New Xbox 360 Dev Kits Shipped Out 48
GamesIndustry.biz is reporting that Microsoft has sent out new versions of the beta development kit for the Xbox 360, replacing the Apple platforms used up to this point. From the article: "Prior to E3, developers reported that a very small number of these more advanced kits had been manufactured, but it's only in recent weeks that they have begun shipping to Microsoft's development partners on a wide scale."
Re:FIST SPORT! (Score:2, Insightful)
First off, How can you call any project that has averaged losses in the BILLIONS every year a success? The only reason the XBox has survived so long is that Microsoft believes that they can buy their way to market dominance. Face the facts, all XBox fans were saying that the Power Difference and Microsoft's ability to buy exclusive games was going to 'win the console war'; all Microsoft can say that they did was to virtually tie a company that has a fraction of the financial assets (Nintendo) while b
Re:FIST SPORT! (Score:2, Interesting)
Yes, because a $2 billion loss (for a $8 billion profit [yahoo.com] on $36 billion revenue) last year is "bleeding out the company". Nevermind that the $2 billion loss of their Xbox division would have made a nice tax writeoff.
And let's pretend that Sony didn't only make $0.8 billion profit [yahoo.com] last year on $71 billion revenue! What are they doing wrong over at Sony?
I would
# of units shipped vs. # of units sold (Score:1)
Re:# of units shipped vs. # of units sold (Score:2)
It's likely Sony doesn't know exactly how many consoles/games were sold in each quarter. The PS2/PSP and even PS1 are still currently selling well: until demand decreases significantly the number of units shipped roughly equals number sold.
Re:FIST SPORT! (Score:2)
You big dummy, the loss reduces the net income ergo reduces the taxes.
Re:FIST SPORT! (Score:2, Interesting)
http://games.slashdot.org/article.pl?sid=05/06/30/ 1346221&tid=212&tid=98&tid=187&tid=233 [slashdot.org]
Sony isn't an angel either.
Re:FIST SPORT! (Score:2, Insightful)
The Xbox is now making a profit for Microsoft, meaning that the entertainment division will break even quickly. What you casually forget, is that while the console sales were averaging a loss, the games were making a considerable profit. Microsoft is not stupid, it knows that the Windows and Office business streams can make enough money to subsidise the entire company (Microsoft is making an overall profit). The best scenario for Microsoft is to sell Xboxes at a loss, in large
Re:FIST SPORT! (Score:1, Interesting)
20 games is a NOT a conservative estimate. Most people I know do NOT buy 20
Re:FIST SPORT! (Score:1)
Remember, this is not $1000 in one go, this is over a 4-5 year period. I would not be too surprised if people bought 4-5 games per year. Also, if these people are gamers this is not wasted money -- you may very well spend £50/month ($100) on a full digital TV package, amounting to $1200pa, all in the name of entertainment. Certainly, I don't know what it is like in the US (I'm a UK man myself), but games go for £40 here
Re:FIST SPORT! (Score:1)
"And if you fill a 3000 seat hall at $800 a ticket, you gross $2,400,000. And this is what I'm shooting for.
-- Steve Martin
Re:FIST SPORT! (Score:1)
True. Nintendo _makes_ money. Microsoft and Sony lose money.
Re:FIST SPORT! (Score:1)
True again. But, is Nintendo's profit largely due to GameCube sales (hardware and software) or handheld (hardware and software) sales? I'd be inclined to say handheld sales.
Re:FIST SPORT! (Score:1, Insightful)
You don't really understand the economics of Console based videogames do you?
No one, not even retailers, makes money off of Hardware; the entire market makes money off of softwa
Re:FIST SPORT! (Score:1)
Quite correct, thats why I kept my statement general and vague. The point is the same though -- the real money is in software. Now, I don't understand these fully: if the profit margins are so low, and the reliance on third-party games is so high for Sony and Microsoft... how does Sony make a profit? Is it sheer force of numbers or simply that they don't make a profit?
I'd consider myself fairly balanced in this... currently I ow
Re:I do this for a living (Score:5, Informative)
Now, some developers may not fully take advantage of the final hardware because of the lack of time spent with it before launch, but it's pretty common for the first gen titles to suck anyway
Re:Rant Time (Score:1, Funny)
Re:Rant Time (Score:1)
Athlon? Nope... (Score:1, Troll)
...An article that was complete bullshit. (Score:1)
PS: I should actually make a point. (Score:3, Interesting)
I haven't yet worked on any next-gen titles, but I have experience on current-gen Xbox, PS2, and PC games. Our game logic has a lot of branchy code, really branchy, spaghetti code, with lots of indirect branches, etc. This code represents the majority of the actual volume of our source, but in practice only takes something like 3-10% of CPU time. Everything else in the game is suited to parallelisation.
So we have this 10/90 split (at worst) of time spent excecuting the wacky
Re:PS: I should actually make a point. (Score:1)
Re:PS: I should actually make a point. (Score:1)
This branchy code that everyone is talking about, it only represents a tiny fraction of what a game does, time wise, to the point where you have things like the Unreal Engine. Most of the controller logic in Unreal is executed by an interpreted script language. UnrealScript is 10-100x slower than native code (it even says so in the docs), but it's still used, because this stuff DOESN'T TAK
Re:PS: I should actually make a point. (Score:1)
Re:PS: I should actually make a point. (Score:1)
Re:PS: I should actually make a point. (Score:1)
I wonder? (Score:4, Interesting)
I mean the snes and megadrive kits and others from time past.
I mean I know you needed certin hardware to run your games on when you made them but can they not be emulated?
Any information on what happens to the old kits would be appreciated.
-Jason
Re:I wonder? (Score:4, Interesting)
Delays, delays, delays??? (Score:2)
MS has 6 months to roll out the hardware and their launch titles in time for the holiday season. If they're looking to knock people's socks off with the 360 launch, you'd think they'd give developers more time with the real dev kits.
So what are the system specs? (Score:2)
How fast *is* the thing in PC terms?
(how much would an equivalent PC cost?)
images of new xdk surface (Score:1)