A Portrait of the UK Game Pirate 146
Next Generation has a report up on a British study that indicates something like 84 percent of 15 to 18 year olds pirate video games in Britain. 72 percent of those folks pirate games because they can't wait for the UK releases. From the article: "This study shows very clearly the drivers behind videogame piracy...Most respondents who have and will continue to illegally download games are young males, between 15 and 19 years old. They feel videogames are too expensive and resent the long wait for many games released in the US or in Asia before the UK. With a high level of computer literacy, it's easy for them to find a game online and download it. Their friends all do it and why shouldn't they?"
In Britain... (Score:1, Funny)
No reason. (Score:1)
Re:No reason. (Score:1)
You're on to something here... (Score:2)
And I'm not even talking about the discount bin games here either. If you put those into the mix, the micro-economics of it get even more skewed in favor of purchasing.
News Flash! (Score:5, Funny)
Re:News Flash! (Score:1)
Re:News Flash! (Score:2)
Or just sell magazine subscriptions door to door, pretending to be reformed crack addicts.
Not surprising (Score:5, Insightful)
72 percent of those folks pirate games because they can't wait for the UK releases.
If this was a tangible product, then it would be expressed as "they get it on the black market because it isn't commercially available".
There's really no good reason for a game to be released in the USA, and then wait months before releasing it in the UK. It's marketing gone wrong.
They feel videogames are too expensive and resent the long wait for many games released in the US or in Asia before the UK.
Imagine that - something is overpriced, so they get it from illegitimate channels instead. Is there any market where this isn't true?
The main difference between video games and physical products is that copyright gives the publishers a monopoly. It's not a free market.
Re:Not surprising (Score:4, Funny)
Oh, I'm sure that localizing software from the US to the UK is a time-intensive process, requiring careful attention by the translators.
The problem is the French and Germans! (Score:3, Insightful)
I guess as voice becomes more and more popular as a replacement for text for explaining things/moving plots along etc this process gets more complicated.
If its only a couple of weeks between release dates I don't mind - it gives me a chance to check out
Re:The problem is the French and Germans! (Score:1)
Re:The problem is the French and Germans! (Score:1, Informative)
There are free tools available on the internet that allow you to automatically apply either of those changes to any game for that particular console, so I really cannot see how the PAL/NTSC difference has any real impact on the release schedules.
The only time when it would take a while is if a 50Hz-optimised
Re:The problem is the French and Germans! (Score:4, Insightful)
If people are ripping you off and they say the reason is because they don't want to wait for the product to be released locally, then there's an easy solution: release the product locally! Start considering the US and UK to be part of the same market. If piracy is such a problem in the UK because of this, then addressing the customer's complaints will result in a far greater boost in revenue than any cost savings for releasing the game in the UK along with the rest of Europe.
In other words: duh!
Re:Not surprising (Score:3, Funny)
Plays havoc with most strategies.
Re:Not surprising (Score:2, Interesting)
Re:Not surprising (Score:1, Informative)
I live in the UK. We have no such laws. We have plenty of games where it's possible to kill "child" NPCs. The only attempt that was made to actually censor a video-game on the basis of content was the Carmaggeddon case. In this instance, the publishers were compelled to put out, for a while, a "green blood" version of the game. The censorship was deemed illegal on appeal. This was a serious dent to the credibility of our ratings body (the BBFC
Re:Not surprising (Score:2)
Re:Translation Woes (Score:2)
Heaven forbid that the English have to deal with crappy American speak, when millions of Americans read Harry Potter daily.
But most of them are not reading the texts as they were published in the U.K. [hp-lexicon.org] Publishers are stupid on both sides of the pond, unfortunately.
Re:Not surprising (Score:3, Funny)
Corporation: I don't want to spend $80,000 for a developer. That's very over-priced. I'm going to open up shop in the third world and hire one for less than a burger-flipper makes in my town.
Re:Not surprising (Score:2)
Last time I checked, I can't copy a physical product outright and sell it either. I don't have to make a perfect copy of Tony Hawk Pro Skater to compete with it, I just have to make a game that a kid would rather spend his money on. That's a perfectly free market.
Re:Not surprising (Score:2, Insightful)
How are you going to afford making a game that someone would rather buy?
How are you going to distribute the game effectively?
How are you going to communicate to that someone that this is, in fact, a game they would rather buy and not some barely working piece of trash?
Re:Not surprising (Score:2)
Re:Not surprising (Score:1)
Console barrier to entry (Score:2)
I don't have to make a perfect copy of Tony Hawk Pro Skater to compete with it, I just have to make a game that a kid would rather spend his money on. That's a perfectly free market.
