Non-Traditional Games On The Rise 47
The Guardian Gamesblog has up an editorial looking at what the author perceives as a rise in the number of non-traditional games being developed. From the article: "There's Nintendogs, Electroplankton and Wizard of Funk. And there's EA doing a train game and all the Sims community stuff and Spore. And there's Sony larking about with EyeToy. And Bully from Rockstar. And The Movies. Is it just me or is a corner being turned? I mean, there's plenty of dull unimaginative genre regurgitation going on, there always will be. But I can't remember a time when there were so many titles coming up that couldn't comfortably be slotted into established categories."
Rock on (Score:2)
But hey, congrats to everyone trying. I can't wait to play something new and different.
Re:Katamari (Score:1)
Re:Katamari (Score:3, Interesting)
Plus, you can get a used PS2 with a controller, a memory card, and KD for about $60 less than the price you gave. KD itself is only $20 new.
Replay Value (Score:2)
Re:Katamari (Score:2)
But considering that I've played the last level probably around 30 times by now, and all the others at least ten, and keep doing it, I have to say yes, it's worth it. I myself paid the price of the game plus half the price of a used PS2 for it, so I paid $85 for it. Less than $200, but it should be said that I don't regret it.
Why is it worth it? Not because of how much "content" it contains, but because it's a game that has a
Re:Katamari (Score:2)
For years I've avoided PC games because they wind up costing more and having lower compatability with my hardware.
Re:Katamari (Score:2)
So you need to roll around and get stuff in Karamari, but the stuff adds to your bundle and your control alters depending on the shape of the bundle.
I'm not going to say Katamari is super complete-o innovate-o-tastic. But I will say the innovation is in the controls. Most importantly how the controls are impacted by your movement through the levels and the crap you pick up. It doesn't really feel like any other game
Re:Katamari (Score:2)
What is making developers interested in being innovative is that they've already made some nice piles of cash and have revenue streams which permit them to experiment. I see this as a natural outgrowth of large success combined with continued compe
No Fu for You (Score:2, Funny)
Appealing to women? (Score:1)
Re:Appealing to women? (Score:2)
"untapped" girl gamers.
Hey, I'd "tap" those girl gamers any day.
Wow. (Score:1, Troll)
Yes but will they be any good? (Score:3, Insightful)
Unfortunately there is no way to find out but by being the first to try it. Also, if a new game genre is successfully created it will just be copied ad infinium until everyone is completely sick of it again in no time.
Personally, I'm not really picky about a game's genre per say, so much as how effectively the developers are able to tell the story they have created, whether it's a FPS, 3rd person, rts or whatever type of game.
Re:Yes but will they be any good? (Score:2)
Point. And the problem is, people end up waiting to hear other people's opinions, decreasing initial sales and making the publisher believe its a failure. Which is why Katamari was so popular: at $20, people were more willing to "risk it" per se and grab the game even if they haven't experienced anything similar to it before.
Its happened before! (Score:2)
Its been like that for the past two+ decades since commercial computer/video game development. Its the same as everything, the ebb and flow of the universe, there's lots of innovation & improvement for a while, then things get dull for a while, then back to more innovation. In the 80's there was nothing to compare against, so it was even more innovative then.
Damien
Re:Its happened before! (Score:2)
Actually, yes I can. It was the mid-eighties. It was Sentinel, Skool Daze, Little Computer People, Hitch Hiker's Guide to the Galaxy, Thing On A Spring, Gribbly's Day Out, Head Over Heels, Paradroid, Frankie Goes to Hollywood, Wizball, Deus Ex Machina, Revenge of the Mutant Camels...
Helps if you read the article. Though Zonk and/or whoever submitted the article loses points for not putting the first two sentences in the above paragraph in the blurb quote.
Rob
Re:Its happened before! (Score:2)
Little tangent, but there's a brilliant diary [zzap64.co.uk] by the guy who wrote Gribbly's Day Out and Paradroid about the development of the latter over on Zzap!64 [zzap64.co.uk]. Fascinating read.
Er... (Score:4, Informative)
The only developer overtime that still is being innovative 'till this day is Nintendo, imo.
EA? (Score:3, Interesting)
Also, If you want some non traditional action, pick up a DS. The new Kirby game is a system seller, hands down. It's a 4-6 hour main quest with another 10-15 hour s of insane time trials and line trials, to get all the medals. It's the first game to actually use the touch screen really well, not feeling like a tech demo.
As long as you are comfortable playing a game where your sole method of control is drawing rainbows, you'll like it.
