Bill Van Buren Talks Half-Life 2 295
node writes "Pixel Kill has up a summary of the talk Bill Van Buren recently gave in London on the development of Half-Life 2. It's an interesting insight into some of the design decisions that resulted in such a fantastic game, plus there are some bits about the direction they're taking the upcoming expansion."
Can I play it (Score:2, Interesting)
Re:Can I play it (Score:3, Informative)
Re:Can I play it (Score:3, Informative)
Re:Can I play it (Score:2)
It would be legitimate if it just needed to authenticate, but no, it needed to download hundreds of megs to install - that's really REALLY frustrating on dial-up. You should have those hundreds of megs on the DVD. That's why people buy a media version. If you have broadband, you have
Re:Can I play it (Score:2)
If you got it afterwards, you'd have got all of the updates and bugfixes as well which would definately have caused a longer update process.
The price of playing a game with the bugs pre-fixed for you (as opposed to having to manually download patches ala other game companies).
N.
Re:Can I play it (Score:2)
Which gives you a choice if and when to patch the game you own and we can't have that, can we?
Did you know? (Score:5, Funny)
Re:Did you know? (Score:5, Funny)
Yes, and two albums by 50 Cent = 1 dollar.
Re:Did you know? (Score:5, Funny)
Re:Did you know? (Score:2)
In case of Slashdotting (Score:5, Insightful)
Listening to Bill Van Buren talk about Half Life 2 I realised a key reason for its excellence - it shows you the story rather than telling you, just like a good author showing you rather than telling you scene details. it doesn't parade the story in a cut-scene but rather puts you right in the middle of it.
It's little surprise only Valve have really gone down this path properly as it clearly took a lot of work making the "cut-scenes" unbreakable by the player. The powerful scripting system did often allow the designers to create scenes without the assistance of animators or story boards - they just threw together a rough cut with existing animations and rough voice over files (apparently Marc Laidlaw created some great ones, so much so they were tempted to leave in his Father Grigory).
As you may be aware they spent a lot of time getting eyes right - how they focus and even how your eyelids dip when looking down. They also used real people as character references (I wish I had a photo of the slide, it was really interesting to see the comparisons), though they ended up stylising them somewhat as having them too realistic was "just creepy" as Bill put it. They're continuing to move forward in the area of facial animation and have even hired Bay Raitt who worked on Gollum's facial animation.
Their character animation system is particularly impressive too - at one point Eli Vance was running, looking to the side and typing (!), all blended in real time. To create a scripted scene you kind of layer things (an eyebrow movement here, a wave there and so on) and adjust line graphs to alter movement intensity. It's all extremely intuitive looking stuff so the designers can more easily get on with making the game.
One thing I didn't realise was that Half life 2 rewarded the inquisitive - players who looked around not only saw newspaper clippings and photos but in doing so triggered revealing comments from other characters.
Someone pointed out how much time was spent alone in Half Life 2. Bill replied that they were aware of this and were working on keeping NPCs with you for more of the time in Aftermath. This brings with it the problem of ever-present characters becoming irritating, but they're aware of that and working to address it so they're helpful rather than annoying.
One final interesting detail - they narrowed the field of view from 90 to 75 in Half Life 2, narrowing it even further to around 50 during the final cut-scene with Breen.
It's pretty evident just how much attention Valve pay to details and how eager they are to keep moving forward with new ideas. Aftermath can't come soon enough.
Re:In case of Slashdotting (Score:2)
All in all, what good is a game if you can't play it? At 50 bucks, and 4 to 5 hours just to install it, this game is a serious waste of money. And poorly designed to boot.
Re:In case of Slashdotting (Score:5, Insightful)
Re:In case of Slashdotting (Score:2)
Re:In case of Slashdotting (Score:2)
Re:In case of Slashdotting (Score:2, Informative)
It is merely recommended you upgrade drivers when you try to play with older ones.
I know this because I've played HL2 with older drivers, seen the warning, and managed to play anyways.
I've never heard any stories of HL2 hosing the system or itself. Odds are something is up with your machine.
