Nintendo's Crackrock Revealed 63
Press the Buttons has linkage to and commentary on an N-Sider story explaining some of the wacky decisions that Nintendo has made over the years. From the post: "There are a lot of unanswered questions out there in Nintendoland: Why was there never a Metroid 64? Why did cliche villain Wario become a major character, and then only for the Game Boy? What was the Virtual Boy supposed to accomplish? Why was there only a Game Boy follow-up to Kid Icarus? The short answer is 'politics'."
Actually he's dead (Score:2, Informative)
Re:What? (Score:3)
What kind of killed it, in my opinion, was that you had to sit at the kitchen table and stick your head in a pair of goggles to play. That kind of sucked after a while.
Maybe it would have been more of a success had come out a few years later?
Re:What? (Score:2)
Not as uncomfortable as it sounds.
Re:What? (Score:1)
Yes, if only SomEone had thouGht of thAt. [terra.es]
Re:What? (Score:2)
I own to VirtualBoys. They're great machines, and I love to play them, but I can see why most people didn't want them.
I think there are several reasons why they never became more successfull:
Re:What? (Score:1)
N64 (Score:2, Interesting)
I beg to differ. Mario/Zelda/Metroid on the the SNES were the pinnacle of Nintendo gaming. It all went downhill with the N64, and has only made a slight comback with the Gamecube, IMHO. I was a huge fan of these games, but the 3D versions just ruined it for me. I still think there's room for 2D games, but almost no one seems to want to try it.
Re:N64 (Score:5, Insightful)
Have you tried Metroid Fusion & Zero for the GBA? How about Ninja Five-O for the same platform, or any of the Castlevania GBA games? Alien Hominid for the big three? All fantastic games, all 2d sidescrollers.
I do disagree with your comments on 3d gaming, though. Metroid Prime 1 & 2 are *excellent* games that perfectly capture the feel of their 2d bretheren. It's a pity you can't get past the interface; as a PC gamer, I'm amazed that MP1 & 2 are just as playable as any PC FPS with keyboard/mouse.
Re:N64 (Score:2)
Re:N64 (Score:2)
Um, have you actually played them?
I'm a totally crap game player, but all the GBA castlevania and metroid games were fairly straight-forward -- no mad skillz required -- had very well tuned difficulty curves, and
Re:N64 (Score:2)
Seconded re: the 2D Metroid games (I've never been a huge Castlevania fan).
One of the best design features of the 2D Metroid games is that generally anyone can finish them, but they include a lot of optional content for the super-hardcore. With practice,
Re:N64 (Score:1)
I felt there was way too much hand-holding in Metroid Fusion. The bloody computer pretty well told you EVERYTHING you needed to know. It was completely linear. Zero Mission at least let go after a few Chozo statues pointed you towards some of the items.
Oh, and SA-X was a bloody bitch. Really easy though near the end. :D
Re:N64 (Score:2)
Re:N64 (Score:3, Interesting)
Thats a bit of a stretch, ZeldaOoT is hailed as one of the best games ever, Mario64 basically invented a whole new genre and simply is still one of the best 3D jump'n runs around. Ok, Metroid went nowhere since there wasn't a N64 version of it, but thats not really downhill either. With Gamecube on the other side you have Sunshine which is frustrating and boring where Mario64 was just pure fun. Win
Re:N64 (Score:2)
It's basicly a standard 2D shmup (well not so standard
Re:N64 (Score:1)
Re:N64 (Score:2)
Re:N64 (Score:3, Interesting)
Mario/Zelda/Metroid on the the SNES were the pinnacle of Nintendo gaming. It all went downhill with the N64
I agree. The SNES was the last Nintendo hardware I owned. When the N64 came out, I remember being distinctly unimpressed with Mario 3D or whatever it was called. The graphics might have been better (and in fact, I think they were worse; big, blocky 3D is worse than small, pixellated 2D), but platformers as a genre are far more playable in 2D.
From my perspective, it wasn't so much "the only th
Re:N64 (Score:2)
Re:N64 (Score:2)
Re:N64 (Score:2, Insightful)
Re:N64 (Score:1)
And although not RPGs per se, I think an PRGer would probably like DK64, Bajo-Kazooie (and its sequel), and Conker's Bad Fur Day.
Re:N64 (Score:1)
Well that explains Startropics... (Score:3)
One thing the article missed though is about Metroid, specifically how Retro got into it and produced Metroid Prime (possibly one of the best games ever made)? R&D1 made Fusion, which came out around the same time, but the Retro question remains unanswered.
