The Soul Still Burns 71
1up.com has up an in-depth preview of the PS2 exclusive Soul Caliber 3. From the article: "... Yotoriyama and team Calibur's latest effort -- a true PS2 exclusive set for release this fall -- will be packed with gameplay modes (we'll get to those later) designed to entice all types of newcomers. 'We developed [Soul Calibur III] with features that will appeal to a variety of consumers in order to get them to pick up the game and experience that great gameplay. That goal hasn't changed since we developed the first Soul Calibur [on Dreamcast].' On the gameplay side, not a whole lot has changed either -- which, for many Soul devotees, is a good thing."
I hate exclusives (Score:1)
Soul Calibur 3 (Score:5, Informative)
Re:Soul Calibur 3 (Score:2)
Kind of a pet peeve of mine - is it so hard to just copy and paste the correct title?
For those that don't get the reference, it's spelled "bur" as in "Excalibur". That's where the "Calibur" in "Soul Calibur" comes from. It's a play on words.
But really, even if you don't understand the pun, have you never even looked at any of the previous games? Never seen the title screen or game artwork?
Considering... (Score:1, Informative)
Re:Considering... (Score:2)
Re:Considering... (Score:2)
wtf are you talking about?!
the ps2 version was the best (mostly due to the superiorly designed controller).
perhaps you mean that the PS2 version had the worst exclusive character (haiachi)?
I never used spawn on the xbox version. I couldn't play that one more than a couple minutes since the controller sucks so bad and makes my wrists hurt almost immediately after I begin playing it.
the gamecube one was ok (link is pretty awesome), bu
Re:Considering... (Score:2)
Sold the worst. Not "was the worst."
Slashdot - where basic reading comprehension isn't required! :)
Re:Considering... (Score:2)
yeah, I misread. sorry. =P
Re:Considering... (Score:1)
Re:Considering... (Score:2)
the thumbsticks don't really bother me since the only game I've ever used them in was katamari Demacy (which they're perfectly fine for). They're way too sensitive for use in a fighting game and I do fine with the D-pad.
The d-pad on sony controllers is split, which leads to some painful thumbs, especially after playing Narutimet hero for hours on end, but I'm curious what you're favourite controller is.
The gamecube one is, by far, the most comfortable, but not su
Re:Considering... (Score:1)
I love the dreamcast controller as well. My favorite of the current gen is probably the Gamecube, even though it's horribly suited to a few genres(like console FPSes). It just has an incredibly shallow learning curve, and it's layout makes sense mentally. It's comfortable, and it's analog stick is probably the most like an actual joystick out of all of the controllers. Plus the wavebird is excellent. One of
Re:Considering... (Score:2)
I was gonna give the NES controller honorable mention, but when I get on a roll typing I lose my point, so yeah. NES controller was great, albeit, too small for a adult's hands.
my hands cramp up worse when using oldschool NES controllers than the enormous XBox cuntroller.
I'm not familiar with the Xbox S. I assume that's the mini-controller the japanese were crying for.
Stealing thunder? (Score:2, Interesting)
But I guess considering the history of the game and the sheer number of PS2 consoles sold they're guaranteed to sell more copies of it. If they release before the XBOX360, they could steal some thunder (and funds) from M$ as well.
Re:Stealing thunder? (Score:3, Informative)
Re:Stealing thunder? (Score:1)
While true, I would still make since to port it also to other systems, a la Soul Calibur II. While the PS2 has 91 million units sold, you are only going to get a subset of that number. If you add in the subset of the numbers for the GC and the XBox, then you are talking about much more value for you game, and extra revenue.
I still would not have it
Re:Stealing thunder? (Score:1)
the release of a game of this "caliber" and you have an instant hit on the fighting genre deprived gamecube. its harder to release a fighting game on the ps2 or even xbox because there is more competition for the fighting genre fans.