No it isn't. Copyright protects the bootloader. Without the bootloader, your game will not even start on a game console.
Re:Console barrier to entry (Score:3, Insightful)
I'm pretty sure that every video game console still does this (I know for a fact the GBA does), but legally it's a lame threat in the USA.
Re:Console barrier to entry (Score:1)
So it's legal given Sega v. Accolade and Lexmark v. Static Control. This I know. But why, in practice, don't I see more unlicensed games on store shelves? How can a startup game developer get past the "lame threat"?
Re:Console barrier to entry (Score:1)
Though I do think Datel is making some unlicensed discs, stuff like Action Replays and the GC Freeloader that also defeat the region lock.
Re:Console barrier to entry (Score:2)
Trademark law allows e.g. Sony to stop these people from writing on the box "for use with the Playstation 2".
Say what? The Lanham Act (the current major revision of U.S. trademark law) permits nominative use [publaw.com] of another person's trademark: "For use with PlayStation®2 computer entertainment system. PlayStation is a trademark of Sony. Action Replay is not sponsored or endorsed by Sony."
Though I do think Datel is making some unlicensed discs, stuff like Action Replays and the GC Freeloader
I know
Re:Console barrier to entry (Score:2)
They have in England!
Classic Games Volume 1 [codejunkies.com]
Re:Not surprising (Score:3, Informative)
Last time I checked, I can't copy a physical product outright and sell it either.
Check again. Unless there's government coercion (e.g. patents), yes, you can copy a physical product and sell it.
The Original Post is still perfectly wrong about games being a monopoly.
The *whole point* of copyright is that it creates an artificial monopoly. If it didn't do that, it wouldn't work.
Digital media like video games have no cost to reproduce. The supply is essentially infinite. When the government gr
Re:Not surprising (Score:2)
The problem is that the devs need to get paid. And how do you guarantee that if anyone can copy anything without worrying about the SWAT team breaking down their door? The only way I can think of is by funding development with donations. How many people (besides me) would contribute $20 towards the developement of a game when they may not even be able to try a demo?
The good news is th
Re:Not surprising (Score:2)
The problem is that the devs need to get paid.
I think you've misread my argument that copyright is incompatible with a free market as an argument to abolish copyright. All I'm saying is that copyright is incompatible with a free market.
The ramifications of that might be that copyright is not a good idea, but it's impossible to tell without more experience handling digital media entering the public domain (i.e. society can't make an informed decision one way or the other until copyright duration come
Re:Not surprising (Score:2)
Probably. It's someting I've been pondering for a while.
The Street Performer Protocol partially solves this. However, it's reputation based, and doesn't address the problem of gaining a reputation in the first place.
Reputation could be gained exactly as the Wikipedia article suggests: make some stuff for free (probably
Of course there is (Score:2)
Hardly anybody even pirates books electronically - even though their an ideal target due to their low size when transcoded to a txt file.
Look elsewhere in the media, there aren't any pirate TV stations that've started up broadcasting TV without the adverts. In the last couple of examples people buy books and watch normal regula
Re:Of course there is (Score:3, Insightful)
Imagine that - something is overpriced, so they get it from illegitimate channels instead. Is there any market where this isn't true?
Nobody pirates newspapers, magazines and books.
Does anybody think newspapers, magazines and books are overpriced?
Piracy only starts to spring up when people are dissatisfied with the leggitimate option
And one form of dissatisfaction is considering something to be overpriced.
Re:Of course there is (Score:2)
Go to torrentspy.com and search for book. I have seen many magazines and books scanned and put online. I even had some magazines a while back. There are people pirating clothing patterns and copying them at home so they don't have to buy them. It's big with women.
I can see the release date thing as a driver... (Score:4, Insightful)
This inevitably results in fierce competition for the teen dollar, and hey, "if I can get this game for free, I can afford to spend the money on that neat pair of sneakers everyone says are so cool" and so on...
Now, for me, as an adult with a bit more of a budget than the average 18 year-old, the release date thing really annoys me. In Australia we usually have a long wait for product 'x', but I can buy online if I so choose and bypass the release date problem (except where a PAL version of a console game isn't available until long after the NTSC version)
So yeah, I think cost is the biggest factor.
Re:I can see the release date thing as a driver... (Score:3, Insightful)
Let's say GTA comes out in the U.S. You live in the UK, but your aunt lives in the U.S. She buys the game for $50 for you as a gift. You rip it into UK's PAL format so your PS2 can play it.