Re:In case of Slashdotting (Score:2, Interesting)
The game [Half Life 2] is not poorly designed, quite the opposite IMHO. It's good, but not my ideal game. I still prefer Quake 3 for shit and giggles for example. But there's nothing to stop you reselling your copy to someone who can play it, so your money hasn't been completely wasted. Head to e-bay
Re:In case of Slashdotting (Score:2)
But thats just my opinion.
Disclaimer: I was a HUGE iD software fan from the original Wolfenstein-3d and on, Q3 was the WORST EVAR, imho. Doom 3 was interesting but, just like Q3 when it first hit shelves, it was made for the very tip top upper echelon of performance computing. Alas, after UT, TF, HL:TF, CS, Battle
Re:In case of Slashdotting (Score:5, Interesting)
Frankly, I'm stunned. First off, the only reason your install could possibly have taken so long was if you paid Valve on the day of release and tried to autheticate and download whilst half the world was doing the same. A single day of waiting (or buying retail, which meant a disk install which
And for all the idiots shouting 'yeah well, Valve should have expected that! I( had to wait hours on release day!': you should have expected that. Whining about it is like me whouting 'I wanna million dollars'; it just work that way in the real world.
As for the reformat...I've gone through a couple of vidcards and numerous drivers...never have I had to re-format and I've never heard of anyone who had to do that for gfx drivers (well, maybe in winME, but that's winME
Re:In case of Slashdotting (Score:5, Informative)
Re:In case of Slashdotting (Score:2, Insightful)
Re:In case of Slashdotting (Score:2, Insightful)
Re:In case of Slashdotting (Score:2)
Just goes to prove my theory that too much time on
Re:In case of Slashdotting (Score:2)
Re:In case of Slashdotting (Score:2)
Yeah but try playing on a 32+ player server without the ridiculous "ranked" unique online ID crap (which won't even let you have spaces in your name--wtf?) For some reason I'm not too keen on 10-player LAN games in a game that's built for what, 64?
In any case, I'm waiting for FH2 to come out; FH already blew BF1942 out of the water, and FH2 promises to do the same for BF2--and accordin
Re:In case of Slashdotting (Score:2)
Wait for console (Score:2)
Life is just simpler when most gaming on a console.
Field of view (Score:5, Interesting)
Anyone know why this would be? For artistic purposes? I don't play first person shooters, so I don't really understand why someone would want this...
Re:Field of view (Score:5, Informative)
Take it too far and its just annoying - done right, and its super scary.
The scariest scenes in Alien (and other horror movies) take place in tight narrow hallways and crawlspaces for some of the same reasons.
Re:Field of view (Score:4, Funny)
Normal (average) human field of view is (Score:2)
A 90 degree view is quite limited - try limiting yourself to it - it adds to the paranoid feeling and suspense.
Re:Field of view (Score:2)
The screen changes from the typical widescreen view to a cut down (kinda 4:3) view - black bars down the sides of the screen for a few moments.
Just thought I'd mention it as it is effective and very easy to spot for anybody interested in these sorts of things.
Re:Field of view (Score:2, Informative)
Re:Field of view (Score:2)
Maybe it's so they didn't render so much sky box needlessly?
Re:Field of view (Score:2)
Re:Field of view (Score:2)
Too Much Realism? (Score:5, Interesting)
Would I hesitate to kill a combine soldier if the face was too real? Would I develop a pathetic geek crush on Alex? I'm really curious about this. And I want to see this level of realism that they deemed to be too much.
Re:Too Much Realism? (Score:5, Interesting)
I've heard multiple people complain/mention this, best way I've heard it described is that they seemed like zombies.
I guess there is something in the mind that no matter how realistic something looks the fact that you know there isn't a heart inside the thing invokes something of a disgust. Making it harder to form attachments to the character and ruiing the story.
It should be an interesting study for some post-grad.
Oh, and I am sure there are plenty of geeks with a
crush on Alex regardless.
Re:Too Much Realism? (Score:5, Informative)
Re:Too Much Realism? (Score:2)
Re:Too Much Realism? (Score:5, Interesting)
Sorry about that...
Re:Too Much Realism? (Score:2)
Re:Too Much Realism? (Score:2)
Re:Too Much Realism? (Score:2)
Re:Too Much Realism? (Score:2, Interesting)
They tone it down for the suspension of disbelief factor. If the characters are extremely human-like, then small little artifacts look strange. Imagine walking down the street and seeing someone in real life have a small glitch like a framerate drop or something. You would be very creeped out. Not in a good way, in a bad way. You would question if you were in the Matrix or something. It would be disturbing.