Re:Well that explains Startropics... (Score:1, Insightful)
Ah. A great game ruined by excessive backtracking and poorly placed save points. You'd think people from R-and-frickin'-D would have learned by now that these are design flaws.
(Yes, I'm still bitter!)
Re:Well that explains Startropics... (Score:3, Informative)
Re:Well that explains Startropics... (Score:2)
It's always optional in the 2D games. I was mildly annoyed with the first Prime. The second, with its "explore the ENTIRE DARK WORLD with your new visor" thing, was just stupid.
Re:Well that explains Startropics... (Score:2)
I wouldn't call it optional, it might have been less then in the 3d ones, but you still had to revisit whole parts over and over again. The only Metroid that I found rather straight forward so far was Metroid2 for the Gameboy, since that had a rather linear 'kill 50' Metroids thing. However I havn't yet played it through completly, so I am not sure if that isn't changing at the end.
Backtracking (Score:1)
In the original Metroid is just linear in the beginning and end. In the begining you have to get
Re:Well that explains Startropics... (Score:5, Informative)
There are probably articles you can Google about this if you want to read up. The long and the short of the whole Metroid thing is that this game does not sell in Japan. At all. That's why there was no Metroid 64, that's why Nintendo outsourced Metroid Prime. It is just not a franchise they really believe in personally, and besides, being that it's always appealed more to western tastes than Japanese, who better to develop the GameCube update than a western developer?
They got Retro because they were cheap, and had done some decent work that Nintendo liked in the past (not enough to get them noticed by many people, though, so they stayed cheap). But still, there were apparently major problems with the development of Metroid Prime that forced Shigeru Miyamoto to get personally involved in the project - while most of the grunt work was done by Retro, it was Miyamoto that whipped the game into shape. It was supposedly in such a sad state about a year before release that Nintendo considered killing it altogether. Miyamoto just thought Retro was too inexperienced - talented, but inexperienced - and that all they needed was some guidance. He was right.
The game still didn't sell in Japan, though. It is completely a western phenomenon, which makes it completely different from everything else Nintendo does. They are still firmly rooted in Japan, and the rest of the world is secondary.
I wish I could give you some sources for all this, but it's nothing I didn't read online as the whole thing was going on so you should still be able to find articles at places like GameSpot and IGN.
Re:Well that explains Startropics... (Score:2)
And thanks to the other guys below about reminding me that there WAS a sequel to Startropics. As soon as you said the name I remembered, but I must have just had a bad connection in my brain in that I forgot it. =P
Re:Well that explains Startropics... (Score:1)
Re:Well that explains Startropics... (Score:1)
Re:Well that explains Startropics... (Score:1)
Re:Well that explains Startropics... (Score:1)
Re:woah (Score:2, Funny)
Wario only on GB? (Score:3, Informative)
Why did cliche villain Wario become a major character, and then only for the Game Boy?
It may not have been the greatest game made, but Wario was the star of Wario World for the GCN.
Very interesting (Score:1, Interesting)
No where... (Score:5, Interesting)
Re:No where... (Score:1)
Re:No where... (Score:4, Insightful)
Re:And the Mysterious Wario Ware Team is... (Score:3, Interesting)
You're wrong. Wario Ware wasn't developed by Treasure, it was developed by Nintendo, as the article states. The mediocre Wario World Jump-N-Run for the Gamecube was developed by Treasure, though.
Kids games my butt. (Score:3, Insightful)
If you think that Gamecube is a platform for kiddie titles, go blow someones head off and shred their body with an SMG in Hitman 2, and come back and apologize.
Also, someone in this thread said that Nintendo should stick with what their good at, handhelds. This is ridiculous. Might I remind you that the NES and Super NES are still excellent consoles, especially the Super NES.
That having been said, I also own a PSX and a Dreamcast, and will definitely be buying a Revolution.
That having been said, I really with a metal slug collection would come out for gamecube or revolution with all the games included.
Re:Kids games my butt. (Score:1)
Lord, everyone knows that purple is the color of kids. Everyday I see kids wearing purple.
Go back to the 1850 rural areas, doode.
Re:Kids games my butt. (Score:1)
Re:Kids games my butt. (Score:2)
Re:Kids games my butt. (Score:1)
.......ok (Score:1)
"Nintendo had to be different and in being so dug it's own grave."