In the eye of the industry, that aunt is a fucking pirate deserving to burn in hell. To me, she's a good customer.
Re:I can see the release date thing as a driver... (Score:2)
Err, PAL is a video transmission format. You cannot "rip" a game and convert it to output PAL video (which is not the UK's format--it is used all over Europe and in a few other places). You can, however, buy a converter or a TV that will work properly with both NTSC and PAL video.
Re:I can see the release date thing as a driver... (Score:2)
games. Rip, change a file or two, burn.
Re:I can see the release date thing as a driver... (Score:1)
Re:I can see the release date thing as a driver... (Score:2)
decides the display format, any game at all. All PS2 discs have
a file with a product ID and the keyword PAL or NTSC. There are
some NTSC games that are optimised for 60Hz displays, though, so
changing them to PAL might slow the game down.
My unmodded PS2 has no objections towards playing NTSC DVD movies,
anyway.
Re:I can see the release date thing as a driver... (Score:2)
Most video game systems use this three reigon split, since the 16 bit era at least.
Re:I can see the release date thing as a driver... (Score:2)
This inevitably results in fierce competition for the teen dollar, and hey, "if I can get this game for free, I can afford to spend the money on that neat pair of sneakers everyone says are so cool" and so on...
I think a more logical reason for why cost is an issue is because games are usually priced somewhat equally, even though the content is vastly different. GTA: San Andr
Re:I can see the release date thing as a driver... (Score:2, Funny)
Those aren't the REAL reason. (Score:5, Interesting)
I can also believe that the high prices are a factor. ONE factor.
The real reason. The BASE reason is because its free and easy. You could charge $15 for every game. You know what? The people would still pirate. I can buy CDs for $9.99 off of iTunes now. Do I? Well... I'll leave that up to your imagination. The key here is that FREE is always better that having to pay something. I don't care if the release dates are pushed back and the price is sky-high - free is always best.
Re:Those aren't the REAL reason. (Score:1)
Re:Those aren't the REAL reason. (Score:3, Insightful)
What I did was legal, but Nintendo didn't make any money from me.
That is one of the things driving DRM... making media non-transferable.
Re:Those aren't the REAL reason. (Score:1)
I realise you can sell your walkman to buy games and your games to buy drugs etc, but ssh.
Re:Those aren't the REAL reason. (Score:2)
Re:Those aren't the REAL reason. (Score:3, Insightful)
I can buy CDs from allofmp3 for $3. Do I? Yes. Close to $100 worth in the last year. Would I do it if it were $9.99 and DRMed? No.
Same with CDs.. I'm not going to pay $15-$20 for a CD.
Just as the open source attckers often say "only if your time is free" the same applies to piracy.
There's an opportunity cost involved, and if someone wants to sell me a product cheaper than my opportunity cost, then I'll buy it. If they don't then that's their loss. I
Re:Those aren't the REAL reason. (Score:2)
Re:Those aren't the REAL reason. (Score:2, Insightful)
No! They wouldn't! You fail to grasp the problem. Who'd want to spend 24-72 hours downloading an iso off bittorrent, burn it to DVD and end up with a crappy black marker denoted copy that you can only play on a chipped console, when you could just roll down to the store and buy it for $15 dollars and get a shiny case and booklet as well.
Market rules still apply.
But cost isn't everything (Score:2)
I bought HL2 on Steam. It patches itself, it reinstalls itself when I rebuild my machine, it works online without any hunting for hacked servers etc etc. My major gripe with most purchased software is having to put the f'in disk in the drive to play - something I don't have to do with a hacked pirate copy.
Recollections of an 80's pirate (Score:2, Interesting)
Guess not much has changed since I used to pirate 8-bit BBC micro games [nvg.ntnu.no] in the 80's with my friends from high school. Of course, as soon as we published a game ourselves, our attitudes changed ;-)
I guess that absence of homegrown coders is one thing that might be different nowadays -- even kids who were just a few years younger than me were used to computer games being studio aff
Re:Actually... (Score:2)
Actually, thanks to the fact that the game could be bought in stores we had it.
I purchased Elite in a computer store in the US. It was available.
Re:Actually... (Score:2)
Actually, thanks to the fact that the game could be bought in stores we had it. I purchased Elite in a computer store in the US. It was available.
Fair enough, I stand corrected. (i presume you're talking about 1984, when the original came out, and not e.g. the PC version from '91...)
