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Sony PlayStation (Games) Portables (Games)

Sony's Meeting Reveals Brand Futures 53

1up.com has coverage of the meeting held yesterday in which Sony let more details slip on the future of the PSP, plans for the PS3, and the state of the Playstation 2. From the PS3 update: "One big piece of news is that Sony will be including both Havoc Complete and AEGIA, two physics modeling solutions, with the PlayStation 3 SDK. Even more importantly, Sony themselves will be providing 'frontline support' for Japanese developers. This should be a big boon to next generation development, as a lack of Japanese language documentation and support has been one of the major hurdles for Japanese developers to adopt middleware solutions."
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Sony's Meeting Reveals Brand Futures

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  • Once again, Sony has produced a system that is difficult to develop for. Once again, they have over-hyped their system.

    There's a problem with Sony's strategy, though: no one believes them anymore. The PS3 is like Windows Longhorn - far off, almost "mythical" in nature.

    The XBOX 360 is real. It's hitting in time for the Christmas shopping season. It has strong online features. It integrates with Windows XP Media Center Edition.

    Microsoft established "street cred" with the XBOX. Everyone now believes that Mi
    • not to say that sony hasn't over-hyped..

      but so darn well has microsoft. the both consoles have specs "out of this world" and they've gone into a pissing contest over the hype(three cores 3.2 ghz... uhhuh).

      question: does either one, microsoft or xbox, have their next gen cpu already delivered in actual silicon? neither had about a month or so back(the demos were run most probably on pc's or pre-recorded with simulators, more likely ran with pc's).

      I don't think neither one of them will 'win', but both wi
    • by Anonymous Coward
      Let's face it, all three of the developers are playing the hype machine for all it's worth.

      I admit that Microsoft deserve slightly more credit than their competitors for actually releasing some snippets of what actually might, possibly, if you're perhaps a bit too trusting, be actual footage of the 360 in action. We've seen this kind of hype before though. Personally, I'll definitely be getting a 360 as soon as they're available in the UK, which will hopefully be by Christmas. On the other hand, I tend to
      • "Nintendo have been the most manipulative and disingenuous in terms of their marketing. As usual, they trot out the "it's all about the games, not the machines", "we don't do hype" and "innovation is king" arguments, which, despite continuing lack of evidence to support any of those lines,"

        You really are kidding right?

        "We don't do hype" --What evidence do you need? The Gamecube delivered as promised. The DS has all the features included that Nintendo said it would, from the very earliest rumors. What

        • What hype is there on the revolution?

          There are those of us who would argue that Nintendo's continuous and very public proclamations that "it's about the games, stupid" is its own form of hype. It's them saying "we know what's important, these other guys don't, and we're going to bring you the console that does what game consoles are supposed to do, unlike our competitors." That is hype, by both the dictionary and the colloquial definition. If they didn't want to hype, they would say nothing. After al
          • Re: Hype -- You say if they didn't want to hype, they would say nothing. So anything said about the Revolution that is not 100% factoid is "hype?" I think you misunderstand what "hype" is. If I say, I saw a movie about tigers and it was good, this is information and a viewpoint. If I say, "I saw a movie that made me see God, and cured cancer for three people right in front of me. It also moved mars out of orbit." This is hype. Or you could have a special on MTV. That, if you watched (and I admit 5 mi
  • It seems to me that one of Sony's major problems in the past generation was developer support for their complicated console.

    From what I hear, the PS2 was very hard to develop for, leading to a lot of frustration getting the most out of the system, a big part of which was middleware inadequacy.

    The faster Sony gets the developers to realize the full power of the system (especially important with a new architecture of the Cell) the faster they can claim technological victory.
    • by Anonymous Coward
      "From what I hear, the PS2 was very hard to develop for, leading to a lot of frustration getting the most out of the system, a big part of which was middleware inadequacy."

      Wow, did you like read that on teamxbox?

      So, let me get this straight, Sony who has essentially every console dev house and publisher on the planet on board filling stores with games for the PS2 had a problem with 'developer support'

      Do you have any idea what a dunce that makes you sound like?

