Massively Multiplayer Sweat Shops 126
Computer Games World, part of 1up.com, has done up a fantastic piece looking into the world of Massively Multiplayer Sweat Shops. More than just a look at how it's done, it painfully illustrates that not all farmers are farming by choice and not all farmers are from Asia. From the article: "How does it work? The macros for World of WarCraft, for example, control a high-level hunter and cleric. The hunter kills while the cleric automatically heals. Once they are fully loaded with gold and items, the 'farmer' who's monitoring their progress manually controls them out of the dungeon to go sell their goods. These automated agents are then returned to the dungeons to do their thing again. Sack's typical 12-hour sessions can earn his employers as much as $60,000 per month while he walks away with a measly $150."
Feeling Sorry. (Score:2, Interesting)
I don't know, I kinda feel bad for them
Re:Feeling Sorry. (Score:2)
Simply put, this exists because building your character is not fun, mostly. The quests get boring and repetitive and do not contribute much if any to some overarching storyline (thus you do not care about them, they are obstacles to conquer or avoid). All that remains is to collect all the baddest ass items, which often are either rare drops or very hard to get
When you play the game poorly... (Score:2)
But the point of MMOG is to emphasize the teamwork and camaraderie. If you're just grinding solo all the time, it's no fun. Socialize a little though and open up to some folks and the game just changes entirely and becomes fun again. Solo can be fun too, but my best experiences in WoW have occurred in a group. Having even jus
Re:When you play the game poorly... (Score:2)
I agree current MMOGs are all about enforced socialization. I do not believe that is either the ideal or the be all, end all of what a MMOG could be.
To me, the ideal MMOG is 100% opposite. People are smart but independent. They make
Re:Feeling Sorry. (Score:2)
I've made maybe a total of five million gil in FFXI, most of it is currently in equipment, spells, or in crafting skill. I don't have a whole lot of time to play these days, but I'd never buy gil. The five million I've made painstakingly over time feels so much more worthwhile then 5 million I could just buy for around a hundred bucks (or whatever it sells
Re: (Score:2)
Re:Feeling Sorry. (Score:2)
As for the RIAA/MPAA.. well they're pretty greedy. They could probably live quite well without lobbying to extend copyrights (for example) or shut down sites and services rather than going after the individual traders. Instead, they take the easy ways out by trying to ban t
Re:Feeling Sorry. (Score:2)
Re:Feeling Sorry. (Score:2)
Re:Feeling Sorry. (Score:2)
I dunno... (Score:2, Interesting)
1) Just how much of a travel budget does 1up.com have?
2) Why would the "sweatshop" owners allow them to take pictures?
Or did they send pictures to the reporter? Two of them? The whole thing strikes me as implausible. In any case, I certainly wouldn't take these guys' claims of enormous profits any more seriously than when we heard similar stories from spammers, day traders and porn aggregators a few years ago. They're not public corp
Re:I dunno... (Score:3, Informative)
Still not sure why I didn't join in as well, it just made me feel a bit dirty.
I farm Slashdot posts (Score:5, Funny)
+5 Informative costs $.75
-1 Flamebait is complementary with any purchase of a dozen +5 informatives.
Re:I farm Slashdot posts (Score:4, Funny)
I'm still looking to purchase a hallowed +5 Troll - how much for one of those? Let me guess, I can't afford it...
Re:I farm Slashdot posts (Score:3, Funny)
+5 Informative costs $.75
-1 Flamebait is complementary with any purchase of a dozen +5 informatives.
Getting your AC post modded up to 5: priceless
Some things money can't buy - for everything else, there's Slashdot.
Doesn't add up to me (Score:4, Interesting)
Let's be conservative and say they only make an average of $10,000 per month from his work. Now, why aren't there thousands of Americans making $10,000 per month by working 12 hour days on this game? I bet they're only making these incomes from the entire sweatshop, and not just from one guy's work, otherwise we'd all be doing it (or Sack would be sitting in a cybercafe doing it for himself after stealing their macros).
Secondly, is the market for gold in online games really that big? Are there really tens of thousands of players who would rather pay $250 for some gold than actually play the game? I can understand buying characters at the start, but who are these people who can spend thousands of dollars with the gold miners?
Yeah, I know I'm quite ignorant of the MMORPG market, but this all seems like craziness.
Re:Doesn't add up to me (Score:1)
Yes.
Re:Doesn't add up to me (Score:2)
Did you even read the GPP? He's challenging the thesis of the article.
We understand the principles of making money, and I have a hard time believing that one sweatshop worker could pull in tens-of-thousands of dollars every month, because as said in other posts, then we'd all be doing that.