Elite was a fun game from a piracy pov; iirc, there were several easter egg ASCII strings in the decrypted binary, e.g. "Does your mother know you're doing this?" and "You are in a maze of twisty little Acronsfot advent
Re:Actually... (Score:2)
I don't really know why it didn't make much of an impression in the U.S. - it has to be in the top ten of all my gaming experiences.
The major factor never mentioned. (Score:1)
Copyright provides a chilling effect (Score:1)
No faith in copyright providing a net good perhaps, hmm?
Either that, or they're sick and tired of being one of the have-nots who suffer. Independent songwriters are another group of have-nots [slashdot.org].
Segmented markets are no longer feasible (Score:4, Insightful)
This is all rather similar to the DVD region-coding tactic. Splitting the world into isolated markets where you can charge more or less for the same product just doesn't work any more. People will just get on the internet and, for example, order their Futurama DVDs from Europe earlier or for less than they can in the US, or they'll just pirate them. Companies know that piracy equals lost sales, so why don't they just release as widely as possible so people can just get what they want?
Spanish, French, or German? (Score:2)
I see no reason why some English-language versions of the game can't be shipped over to the UK for sale. It's not like it has to be translated or anything.
The netcode has to be done for the 50 Hz timing of the TVs used over there. And yes it does have to be translated, as many of the game console makers require that a PAL release support one or more continental languages in addition to English.
Re:Spanish, French, or German? (Score:2)
OK, so the 50Hz timing is still at least partially a valid issue - for console games, anyway. But the translation, however viable/required from a business point of view, simply doesn't cut it with the UK gamers anymore.
The companies need to acknowledge that there's no way to avoid the fact that, like it or not, people in the UK get annoyed if they've got to wait extra months where at least a part of the delay is translating the game out of the language you speak and into languages that you don't. For UK g
Re:Segmented markets are no longer feasible (Score:2)
It also goes against every principle of Free Trade. I thought Australia or another country was trying to sue the DVD consortium through the WTO for the practice, but I haven't been able to determine what happened to that.
Re:Segmented markets are no longer feasible (Score:2)
Well, they won. DVD players can't be sold legally in Australia without being "modded" to be R0. There's a small but lucrative market in shipping Australian PS2s, for instance, to the UK and other places - manufacturer's fitting of the mod-chip, as it were.
Re:Segmented markets are no longer feasible (Score:2)
Well, they won. DVD players can't be sold legally in Australia without being "modded" to be R0.
Hmm, I know basically nothing about the WTO, but I would have thought winning a case via an international organization like that would mean that and you win it for everyone- all companies in WTO member countries would have to abandon regional encoding.
Re:Segmented markets are no longer feasible (Score:1)
I used to play video games... (Score:2, Interesting)
They feel videogames are too expensive and resent the long wait for many games released in the US or in Asia before the UK.
... and that would be why I stopped. My job doesn't pay me near enough that I can afford to buy a USD40-50 game more than once or twice a year, and no game (except Alpha Centauri and Halo) can keep me entertained for more than a few weeks... I just can't replay the damn things. If I want to play something, my options are:
Buy used, dumbass (Score:3)
EBay, not EBGames (Score:1)
Go look at EBGames, sort by price and see. When you get down below $20 the sucking begins. The "good" bargain games are all around $30, at the lowest.
Replace "Games" with "ay" in your comment, and you'll start to see some decent prices.
Re:I used to play video games... (Score:3, Informative)
Stores like Best Buy and Target have games in their sales circulars every week.
Coupons (like Best Buy's Gamer Gift Card or the $5 off any PS2 title that they're offering now) and discount cards help to save a little bit of money. Coupons are free, and the cards are cheap - I got my EB Edge card for $5.
When games hit the clearance racks, they drop in price amazingly quickly. Toys R Us had a very nice selection of games in a clearance sale that, over the cour
Re:I used to play video games... (Score:1)
Every game will drop in price eventually
Every game? Try finding a cheap used copy of Chrono Trigger for Super NES.
Re:I used to play video games... (Score:1)
Re:I used to play video games... (Score:2)
4. Rent the game.
5. Borrow a friends copy when they are finished.
6. Look for an alternative job with higher pay
7. Re-evaluate your current expenses to leave more disposable income
I'm sure there are still more that are left uncovered.
Just because you can't afford it doesnt justify you pirating it. In fact, I'd wager that you'd still pirate it if the game was half price.
Re:I used to play video games... (Score:2, Funny)
you're all exactly right! I have no moral standards! I have no ability to distinguish between right and wrong! I eat babies with ranch dressing!!!!!!
honestly...if it were that easy to "reevaluate my expenses" and magically make more money appear, wouldn't I have done it already? It's not like I smoke two packs a day or something.
