MMOGs Only For the Hardcore? 236
Gamepro has an editorial up asking the question are Massive Games only for the hardcore? From the article: "Part of it has to do with the conventional pricing model. With a game demanding $15 a month, you can't afford to just casually log in a few hours on the weekend without feeling jipped. So the casual gamer's MMO has to be a game entertaining enough to pull people away from their usual games (let's face it, most MMOs are boring), and rewarding enough in a 1-2 hour timeframe so it doesn't require you to neglect your daily routines."
site slow (Score:5, Funny)
"duh"
Re:site slow (Score:2, Interesting)
Re:site slow (Score:5, Insightful)
Spot on. And is this a bad thing? Is this even unusual in gaming?
Where are the articles lamenting, "Is Chess only for the hardcore?" Or, "Is bridge only for the hardcore?"
Those examples lack the monthly charge that raises the barrier for entry to most MMOGs, but in terms of gameplay and competitiveness, the casual player just can't hang with the serious gamer. Some people enjoy some games on a casual level. Some people devote more time to some games.
I'm sure some where out there is a chess club with $15 monthly due, and it only attracts players for whom that chess playing experience is worth $15. Likewise for any MMOG with a similar fee.
Re:site slow (Score:3, Funny)
That place is my house. Bring your friends and, more importantly, 15 dollars.
Re:site slow (Score:3, Funny)
The first rule of chess club is you do NOT talk about chess club.
Re:site slow (Score:2)
The two hours/week that I get to play games are not going to be spent so that some 10 year old with nothing to do in the summer and a level 99 "ultimate fiery dragon shotgun of death" can mow me down when I walk out of the gate, board in hand.
The problem is in what people are looking for... (Score:3, Insightful)
The sad reason is that there just aren't that many good RPG-esque games out there. I'd love to play a single-player version of WoW, particularly with an added over-arching quest.
Re:The problem is in what people are looking for.. (Score:3, Interesting)
(There's also the small fact that for some reason no one wants to party with a hunter, despite the fact that if it's played well, it's a great puller and can prevent wipes).
Also, WoW's rested state helps give a boost to people
Re:The problem is in what people are looking for.. (Score:2)
Re:The problem is in what people are looking for.. (Score:2, Insightful)
Re:The problem is in what people are looking for.. (Score:2)
Re:The problem is in what people are looking for.. (Score:2)
Re:The problem is in what people are looking for.. (Score:2, Informative)
Re:The problem is in what people are looking for.. (Score:4, Interesting)
I solo'ed 1 - 60 in world of warcraft. The only time I group was for instance runs (which I did 3 of pre-level 60). It is possible to go from 1-60 in WoW without grouping.
Of course, this means soloing, but then if I wanted to solo, why would I play a MMORPG?
To PvP. The sad reason is that there just aren't that many good RPG-esque games out there. I'd love to play a single-player version of WoW, particularly with an added over-arching quest.
I like solo'ing and PvPing in WoW, my only problem is the forced socialization in the end game. If you want to do endgame dungeons you have to make friends with the social misfits that are in the big guilds. It's not enjoyable.
I think World of Warcraft has done so well because levels 1-30 are easly accessable to the casual player. You can log in, play 2 hours and level or get some new gear. After level 40, that totally wears off and it becomes a grind/questfest like every other mmorpg. I found WoW to be very enjoyable for the first few weeks I was playing, but after a while I decided that I was putting too much time in for too little reward. I cancelled my account two days ago. Yey, back to real life. My only regret is not leveling a rogue high enough to pvp, as they seem like the best class for ganking.
Re:The problem is in what people are looking for.. (Score:2)
On the face of it, yes (Score:2, Interesting)
The communication aspect of the game is built directly into the game, so for many people who are not typical gamers are able to enjoy the MMOG whereas they would be turned off by something like Pac-man. So it isn't that MMOGs need ha
This may have been true.. (Score:3, Interesting)
Re:This may have been true.. (Score:3, Interesting)
Re:This may have been true.. (Score:2)
What you are saying here isn't exactly true. The bonus is on whatever exp you earn from killing mobs. When you turn in a quest in your 'blue' phase your blue bar moves out in direct proportion to your quest experience.
