PaRappa The Rapper Creator Interviewed 20
Gamasutra has an interview up with Rodney Greenblat, graphic designer of PaRappa The Rapper. The article refers to the popular character as Sony's "Almost Mario", and digs into the rationale behind the game and its sequel. From the article: "In the case of Chop Chop Master Onion, he was just supposed to be a karate teacher. I came up with lots of designs of what a karate teacher might be, but the onion thing they just loved, so they changed the whole thing so he was the onion master. It just worked out perfect. I don't think they had an idea of what the driving instructor might be, and I just thought it would be so funny if she were this big moose, and I was thinking of Queen Latifah in a certain way."
Err... (Score:1)
Re:Err... (Score:2)
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wow (Score:2)
There seemed to be a lot of boneheaded mistakes too. Like targetting the cartoon at little kids in order to sell toys. No wonder the whole thing bombed.
Improvisation scoring? (Score:2)
Has anybody figured out the way improvisation is graded in any of the games using the Parappa engine (PtR, UJL, PtR2)?
Re:Improvisation scoring? (Score:2)
Re:Improvisation scoring? (Score:3, Interesting)
The improvisation never seemed to be understood. I used to check gamefaqs and try random searches on the net, but people basically discovered the same thing I learned on my own - you can hit less buttons to change up the rhythm, use different buttons, etc. But the actual mechanics are still very much a mystery. For example, play any of the Umjammer levels w
Re:Improvisation scoring? (Score:1)
PtR - It almost seemed like you could go crazy on the beats... I recall getting into the beat of a song, and then trying different beats (cut 1/3, 1/4 or even 1/8 time of the actual song), with no regard to the actual buttons displayed. And in the end, I would have an unbelivable score (somewhere 10 times higher than if you just pressed the 'right' buttons).
UJR- Can't remember as well (my roommate in college had it). I recall just completing it once and failing to improvise very we
Who? What? Huh? (Score:2)
Re:Who? What? Huh? (Score:4, Informative)
Re:Who? What? Huh? (Score:2)
Re:Who? What? Huh? (Score:2)
No, it was pretty popular in the US - a "surprise hit" in the same way Katamari Damacy was last year. Did it sell 10 million copies? No, but it did sell quite a few more than it sounds like you're thinking. (Around one million, last time I saw the figures.)
It also popularized the whole music genre (it was not the first game in it - there were music games going back to the NES, although they were a bit different), and was directly r
Rodney Greenblat fun links (Score:3, Informative)
Almost Mario?!? (Score:3, Interesting)
Re:Almost Mario?!? (Score:2)
http://www.ga-forum.com/printthread.php?t=13430 [ga-forum.com]
Kick, Punch it's all in the mind... (Score:2)
To this day I still say "Don't get cocky it's gonna get rocky" when someone at work is taking perhaps a too cavalier attitude towards longterm quality issues. When I try to follow it up with "Time to take it down to the next ya'jocky" I tend to lose them though...
-Pinkoir
Lindsey Lohan gets.... (Score:2)