When you see glitches like this in a game, it doesn't interrupt your suspension of disbelief as muc
Re:Too Much Realism? (Score:5, Interesting)
Basically, people have no problems with robots that are reasonably similar to real people but tend to react negatively to robots that are very realistic but subtly wrong.
Re:Too Much Realism? (Score:2)
Remember how many sci-fic books dealt with how humanity would react to life-like androids? Well... that's pretty much what's starting now -- the general populace is now seeing life-like bots in video games and CGI movies that we're now struggling to f
Re:Too Much Realism? (Score:5, Insightful)
The Polar Express is a good example, as someone else said. So is the Final Fantasy movie. This is the reason Pixar, for example, does not try to create photorealistic humans even though their artists are quite capable of it.
Re:Too Much Realism? (Score:2)
Re:Too Much Realism? (Score:5, Funny)
I can't speak for you, but I know Netcraft has shown that 82% of regular
Whatever (Score:4, Informative)
More interesting to most slashdoterd would be the recent completion of the Alyx nude skin. You can get that here http://www.hl2world.com/bbs/160-vt16821.html?post
Re:Whatever (Score:5, Informative)
(By the way, Captain Obvious says, "Not work safe!")
One [img299.echo.cx]
Two [img299.echo.cx]
Three [img299.echo.cx]
Four [img299.echo.cx]
Five [img40.echo.cx]
Six [img40.echo.cx]
Seven [img69.echo.cx]
Eight [img56.echo.cx]
Re:Whatever (Score:2, Funny)
anyways, am i the only one highly disturbed by nude digital characters in white socks? nudity i can handle, but the socks just kills it for me.
guess the socks were too hard for the modding community, at least they got the important parts right, huh?
Re:Whatever (Score:2)
she could be wearing sandles with them
Re:Whatever (Score:2, Funny)
Wonder if there will be bargain bin... (Score:3, Interesting)
Re:Wonder if there will be bargain bin... (Score:2)
Valve couldn't do that. After all, they were in the middle of a lawsuit with Sierra...Sierra claiming that Valve was dodging retail sales with online purchasing and Valve suing about Internet Cafe licenses. And, of course, a zillion othe
No bargain bin possible, Valve can EOL anytime (Score:2)
Indeed you were really better off buying online as it was a truer representation of what you were actually buying.
How about the... (Score:5, Interesting)
While Valve has always liked people developing closed source mods for their messy, buggy, and poorly organized SDKs, they've been downright evil with mod-independent development for Half-Life 2. (Note: I'm talking about engine plugins, not entire mods).
With Half-Life 1, the engine was very "open" in terms of API and functionality, and because of this, tons and tons of mini-mods sprung up for popular games like Counter-Strike. In fact, you could attribute the massive success and continuing livlihood of Half-Life 1 to this.
However, Valve's new stance with HL2 is that mods shouldn't be, well, moddable. They've threatened developers and locked out hugely potential functionality. The level of PR Valve does to ease this over makes my blood boil. They've been uncooperative, rarely listen to the community, and let _known bugs_ go unfixed for months and months, even after numerous release cycles. Read the hlcoders mailing list sometime. You'll hear Valve employees like Alfred Reynolds say that mod developers are "hackers holding Valve hostages", with regards to trivial things like printing to the screen. I'm not kidding.
It's not fun. Before Half-Life 2, I was a Valve fanboy. Now I can't stand them. I've had Doom 3 mod developers brag to me about the level of control they have with the Doom 3 SDK. Maybe I'm programming for the wrong game.
Also, with regards to the expansion... they've released one screenshot, and an onlooker realized it was actually a screenshot from HL2 Single Player. Oops. I guess we can file the expansion with VAC2 and DoD:S, which will be released on the Tweltfh of Never.
My name is Bail, and I'm a distressed Half-Life modder. *sits back down*
Valve treats their fans badly (Score:3, Insightful)
Other companies have had their development of games WIDE open practically like Never Winter Nights and the fans appreciated it MUCH more.
