Black And White 2 Preview 72
Eurogamer has up a preview of the sequel to Black and White, imaginatively named Black and White 2. In the article Peter Molyneux, the game's designer, admits to some faults with the original title: "'It had really, really really terrible, awful tutorials,' he admits. 'The creature itself was broken, you couldn't really build things and people really wanted to build things, there weren't enough objectives in the game, the story couldn't reflect what you'd like. The list goes on.' As designer, programmer, co-founder of Lionhead Studios and even now OBE, Molyneux can afford this sort of candid admission, especially when there have been several years of retrospection. But that doesn't stop it from being a surprising admission, smiling openly as he talks to us about his newest foray into the god/strategy genre, Black & White 2. And it's clear that for this sequel, he isn't prepared to make the same mistakes twice."
Please Peter Molyneux, No Gestures (Score:5, Insightful)
They make my hands hurt.
I can't do them fast enough to keep up with the pace of the game, and I can't do them well enough not to make mistakes and send the wrong thing to the wrong place.
I have carpel tunnel and try to minimize mouse motions, having to do wide screen-sweeping motions hurts my wrists.
I know some people like doing them, let them continue to do them, but please add in keyboard shortcuts for people like me who get intense throbbing pain in their hands and wrists.
Re:Please Peter Molyneux, No Gestures (Score:1)
B&W had hands down the worst, most non-intuitive control scheme I've ever attempted to use. The game looked neat, but I couldn't past the jackass control setup.
Re:Please Peter Molyneux, No Gestures (Score:2)
Re:Please Peter Molyneux, No Gestures (Score:1)
Re:Please Peter Molyneux, No Gestures (Score:1)
gestures suck balls.
Re:Please Peter Molyneux, No Gestures (Score:1)
Gestures could have been good, but they messed up. (Score:1)
Problems with the first game? Heres a few.. (Score:5, Interesting)
Re:Problems with the first game? Heres a few.. (Score:2)
Re:Problems with the first game? Heres a few.. (Score:2)
Re:Problems with the first game? Heres a few.. (Score:2)
I also hated how you needed to pull your population from level to level but there was no ability to move large numbers of people into the vortex at once. I amassed a *huge* population on Level 3. At the end of the level I was expected to eiter drag hundreds of people to the vortex one at a time or start Level 4 with a small population.
I chose the third option, I uninstalled the game and never looked back.
EA :( (Score:2)
Re:EA :( (Score:1)
Re:EA :( (Score:2)
Re:EA :( (Score:1)
Re:EA :( (Score:1)
Nostalgia to the max! So if anybody has news on this, please post, both I and parent would greatly appreciate this.
Re:EA :( (Score:1)
Re:EA :( (Score:1)
Re:EA :( (Score:2)
Re:EA :( (Score:1)
Re:EA :( (Score:1)
Probably the best suggestion anyone's made
Re:EA :( (Score:2)
Westley to Inigo Montoya at the end of The Princess Bride: "Have you ever considered piracy?"
Re:EA :( (Score:2)
Yes but... (Score:1)
Obligatory, but true... (Score:3, Funny)
'The list goes on.' (Score:1)
Exactly -- the list went on and on for the mistakes in B&W, which is exactly why I won't go anywhere near this game. That game was just awful.
Re:'The list goes on.' (Score:4, Insightful)
Because of that, I suspect B&W2 will probably end up being what 1 should have been.... and should be quite fun. There was the core of a great game in B&W1, but they shipped it too soon.
It's the NEXT game, the Big New Thing, that will suck.
Re:'The list goes on.' (Score:1)
Will Wright's new game Pee? [penny-arcade.com]
Re:'The list goes on.' (Score:2)
They still sell DK2 in fact, as part of a multi-game-pack. Despite the fact that the last patch to the game renders it inoperable on XP (even in the best of compatibility modes), and of course all shipping versions of that game have that patch. But EA, having already dismantled Bullfrog, won't fix it, not even by simply rolling it back to the previous patch.
Turning off the environmental sound (by far one of the best parts of
Re:'The list goes on.' (Score:1)
My problem. (Score:5, Insightful)
Re:My problem. (Score:3, Insightful)
At that point in the game, the p
Re:My problem. (Score:2, Funny)
Re:My problem. (Score:2, Informative)
Building wonders helps too.
Re:My problem. (Score:2)
I actually always thought the opposite... I have played "white" all along and finished the game as "white". I always figured it would be *harder* to play "black" since you have less population from sacrificing too many, a
Re:My problem. (Score:1)
Peter Molyneux's next game (Score:3, Funny)
Re:Peter Molyneux's next game (Score:2, Funny)
whatever (Score:1)
This didnt happen only with black and white but also with fable (it also should be noted that they are releasing another version of fable for PC and x-box that expands on the original, and *surpirse* a sequal) that game had great potential only to be brought on by a re-realse.
Either he has to get his own affairs i
Re:whatever (Score:1)
Sounds dishonest (Score:4, Interesting)
Sure, he's admitting it was deeply flawed now, with a sequel on the way, but back then, he was telling everybody that it was the dog's danglies. Now he's telling everybody that the sequel is great. What's the betting he's going to be admitting that B&W2 is deeply flawed when he's selling B&W3?