Alternatively, may you provide some evidence
What, you want evidence to prove a negative? Prove that it's NOT happening? It's darn near impossible to do that...
Re:Doesn't add up to me (Score:2)
Now a group of people, with some vertical integration of item + money farming, can probably do far better. The reason is that people buy gold so they can buy items at inflated costs. The more gold they buy, the more the it
It's all in the automation (Score:2)
Keep in mind a single person can supervise 6 or 10 or more sets of characters simultaneously, since each set only needs attention periodically. I wrote software for running missions in Star Wars Galaxies and sold it to a gold farming company. That software ran almost totally unattended, only needing attention every 3 hours or so when buffs wore off, or when armor or weapons broke. They ran the software with
Re:Doesn't add up to me (Score:1)
Re:Doesn't add up to me (Score:1)
-Red
Re:Doesn't add up to me (Score:2)
So lets say they get 2 days off a week (not very likely).
12 hr * 15g = 180g/day
20 days * 180g = 3600g/month
Right now IGE will sell me 300g for $29.99
Most of their sales will be small amounts (no bulk discount) so it's fair to use this as a "constant"
29.99 / 300 = $0.099966666666666666666666666666667 per 1g
So 0.099966666666666666666666666666667 * 3600 = $359.88
Ok so that doesn't add up..
Lets see if
Re: (Score:1)
Re:Doesn't add up to me (Score:2)
- Lots of chaos
- Lots of money
- Lots of young people with no idea how to fend off IRS
- Lots of people doing this for a living.
There is no online tax now, but this shit gives congress plenty of Ammo.
Re:Doesn't add up to me (Score:5, Interesting)
Let's be conservative and say they only make an average of $10,000 per month from his work. Now, why aren't there thousands of Americans making $10,000 per month by working 12 hour days on this game? I bet they're only making these incomes from the entire sweatshop, and not just from one guy's work, otherwise we'd all be doing it (or Sack would be sitting in a cybercafe doing it for himself after stealing their macros).
Probably because 'Sack' is a goat farmer and hasn't the first clue about where to get a macro, how to set it up, and wouldn't know what to do with the gold when he got it.
Secondly, is the market for gold in online games really that big? Are there really tens of thousands of players who would rather pay $250 for some gold than actually play the game? I can understand buying characters at the start, but who are these people who can spend thousands of dollars with the gold miners?
Yes. I have a friend whose business took in like $700k selling diablo 2 items in 2004. This is how many years after it was released? It's obscene. He and I duped some stuff back when the early exploits were out. I wrote some code to sniff network traffic and spot uniques in trade windows, then we moved up to wholesale duping using a login/logoff race condition bug that I exploited using 4 computers at once. I was raking in stock options at the time, though, and eventually grew tired of it, especially with the competition from the Korean farmers wrecking out profitability by flooding the market. But he went on and perfected the process, using exploit after exploit, and finally got someone involved who reverse engineered the entire protocol so fully automated bots could play.
Yeah, I know I'm quite ignorant of the MMORPG market, but this all seems like craziness.
MMORPGs are good at getting people to "want" what the MMO gives them - whether it is gold, items, higher levels, etc. When it ceases to be about "playing" the game and starts being about "having" or "achieving" something, or about "being" a certain level of power, people with money to burn start buying their way to the top. And frankly, if you're making $100k/yr, have limited entertainment time, and want your gaming experience to go a certain way, why not spend the money? Right now, you can buy 100 gold on the server I used to play on for WoW for $9. That's enough for a mount and more. I actually quit playing WoW a couple months ago, and one reason was that I was tired of walking around. (By no means the only thing I found lacking in WoW, but a significant one)
Now, for someone who is thinking: I want to get to L60, and I want phat l00t, and so on, $9 is a bit of a bargain. You're already paying $15/mo. How much can 100 gold "speed up" the process for you?
It was the same in Diablo 2. The golden items were ones that let people farm as fast as possible. At one point, my friend and I paid some guy like $200 on ebay for a ring which was maxed out life leech+mana leech+magic find, so we could dupe it, because it was golden.
Now, I think of all of this as a foregone conclusion. What *I* wonder about is: are there programmers who are making a *really* illegitimate fortune? If you were clever and, say, working at Blizzard, you might introduce some tiny error in the code that, if you knew how, could turn into a monstrous exploit. What would exclusive knowledge of such an exploit be worth? Especially if it was hard to track down, and hard to notice it being exploited? And hard to discover on your own?
The exploits in such industry become very carefully guarded secrets. In the early days, on D2, people in the know could wheedle the information out of people. Then people saw what happened - how quickly the information spread and how a competitive advantage in duping/farming was lost - and now people are tightlipped.