Everytime Valve talks it smells like a snow job with lies. Take the current development of Day of Defeat. They SOLD that game to people as part of the Half-Life 2 package implying that it would be out "soon" almost a year ago and it still is'nt out. I
Re:Valve treats their fans badly (Score:3, Insightful)
Re:Valve treats their fans badly (Score:2)
Re:How about the... (Score:2)
Re:How about the... (Score:3, Interesting)
Plus there's the installed base. HL2, NWN and Doom have large install bases, so more people will play their mod.
Re:How about the... (Score:3, Interesting)
Not to say OSS is bad (my mods are open source), but I don't think there is an F/OSS engine or game that can compare with the top FPSes on the market.
--bail
Re:How about the... (Score:2)
Re:How about the... (Score:2, Insightful)
Yeah, and the employees get paid good money to do so. What are you going to put more effort into - an open source project in your free time as a hobby, or a job that puts food on your table and puts your kids through college?
Having tested almost every major open source game engine and having been exposed to more commercial game engines then probably 95% of real world game developers out there
Suuuu
Re:How about the... (Score:2, Insightful)
I guess when people are impressed and maybe inspired by the actual game, they're more likely to invest time in learning how the engine works, to build upon something they feel they already know somewhat.
As opposed to some random sf.net game with nothing to show but a vague description, an alpha that won't run and some screenshots off of the lead developer's machine.
Re:How about the... (Score:3, Informative)
VAC2 was released a few days ago, dude. If you are going to try to straw-man an argument, at least do it with facts, not fiction.
Re:How about the... (Score:2)
However, I don't think this invalidates my claim at all. Want more facts? Valve has had a noted history of taking forever to finish any product. When it does come out, after months of "real soon now", it's a shoddy, incomplete implementation that is patched heavily for months over Steam.
Case in point: Condition Zero. It w
Re:How about the... (Score:2, Insightful)
Re:How about the... (Score:3, Insightful)
Way to 'quote' out of context. Here's the original email [mail-archive.com]:
Re:How about the... (Score:4, Insightful)
The API was:
a)Exported, otherwise we couldn't have used it
b)Used, every mod plugin was using it
c)Documented, in cl_dll\menu.cpp
And the actual issue at hand was that Valve was not providing adequate API to do the task, while claiming to the public that they were.
That particular debate incited hundreds of messages on HL2 boards. It enraged so many developers, players, and server administrators, all at once, that Valve was forced to reverse the decision. They don't admit they're wrong tot often, so the reversal was a footnote in an e-mail: "we won't change this for now". So, in the end, they decided to do nothing rather than fix the root of the problem.
The screenshot in question was this one:
http://www.gamespot.com/pc/action/halflife2afterm
I said "one" because when I saw it, it was the only one on the Steam page
Thanks for playing Internet.
Ignorant person wants to know: (Score:2, Informative)
It's little surprise only Valve have really gone down this path properly as it clearly took a lot of work making the "cut-scenes" unbreakable by the player.
Out of interest, is this true? I'm not entirely experienced with such games in particular, but I felt that at least the System Shock series (off the top of my head; I haven't finished the Marathon series yet, so I'm not sure about those) also did it "properly"
Re:Ignorant person wants to know: (Score:3, Insightful)
Half Life 2 and the Rights of Users (Score:5, Insightful)
At a time when we are facing an orwellian future of DRM, the cost of our digital civil rights is: Playing a game.
This is tragic in nature. Its a betrayal of free thinking principals by the population itself. The popuation of people who were willing to - without a second thought, buy this game when the full knowlege of what buying and installing this game meant as far as DRM goes is an unpardonable crime.
Half Life 2 proved that the public was willing to suffer major digital freedom loss to play a game. The evidence was right in front of the viewing public and the consumer ego mass still made the bad choice anyway.
I didn't buy HL2. (Don't Run Windows) but the fact that I made the choice not to really doesn't matter. It was the fact that the majority of computer using consumers who will buy freedom destroying software did so.
The choice that the consuming public makes affects everyone by what is availible in the future. I'm sure HL2 is an excellent quality game, but the terms of the game are simply cruel and malicious.
Again, its not about whether or not *I* choose to buy the game or not, its about what the majority of the consuming public was willing to do, and it is with the consuming public the fault lies.