but dont fret. nowadays the term exclusive usually only applies for a certain amount of months. look at grand theft auto. look at metal gear s
Re:Stealing thunder? (Score:1)
Re:Stealing thunder? (Score:1)
for target demographics being the reason for there not being many GC fighting games, but you also admit that the GC version sold well. super smash brothers sold well. i would say that there is a market for gc fighting games. publishers and developers are just choosing
Re:Stealing thunder? (Score:1)
Re:Stealing thunder? (Score:1)
in terms of adding licensed nintendo properties to third party games, you have to u
Re:Stealing thunder? (Score:1)
As to controllers, the only folks I hear singing the praises of the original XBox controller are those strange MS fanboys who think they can do no wrong. Every other sane person, even those with
Re:Stealing thunder? (Score:1)
granted the game would probably sell pretty well since there are few launch fighting titles, but still the userbase for the next gen systems will be alot smaller than the current generations. it took namco a while to learn how to harness the power of the current gen
PS2? (Score:3, Insightful)
Re:PS2? (Score:2)
Basically, you have no sense of business. F
Re:PS2? (Score:2)
I wasn't saying it should be on Cube because it would be more artsy or whatever you were going for here, I was saying it should be on Cube because SC2 sold the most on Cube. Now, some of them will probably buy SC3 on PS2, but some don't have PS2s, some won't buy SC3 for other reasons, and some will realize the only reason they bought SC2 was for Link (and there were a lot
Re:PS2? (Score:1)
once those licensin
Re:PS2? (Score:2)
So, given the choice, fans of the series obviously went for the Gamecube or XBox version, with the only people buying the PS2 version doing so because they're
Re:PS2? (Score:2)
I think it's really pretty simple:
PS2 installed base > 360 and PS3 launch sales
Ease of coding on PS2 > ease of coding on new console
Ease of coding on one console > ease of coding on many
As great as the Soul Calibur series is, it's really just a rehash of Street Fighter 2's sales formula. They've found a great gameplay engine with very few bugs, which is all that any fighting gam
SNES-itis (Score:3, Interesting)
Seriously, I think after playing GTA3 + VC exclusively on PC i've become a bit biased towards the system (PC version looks magnitudes better... San Andreas' PC Screens look mint), but hasn't the PS2 been around for almost 5-6 years now?
Namco would've been better off doing the cross-platform release again.
Re:SNES-itis (Score:2, Interesting)
Maybe not SNES, but I don't think we should just move on. With all the backwards compatibility, does Alien Hominid 2 really need to be on the XBox 360? Will ports and remakes really take up all the room on a BluRay?
I know I'd buy a lot more compilations and ports if they were released on the last generation's media. After all, I'll be able to play PSX, PS2, and PS3 games on my PS3, right? Why not port Final Fantasy III or Front Mission to the PSX? You've got a huge pre-installed base, and you can still mak
Re:SNES-itis (Score:2)
Wow, someone else besides me actually cares that they haven't done that! Seriously, I have FF 1-9 minus 3 on my playstation, and that's really annoying. Supposedly it's coming out for DS, but it's just not the same. Of course, I'ld probably buy it for both systems like I did with FF1+2, but that might just be because I'm dumb.
Ok, that was horribly off-topic and rather pointless. But more on off-topicness, what's wrong with SNES-itis? The SNES
Re:SNES-itis (Score:2)
I think the idea nintendo might be trying to pull off with the revolution is that if you don't need all the features of the Revolution, make an N64 or SNES game if you want for their digital distribution (maybe for indie developers, homebrewers, or enthusiasts). It'd be an interesting to see if thats where things go eventually.
My original
Re:SNES-itis (Score:1)
Gameplay (Score:1)
Re:Gameplay (Score:2)
The fighting game era is over. The last good fighting games are Marvel vs Capcom 2 and Tekken Tag Tournament. And that's pushing it compared to the fighting eras of the 90s.
Re:Gameplay (Score:2)
Re:Gameplay (Score:2)
And apparently, the MvsSNK games were a big hit.
Re:Gameplay (Score:1)
Re:Gameplay (Score:1)
Basically, it sounds like SC3 is really just the best of SC1 and SC2, as well as a lot of new modes. No complaints here.
Soul CALIBUR (Score:3, Informative)
It's Soul Calibur, not Soul Caliber. Common unnessecary spelling misstake on the intertron - especially since the game's name is written in big, bold letters on top of the page.
My guess it comes from Excalibur.
Re:Soul CALIBUR (Score:1)
Re:A Behind Closed Doors Apology? (Score:1)
Waiting for a Xbox, GameCube, 360 or Revolution (Score:1)
I didn't like it on the PS2 and I hate the fact that its PS2 Only. Lets just hope this is just temp.
Where's the online play? (Score:1)
Re:Where's the online play? (Score:2)
Visually defeated, but pad still sexy?! (Score:3, Insightful)
P.S. I guess you could always just use a converter, but I'm told those do not fly so well in tournaments.
Re:Visually defeated, but pad still sexy?! (Score:1)
Re:Visually defeated, but pad still sexy?! (Score:2, Interesting)
Re:Visually defeated, but pad still sexy?! (Score:2, Informative)
Re:Visually defeated, but pad still sexy?! (Score:1)
Re:Visually defeated, but pad still sexy?! (Score:1)
Re:Visually defeated, but pad still sexy?! (Score:1)
Re:Visually defeated, but pad still sexy?! (Score:1)
Re:Modded Overrated (Score:1)
Sony and PS2 APIs (Score:2)
Crap. (Score:1)
Not getting PS/2 for one game. (Score:2)
I love this series! (Score:1)