Look Ahead To Women in Games Conference 29
The Guardian Gamesblog has a look ahead to one of the two conferences to be held in Edinburgh this August. In the first look at the Women in Games conference, some of the headlines speakers share what their expectations are for the event. From the article: "It is not enough just to get more women making games. Game developers have long tended to make games for themselves, and the problem is that they are an atypical audience. This will be true of women too...The kinds of women who want to make videogames are rather different from the kinds of women whom I hope to attract as consumers. I'd like to reach out to female consumers who don't have any interest in making games, and just want to play them. That means thinking beyond the female developer to the female customer."
Re:Women in Games Conference (Score:1)
Re:Women in Games Conference (Score:1)
Developers in general aren't normal! (Score:2, Funny)
Re:Developers in general aren't normal! (Score:2)
Re:Developers in general aren't normal! (Score:1)
The Problem isn't "women", it's "people" (Score:3, Insightful)
Part of this is a perception problem, sure, but she's otherwise a perfectly well-adjusted, 'normal' member of society.
It will take many more years for the stygma of computer games to erode and for them to be seen as a socially-acceptable passtime on equal footing with watching TV.
Re:The Problem isn't "women", it's "people" (Score:1)
Re:The Problem isn't "women", it's "people" (Score:2)
She's normally a very logical person. But logic does not work here - the stygma of 'computer games are childish and not something a Responsible Adult does' is too strong.
I'd really like to hook her up with another friend of mine who's a Many-Lettered Psychologist so they can chat about that. But they're on different continents, so I don't see that happening any time soon.
Re:The Problem isn't "women", it's "people" (Score:2)
As for what's keeping "normal" people from playing video games, I think it has a lot to do with the perception that play requires a lot of specialized knowledge and they will be punished harshly for losing (a reasonable ass
Error in article text (Score:2)
wtf? (Score:3, Insightful)
Actually I work for a major video game company, and I know very well that video game companies DON'T make games for themselves. Video games are a business, and lately a very serious one at that. I was recently talking to the big guy here in charge of releasing games (the chief editor you might call him), and I asked him where new games and ideas come from, how did they decide on things. Well you know what? It comes from Marketing. Now this is not a surprise, because thats how its done everywhere else too (and yes I'm not saying its a GOOD thing).
Whenever this topic comes up, being a humanist, I say everyone is equal and you go do whatever you have to do. So men can go run around and push for their stuff, and women can do the same. But don't EXPECT me or anyone else to do it for you. I'm not a feminist, and when women ASK me why not, I basically tell them that because I'm a guy.
Now the reason I bring all this up, is because I haven't been convinced that there are a lot of women who WANT to play games. There certainly is a vocal minority. And I think that the video game companies know this too. There are ALOT of female produces on our games (out of say eight or nine producers at least four are women), and its not because we're lacking "femaleness" that "female" games aren't made.
But in staying with the paragraph before last, I say go for it. Go and make your lesbian hot tub racing -- er your bikini lounge---um...well whatever game you'd like to make, and we'll see.
But don't say that the video game companies sit in a vacuume and make games for themselves.
Re: (Score:1)
Re:wtf? (Score:1)
I think the idea that feminism promotes equality, is a bit nieve, and doesn't go deeper into the issue. Its true that on the surface this is what it might look like its try to do -- especially if we consider what facets of it are seen through the media.
But ultimate
ExEx, but no "Why?" (Score:2)
Ok, so that's the "How?" of it. Where's the "Why?" Did we skip that step?
and what role can women play in this seemingly-epic task.
Oh, I get why now. It's the money. You mean it might be difficult to suck as much money out of women as they've been getting from men?
As a male I'm insulted to think women could possibly waste as much mone
Re:ExEx, but no "Why?" (Score:2)
Especially since the demographic is now generally older than 24
Equal opportunities...? (Score:2)
Now can we look forward to a campaign for men to become nurses, or physiotherapists (our nearest hospital shows no male physiotherapists qualified for the last 5 years - less than 1% representation), or - shock! - stay at home and take care of the kids whilst getting equal rights for paternity leave? Or get equal rights for access and maintenance after divorce? Or even allow boys to be educated in ways that suit them bett
Re:Equal opportunities...? (Score:2)
I'm well aware of the history, as are all female "equality" campaigners. Trouble is that that too few of the female "equality" campaigners are looking at the current state of the world.
Too few women in engineering? Well, do women *want* to do engineering? I've yet to meet a sexist or racist person in 4 years of uni and 10 years of industrial software engineering.
Women's average pay is lower than men's? Well if you've taken 5 years out of work to look after your kids, you'd better expect to be on
Wimmin in games (Score:2)
Schism (Score:1)
The more I think about it, the more I realise that 'casual gamers' is what both sides are talking about. The female gamers who can't find games to play are just casual gamers and the market that games companies are chasing is the 'casual games' one.