Anyhow, it's all an interesting exercise in examining why people do what they do. I'm more interested in how someone like Raph Koster looks at this privatel
Re:Doesn't add up to me (Score:3, Interesting)
Here's why they buy gold or characters (Score:2)
1. To cheat. That's it: pay to cheat. If that real money can buy an undeserved advantage (as in, an advantage you didn't work for), and especially if it's a massive advantage, some people will pay for it.
E.g., before I use City Of Heroes as an example, let me say that COH _doesn't_ have a real-money market for in-game money. (Ok, "influence.") The economy of COH is such that money is so plentiful
I call BS (Score:2)
I know the farmers exist but those numbers seem way exagerated -- just like any make money quick scam.
Few Things... (Score:5, Informative)
I used to do this kind of stuff but you always get undercut by someone who will sell for much less. I don't know if these places really exist, but it would make sense. If I sold for how much they were selling for I'd be making less than minimum wage.
The real money is in exploits. For some reason I have a knack for finding these holes, but they usually don't last long. I made $2000 in 2 weeks off an exploit in City of Heroes then it was patched, and I found a grouping bug in WoW that let me level insanely fast till they fixed it in this latest patch (still work but not as well).
I usually jump on new games for a month or 2, find bugs and exploits, cash in, then quit. If nothing else I'll at least make enough to cover the game and subscription fees so there's no loss.
Re:Few Things... (Score:2)
Re:Few Things... (Score:1)
100 copper = 1 silver
100 silver = 1 gold
Re:Few Things... (Score:2)
100 copper = 1 silver
100 silver = 1 gold
When the game first launched a lot of people probably referred to things in terms of silver, but these days it's all about the gold. High level items will go for 100+ gold easily; I've seen some really rare stuff go for 1500g. Hell an epic mount (Level 2 Horse) costs 900g.
Re:Few Things... (Score:1, Flamebait)
Re:Few Things... (Score:1)
Re:Few Things... (Score:2)
You need to learn the system here. Instead of saying "Karma be damned", you should have said "I know I'll get modded down for this, but...", and then followed with just a bit more of an explanation why he makes you sick.
For example: "I know I'll get modded down for this, but you make me sick. Gold farmers ruin MMO economies, don't be a part of the problem."
And boom, you would have a nice, shiny +5 Insightful. Now I'll patiently await my +5 Funny...
Could somebody please tell me why? (Score:2)
Are Mommy and Daddy really not paying that much attention to the credit card? For the price of 500 Gold on WOW you could
Re:Could somebody please tell me why? (Score:2)
$200 will net you somewhere around 2200 gold. The market is at about 10g per dollar at the moment.
Re:Could somebody please tell me why? (Score:2)
Re:Could somebody please tell me why? (Score:1)
"How much is it worth to you?"
if the answer is the same or close to whatever is listed, then they buy it. If they want it NOW, its worth more, if they want LOTS, its worth more. See the pattern people?
Supply and demand... and people demand that someone supplies them with gold, so someone does it. If somebody walked up to you and wanted to buy your mouse for five times what it was worth, and you could buy another easily, why wouldnt you sell it?
"Hey, can i buy your mouse
Re:Could somebody please tell me why? (Score:2)
I mean, it's a little like asking why someone would go spend $1200 on a big screen TV, or $4000 on a new motercycle. People have different interests, and are willing to pay money for different things.
Re:Could somebody please tell me why? (Score:2)
I guess I just have a better understanding of the value of a dollar than those people do?
Re:Could somebody please tell me why? (Score:2)
We all piss off money for entertainment purposes, it's just a question of how.
Re:Could somebody please tell me why? (Score:2)
It's not little kids doing this.
Re:Could somebody please tell me why? (Score:2)
What's more, if you lose all your play money chips, you get more automatically.
Re:Could somebody please tell me why? (Score:2)
Re:Could somebody please tell me why? (Score:2)
That's 1300 bucks he wasn't spending on someone to breed with.
Re:Could somebody please tell me why? (Score:2)
This is what we're dealing with.
The virtual castle is giving an advantage as real as the super-graphite space age adamantium-laconia wood-3.
And it's not you and me who would pay for that.
Here's something more ludicrious (Score:2)
"Are Mommy and Daddy really not paying that much attention to the credit card?"
Well, that's the thing: games aren't just for kids any more. The guy above allegedly had his own company or s
Re:Could somebody please tell me why? (Score:2)
Actually, the current price of gold is about $1 for 10G in wow, or a bit less. IIRC $129 dollars will get you 1500G.
Why would anyone spend that kind of money for something in an online game? Something that you'll probably only have for a few weeks before you get something better?
