2 Million Xbox Live Users And Counting 46
Gamasutra is reporting that Xbox Live has reached the milestone of 2 Million subscribers, essentially a doubling of the service's membership in the last year. From the article: "Microsoft took the opportunity to re-iterate that Xbox Live is a universal service between both the original Xbox and the forthcoming Xbox 360, due to debut this November. Thus, gamers can move their Xbox Live memberships seamlessly from Xbox to Xbox 360, giving Microsoft an initial subscriber advantage if either Sony or Nintendo plan a more complete online service for their next-generation consoles.
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Legacy? (Score:3, Interesting)
I'm guessing that part of the reason why the XBox Live user base has increased is beacuse the consoles have gone down in price. I wonder how many of those 2 mil users are planning on upgrading to a 360 right away?
Re:Legacy? (Score:1)
Regardless Of Your View Of Microsoft (Score:1, Interesting)
I think the Xbox strategy is like a cable company. Small fee for the box to connect, but they make it up in service and content
Re:Regardless Of Your View Of Microsoft (Score:2, Insightful)
2. It's not clear whether it includes trial subscriptions.
3. It represents less than one tenth of the Xbox user base, hardly the lynchpin of the system that MS hyped it to be.
4. More people worldwide play online games on PS2, even though you have to buy additional peripherals and there are only a scant number of online games available.
In the coming console generation, ALL the competing formats (including th
Re:Regardless Of Your View Of Microsoft (Score:2)
Microsoft expects to dictate to you, the user, how you will use their hardware, and they expect you to pay fo
Re:Regardless Of Your View Of Microsoft (Score:2, Interesting)
Xbox Live gives a complete, integrated system. I can play one game, see who on my friends list is playing in other games, and send game invites to them. The Xbox 360 is going to add a HELL of a lot more to the experience, also.
Yes, there are plenty of games that offer free onlin
Re:Regardless Of Your View Of Microsoft (Score:1)
$50 more than on any other platform. Which instantly makes the system uncompetitive for MMO games, as MS have discovered.
The larger issue is that there is no alternative route to playing online games on Xbox/360. Many third parties already have servers and infrastructure in place, and baulk at being forced to kludge their games into Microsoft's system. None of the system-level convenience features (chat, gamertags, etc) justify a subscription fee.
Re:Regardless Of Your View Of Microsoft (Score:1)
I have one EA game - Burnout 3. It goes through Live to get onto the EA servers. And gawd, is that obnoxious. First of all, because their severs are meant only for online play, it means the rest of the game is completely Live-unaware. I can't see my friends list when I'm playing single player, and I can't get game invites. Besides, that, the setup they use for getting into games is more obnoxious and more amateur, and after playing other games on Live, I just have n
Where are the numbers from? (Score:3, Funny)
great, but... (Score:2, Insightful)
No major MMORPG! (Score:2, Funny)
Oh, by the way, Virtual ON on Xbox live would also Rock! enough Said!
Re:No major MMORPG! (Score:2)
Lets face it the xbox as we know it is basically dead, one more year of life and thats it. No one is crazy enough to release a mmorpg for it considering that. sad but true.
Re:No major MMORPG! (Score:2)
If anything, MS could make one big, beefy MMO for Live and just accept that the admin costs of it will make it a net loss, but use it as a vehicle to get people onto Live.
As much as I adore VOOT, V-On wouldn't be so
Re:No major MMORPG! (Score:2)
Also, nothing stops MS from releasing an MMORPG that has a subscription rate, ala a reduced one. For example, instead of the regular $10-$15, you can charge $5 a month for people with
Re:No major MMORPG! (Score:1)
I could see server browsers being added deeper in menus, something accessible for those people who really care for playing only on a specific server. However, there needs to be a means for someone to get into games a lot more quickly and without having to pick throug
Re:No major MMORPG! (Score:2)
Oh, it so would. But only old Virtual On, like the Oratorio Tangram era. Hitmaker/AM3 hasn't made a good Virtual On game since then.
A bit overplayed? (Score:4, Informative)
While this doesn't seem like a lot, the figure is/has been growing slowly. I believe a lot of it has to do with the unvailability of high speed internet access for a good deal of customers as well as people being unwilling to pay the subscription ($50 I think) costs.
