You Must Love Katamari Damacy 84
1up.com has a feature up discussing their deep and abiding love for Katamari Damacy and its sequel. From the article: "The original Katamari Damacy is to many the best example of innovation the game industry has seen in years. It's not easy to define, it doesn't use traditional game mechanics, and it's a game where the music and the feeling of playing are as important as the objective. You roll a ball around, it picks stuff up as you go, and it's a swell time. But to hear game director Keita Takahashi describe it, the concept of "fun" comes before 'innovation.'"
Okay Slashdot! (Score:4, Insightful)
On a somewhat similar note, does anyone know how to pronounce this game? Katamari isn't too bad, but is Damacy pronounced "Dama-chee" or "Dama-see"? I don't want to look stupid when I go into the store to buy it.
Re:Okay Slashdot! (Score:2)
Re:Okay Slashdot! (Score:3, Informative)
Katamari isn't too bad, but is Damacy pronounced "Dama-chee" or "Dama-see"? I don't want to look stupid when I go into the store to buy it.
Every voice actor in the original game pronounces it "Dah-mah-shee."
Re:Okay Slashdot! (Score:2)
Where:
'katamari' = lump, mass
'tamashii' = soul
Re:Okay Slashdot! (Score:2)
Re:Okay Slashdot! (Score:1)
And as far as differences in the languages go, and the people who speak them, you could've just summed it up by saying that English is a phonetic language, and that most Eastern languages (both near and far) are tonal in nature...one reason most of America can't really pick up Eastern languages (and why the CIA/FBI/Military is at a need for people) isn't because we can't *learn* the languag
Re:Okay Slashdot! (Score:1)
Kah-tah-mah-ree.
(The double "E" is a little short. I mean, not quite as long as in an English word like "mean.")
"Damacy" is a clever little Romanization of "Damashii." They spelled it that way, said the director, because it made the title look "kind of French."
"Dah-ma-shee-ee." It's a double ee. It has kind of a scoop in the middle. Pronounce it qui
Couldn't agree more (Score:4, Insightful)
I couldn't agree more. It's almost as if a bunch of breathless PS2 fanboys who finally found an innovative game were beating it to death by posting daily stories about it to Slashdot.
The quote from the article is telling:
What, did they miss Pikmin, Animal Crossing, Wario Ware, Electroplankton, Nintendogs, Killer 7 and countless other examples of innovative games that just happened to not (or not yet) run on the PS2?
Why didn't we see daily updates when Pikmin 2 came out? Why don't we see daily updates about Animal Crossing DS, which is certainly at least as interesting as Katamari Damacy 2?
Or maybe I should stop complaining and write some news stories :-)
Re:Couldn't agree more (Score:1)
I can't tell if you're being sarcastic or not.
Really, Animal crossing? An RPG with cute avatars? Nintendogs - just aan advanced version of the Katz and Dogz screensavers from a fifteen years ago. And.. KILLER 7?! A crappy cell-shaded game with little interesting gameplay?! XIII was beautifully done with cell-shading and had awesome gameplay and is like... three years old.
I'm not a Katamari fanboy (never played it, dont' own a co
Re:Couldn't agree more (Score:1)
So were the mentions of Pikmin and WarioWare sarcastic?
Re:Couldn't agree more (Score:2)
http://www.mobygames.com/game/dos/simant-the-elec
Re:Couldn't agree more (Score:2, Insightful)
And while Nintendogs may be the spiritual successor to Dogz, it's only the fifth game to receive a perfect score from Famitsu, [gamesarefun.com] one of Japan's harshest and most respected publishers. It's implementation of voice recognition, touch screen interaction, and wireless interaction make it the one of the most
Re:Couldn't agree more (Score:2)
How can you call Animal Crossing an RPG? It has absolutely none of the characteristics of an RPG. No levelling, no parties, it doesn't even have a real story! Have you even played the game?
Comparing Nintendogs to Dogz is like saying Katamari Damacy is nothing more than a glorified version of Marble Madness.