I had a blue bar from level 53 to level 57 and counting. I generally gain 2 levels a weekend (and I'm in the upper 50s now) by using the blue to my advantage. When I turn purple it's time to go do something else, like visit the big room.
Re:This may have been true.. (Score:2)
I think, for 'hard core' people the bonus might not be much. But for those of us with only an hour or so a day to play, it's pretty much a giant turbo
Re:This may have been true.. (Score:2)
Close but no cigar (Score:3, Interesting)
Throw in high level raids (which implies teamwork), instanced dungeons (normally done with multiple people) and a weak economic system (c
Re:Close but no cigar (Score:2)
Re:This may have been true.. (Score:2)
Better yet- get rid of the fucking leveling and gear grinds already. Its boring, overdone, and not fun. Base the game around questing, PvP, and exploration- actual
Re:This may have been true.. (Score:2)
kthxbye and all that.
Casual and hardcore cannot be mixed... (Score:4, Interesting)
Re:Casual and hardcore cannot be mixed... (Score:5, Interesting)
I like this... You still never get to play with the hardcore gamers, but you would have alot more casual gamers to group with and be able to make friends with and all level together.
Re:Casual and hardcore cannot be mixed... (Score:2)
Re:Casual and hardcore cannot be mixed... (Score:2)
Tradewars limited the amount of physical movments you could make throughout the day, it was a nice system but the hardcare characters would just buy multiple accounts and work together on their own little corporation.
Re:Casual and hardcore cannot be mixed... (Score:2)
A Being Of Indescribable Power [penny-arcade.com]
Re:Casual and hardcore cannot be mixed... (Score:2)
Re:Casual and hardcore cannot be mixed... (Score:2)
Re:Casual and hardcore cannot be mixed... (Score:2)
Re:Casual and hardcore cannot be mixed... (Score:2)
As for the ubner guild comment- actually, I was one of the first 60 shaman on my server, I am not a casual player. Im a hardcore player with a job, which ends up putting me in the middle of the pack time-wise. Its not a problem for me specific
Re:Casual and hardcore cannot be mixed... (Score:3, Insightful)
Okay...
The problem with Golf is that casual players cannot compete with those who dedicate a significant portion of every day to playing.
The problem with Tennis is that casual players cannot compete with those who dedicate a significant portion of every day to playing.
The problem with Racketball is that casual players cannot compete with those who dedicate a significant p
Re:Casual and hardcore cannot be mixed... (Score:2)
Yes, but in Tennis and Golf, the experienced players don't swoop out of nowhere and frag the beginning players for shits and giggles.
The problem with the MMORPGs is if I just want to play around and experience the world without really being inte
Re:Casual and hardcore cannot be mixed... (Score:2)
Your at 10th level and you attack a 1st level you loose points. If the first level attacks you of course then you could defend yourself but if they surrender you would have the option to accept.
Re:Casual and hardcore cannot be mixed... (Score:2)
> beginning players for shits and giggles.
Which is why unrestricted player-vs-player has almost disappeared from MMORPGs.
> Can anyone reccomend a not-necessarily combat-based game in this genre in which your not
> putting in a lot of time won't detract from the experience? Or are they all about shooting and
> killing?
Star Wars: Galaxies, from my understanding, can be played without a combat-based or
Re:Casual and hardcore cannot be mixed... (Score:2)
Re:Casual and hardcore cannot be mixed... (Score:2)
"The problem with MMOGs is that casual players cannot compete with those who dedicate a significant portion of every day to playing."
I completely disagree. I don't play video games that much these days. I am too damned busy. That said, drop me into a game of Counter Strike, UT2004, or any FPS and bodies will fly. Just the other day I picked up CS Source after a few month
Re:Casual and hardcore cannot be mixed... (Score:2)
Re:Ah but how complex can you get? (Score:2)
No, that was back in... Let's see... what time is it now?
Let's be honest. (Score:3, Insightful)
Re:Let's be honest. (Score:2)
chris Mattern
Guild Wars. (Score:3, Interesting)
"With a game demanding $15 a month, you can't afford to just casually log in a few hours on the weekend without feeling jipped."
Guild Wars has the one time cost of $50, and there's no monthly fee.
And about the whole leveling up and everything, in Player vs Player in Guild Wars, it's all skill based, so having a higher level doesn't really help that much.
