Symphony Orchestras and Video Games 45
robi2106 writes "The BBC is running an article regarding the cooperation between video game composers and top symphony orchestras, like the recent Los Angeles Philharmonic concert entitled Video Games Live. The VGL event contained orchestral productions of video game music, a live video game match between audience members on jumbo screens behind the orchestra, and pre-recorded game footage accompanied by the orchestra. Such productions are becoming more and more popular." From the BBC article: "With the emergence of machines like the PlayStation 2, Xbox and GameCube, anything became possible musically, and sound became a fundamental part of gaming experiences. When Mr Wall composed the score for Myst III, he used a full symphony orchestra and choir. "
Sweet. (Score:2)
Re:Sweet. (Score:1)
CD called "Orchestral Game Concert #4" has it - no idea which orchestra did it. I think this is the file that has been wAr3d quite widely - if you start googling for orchestral SMB, you'll probably find it sooner or later. Or try ed2k. Good luck trying to find the actual CD, I think it's wayyy out of print.
Other highlights of the CD include Super Metroid opening and end, and the entirety of Final Fantasy 3/6j's opera scene (lyrics in Japanese, though - I prefer the Grande Finale version, it's more comfort
Smashing Live (Score:2)
Also of interest may be Mario and Zelda Big Band. The name should be all you need to know. htt [classicgaming.com]
Those things are just cool (Score:2)
Xenosaga OST (Score:1)
In the end I kind of liked it, especially after Xenosaga 2 brought back cheesy electronic bgm for the environments, it left me begging for silence.
I've played Myst III too, and if anything deserves a
Halo (Score:2, Funny)
Re:Halo (Score:2, Funny)
POSSIBLE CORRECTION BASED ON EVIDENCE GIVEN:
"Halo... is the first video game I've ever played."
Re:Halo (Score:1, Redundant)
Re:Halo (Score:1)
Thanks (Score:2)
Any how. Crazy. First submission accepted for me!
But abotu the article.... there have been a couple of games I remember that I actually wanted the soundtrack. Starsiege: Tribes [planettribes.com] had some fun techno tracks that could be assigned to a level based on the map designer's settings. Also, and even better, is the Evil Genius [howevilareyou.com] music, which is a symphonic score straight from Aust
Toolarico (Score:1)
Really Cool (Score:3, Interesting)
Hitman 2: Silent Assassian... (Score:2, Interesting)
Appeal's game "Outcast".... (Score:3, Informative)
Surprisingly... (Score:1)
Re:Surprisingly... (Score:2, Informative)
More than a decade earlier, Orchestral Game Concert was a full orchestra event of video game music. The CD of that was released on November 18, 1991. There was four more OGCs afterwards.
Re:Surprisingly... (Score:1)
Philip Glass (Score:2)
Not quite anything (Score:4, Interesting)
There's still one thing music can't yet do in video games: change styles in synchronization with the player's actions. Sure, music comes at important points, but it starts or stops then. You still can't have a dynamic score.
For example, Halo famous musical score is only present in the single-player game, when the game knows that certain events will happen sooner or later. The multiplayer game is devoid of any music, because the important events - a bomb being planted, a flag being stolen, a large battle in one spot, whatever - are impossible to schedule and cue ahead of time. The point is that recording high-quality orchestral scores is well and good, but the next crucial step is for the music to be generated on the fly (possibly from prerecorded snippets).
Re:Not quite anything (Score:1)
Maybe not to the extent you're thinking, but steps have been taken in this direction. Zelda: Wind Waker included orchestral riffs that sounded after every blow with the sword. In Burnout 2, the guitars in the background music became much more predominant when you were boosting. I he
Re:Not quite anything (Score:1)
Re:Not quite anything (Score:1)
Re:Not quite anything (Score:2, Informative)
Re:Not quite anything (Score:1, Interesting)
Re:Not quite anything (Score:2)
Just my 0,02
Re:Not quite anything (Score:2)
XW-A wasn't the first game to use though though, Wing Commander (I-V) did the same thing.
Re:Not quite anything (Score:2)
Re:Not quite anything (Score:2)
The Lithtech engine did this. It has a variety of musicial motifs which can be shifted depending on the current action. I understand it was used in NOLF & sequal; I know it was used to pretty good effect in Tron 2.0, 'cause I actually played that one. I'm sure other engines do that
Re:Not quite anything (Score:1)
While not quite as impressive as some of the other examples, the boss battle music in Skies of Arcadia switched between three variations depending on the condition of yor party. If your parties health got below a certain point the song would become darker and more urgent and if you w
Re:Not quite anything (Score:2)
jason
Re:Not quite anything (Score:2)
Nine Inch Nails (Score:2)
HJ
Re:Nine Inch Nails (Score:2)
I'll have to admit (Score:1)
TA...RA...SC... (Score:1)
Total Annihilation is another good qne, the game cues music based on action (a battle theme reves up when shots are fired, a "defeat" theme after you lost, a "victory" or "building" theme, etc...)
Starcraft was also great, in its own little musical way.
Whee. (Score:1)
Warcraft musics getting the respect they deserve. Finally. Long live Glenn Stafford and Tracy W. Bush. =)
The extra stuff they seem to have planned sounds very cool. Soundtracks are often great except they frequently need the picture to support them. Myself, I came to the conclusion that video from games would probably *not* work (too much distraction in my opinion); if I ran the concert, I'd probably do something more somber like still slides from the game. (Which is why I probably won't run these things.
Games Convention Concert (Score:3, Interesting)
For Friends (Score:1)