Re:Couldn't agree more (Score:5, Funny)
You must not be very confident in that last part if this is your reason for not even giving them a chance...
Re:Couldn't agree more (Score:3, Insightful)
Wow, that is such a pathetic thing to say. Anyway, when mentioning your attributes, you forgot "insecure". And since you haven't played those games, you're in no position to judge their qualities.
I never said Killer 7 was a great game. Some people like it, some hate it, but the fact remains: If nothing else, it's at least innovative.
Re:Couldn't agree more (Score:2)
Hey, I've never eaten a shit sandwich, but I can tell you it's not a tasty snack. Since when do you have to experience something first hand to be able to critique it?
Re:Couldn't agree more (Score:2)
There are certain things you can judge without having tried them. Obviously, you know that taking heroin is a bad thing without trying it. You can assume how shit tastes, so it's obvious that a sandwich made with shit doesn't taste too good.
Games are different. Judging games without having played them is so absurd, it's insane that I'm ev
Re:Couldn't agree more (Score:2)
Re:Couldn't agree more (Score:2)
Re:Couldn't agree more (Score:1)
Re:Couldn't agree more (Score:2)
Nor have I played Tetris or Minesweeper. My favorite color is blue, thanks.
Never really got into Street Fighter or Civilization either. I like fried shrimp, thanks.
Re:Couldn't agree more (Score:2)
Animal Crossing is a roleplaying game. The characteristics you just listed (save "story") do not make a roleplaying game, and are only popularly associated with the genre because TSR based the rules for Dungeons and Dragons on those of Chainmail, a tabletop miniatures combat game.
Killer 7 is the only game I've ever se
Animal Crossing is no RPG (Score:2)
Surely you can explain to me what an RPG is, then.
Wikipedia gives the following definition [wikipedia.org]:
Re:Animal Crossing is no RPG (Score:2)
Shortly put, an RPG is a game where *playing the role* is a gameplay choice that you make. The same sort of choice as shooting a gun or swinging a sword.
A game is not "role-playing" if the player is never given a choice as to *how* to deal with the problems before them. Ever played Deus Ex? You could play the game as an FPS, shooting everything in your way, but it was also possible to finish
Re:Animal Crossing is no RPG (Score:2)
Sure. A game where you take on the role of a fantasy character and make choices that have a real impact on game events and the overall story. I can't think of a purer console roleplaying experience than AC. Stats and dice rolling get tacked on (to various extents) to resolve how events unfold in a semi-objective fashion.
Linear or single-ending games simply don't count AFAIK. Neither do games that are nothing more than small-scale, dressed-up war games.
Re:Animal Crossing is no RPG (Score:2)
Interestingly, I would say that this describes a ton of games, but definitely not Animal Crossing.
You do have a fantasy character in Animal Crossing, I give you that. But you do have a fantasy character in 90% of all games. Sports games (where you play real people) and puzzle games (where you don't play anyone at all) are the only exception I can think of right now
Re:Couldn't agree more (Score:2)
Your definition of RPGs is nice, but it has nothing to do with how most people define RPGs. Black and White is not an RPG. By your definition, GTA would be an RPG. It's good to have your own definition of words, but when talking to others, it makes sense to agree on some kind of common definition :-)
I think your definition would make sense if we didn't already use the word "RPG" for computer games which share gameplay components with paper-based RPGs.
Plus, even with your definition, Animal Crossing is no
Re:Couldn't agree more (Score:1)
Funny that, seeing as how it's Namco, who put out Pac-Man. And Pac-Pix, which is definately an innovative tech-demo.
Re:Couldn't agree more (Score:2)
I am also *not* a Sony fanboy -- I've owned every Nintendo system (except the Virtual Boy) since the NES, and while I have a Gamecube and DS and most every significant game released for those systems in the U.S., my PS2 was bought for this ONE game.