However, 10% really isn't all that big of a number. I'm guessing that it's slightly under since there have more than likely been more than 20 million Xbox consoles sold. When Microsoft can get that number up to 30%, maybe they might have a cause for celebration.
This just proves that Nintendo and Sony were both right for shying away from the online market during the current generation. 10% doesn't seem enough to justify the associated costs and difficulties with setting up an infrastructure that will work. Microsoft does have the advantage in that they already have one set up and it will be easy for them to apply it to their next generation console. Nintendo and Sony will almost be starting from scratch.
I don't know how much more successful the online gaming business will be for the different companies. Each have or seem to be taking different approaches. Nintendo is offering downloadable games for their next generation consoles and is working on getting the DS online. Microsoft has a subsciption model where they handle all online gaming. Sony has generally let each company decide for themselves how to run the online portion of their games.
I'm willing to bet that online gaming will continue to grow and probably peak at around 60% in some cases where it's free and easy to use and as low as 20% in instances where fees are associated. Given that Microsoft is offering both a silver (free) and gold (fee) subsciption to Xbox Live, it will become more difficult to project actual figures. My guess is that they will lump both together to claim a higher percentage of consumers are using Xbox Live so they can use the figure to sell more consoles. Nintendo will have trouble tracking theirs since Revolutions can probably communicate wirelessly without going through any gaming servers. Sony will just keep talking about how many Tflops the PS3 can push.
Online gaming can be great, but let's keep plenty of good non-online games on the market as well.
Re:A bit overplayed? (Score:1, Interesting)
Actually, Microsoft (to a certain extent) didn't have to st
Re:A bit overplayed? (Score:1)
Sony and Nintendo don't have that experience, so they'll need to make som
Re: (Score:1)
Re:A bit overplayed? (Score:3, Interesting)
I agree. I'd also like to know how many of that 10% are active Live users. I remember another number MS trumpeted when Halo 2 was fairly new that, if you also did the arithmetic, suggested only 9% of Halo 2 owners had ever taken the game online, and only a tiny percentage were online at any given time.
Myself, I let my XBL subscription lapse last year. I just got annoyed with all the teen and pre-teen idiots floating around, and found that the level of
Re:A bit overplayed? (Score:2)
Of course this leaves a little bit up to interpretation. 60% of users won't be connecting to some type of server that Nintendo sets up, but 60% of users may communicate wirelessly with another Revolution console within range of whatever WiFi network is set up.
This doesn't constitute what many people would normally consider going online with a game, but it still accomplishes
Re:A bit overplayed? (Score:2)
Nintendo and Sony were right: Well, if MS was wrong, then they still wouldn't be doing the online thing. Clearly, Live showed that there is a market for online consoles and now they are following suit. Listen, 10% is a pretty significant number for something that has never been online before. But your actual percentage can be skewed by people who have more than one x-box, or one that broke and got a new one, or people just bought them to hack linux on them (o
Re:A bit overplayed? (Score:2)
Dreamcast.
The overall percentage of Nintendo's marketshare is less than Sony and MS (note overall).
Nintendo is barely behind MS in the worldwide home console numbers. Include all current generation platforms, and Nintendo is #1.
If there were 12 users of Xbox live, the thing is a success as long as MS is turning a profit.
XBOX? Profit? That's funny!
Re:A bit overplayed? (Score:2)
Actually, thats because they knew it was going to fail. Mostly because it was their fault.
When the PS2 launched the network adaptor, the hardware was already horribly outdated, there was no centralized servers (bad lag), and no fancy addition that PC users didn't have/already had (not including the mouse+keyboard argument). Fast forward to the hard drive. HORRIBLY outdated hardware, games are not allowed
Re:A bit overplayed? (Score:1)
Re:A bit overplayed? (Score:2)
Assuming that all those 2 million players subscribe for just one year at $50, that's $100 million. The "assocaiated costs" would be, maybe, $5 million. You're telling me that Sony and Nintendo were right for not even trying to get a part of that $95 million pot?
Re:Inflated Number (Score:2)
Re:Inflated Number (Score:2)