Re:Sounds dishonest (Score:2)
Re:Sounds dishonest (Score:3, Insightful)
I myself bought the first from that, and I'm learning from my mistakes. I will use a pirate version from this game and if it is good, i will recognize it was a mistake to do so
Re:Sounds dishonest (Score:1)
It's not dishonesty, it's learning from your mistakes. Good design is a lot like good code: it usually takes several iterations to be really good, and the final product is often still several iterations from perfection but it is "good enough" to ship.
Microsoft are champions of this method. Take 3 versions before something becomes actually usable, and 5 before its useful - after that things actually become pretty good. (e.g. Sharepoint has a long long way to go yet, whilst things like Office and SQL Ser
I disagree (Score:1)
Every version after that just adds bloat and useless "features" that end up destroying the initial usefulness.
Re:Sounds dishonest (Score:1)
I just had a discussion with my boss about how deeply flawed some code I wrote a while ago is (I was the one complaining, not my boss).
I think most programmers get this feeling when they've learned new stuff, that their old stuff sucks. That's not true of course, it's just that they can now see the flaws of something that was useful in its day but could have been better. I expect it's the same with game designs.
It may have been broken, BUT... (Score:5, Interesting)
Peter Molyneux has a reputation for promsing features and concepts that he can't deliver. Personally, I don't mind. He's not doing it because he's a sleezy salesman - he does it because he's a gaming visionary.
B&W had the same effect that Fable had on me - you almost feel like you're playing something magical. Sounds lame, I know, but its true. Despite all the broken promises of Fable, the game truly sucked you in.
Same thing happened with B&W. The entire time I played it, you almost feel like you're intruding on a whole other universe. It had a mystical feeling to it. As you you explored your island, you always had the feeling that anything could happen.
I'm looking forward to Black and White 2, but I would still like to give props to the original.
Re:It may have been broken, BUT... (Score:1)
In other words, all hype and no game. If you played Populous in any of its incarnations, you have played a better game with a better implementation of the premise than B&W. Populous ha
Re:It may have been broken, BUT... (Score:1)
Confused (Score:1)
By the way, I also got the giant sheep, so I'm not completely dense about the game.
Re:Confused (Score:1)
Molyneux is not the kind of genius to get wrapped up in conceptualisations. Hes a free thinker
That is to be expected (Score:2)
Sure, if you can say anything about Peter Molyneux it is that with every game he releases he makes completely NEW mistakes.
Which is probably a good thing...
3 words to describe b & w 1... (Score:1)
and yes, it does need to be capitalized in order to show the emotion involved.
now multiply that by 640 times, then you have a crappy game.
it was a thinly veiled rts game in a genre-busting package.
i also never managed to get past land 3. taking away your creature made it very difficult to expand your territories. it was also too limiting most of the time.
peter should stick with what he knows best... old dos games. stop making modern ones until you know what the heck it takes to make a
Good/Evil Duality (Score:2)
The stylings of this game (and others, like KOTOR and Fable) are based on a false dichotomy. Just look at a popular god, like "Yahweh" in the Bible, and compare him against the above description: Yahw
Re:Good/Evil Duality (Score:2)
The game still became pretty dull and repetative though.
Well, this is $60 he won't get. (Score:2)
Heard about B&W from some friends who had been playing it about 5 hours and were frothing at the mouth about how cool it was, and how pretty it was. So, I bought it. 20 hours later, I quit. In addition to the stuff mentioned above, what really got me was the voices. Those had to be the most over the top Brits working in game voicing EVER. It didn't help much hearing the old guy giving helpful advi
He missed one (Score:2, Funny)
Oh yeah, he missed the game flaw where the game FUCKING CRASHED ALL THE TIME. I didn't even get past the stupid first level, what with all of Black and White's stability problems. And don't give me crap about video drivers or Windows or whatever. That same system played other games like UT2003 or AAO just fine, thank you very much.
Re:Favorite tricks (Score:2, Informative)
Best trick I had was really a cheat. Before you warped to the next level, you could drop anything you wanted through the wrap hole. So, I would take every tree, villager, rock, or resource that I could find and send it through. Boring, but gave a real advantage.
Re:Favorite tricks (Score:1)
You can spend long, laborious hours dropping anything and everything through the hole.
Or, you can spend long, laborious hours micromanaging your people to make up for resources you didn't drop through the hold.
Oh yeah, and not everything you drop through comes back out again.
Best part of Black and White (Score:2)
Oooooh, we've got this notion
That we'd quite like to sail the ocean
So we're building a big boat to leave here for good
We're not keen on sinkin
So we're all sittin here a-thinkin
that we're going nowhere till we get some wood
Eiii-del-eii-del-eeeee
Eiii-del-eii-del-eeeee
We simply can't leave til we get some more wood
"Sheep
This was a great game with great flaws. Not like Feeble
I liked B&W (Score:2)
"beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeennnnnnnnnnnnn
B&W looks up your name via an Outlook API call.
So, basically B&W is officially recognised as (Score:1)
I agree with the posts above on Populous. THAT was a revolutionary game, visionary and innovative. But it's also the best game he made. Too bad that was back in 1989.
Also reminds me of a Murphy's Law : each perso