The hype is justified, in this case, but it's difficult to explain it without playing it. (Or should I say, playing it with an unbiased mind -- if you go into something with a negative attitu
Re:Couldn't agree more (Score:3, Insightful)
Just do clarify: I have nothing against Katamari Damacy. It's an awesome game. But claiming it's "the best example of innovation the game industry has seen in years" is just plain wrong, and the (almost) daily Slashdot news posts on its sequel (which seems to be almost identical to the first version) are, well, not really needed.
Re:Couldn't agree more (Score:1)
Re:Couldn't agree more (Score:3, Insightful)
1. Expectations concerning the quality of their games. Nintendo's games are almost always at least above average. There's usually some "thing" about most of them that's unique. It's impossible for them to top themselves forever, yet when it happens people are ready to attack. Pikmin 2 is just about as great a game as you'll find this generation, with real improvements over the play in the first game and surprisingly good multiplayer, but it's either like p
Re:Couldn't agree more (Score:1)
Re:Couldn't agree more (Score:2)
To sum it up, all you do is roll shit around. I HATE Tetris, Marble Madness, columns, anything having to do with puzzles. But it's not really puzzle either. It's not in my usual sports/fps/action genre, but it absolutely kick ass in a different way.
Re:Couldn't agree more (Score:2)
Marble Madness is not a puzzle game. It's a arcade action game featuring marbles.
Super Monkey Ball has a few puzzle elements, but largely it's the same way, the challenge comes from maneuvering the ball, not figuring out what to do.
Re:Couldn't agree more (Score:1)
Some of the listed titles are innovative, but many aren't spectacular, or even fun (at least for me)
Have you played Katamari Damacy yet? Did you like Nintendogs better?
weird.
Re:Couldn't agree more (Score:2)
The only game in this list that could realistically be described as "not fun" is probably Killer7, but either way, we're talking about innovation, not fun.
Nintendogs is one of the five games to get a perfect score from Famitsu [gamedaily.com], so it seems that I'm not the only one who thinks it's better than Katamari Damacy.
Re:Okay Slashdot! (Score:2)
GayStation, LameCube, Suxbox, etc. (Score:2, Insightful)
A character-for-character English transcription of the Japanese title is "Katamari Damashii". Simple, only one way to pronounce it. For some bizarre reason, they changed it to "Katamari Damacy" when it came here.
A 13-year-old is less likely to change "Damacy" into "Damashit" than "Damashii" into "Damashit" on some message board.
Re:Okay Slashdot! (Score:2)
Re:Okay Slashdot! (Score:2)
Re:Okay Slashdot! (Score:3, Funny)
It's a pretty simple system.
Re:Okay Slashdot! (Score:2)
Release it in the UK and I'll be first in line.
Turning around the package (Score:2)
The last story Slashdot ran about We Love Katamari was this one [slashdot.org].
From the article:
It's that way because unlike music CDs (and discs designed to look like CDs but which do not meet the Red Book standard), video games are often kept behind a locked glass door, and the buyer can't turn each package around to read the back of the package.
Re:Turning around the package (Score:1)
+ Music CDs are about 33% to 25% the cost of a game.
+ Chances are you're not going to buy a music CD unless you're familiar with the artist and have probably heard most of the songs on that CD over the radio or elsewhere.
+ Music CDs don't have product descriptions. They list the name of the album, artist and then list the tracks on the CD. That's hardly a product description.
Re:Turning around the package (Score:2)
Re:Turning around the package (Score:2)
It's not like this in music CD's, but why do we have to include product descriptions on the front of a game package?
Because despite his blather about the "feel" of the game, you can actually get at least some sense of what a game is like from words and pictures. Beyond saying if an album's "blues" or "pop" or whatever, there's very little to impart about music without writing a full review, and even then there's little chance of you knowing what it's really like until you listen to it.