Re:Guild Wars. (Score:2)
>doesn't really help that much.
So what is the point of having levels at all then?
Re:Guild Wars. (Score:3, Informative)
The whole level thing in Guild Wars is ma
He's talking about MMOGs. (Score:2)
oh no! Not a dollar an hour! (Score:5, Insightful)
Was is this taken as gospel, that cost is still an issue?? I hear people say that all the time, but even if you only play 3 hours a week, that means you are paying a little over a dollar an hour, where is the big deal? i used to go to arcades and spend ALOT more then a buck an hour.
Lord people whine.....in fact, let me now rant about people whining......
Re:oh no! Not a dollar an hour! (Score:2)
Re:oh no! Not a dollar an hour! (Score:2)
Re:oh no! Not a dollar an hour! (Score:2)
Re:oh no! Not a dollar an hour! (Score:2, Interesting)
Re:oh no! Not a dollar an hour! (Score:2)
Re:oh no! Not a dollar an hour! (Score:2)
Re:oh no! Not a dollar an hour! (Score:3, Insightful)
I haven't played Freelancer or CounterstrikeWC3 (for eg; these are persistent state games that aren't pay-to-play MMOGs) for months, but I can still go back and find a couple of populated local servers to play on, which I do from time to time.
If they were $15 a month each, I, and probably most other people, would have cancelled our accounts and never play
Re:oh no! Not a dollar an hour! (Score:2)
Despite having the income to support it, the only MMO I've ever played is Guild Wars (and loving it a whole lot, thanks for asking). My friends & I were looking for something new to do, since we've been doing our "Neverwinter Saturdays" pretty much since the game came out. The idea of _paying_ a monthly fee for something like that is abhorrent to us - we'r
Re:oh no! Not a dollar an hour! (Score:2)
That is the casual gamer. This is also the person who doesn't have cable because it is not worth it.
They need to offer a per hou
Re:oh no! Not a dollar an hour! (Score:3)
I buy a PS2 game for $20 or $30, play it for about 30-40 hours over the course of three months, then sell it on eBay when I'm bored with it and get $10 back. Cost of entertainment about 25 cents an hour. And that's for an average game--something like GTA or WipeOut can keep me amused for three times that.
I buy EverQuest for $50 plus $20 for the first month. I play it for 30-40 hours over the course of three months, spending another $40 in fees, then get bored with it. It has zero resal
Re:oh no! Not a dollar an hour! (Score:2)
Going to the (first-run) movies twice, alone, without any refreshments -- $10-12 at the cheapest US prices, $30+ in New York or Japan.
Buying one hard-cover Clancy/Grisham/Da Vinci Code -- $20.
Buying two mass-market paperbacks of any genre. -- $12-15
Going to a single major league sporting event. -- Don't even get me started.
Going out for drinks with friends, for two hours, once. $20+
Not Really (Score:3, Insightful)
With an MMOG, they can keep their same game going from month-to-month, without fear of starting over from scratch, for only a pittance compared to buying a new game every few weeks. And since MMOGs are tiered to release new content the higher a character's level is, and release brand new content for everyone on a regular basis, that one "golden game" can keep thousands of people for months.
Re:Nonsense. (Score:2)
Re:Nonsense. (Score:2, Insightful)
Interaction can include many things besides getting together with four other strangers to kill gnolls. I like the feel of a big marketplace in Ironforge or Ogrimmar. I occasionally toss a helpful nuke or heal to a younger player getting his ass handed to him by a "bat or rat". I like to play the auction house. I like the fact that if I have the time or inclination I can go help others in need, or just have
Re:Nonsense. (Score:2)
If I was going to be spending money to play a game like that, I would want to get the experience that you can't get in a solo game.
Re:Nonsense. (Score:2)
Re:Nonsense. (Score:2)
So I'm paying Sony premium prices for access to value that other people are providing, and they're paying Sony for the right to provide it? Somehow you're not convincing me that this is a bargain. It sounds more like a middleman who needs cutting out of the loop...
Re:Nonsense. (Score:2)
> paying Sony for the right to provide it?
Sure, why not? You pay the phone company more than this for the same deal, and that doesn't even come with a game.
