Retrospectus On Jet Grind Radio 65
1up.com has a feature up looking back at the stylized wonder that was Jet Grind Radio. From the article: "Besides the relatively basic, and surprisingly challenging "collect spray cans, tag buildings and run away from the cops" premise, another thing that elevated the Jet Grind Radio experience was its exceptional soundtrack. Brassy, and brash as hell, the vibrant beats and future funk of the game's OST rests comfortably alongside Sega's equally cutting-edge soundtracks for games like Rez and Space Channel 5."
Re:Rocked my socks off. (Score:2)
Re:Rocked my socks off. (Score:2)
Amazing game (Score:4, Interesting)
I yearn for a sequal!
Re:Amazing game (Score:1)
Re:Amazing game (Score:1)
Liar.
Re:Amazing game (Score:1)
Re:Amazing game (Score:4, Interesting)
If you liked JSRF, you'll love JSR/(JGR). A lot of people, myself included, thought JSRF tipped the balance a bit too far to the "style" side of the substance/style equation, and it really was a fundamentally different game. In the original game, for example, you actually had to do a series of stick movements to "write" your graffiti, and the harder the tag, the more complex your stick movements had to be. Obviously this meant that if you were being chased, you really had to be quick and precise with your control.
Sega removed this completely from JSRF, which is a lot more of a straight platformer with a distinctive visual style. (This isn't the only major change, but it's one example of the type of changes Sega made to JSRF.) JSR was really all about tagging and outwitting the cops - JSRF is more about figuring out how to get through each level. Take away the skating and JSRF is basically the exact same game as the Knuckles stages in Sonic Adventure 2. JSR was a lot different.
I think Sega probably made the changes they did to appeal to a broader audience. They still don't seem entirely confident in their games these days, now that they're without their own captive audience on their own console - everything they do these days is really overly-broad and less focused. JSR always was intended to be sort of the equivalent of an art-house film - Sega never intended to sell a lot of copies, but they did hope the game brought them a lot of attention (which it did) and that it would help cement the Dreamcast's status as the home of the most creative games around.
When JSRF moved over to the Xbox, Sega had more power to play with but they didn't quite know who their demographic was... so they basically made a standard platformer that they thought people would be able to more easily identify with. I don't personally think it worked - the game didn't review as well as the original and it didn't sell any better either.
Jet Set/Grind Radio on the Dreamcast is really cheap at this point, as is the system itself. You could pick up both for $40 or less. I really recommend doing that if you liked JSRF; you'll probably like JSR that much more.
Re:Amazing game (Score:2)
The level design in JSR was artful, but JSRF got too big and the grinds too messy. There was never a clear path to grind; you spent a lot more time skating (rather than grinding) in JSRF compared to JSR.
Sega made a mistake here, but was it concious? Did they try
Re:Amazing game (Score:2)
A. The difficulty level of DC was just WAY too damn high. I finally got past the "Times Square" level only to get stuck, stuck, stuck on the next one. I think they addressed that pretty well in the sequel
B. going back to the original after the Xbox...it feels kind of slow, sluggish, and choppy relative to the update.
Frankly I didn't miss the patterns" at all...if they had anything to do with the look of the graffiti that showed up, great. But it was just
Re:Amazing game (Score:2)
But yeah, JSR was cool.
Re:TENTACLE RAPE IS SO COOL, FAGGOT (Score:2)
Re:Amazing game (Score:2)
There was no J-Pop in JSRF.
The closest thing to a Japanese pop song was "Birthday Cake" by Cibo Matto (which was on heavy rotation during some of the best sections of the game.)
The singer from Cibo Matto was Japanese, but the band itself was from New York City.
All of their lyrics are in English, although they are sometimes unintelligible due to Miho Hatori's thick accent. Here they are, in case you are wondering.
Re:Amazing game (Score:1)
Great premise, mediocre gameplay (Score:2, Interesting)
an instant classic (Score:3, Insightful)
Re:an instant classic (Score:1)
define: OST (Score:2)
Re:define: OST (Score:1)
Jet Set Radio OST stands to this day as my favorite ever, along with SimCity 3000's and ICO's.
Re:define: OST (Score:1)
Jet Grind Radio soundtrack (Score:1, Informative)
The game's soundtrack has one a track which has to be among those most annoying, yet strangely attractive songs, ever; I am obviously referring to Birthday Cake, whose singers -- if you can call them that -- erect your hair all over with their screeching, nails on polystyrene, fork on tiles, cat in shower voice -- added to that, the lyrics are totally nonsensical ("Shut up and eat, you know my love is sweet"); yet, I, at least, feel compelled to listen to the song in its entirety.