There was a choice. They made the wrong choice and we will all pay for that choice years down the road.
Re:Half Life 2 and the Rights of Users (Score:2, Insightful)
The marketplace will decide what's acceptable, not an individual person or fringe group.
Re:Half Life 2 and the Rights of Users (Score:2, Insightful)
The public can right its horrible wrongs, too.
And they fought a war, and declared slavery evil, and have been atoning for it ever since.
You assume that the German public knew what was happening. They failed by voting the Nazi party into power, but I doubt even your infinite wisdom would've allowed you to see at the time what would eventually transpire.
Re:Half Life 2 and the Rights of Users (Score:2)
Re:Half Life 2 and the Rights of Users (Score:2)
Make a point and support your point, done restate the same thing 8 times.
Restating your conundrum using big words and faux-intelectual sentance structures does not ameliorate the problem or illuminate your point. It only serves to obfuscate what it is that you're trying to communicate.
There was a choice. A choice not to post. The wrong choice was made, and we are all worse off because of tha
Re:Half Life 2 and the Rights of Users (Score:2)
You seem pissed because a company that owns something you want will not give it to you on the terms that you want. The law allows for software licenses (of which the GPL is one by the way). If you don't like the law, go through the legislative process like everyone else has to and get a
Re:Half Life 2 and the Rights of Users (Score:2, Insightful)
Well, Valve's shennanigans around that game certainly hurt them some. The bitching about Steam was colossal.
And not realizing what bullshit they were up to, I tried borrowing a friend's copy some months after he was done with it to try out a new system. I spent for-fucking-ever installing it, another hour downloading updates, and then discovered that I COULDN'T PLAY THE GODDAMN GAME.
Had Valve treated me ni
Re:Half Life 2 and the Rights of Users (Score:3, Funny)
Your reply to the parent post was measured and straightforward offering the facts of your experience and your conclusion that Valve's business decisions would likely keep you from purchasing from them in the future. Please do not post like this again.
In the future, USE MORE CAPS, when you want to make a point (acronymns like DRM do not count). Also call the public "stupid", anyone who disagrees with you "stuipd", anyone who responds to you should be an "asshat", and the moderation system should be a
Re:Half Life 2 and the Rights of Users (Score:3, Insightful)
I didn't buy HL2. (Don't Run Windows) but the fact that I made the choice not to really doesn't matter. It was the fact that the majority of computer using consumers who will buy freedom destroying software did so.
Freedom Destroying Software? I've heard Half-life 3 will eat babies.
But seriously... Why on earth do you think you have the god-given right to free software. I do agree that in some cases free software will be beneficial to both its users and its developers. But that choice is up to the devel
Hyped AI (Score:5, Insightful)
"It's little surprise only Valve have really gone down this path properly as it clearly took a lot of work making the "cut-scenes" unbreakable by the player." Rather, they just ignore you and run through the script regardless (even if you shoot them, drop heavy objects that should kill them onto them or block their path with items they should not be able to move).
For example, if you block a path the game doesn't want you to (including dynamically 'in game', not just 'in cutscenes') the game would completly disregard the usual rules of physics and simply walk through pushing aisde any and all obstacles like they were made of cardboard (making setting interesting traps impossible in some area's, it's clear your supposed to 'stick to the rails' - like so many games thinking outside the box is not encoraged).
Of course playing with things like grary's mod [garry.tv]shows this isn't a limiation of the HAVOK physics engine [havok.com] - the best thing about Half Life 2 IMO, and which is entirely 3rd party - it's just the way Valve implimented it.
Half Life 2 is nowhere near as impressive as the origional was for the time IMO. Admittedly the origional had lots of distinctly tedious jump puzzles towards the end, but in the first half it had far more atmosphere and felt much more immersive to me. This is not just a case of seeing it through rose-tinted glasses either, I've played it through again recently and it's still head and shoulders above HL2 IMO.
To me, it just seems like Half Life 2 is riding entirely on it's use of the HAVOK physics engine, which of course lots of other titles have used (Halo 2, Ghost Recon, Max Pane 2, Full Spectrum Warrior, and many more) it's just that Half Life 2 use it _so_ extensively and happen to give the player a really fun toy to use to manipulate objects.