Re:Turning around the package (Score:2)
I think the answer is, video games are expected to engage the player intellectually more than a song, and market themselves as being more of an experience for the player: to someone who doesn't like sports, a sports game would be extremely unenjoyable, while even if you don't like a music CD, it's over in a
Price of Katamari Damacy (Score:1)
video games are expected to engage the player intellectually more than a song ... Music CDs also have more of an intellectual "air" about them than games.
Contradiction?
And don't underestimate this: games are more expensive than music CDs.
But not by much. Compare $17.99 (MSRP for major label albums) to $19.99 (MSRP for Katamari Damacy).
Re:Price of Katamari Damacy (Score:2)
Regarding the prices - are you comparing the price of a newly released album with a budget (somewhat aged) game? I might be wrong, but I'd be surprised to learn that KD was sold for 20 bucks during release week. Console titles initially retail for twice than that or more as far as I know (I've never owned one).
It was a budget title (Score:1)
I'd be surprised to learn that KD was sold for 20 bucks during release week.
Like the ESPN 2k5 games, KD 1 was sold as a budget title ($19.95 MSRP new).
Re:It was a budget title (Score:2)
Re:Turning around the package (Score:1)
Neither here in DK nor in other places (incl. US).
Could someone please fill me in to which parts of the world games are locked away in shops?
Location where games are behind glass (Score:1)
Games are locked behind glass at Wal-Mart stores in Fort Wayne, Indiana, USA.
Re:Location where games are behind glass (Score:1)
Re:Turning around the package (Score:1)
Fun (Score:5, Insightful)
Re:Fun (Score:1)
I can't wait to play Katamari, but I guess they're probably not going to release it for the Mac or PC, so I probably never will.
Katamari just proves
Re:Fun (Score:2)
Re:Fun (Score:2, Insightful)
On the other hand, if the game's premise was already horribly flawed to begin with, someone should have caught that before they started writing the game. I'm not a game developer,
Re:Fun (Score:2)
Re:Fun (Score:2)
It's good to see (Score:2)
released? (Score:1)
Re:released? (Score:1)
Re:released? (Score:2)
Re:What about Darwinia? (Score:1)
"Doesn't use traditional game mechanics?"` (Score:5, Insightful)
1. Before you can go there, you must get something here.
In Zelda and Metroid, these are usually special items that give you abilities. In Katamari, it's raw mass.
2. To increase tension, the player must have a risk of failure. Not all levels have this, but in the most important ones (the "just size" levels) the player must make a minimum diameter before a time limit expires or acquire the wrath of the King of All Cosmos (who shows his bad parenting skills to the utmost, especially in the new game coming out). A time limit is a fairly arbitrary limiting factor that, neverthless, can be put to good use.
3. High scores; the game begs to be played again and again, in order to better your past efforts. That's about as traditional as you can get.
In my mind, Katamari Damacy is acres more traditional than all these games with boss enemies, pickup powerups and such. It's just a really pure action game that's not afraid (unlike many games) to discard those elements that are not essential to it.
In any real work of art, music, literature, visual arts), all that is unnecessary is discarded. The same applies to game design.
Re:"Doesn't use traditional game mechanics?"` (Score:2)
In Pac-Man, when you clear a board, unseen outside forces take the old board away and give you a new one. In Katamari Damacy, the new board "is always there*", and you merely grow big enough to interact with it.
* Technically, it's not.
Katamari Damacy cheats a bit to overcome the limitations of the PS2; ever notice, in the Size levels, when the ball passes certain checkpoints the s
PAL Version? (Score:3, Interesting)
Are there any news available when/if Katamari Damacy will get released over here? From the rumor that I have heard there might be a chance that the second version of the game might make it over here, but does anybody know a date?
Re:PAL Version? (Score:1)
As for the PS2 version(s), I can only wonder at what the hell Sony/Namco is doing - they apparently don't want to sell us games? I could understand if there was a lot of translation involved, but from what I know of this game that sounds unlikely.
Re:PAL Version? (Score:1)
and just before that, comes "Oppressive Regional Import Restrictions"
I wonder... (Score:3, Interesting)