Pac-Man As Pot Head 58
1up.com has a look at the history of drugs in games, from the pellet-popping days of Pac-Man to the industrious sales efforts of the GTA games. From the article: "As games drew a wider audience, not to mention a wider variety of creative talents (some pretty weird stuff reportedly went on at the Atari offices in an evening), they necessarily drew on a wider spectrum of influences and inspirations...some of them chemical in nature. There have been games that were probably made on drugs -- Rez springs to mind, or the Virtual Light Machine -- and even reviewed on drugs, when A.C. Styles dosed the office coffee pot at Die Hard Game Fan."
Interesting but not surprising... (Score:3, Interesting)
And sadly enough art and drug (ab)use almost always were related.
Re:Interesting but not surprising... (Score:3, Funny)
Re:Interesting but not surprising... (Score:2)
GTG, coffee's ready.
Re:Interesting but not surprising... (Score:2)
Re:Interesting but not surprising... (Score:2)
Got your own HBO special yet?
Re:Interesting but not surprising... (Score:3, Insightful)
What I immediately think of whenever I see a story like this is that Simpsons episode where they go behind the scenes (I think at Itchy and Scratchy) and Otto says something like "man, what were you guys on when you came up with that?" And the writers respond "Um, we'd just ordered a big bucket of chicken wings..."
I worked at one o
Re:Interesting but not surprising... (Score:1)
Re:Interesting but not surprising... (Score:2)
You might as well try to draw conclusions from that there are sexual deviants in the US pool of car mechanics. It's an observation, not an indicator.
For the record, there is no statistical correlation between artists and drug use in either direction; drug users are equally likely - no more, no less - to create art with regards to other people. Famous ar
You miss the lichen. (Score:2, Interesting)
This lembas wafer is delicious!
You're having a hard time getting all of it down.
Stop eating? [yn] (y)
You choke over your food.
You die...
Do you want your possessions identified? [ynq]
I love the attention to detail on little things like that. BTW, has there ever been a count of how many distinct ways to die in Nethack there are?
The pope approves! (Score:2)
Re:The pope approves! (Score:1)
Re:You miss the lichen. (Score:3, Informative)
Of course, e.g. http://www.statslab.cam.ac.uk/~eva/nethack/ways_to _die.html [cam.ac.uk].
Re:You miss the lichen. (Score:1)
Re:You miss the lichen. (Score:1)
Re:You miss the lichen. (Score:2)
Yoshi's a crackhead! (Score:5, Funny)
Oh, and, uhh, the mushrooms? Hello! Waiter, could we get some subtlety over here? Thanks.
Re:Yoshi's a crackhead! (Score:2)
Cannibal! (Score:2)
If a mushroom hatches from a Yoshi egg, you can get him to eat it, I am not sure, but this seems like some sort of drug-related cannibalism...
Very odd.
Re:Yoshi's a crackhead! (Score:4, Funny)
Re:Yoshi's a crackhead! (Score:2, Informative)
Re:Yoshi's a crackhead! (Score:2)
What you are saying is true, but nevertheless after the American Mario 2 was released in Japan (under the name "Mario USA"), it did become "canon" in the Mario universe. Think of all the American Mario 2 monsters that featured in future Mario games. The extensive use of Shy Guys in Yoshi's Island (among m
Re:Yoshi's a crackhead! (Score:2)
Re:Yoshi's a crackhead! (Score:2)
SMB has always had an undercurrent of drug topics. As every old slashdotter knows, the jokes about eating mushrooms and flowers, growing to double your size, changing colors, learning to spit fire and swim under the ocean, and so forth are all indicators.
SMB3 is less constant but there's a lot more of it and it's subtle. (Of course there's always the
Re:Yoshi's a crackhead! (Score:2)
Re:REZ HAS BEEN MENTIONED! (Score:2)
Reminds me... (Score:3, Funny)
I take three prescribed medications, and listen to Amiga music. Does that count?
Re:Reminds me... (Score:2)
"If Pacman had affected us as kids we'd be running around in dark rooms, munching pills and listening to repetitive music."
Re:Reminds me... (Score:1)
Re:Reminds me... (Score:2)
The quote becomes much funnier when you discover that it's from Kristian Wilson, a CEO at Nintendo back in 1989, from the front door of a private rave. Rather tongue in cheek, one expects.
Manic Miner (Score:2, Interesting)
No Pac-Man, drugs are bad (Score:1)
Pacman: Yo yo yo yo yo! What it is motherfuckers?
Man 1: Aw shit, here comes Pac-Man.
Man 2: Hey Pac-Man, what's up?
Pacman: Me you bitches! I'm high on crack! Wanna freebase?
Man 2: No Pac-Man, drugs are bad!
Man 1: Nope, can't help you man.
Pacman: Puss-ies. [Sound of a lighter and inhaling] Whoa! Holy shit!
No love for the mac crowd? (Score:1)
Games got nothin on children's cartoons (Score:2)
the munchies duh (Score:1)
Ever design games man? (Score:2)
Re:Ever design games man? (Score:2)
Half Baked [garnersclassics.com] is one of the best movies of all time.
Nicely done.
Tetris. First hit's free. (Score:2)
If you got stoned and played Tetris, would it look like this [pineight.com]?
What about ROTT? (Score:1)
Re:What about ROTT? (Score:2)
Re:What about ROTT? (Score:2)
Super Mario / Fire Flower (Score:2)
Drawing on personal experiance (Score:3, Interesting)
Imagine trying to code a game when your tripping. I mean wooh dude Heavy number shittt man.
Recounting one time i was on acid , i completely forgot all about numbers and created some complex system involving blips of and the position of Christmas tree lights, This is not a rare incident , one time i turned a manual for the game 1080 snowboarding into the nix nax nox tobo , a religious book to live you life by , the devil being a tree outside and god being IIRC my light bulb.
Making a game whilst on drugs is really really hard if not nearly impossible
Perhaps it would be easier if your on a little amphetamines , but anything hallucinogenic is asking for trouble.
Not to mention the Voice over director who in most game pretty much has to have been smoking to Cheech and Chong levels
Re:Drawing on personal experiance (Score:2)
Meh, not really. I do it every weekend.
Imagine trying to code a game when your tripping.
Now, that's difficult. And, reading the comments afterwards
Making a game whilst on drugs is really really hard if not nearly impossible.
That's the problem with referring to all drugs at once - people tend to forget caffeine and nicotene, and then just lump things like pot with things like psylocibin. Some drugs
Stim Paks (Score:2)
Pump those into your marines and they'd lose about 20% of their hit-points, but run and fire about 50% faster for a good 30 seconds or so.
Good times!