Top Ten Game Cliches 194
1up.com has a piece examining game cliches that are just done. Really. From the article: "2.) Pushing crates. Note to evil masterminds everywhere: We understand that you're trying to run a business, which involves receiving equipment and food somehow. But leaving those giant crates just lying around your warehouse for any one-man army to use for supplies and climbing? It's no wonder most startup criminal organizations fail within the first five years. Even seen in: God of War (PS2) 4.) Ridiculous portrayals of females. Women have breasts. Get over it. Even seen in: Soul Calibur II (PS2/XB/GC)"
Exploding barrels is my fav (Score:3, Funny)
I remember when I got the Barrel Launcher mod for Doom II...I laughed myself sick. ^_^
Re:Exploding barrels is my fav (Score:3, Insightful)
Genesis/SNES era? (Score:2, Funny)
Re:Genesis/SNES era? (Score:4, Insightful)
Re:Exploding barrels is my fav (Score:2)
=)
Top Ten Gaming Website Cliches (Score:5, Funny)
Why women only? (Score:5, Insightful)
Ridiculous portrayals of females. Women have breasts. Get over it.
Yeah, because game portrayals of male characters are so lifelike. It's not like their biceps are bigger than all of me curled up in a ball, with veins as thick as my fingers.
Game characters are caricatures. It's not sexist because it's applied to both sexes.
Re:Why women only? (Score:3, Funny)
Re:Why women only? (Score:5, Funny)
Re:Why women only? (Score:2)
I agree...that tends to make the game a bit too much like real life.
Re:Why women only? (Score:2)
You're right-- that is a big game cliche, and the author should have listed it.
It's not sexist because it's applied to both sexes.
You're not seriously implying that women are attracted to those steroid-enhanced superdudes, are you? It's not the same at all.
Look, here's how it works:
Big Muscle Male Heros: Attract an immature male audience.
Big boobs: Attract an immature male audience.
Re:Why women only? (Score:2)
Re:Why women only? (Score:2)
Show a woman a picture of Arnold Schwartzenneger when he was all pumped up on steroids in a Bodybuilding Contest-- strange bumps pumping out everywhere, big huge veins, etc. Most woman don't find that attractive-- a small percentage do find that attactive. Few would be attracted to a game because of it.
Re:Why women only? (Score:2)
Of course not-- I never really said anything otherwise.
men dont mature and stop being attracted to boobs
Absolutely not. Boobs are great things. So is a nice curvy ass.
However, at some point a man should become mature and sexually experienced enough to realize what a real woman looks like. Silicon & cartoon boobs are for woman with low self-esteem and sexually inexperienced men.
Being sexually attracted to the huge boobs in video games are the equivilant of masturba
Re:Why women only? (Score:2)
It's not sexist because it's applied to both sexes.
Actually, the differing charicatures of women and men - men's physique and strength and women's appearance - is itself sexist.
Re:Why women only? (Score:2)
So, then, the look of characters are designed around entertainment. It may or may not be sexist--but that is part of the fun. We aren't allowed to blow up buildings in the real world. Video games are part of doing what you can't do -- excapism. So, if large breasts weren't a part of the mix or accurate physics on the jiggly bits incoporated into Beach Volleyball Extreme-- I would be suprised.
Only one? (Score:2, Insightful)
There are tough independent women and ridiculous oversexed women and and women who need to be saved and overdoting mothers and girls who look weak but turn out to have PSI powers...
There's Samus. Hot, but completely hidden from view.
It's really a pretty decent variety. I'd say it compares favourably to movies. Have you watched
Re:Only one? (Score:2)
You're right about the Zelda games, the females are pretty diverse there. In most anime RPGs, the girls are sexy, though. And you're wrong about Peach: Her skirt is bell-shaped, but she's definietly hot. You'd know if you'd played a Mario Party game or NBA Street 3 [kidzworld.com] :-)
Re:Why women only? (Score:2, Interesting)
Yeah, because there are a plethora of fat, balding superhero game characters out there. I can think of at least none just off the top of my head.