Chris Mattern
Re:Nonsense. (Score:2)
3. Solo dudes use up server and bandwidth resources that could be better used to serve players who play the game the way it was intended.
Re:Nonsense. (Score:2)
Yes, but for a different reason (Score:2)
Personally, it's a turn-off for me, and one of the main reasons I've not particulary liked any of the MMORPGS since original Everquest. In original EQ, one
Re:Yes, but for a different reason (Score:2)
Cat got your tongue? (Score:2)
"Jipped"? Watch your language, please. (Score:4, Informative)
This is not intended to be a flame or troll, but as constructive criticism. You might want to refrain from the term "jipped". The root word is "gyp", which comes from "gypsy". This refers to the idea that all gypsies were thieves, and not to be trusted. It has become a derogatory term similar to "jewed". I assume that you would not use the terms "chink", "spic" or "nigger" here, so you might want to consider what effect using terms such as these might have.
This is only intended to be advice, from a political perspective. If you disagree, that's fine. It's just my opinion, which may be quite flawed. ;-)
Re:"Jipped"? Watch your language, please. (Score:2)
PUH-LEEEEEZ! Never been to a European train station, eh?
Re:"Jipped"? Watch your language, please. (Score:2)
Seems like you go looking for ways to be offended.
Re:"Jipped"? Watch your language, please. (Score:2)
Re:"Jipped"? Watch your language, please. (Score:2)
Mod -1 clueless (Score:3, Insightful)
It's also possible that the current meaning derives from "gyp" meaning "pain or severe discomfort", which is another 19th Century word perhaps derived from "gee-up".
They don't even mention the possibility that it has anything to do with Gypsies, nor
You need a new dictionary, apparently (Score:2)
Yes, as we all know, there's only one definition for each word, right?. Oxford [askoxford.com] lists TWO definitions for the word, and that's just the compact version:
Perhaps you might consider looking in [answers.com] more [reference.com] than [urbandictionary.com] one [m-w.com] place [cambridge.org]. Miriam Webster, Cambridg
Re:You need a new dictionary, apparently (Score:2, Funny)
You need new glasses, apparently (Score:3, Insightful)
Yes, multiple dictionaries "agree on the term" in that they agree on its definition. They don't, however, say that it has anything to do with Gypsies. I wasn't arguing that the term meant something else; I was pointing out that your claimed etymology was bogus.
UrbanDictionary takes content anyo
Re:"Jipped"? Watch your language, please. (Score:2)
Re:"Jipped"? Watch your language, please. (Score:3, Insightful)
Re:Nigger, please. (Score:2)
As one of the minorities listed above, I have witnessed and personally experienced such discrimination. I have never used such a term, other than as a reference to said term. Period. For someone who claims what your last sentence did, you sure used it quite a bit. But then... I suppose I shoul
How about this (casual vs hardcore) (Score:2, Interesting)
All MMOs will discriminate in favour of the hardcore gamer, so what about keeping them apart ?
Most MMOs use multiple servers, this is usually for geographic or language reasons, they may then deploy multiple servers within each region in a sort of load balancing solution.
Why not move the player's characters around so that they wind up on a server where folks tend to play as much (or a
Hardcore gamers generally run the economy (Score:2)
To be fair though, I'll admit casual gamers a
Re:Hardcore gamers generally run the economy (Score:2)
Forget about casual MMOG market (Score:2)
As much as I'd like to try an MMOG, the article is right in that it is just too expensive.
So should the programmers start building casual MMOG's?
No!
There simply isn't enough money in that market to make a good enough profit out of an MMOG.
Sure, you could probably make a profitable casual MMOG, but you can make a 10x more money by building a hardcore MMOG, so why bother?
Then again; a casual gamer will probably not tolerate any grindi
one good point... (Score:2)
Everquest 2 has an element of this in the Halmark Quests that you need to progre
Attn MMOG product developers (Score:5, Interesting)
- Create longer puzzling or strategic challenges that can require thought, planning, and possibly even group discussion outside the game. (In other words, a guild could chat on IM during the day and plan out how to infiltrate an enemy compound.)
- In addition to the current adventures, make shorter ones.