Sure I think the artwork in HL2 was okay, but the underlying engine quality was poor IMO - with kludges like the use of 2 sprites and careful map design used to try to cover up problems with a lack of proper LOD handling (with large objects like whole ships just appearing and disappearing at random in front of you on the beach, and things like tree's being redered as 2D sprites - Yuck!). The lack of a decent lighting model was pretty prevolent in some areas (something well discussed), though I was equally urged by dodgy map design featuring such delights as points where enemies could infinately spawn from points apparently in mid air (the sort of crap Doom 3 pulled and that is a big no-no in my view).
I found it particularly disappointing because we know they are capeable of better.
Re:Hyped AI (Score:2)
Re:Hyped AI (Score:2)
Nova Prospekt... (Score:3, Interesting)
In that scene, you trigger the Combine attack by jumping down off a balcony. I did 2 things very different from the designers' expectations: 1) I laboriously dragged the first two tame tripods I got with me through many rooms, all the way to that balcony (there are some FUN things you can do with the tripods, even before Alex hacks them, such as pointing one at t
"fantastic game"? (Score:3, Insightful)
No, quite simply put, HL2 is a good game, but not a fantastic game. The only reason it shines is because there's such a slew of mediocre or plain bad games out there these days. Too little flash and not enough substance.
Why I Like Half-Life 2... (Score:2)
Art book (Score:3, Informative)
Not for me (Score:3, Interesting)
HL2 blew me away. I was amazed, loved it. Played all the way through it slowly, enjoying each place.
Steam irritated me, though. And then, when I was through and wanted to play with maps and the like, it became a Major Hassle. Every time I loaded up a map, I got into trouble. I couldn't simply apply a crack and play and edit and design away. I couldn't design on my laptop, sitting outside somewhere (no WiFi). It was never a 'just fire it up quickly and do something for a few minutes'.
And so... I just stopped. Lost my interest. Haven't played it again. Haven't designed any maps. Haven't even looked at it for a long time, and am probably not going to.
Re:Actually, overall the game sucks (Score:2, Insightful)
Re:Actually, overall the game sucks (Score:2)
So, since the old one was getting pretty old anyway, I decide to go all out and upgrade the CPU, too. By the time I get around to deciding what to buy, it's a couple of weeks later.
Then I can't get it to work, so I open an RMA with AMD. AMD has me ship the CPU to them, they test it, tell me it's fine, and that my motherboard is probably hosed. Oh, and that they're shipping it back to me.
Great. I get an RMA on the motherboard, and hea
Re:Actually, overall the game sucks (Score:4, Informative)
I purchased it via steam - entered my credit card number, and the game was streamed to my HD over the course of a few weeks leading-up to release without me having to do anything (except reload the steam client occasionally to trigger a download).
On release day, the game unlocked itself at 12:01am and was ready to play about 10 minutes later. No problem.
I'm quite happy with how it works. I have steam installed on my office computer now too and I can play CS/HL in my office when I get bored and have some time to kill. Fully authorized and patched just by logging-in from another location.
So for me, steam worked just fine. And now that they've started to ban asshat cheaters FOREVER from secure servers using VAC2 (no debates, no account unlocks - if a cheat is detected, you never play a source game on a secure server online again unless you pay for a completely new copy and create a new steam account), it's making things even more desireable for us honest players...
N.
Re:Actually, overall the game sucks (Score:3, Funny)
This is why god invented the DVD, which fixes this problem.
"Then when you START the game you have to wait an hour for it to do something. What, no one knows, but you just get to watch dialogue box after dialogue box."
Your hyperbole is the worst thing ever.
"Then of course there is the TSR they put on your system that is always connected, whether you are playing or not. If MS did this, th
Re:Formula For Success (Score:2)
And those tens of thousands (arguably hundreds or thousands) of people that still play Halo 2, almost a year after release online. It must just be ten thousand clones of Bill Gates. Or casual gamers, becasue everyone knows PC's are the only way to enjoy FPS's.
Or you know....it could have actually been a good game that a few people just happen to not
Re:Formula For Success (Score:2, Insightful)
Re:Formula For Success (Score:2)
Or you know....it could have actually been a good OS that a few people just happen to not like for some reason.
Oh wait.
Re:What I liked most about the game's story... (Score:5, Funny)
W. Mitty