      "The faster Sony gets the developers to real
      • I believe the original poster was referring to the industry rags reporting that when the PS2 launched, the platform was harder to program for because of the lack of middleware support at the time, which was the case (I know, I read the mags). Sony had to moved quickly to remedey that, and and third-party engines and middleware have filled in the spaces with great technologies over the years (have you seen the screenshots for The Path of Neo?). The original poster's point is well taken, and you were just p
    • The core of the linked article is a big deal in this respect. The SDK will include Havoc Complete and AEGIA, and the Unreal Engine 3 is up and running. If these are all implemented well to leverage the power of the Cell, and scheduled well to leave room for the rest of the game, then much of the tough stuff is done! Well, at least the stuff that's going to keep coders awake at night in a cold sweat. The Cell should also be showing up in all sorts of devices, and it's in IBMs interest to have tips, tricks, a
  • Sony and OpenGL (Score:4, Interesting)

    by sn0wman3030 ( 618319 ) on Friday July 22, 2005 @04:44AM (#13133472) Homepage Journal
    With Sony extending and contributing to OpenGL [1up.com] for the PS3, one can only speculate upon the impact that they will have on Linux (and Mac!) gaming. Historically, DirectX has always been ahead of OpenGL, but with Sony siding with open source, maybe things will even up. We may have a serious graphics API war approaching.
  • by MadMoses ( 151207 ) on Friday July 22, 2005 @05:06AM (#13133524) Homepage
    According to heise.de [heise.de]:

    -new PSP firmware 2.0 on July 27th

    -including a webbrowser, HTML 4.01 compatible, flash not yet supported, for surfing over WLAN

    -support of WPA security

    -photo browser now supports tiff, gif, png & bmp in addition to jpg

    -support of AAC and WAV in addition to MP3

    -videos from memory stick now also in H.264 encoded format in addition to MPEG4 (previously only from UMD)

    -"Personal TV": streaming of videos, with ability to save them on the memory stick, support of 4:3 screen format

    -of course, "better" security against hacks - we'll see how long this lasts ;)

  • It's actually havok [havok.com] complete [havok.com]. (Havoc with a 'k').

    In case you don't know who Havok is, here's their client list [havok.com].

    Most notable being Max Payne 2, Half-life 2, Halo 2 and Painkiller.
  • Isn's Sony claiming to go "underground" with PS3 info until near the release date next year? Whatever happened to that idea? Here is the link to that /. story. http://games.slashdot.org/article.pl?sid=05/06/30/ 1346221&tid=212&tid=98&tid=187&tid=233 [slashdot.org]
  • as a lack of Japanese language documentation and support has been one of the major hurdles for Japanese developers to adopt middleware solutions

    Strange, for a console developed by a Japanese company, debuted in Japan, with the majority of games first appearing (or only appearing there), you would think that the PS2 would have had Kanji/Kana documentation. Is the US/European market really that much more important now? I always thought that the US market in particular was an "afterthought" marketing-wise fo

    • Well, the article summary mentions "middleware", and I'm guessing that that means that Japanese developers often had trouble integrating things like Havok into their games, due to a lack of documentation that they could read. I'm sure that the Japanese developers got plenty of useful documentation from Sony. But some guy hacking on OpenGL in his basement in upstate New York probably won't be localizing the comments he adds to the code.

      Basically, If I wrote a library that would be functionally useful to s j
  • A brain training game? Sony is still playing catchup!
  • I RTFA and I have to say the article itself is a piece of crap (specially the one about the PSP) extremely biased comments (against it) with little to no info on what was really shown. (Apparently 1up has problems with fanboys posting news)

    Anyway I would advice you to look for the info elsewhere as the report is not worth the bytes it wasted on the hdd.

    My own comment about the PSP I think the PSP is a great device, but is just too freaking expensive, for the same price you can get any console which has tw
    • PS2 + memory card: $180
      PSP (inc memory card) : $250
      Being able to put it in your pocket: Priceless
  • Whilst Sony may have Havok signed on, the 360 has "XNA" which already includes a physics library. It's no middleware, but it already available. This has been available for some time now.
  • how many times must people believe the lies that the likes of ms, sony spout?

    if you don't recall, in 2000/1 bill gates gave a talk about how the xbox could do "1 trillion op/s"...

    then it must be half as powerful as a ps3...

    how about "they're all lying through their teeth, each generation".

    and don't even get started with the toy story bullshit.

    a supercomputer in 2020 couldn't even render toy story in real time. we're 5-10 generations from a system that could even begin to attempt something like that. i

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