- Alternative non-play interfaces into the virtual world, such as access to the chat channels, virtual in-game web-cams, real time stats, mail, auctions, etc. The trick would be to do it without the usual 3d game client, using standard desktop technologies like DHTML, Java, RSS feeds, Flash, etc. Anything that allows the user to be a part of the world without a huge time and client investment, so they can be connected at work or in the short gaps between 'real-life' tasks at home.
- Make more real-world resources accessible and standard within the game client. Provide an IM client to major protocols (AIM, ICQ, Y!, etc). Obviously nobody wants windows popping up when they're battling a 60th level tit-mouse, but careful GUI engineering can provide unobtrusive notifications and even auto-responders. Same for other real-world resources, like email clients. Point being, for those of us that do get a few hours to play, keep us there.
- Hire me.
Re:Attn MMOG product developers (Score:2)
Guild Wars? (Score:2)
If you're a casual weekend gamer and you need some henchmen to help with a difficult quest and you don't want to bother any human players, the game always has a few frendly computer henchmen waiting to be recruited by the gate.
Again, its not a MMOG. (Score:2)
Re:Guild Wars? (Score:2)
As an aside, here's something I'm sure you will find interesting, given your name. There's a few Elementalist fire-based spells that are named after an in-game wizard named Rodgort - "Rodgort's Invocation" and "Mark of Rodgort" come to m
Money's Worth and Entertainment (Score:2)
I also feel the $15 a month is high, but we're equating the game servers with internet servers. Since game servers are highly specialized, we should be happy the price is s
I'd like to See Smaller Scale MORPG Software (Score:2)
Hardcore, or easily amused? (Score:3, Interesting)
Still can be pretty hardcore (Score:4, Insightful)
To start with the nitpicking: even if they were only from the USA, 2 million players would mean less than 1% of the population. If you throw in Europe, some Asian players, Australia, the rest of America, etc, we're suddenly talking less than 1 per thousand.
So there still is plenty of room for attracting more casual players.
But in the end you provide the perfect example of why the author is right, after all. Think about it: WoW has some 5 times more players than EQ at its peak. What does WoW do differently? Catters a lot better to the non-hardcore folks, _and_ tries to reduce the difference between folks playing 16 hours a day and those playing 4 hours on weekends only.
With the XP bonus for being _offline_, it becomes a lot less of a race to squeeze in 1 extra hour a day or fall behind. If I play 6 hours a day, and you can play only 5 hours a day, chances are you won't fall as far behind as you would in some other games.
This is the exact opposite of what other games try to do. Most MMOs seem to be in a mentality that they must invent more devices to force/coax you to stay online more.
E.g., since you mention City Of Heroes, consider taskforces where if you quit before all 10 missions are over, the whole team might be screwed. Try doing the Cave Of Transcendence mission for example when one player has quit the team. You're screwed: you can't activate possibly activate all 8 obelisks at the same time, with less than 8 players.
E.g., consider COH's timed missions being _real_ time instead of game time. If you just got a mission with a 2 hour countdown, you can't quit, go to work for 8 hours, and come back to it. You do it _now_, work be damned, or find out you've failed the mission when you come back.
Fail too many of those, and you won't be able to buy some Single Origin enhancers from that contact. (Well, after level 35 it doesn't matter any more, since you can buy all SO from the shop NPCs. But if you want a Fly SO or an Endurance Regen SO at level 22, better do a lot of missions for the right NPC.)
Now I'm not saying COH is bad or anything. (Hey, it's my current addiction again. Damn right I won't say it's bad;) But I _am_ saying that its design goes even above and beyond the level grind to coax you to stay online more.
Blizzard takes the opposite approach: hey, if you can't stay online all day, it's cool with us. Here, we'll even give you _some_ xp bonus for the time you couldn't be on. Just so you won't fall too far behind and be unable to group with your friends.
So far, that seems to pay off for Blizzard. A _lot_ of people seem to be more comfortable with Blizzard's idea than with the traditional pressure to spend more and more time.
Re:Try having fun (Score:2)
This guy just was upset his addiction was gone, and decided to complain about all mmo's.
For a differe
Re:You need to devote the time. (Score:2)
I agree. Often I'd log on to put in my hour or so, and immediatlely get sidetracked - either I was being PvP'd, or getting asked to help. Before you know it, the hour is up, and you haven't progressed AT ALL. Kinda irritating.