Re:Jet Grind Radio soundtrack (Score:1)
Re:Jet Grind Radio soundtrack (Score:2)
Re:Jet Grind Radio soundtrack (Score:2)
Re:Jet Grind Radio soundtrack (Score:3, Informative)
Birthday Cake by Cibo Matto is not on the Jet Grind Radio soundtrack. It's on the Jet Set Radio Future soundtrack. These are two different games with two different soundtracks. It's a matter of taste which you like better, but most people put the original soundtrack up there with the best ever... JSRF's soundtrack is usually not spoken of with
Great game. (Score:1)
Re:Great game. (Score:5, Insightful)
(Note: This isn't exactly a direct reply to your post...)
Intersting that by the comments so far, it appears that everybody remembers the game but not the contraversy surrounding it. PPl were up in arms about a game that 'promoted vandalism'. It's sort of a low-fat version of the problems GTA is having today.
Which begs the question: Did (illegal) graffiti rise from the sale of that game? Betcha nobody's willing to admit they were wrong.
Re:Great game. (Score:2)
Re:Sega's Biggest Mistake (Score:2)
PSO works just fine on my GameCube, thank you. It seems that the Xbox crowd panned their flavor of episodes I & II, and what fun is an MMOG when nobody else is playing it?
On the other hand, as for "mortal enemies," it seems like Phantasy Star Universe will be for the PC and PS2, but not for either Xbox or GameCube.
Re:Sega's Biggest Mistake (Score:2)
Re:Sega's Biggest Mistake (Score:2, Interesting)
Personally, I agree that the GameCube would have been the best fit. Obviously the Sega sports lineup fit the Xbox userbase better, but in retrospect Sega probably should have stayed out of sports this generati
Re:Sega's Biggest Mistake (Score:1)
Well, SEGA has been in bed with MS for quite some time now. The primary OS on the Dreamcast was a WinCE variant, although SEGA's internal teams tended to use SEGA's own OS to reduce resource usage.
Re:Sega's Biggest Mistake (Score:1)
No, 95% of games who made games for Dreamcast used SEGAKATANA.
WinCE compatibility came at a cost-namely, reducing the powerful Dreamcast to Playstation-level graphics.
Worms, The Next Tetris, and Hidden and Dangerous were among the few to use the WinCE OS (loaded from the game disc, not internal to the DC itself), and only because they were ports of PC games.
I disagree- sorta. (Score:3, Informative)
Re:I disagree- sorta. (Score:2)
I think part of it was being annoyed by the X-Box controller (I still hates it, hates it my precious), but it seemed, in the early levels, that it had a "navigate through the city" vibe, even between levels. I remember being more annoyed with the level design in that one, too.
But t
Re:I disagree- sorta. (Score:2)
Re:I disagree- sorta. (Score:2)
It's been a while, but it may have been one of the older, huge controllers that I had been playing the game with; the "S" controller was not what originally shipped with the system). Also, I've played a good many Dreamcast games, especially Crazy Taxi, so maybe I was attuned more to the DC controller and my hands didn't like any differences they felt.
But on the other hand, I remember really hating the joy
Re:I disagree- sorta. (Score:2)
Re:I disagree- sorta. (Score:2)
Look, dude, it's not like I'm defending Karl Rove here. I was expressing a PERSONAL opinion, okay? You know, your mileage may vary, kind of thing.
Retrospectus? (Score:5, Funny)
Original Soundtrack? (Score:1)
Re:Original Soundtrack? (Score:3, Informative)
Re:To make this clear... (Score:2)
Re:Original Soundtrack? (Score:3, Informative)
Re:Damn it (Score:1)
Re:Damn it (Score:4, Funny)
Re:Damn it (Score:2)
Check This Out (Score:2)
http://www.gamestop.com/product.asp?product_id=95
"Free love... too tame for him!" (Score:2)
Have played all the way though both games, 2nd one was a lot easier than the first, both games had terrific soundtracks, though the US version of the original game wasn't as good as the Japanese version.
I really liked being able to set the music for your hangout in JSRF...
Another Underappreciated OST (Score:1)
I'll be buying the upcoming PS2 version just on the hopes that the music will be half as good.
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