Well, for me personally to farm 1000G needed for an epic mount in WoW would take me months. I play on the weekends mostly
Re:Could somebody please tell me why? (Score:2)
But I guess I just have different values. You're not getting any physical tangible thing for your money. You don't have something you can take home or put on the shelf as it where.
I suspect some of my issues is that in a fairly old (+10 years) on going online game I 'own' one of the prime pieces of the game. I built it, and through careful use and design got it to the p
Money laundering (Score:2)
It's hard to believe they can get away with that. It's not like the real world where you can use cash and other tricks to hide the money trail. The administrators should be able to trace down the gold and where it went in seconds if they store enough information on transations.
Re:Money laundering (Score:4, Insightful)
I mean, if they sell an account they give the account to someone else with the password for that account...then the new person has to set up payment for that account using a credit card with a new address etc etc. A simple trace of that would show a different person/credit card/name using that account which should send up a red flag.
On the other hand, the company that says they don't condone selling of accounts are still getting one monthly fee for one account. So perhaps they may publicly say they will kick/ban people for doing this, but in reality they turn a blind eye to it.
Re:Money laundering (Score:2)
Re:Money laundering (Score:2)
Re:Money laundering (Score:2)
Re:Money laundering (Score:2)
Re:Money laundering (Score:2)
That said, as far as I know this kind of thing isn't illegal on its face. I know personally people that "rob Peter to pay Paul" like this, shifting credit card balances like a find the lady game to keep ahead of the game. I don't think you'd actually get a good credit rating out of it, but I know even less about how your credit rating works than the law.
What is does do is make people very suspicious. The activities people employ to launder
Hangs head in shame... (Score:4, Interesting)
So, the combination of all that makes for the stratification of equipment - buying anything less than the best available is a tremendous waste of time, money, and energy. Which are also all very valuable things in Lineage - leveling is stupid slow, soloing is next to impossible for 90% of the classes, and nothing has a high resell value.
This is where the Bind on Pickup/Equip system in WoW really shines - it really helps to control the market from shaking itself apart, which has happened a couple times in my old server for Lineage.
But for Lineage, sieges are fun as all hell. But its reserved for only the hardcore - playing less than 5 hours a day is impossible - youll never level, and youll never be able to do anything on your own, lest you be an archer.
The gold market offers value to people with short attention spans, who are greedy, or who are lazy. I, personally, happen to be lazy with a short attention span. In Lineage, i did not have the time to farm mobs that i got no XP for just for cash -especially since my class was strictly support and could not solo worth a damn. (56 Elven Sword Singer when i left). Same goes for WoW - some people dont want to farm, and since there is demand, there is a company supplying what i wanted. Its really a fantastic idea.
Also, it is important to note that if you gave the people in these other countries the US's minimum wage, it would make the employees ungodly rich, and would screw everything up in the 3rd world country. If they are paid to scale with the rest of the country, then the country will develop, because now people have JOBS instead of being unemployed.
-Red
Re:Hangs head in shame... (Score:1)
Re:Hangs head in shame... (Score:1)
I think I agree, but you put it poorly. Minimum wage here would be middle class there, let's say. The important thing is that their wage is (hopefully) set by the capitalist market in their country. So, since the global economy is mostly free, as we pay them money to do this, their standard of living r
Re:Hangs head in shame... (Score:1)
but the point is, it would upset the natural progression of the country's economy, which is teh badness.
-Red
Re:Hangs head in shame... (Score:3, Interesting)
You make it sound like it's just encouraging the lazy, but presumably the ones who advance the old fashioned way aren't really hampered in any way. If only it was that simple.
Since you link to those auctions for COH and Lineage 2, I'll assume you're familiar with those games. So let's talk about COH.
See, the problem with having lots of people with infinite money (or more money than they can pos
I don't quite get it... (Score:5, Insightful)
Re:I don't quite get it... (Score:2)
Fast food, you're on the money. It's even worse in movie theaters, where the markup is easily in the hundred of percents and the lines don't care.
Now unpaid internships, that's just crass commercialism. The worst deal I've seen so far is medical transcription. As part of their Community College degree, they have to get an internship. Unpaid, w
Re:I don't quite get it... (Score:2)
That may be the case sometimes but every case of internship that I've been involved with we were lucky if the intern's productivity equaled the cost of cleaning up their mistakes!!
Re:I don't quite get it... (Score:2)
Re:I don't quite get it... (Score:2)
New hires aren't new to the industry so they have a minimal learning curve and make smaller mistakes along the way.
That said, some interns actually do get hired full time if they do well and are interested in staying on.