Re:I used to play video games... (Score:1)
Re:I used to play video games... (Score:1)
Re:I used to play video games... (Score:1)
Are the prices reasonable? (Score:2)
I don't know anything about how long it takes for legit games to hit the stores in the UK, but the price issue is universal. I just can't help but think if games were more reasonably priced, the level of piracy would go down. Most people actually would prefer a real copy, but few think $40 plus is reasonable.
Re:Are the prices reasonable? (Score:1)
Re:Are the prices reasonable? (Score:1)
Re:Are the prices reasonable? (Score:1)
Education is key (Score:3, Funny)
sounds like an untapped market to me (Score:5, Insightful)
A surprisingly large portion of illegal downloaders download songs, movies, and games because they want to download them, not because they want to steal. So sell it to them electronically.
Problem: Teen blokes in the UK download US games before their native release?
Solution: Release the US version in the UK and the US on the same day. Make it available for download in the UK and take $10 off the price because the words are all spelled wrong and the voice overs have that horrible American accent. Also, you don't need to package the box, press the CDs, and ship it to the UK. Give the online purchaser in the UK the same price you give to the chain stores here in the US.
I think you'd see the percentage of illegal downloads go down.
Re:sounds like an untapped market to me (Score:2)
Release the US version in the UK and the US on the same day. Make it available for download in the UK
Then how will the downloaded version boot? Don't console games have to have a specially pressed disc with specific bad sectors and a copyrighted bootloader, which consumer DVD+/-RW burners cannot reproduce?
Meh (Score:2)
Worse still, I got Act of War as a present (its a turkey btw, don't buy it). It features cut scenes with an apparently "British" dude. Christ, there are 80 million of us who speak in our native accent all the time but Atari got some bad American actor to try his hand and then got a scriptwriter who apparently thinks
It really is easy (Score:2, Insightful)
Re:It really is easy (Score:2)
When people say that in the UK they do it because of the money, I laugh. If there is something I have learned when I came to the UK is that people have money, they do not care too much. Come on!, some people spend 50 each week in gas... a
Lies, Damn Lies, and Statistics (Score:1)
Re:Lies, Damn Lies, and Statistics (Score:1)
Re:Lies, Damn Lies, and Statistics (Score:1)
Thats not a portrait of a UK game pirate (Score:3, Funny)
That's a picture of a UK game(Legged) Pirate , Blue beard
Dear Zonk (Score:1)
These are a critical issues to the modern world and things that I go to sleep worrying about every night, much like world poverty and war. I'm sure you feel the same.
Please can you amend this story to somehow reflect the role of women in the games market, possibly 'do women pirate games' or something similar.
Thanks,
signed,
Mo
My head is gonna asplode... (Score:2)
If you don't like your options when a game comes out, you have several legitimate choices:
1) Purchase a substitution game that is released with terms you like. (IE, released in the US
Re:My head is gonna asplode... (Score:2)
I practice what I preach. I haven't played HL2. Why? Because I find it unacceptable that when I play a game--even in single-player--it's going to phone home.
You have some misconceptions about the industry. Please allow me to dispel them.
First off, DRM comes from the music industry, and from commercial shrinkwrap in general. The only reason that game publishers agree to add DRM to their media is that large ret
Re:My head is gonna asplode... (Score:2)
Actually, it's part of a package that assumes (incorrectly) that the entire userbase has broadband and is likely to do multiplayer primairly.
Workarounds exist - you can either use Zonealarm to stop internet activity, or disconnect from the Internet (easy on dial-up).
I'm not the AC (why would I
profile of the internet pirate for the whole world (Score:2)
Seriously why the media people even tries to "stereo type" gamers, pirates and even computer users? when are they going to realize ANYONE can be in that demographic? all you need is the rigth tools and the most basic knowledge and you are in. You learned to play halo or mario dash with your kids and you do it each week, well you are a
Re:profile of the internet pirate for the whole wo (Score:2)
No suprise. (Score:2)
Since when did most people in that age group have a chance to purchase games that are both expensive and are of limited availability?
Besides - most people in that age droup are in high-school. While they could get a job, they don't get much money out of minimum wage work on weekends. Fo
Re:No refunds (Score:2)
Because that makes games better of come with a money back guarantee if it sucks?
TBH I mostly play MMORPGs these days so copying aint possible.
However I did copy the PC version of GTA:SA, why because I bought the ps2 version and it sucked, the ps2 just wasn't up to the task, I wasn't satisfiedand had no choice due to the sonys 6 month monopoly. Personally since I already bought