pass laws against it or soemthing? Thats really what we need more stupid laws they do not help anyone. Get a grip it is not that big of a deal people should be able to do what they want.
What? (Score:3, Funny)
MPU (Score:2)
Oh no... (Score:3, Interesting)
This isn't just an elitist thing; it's more of an "I don't like dying" thing. Levelling at any point beyond level 18 or so (and preferrably a long time before then) in FFXI requires that you join a party, usually of 6 people. Roles in these parties are pretty defined and a good party needs all of its members to be on the ball. Depending on his role in the party, a single incomptetent can do anything from dramatically reducing the rate you get xp at to causing the death of the entire party.
Most jobs grow in complexity as you level up and gain new abilities. For example, as a Paladin, you can get away at first with just tanking by using provoke. As you get into the 25-30 level range, it becomes more and more importand to keep hate by using cure spells and abilities such as shield bash. Ideally, you should know how to use Cover (a notoriously fiddly and tricky, but incredibly useful ability) by the time you hit 40 and certainly by the time you are 50. In a level 60 party, a paladin who didn't know how to do any of this stuff would get his party killed... fast. By cutting out the learning curve on a job, you are putting yourself and others at risk of unnecessary deaths and xp loss.
Re:Oh no... (Score:1)
Its possibly the most challenging (worst xp death penalties etc) MMORPG as far as levelling and farming are involved that is currently on the market.
I have yet to see a game with XP loss to deaths quite as brutal as FFXI, considering how slow xp gain is, not to mention you can't get the xp back except in a full group of the right composition of classes.
And you get to level down if you die enough times in a level.
A trained monkey could play it yes, he'd jus
Re:Oh no... (Score:2)
Difficulty is gameplay that forces you to make decisions between options where there are benefits and drawbacks to all choices, and you
Re:Oh no... (Score:2)
The straight damage dealer jobs tend to be the easiest. Playing these well is basically a combination of having the patience to farm for ages to get the best equipment, knowing how to control the damage you inflict to manage hate properly and knowing how to skillchain effectively. Dark Knig
Re:Oh no... (Score:2)
Re:Oh no... (Score:1)
ah.-ha. (Score:2)
Lucky for them the good people at GamePal are here to help by giving you a trial of a game with a high level character which would normally take ages to build up
So instead of throwing down your 10 Currency units on the table to play the game and see if you like it , you pay a few hundred to rip out a large amount of the fun of the game and generally defeat a lot of the fun in playing them, lets be honest a lot of these games rely on
doesnt matter (Score:1)
Violation of TOS (Score:1)
I don't know how this place could stay in business if all of their accounts get shut down.
Why not? (Score:2, Funny)
They're taking the fun out... (Score:1)
Bad idea, inexperienced players (Score:3, Interesting)
Example: I play Lineage II (http://www.lineage2.com/ [lineage2.com] ). A couple months ago, I was grouped with this one healer. I asked the healer which armor set she was wearing, since I didn't recognise it. She responded with the name of an armor that's meant to be worn by a damage dealing melee character. When I asked her why she was wearing that type of armor, that it wasn't good for her character, she switched to another type of armor... which was still the completely wrong choice for that character. I asked "You just ebayed that character, didn't you?", and she promptly left without saying another word.
The point of that whole story is, most MMOs have a very strong focus on group play in the later levels and endgame. If there are inexperienced players in the group, then the group will go badly. If the group goes badly, then the player will get an unfavorable impression of the game, and the other, experienced players will not want to group with the inexperienced player again, further giving the the player an unfavorable impression of the game.
Scam? (Score:2)
Considering that the sheer act of transferring an account in this manner is a violation of most of these games' terms of service, does that make this operation one giant and very public scam?
The guy also claims that people won't mind account renters more than they do account buyers. That's not true, because a
How pointless (Score:2)
Nearly everyone uses Team Speak or Ventrilo. (Score:1)
I play EVE-Online and voice chat is the key to success in PVP there. And EVE is a game that can be largely played with just a mouse.
Re:Nearly everyone uses Team Speak or Ventrilo. (Score:2)
I won't get tired (ever)... (Score:2)
Zing! [penny-arcade.com]
So now you not only can buy items for a MMORPG, you can rent characters? For little as $300 deposit and $150 / month? Sheeze. Get a new hobby.
Demo versions? (Score:2)
I never understood.... (Score:2)