Lets not count our chickens before the eggs hatch (Score:4, Insightful)
It would be interesting to see game developers post a small table consisting of a list of functions promised in the press-releases, interviews,
That's a good idea! (Score:3, Insightful)
It would be interesting to see game developers post a small table consisting of a list of functions promised in the press-releases, interviews,
Why wait for somebody else to implement this? Why not do it on your own? I think a feature like that alongside a standard game review would go a long way to making a video game websit
Re:Oregon Trail (Score:2)
Re:Oregon Trail (Score:2)
Its just you. (Score:4, Insightful)
Nintendogs-Virtual pet game.
Electroplankton-Music generator/music game dozens of them in Japan.
Wizard of funk-same
Train game- 12 a dime in japan
Sims community-OH! how original another SIM expansion?
Spore-Sim life part 2
The movies-Actually and this is a little known fact there were some of these games back in the pc glory days, anyone remember disney stunt island? there is no lack of movie studio simulators.
Bully-Gta meets high school.
Katamari damacy was really cool and original, but there are quite a bit of original indie titles, specially puzzles if you look them up.
Those you mentioned are not THAT original or unconventional. And the industry is still heavily based in military, sci-fi and sport simulators, D&D style RPGs and movie tie-ins. Nothing has changed. (the quality and the technology have improved quite a bit though)
Also rise or not , most gamers wouldnt choose "Katamari" or "the movies" over "halo 3", "MGS4" or (seriously there is no god) the latest NFL or Movie hype tie in.
Re:Its just you. (Score:3, Informative)
Katamari Damacy was just a Marble Madness clone with the stick-stuff gimmick added</sarcasm>
Seriously, it's easy to discount something as a rehash if you abstract it enough. "Magnetic disks are just rehashes of the wheel, they spin". Calling e.g. Spore "Sim Life part 2" means ignoring a whole lot of features, each of which can and will completely change the gameplay experience. Or "movie studio simulators". Do you even remember what they were like back th
Re:Its just you. (Score:2)
Playstation Games with Cameras (Score:2)
Re:There aren't MORE original games being made tod (Score:1)
Re:There aren't MORE original games being made tod (Score:1)
Any numbers to back this up? (Score:2)
Alright, that shoulda made you chuckle, but, come on, has nobody seen these deer- hunting games: what I want to know is what makes it different from a hunting game withou
Burning down the house still relevant (Score:2)
We get a few games bending the genres, which in turn create new genres and the cycle continues.
I'm not saying new stuff isn't bad, innovation is good but you have to wonder how long it'll be before we get the "attack of the clones"?
I just want my Sam and Max (Score:3, Interesting)
How about when... (Score:1)
How about when when those "established categories" were being established?
I disagree with the common sentiment (Score:3)
If you look deeper at the underground independent games you will see a totally different situation. Just check out the one source for independents that sometimes gets kinda-sorta media attention, the Independent Games Festival [igf.com]. Look at last years winners such as Gish [chroniclogic.com] and Wik and the Fable of Souls [bigfishgames.com]. Intensly original and very fun. How about Strange Adventures in Infinite Space [digital-eel.com], a charming little game designed to be replayable, with each game finishing in about 5 minutes.
Go to The-Underdogs [the-underdogs.org] and just browse around their top-rated titles. There are tons of freebies that are top-notch, very fun, and quite original.
I feel that this situation can be compared to looking out your in your backyard vs traveling to the rainforest. If you sit at home and look in your yard you see tons of squirrels, moles, etc. You get jaded and start to say that there are no unique animals. Occasionally perhaps a deer, and you get worked up over something that isn't really that spectacular. But if you go out and really explore the more wild area you will find tons of great stuff. It is not brought to your doorstep, and it is quickly being eroded away, but it is out there. Just go look for it.
Actually while I do feel that the independent underground is the best source for creative original titles, there are tons of published games that 'fit the bill'. People loooooove to spoute Katamari left and right, and it is an original game, but how about.. Mizuguchi's line of original games (Lumines, Meteos, Rez). How about Wario Ware? How about Dance Dance Revolution? Even the Battlefield series added major innovations into the FPS genre (the huge scale of combat and variety of vehicles) and Guild Wars is an MMORPG that pretty much seems to go contrary to every other MMORPG on the market.
Finally, the 80's were not the golden age of game innovation that people give them credit for. Currently I am intently reading through a great book The Ultimate History of Video Games: From Pong to Pokemon [campusi.com]. Long story short (I realize my post has already crossed from '?interesting? comment' into 'psychotic rant') the 80's original and innovative games were simply original and innovative because there were so few games created yet! Once any succsessful game formula was established, there were an incredible amount of clones. The fact that is true now, is true then. Popular games are copied, repeated, and sell like hotcakes. Pac-Man, for instance, was beat in coin-op sales only by Ms. Pac-Man! There is constantly an influx of new game ideas, the 80's arn't so special.
It's about time. (Score:2)
Zombie Smashers X2 (Score:1)
That aside, its an excellent final-fight style brawler with some RPGish character stats and abilities, and its also great fun.