Re:I don't quite get it... (Score:2)
Re:I don't quite get it... (Score:2)
An internship program is also a way of giving back to the community.
I would recommend doing a bit of research into the whys and wherefors of internship programs. Sitting down and talking with some of the managers at the companies involved and, even more importantly, discussing your concerns with the folks at your school's internship office will probably give you a lot more insight into why thing
Re:I don't quite get it... (Score:2)
It's not as if the jobs those farmer-teens are doing is worth mentioning in their next job interview.
Re:I don't quite get it... (Score:2)
"Yeah, I see here on your resume that you got coffee for some pretty important people."
It's not as if the jobs those farmer-teens are doing is worth mentioning in their next job interview.
"Yeah, I see here that you spend 20 hours a day glued to a computer doing whatever you have to do to make money."
Re:I don't quite get it... (Score:2)
Re:I don't quite get it... (Score:2)
Re:I don't quite get it... (Score:1)
Re:I don't quite get it... (Score:2)
Being one-of-many farmers in such a sweatshop doesn't really gain any personal glory though.
And then the move to other gametypes. (Score:4, Insightful)
Re:And then the move to other gametypes. (Score:2)
step 2: Tk for hire!
step 3: Profit!
Excuse me while I go start up a farm in China!
Re:And then the move to other gametypes. (Score:1)
Theres enough stupid ass people where i would consider it, especially for 10$.
not necessarily DO it, but maybe go "Hmmm... hell never tk me again..."
hehe. good one : )
-Red
what prevents employees from doing it themselves (Score:2)
If this is true, why don't the employees immediately start their own similar business with higher profit sharing. The startup costs are probably not very high and they know the operation. Even if they are severely economically disadvantaged, a few employees could team up together.
Re:what prevents employees from doing it themselve (Score:2)
Re:what prevents employees from doing it themselve (Score:2)
Profit? (Score:1)
What sweat shops look like in China (Score:2)
However, consider the cost to stay online is just 2 renmin (~0.24 cents), that's almost 100% profit margin.
That's quite different from those sweat shops in which kids are forced to work for their living because in these cyber
Bogus Story (Score:5, Insightful)
Plus the story is so full of holes... $60,000? C'mon, for that money, I would do it!
Re:Bogus Story (Score:2)
There's what seems to be like a lot of natural light, there is some kind of rather public business looking door to the left in one of the photos, and they are all excessively low res. Do those tables have glass tops? Why are there so many empty seats?
That place looks like it has a much nicer setup then my last job in downtown san francisco.
The whole entire article doesn't ring true at all. It reads like something from a creative writing class. 'The gold comes back clean'
Re:Bogus Story (Score:2)
I mean, they're willing to steal the gold using exploits, right?
Re:Bogus Story (Score:2)
So they're not stealing, they're borrowing...
Er, wrong conversation. carry on.
People wonder why... (Score:2)
Blizzard has announced several times that they have caught and banned/suspended some of the gold farmers, but the hard truth remains: You will never catch all of these people. If Blizzard starts monitoring large sums of gold in in-game mail, the farmers will just start setting up fake auctions, where they sell a grey (vendor trash) item for thousands of gold. Those would b
Re:People wonder why... (Score:1)
Re:People wonder why... (Score:1)
My idea: make a game without gold already (Score:2)
But still, it got me wondering: why not elliminate money at all?
E.g., COH seems
For those asking 'Why?' (Score:2)
The part that I think its funny is that I've played WoW for over 4 months now, have a level 60 priest, and alts of various levels. The only thing that I've ever really needed money for was to train in my spells. Almost never have I had to borrow money from anyone, except about 20g for my horse when I hit level 40. I promptly paid t
Tolerated? (Score:4, Informative)
I can only assume that whatever it's protestations to the contrary, Blizzard likes farmers. They pay fees, and they attract players to want to pass others (even if they cheat). They might even farm themselves! The dire pronouncements and trophy busts are to quieten the rule-abiding masses.
Re:Tolerated? (Score:2)
Re:Tolerated? (Score:2)
Re:Tolerated? (Score:2)
Re:Tolerated? (Score:2)
Tortious Interference? (Score:2)
( * by gold, I mean the form of currency in any given game)
I ANAL, but from what I've been able to dig up on the web, proving such a case usually requires proving that (a) the defendant is aware of a contractual elationship between the pla
who buys this stuff? (Score:2)
I've recently started playing City of Heroes [cityofheroes.com] (check the news archive for a free 14-day trial if you're interested) and I wouldn't pay for in-game items even if they were offered to me... I'm playing for fun, not to "beat" some other nerds.
I did appreciate the Influenc