-Eric
Re:Why women only? (Score:2)
Here are a few (Score:2)
The Incredibles (she's hot, he's fat and balding). Mario and Luigi (he's fat, she's hot). Captain Olimar from Pikmin: Fat and bald. Killer7: Old, disabled. Wario: Fat and ugly. Most male Dragon Ball characters are bald and ugly, none of the female cast is ugly. X-Men: Xavier, Blob, Wolverine: Ugly (well, Wolverine isn't ugly in the movie). Female cast: Pretty.
Have you actually ever played a video game?
Re:Here are a few (Score:2)
Uhm, yeah. That's the point. He's male, and he's neither pretty nor strong.
not [mtholyoke.edu] really [epinions.com].
Re:Why women only? (Score:2)
Sierra also had a very distinct fat alien stereotype: Sludge Vohaul.
There's also Chuck Rock if you want to delve back into other forgotten characters.
Re:Why women only? (Score:2, Insightful)
Re:Why women only? (Score:2)
Just to be sure:
1. Discrimination based on gender, especially discrimination against women.
2. Attitudes, conditions, or behaviors that promote stereotyping of social roles based on gender.
sexism [reference.com]
You can't say "It's not sexist because it's applied to both sexes" and then pretend you know what sexism is.
I find it fascin
What a terrible article. (Score:2, Interesting)
You know what's the #1 cliche for video game websites? Li
Re:What a terrible article. (Score:3, Insightful)
Re:What a terrible article. (Score:4, Insightful)
Er, that's the definition of a cliche. It's overused.
Re:I know what would be better... (Score:2)
You murdering the hero's family and friends which earns you enough xp to level up and then selling their personalobjects to a local NPC vendor and have exactly enough money to purchase that new vorpal +1 sword.
Re:What a terrible article. (Score:2)
Slashdot f**ing sucks nowadays. I'm gradually drifting towards sites like Kuro5hin and Ars Technica, but I'd like to see some even better alternatives than these.
Re:What a terrible article. (Score:2)
Pushing crates (Score:2)
Other gaming cliches of the 00's should be 'Naked Patches!'.
Quite a few games have that 'puzzle' section that annoyed people, sometimes on the amiga this formed part of the copy protection, which I liked!
The problem with a lot of the 'cliches' is they are just game elements... collecting things - that is a core game element - and bullet time,
Uh... (Score:5, Insightful)
If you want to make a stealth game, then make a stealth game. Don't give us guns and bombs and swords and fast cars and explosions and then tell us to be quiet, just for a bit! If we want to sneak around, then we'll play a game that's designed for doing just that. In your game, we shall blow stuff up.
I call BS. First, this kind of narrowminded view of game making is why the industry is so piss poor right now. Variety in gameplay is good thing. Second, even if this was a bad idea, it's a recent trend, not a cliche. Exploding barrels, that's a cliche, or predictible boss fights. I liked a lot of those points, but #5 just didn't check out.
Re:Uh... (Score:2)
Some people don't like RPGs, so it may frustrate those people when, 70% through a single-player FPS game, they have to stop and spend an excessive amount of time leveling up their character. Same for stealth games, there's probably a contingent of people who just find them irksome, and would rather avoid those games, even if they're only 20% of an otherwise excellent game.
Re:Uh... (Score:5, Insightful)
Really, the best of both worlds is to offer a way to pick the best option that works for you, and offer rewards or challenges based on which scenario you pick. I think Fallout does this a lot. Want to try your hand at stealth? Great, you get 200 more rupees at the end. Feel more hack and slashy? Okay, but you have to fight an extra-hard guy at the end.
I'm all for adding 'variety' to games, but when you throw a major genre-curveball, it's nicest to make the scene optional, like the fetch quests in Zelda that require split-second timing just to wind up with the best sword in the game or an extra heart container. It's fun when you finally accomplish the goals in these through determination. It's frustrating as hell when it's required and doesn't seem to do anything gameplay or plot-wise besides show that the developer is a sadistic bastard.
I suck at stealth, I hate having to use stealth, and I especially hate it when the mission resets because somebody saw me out of the corner of their eye. When the guy is alerted, let me go on my murderous rampage and move on, m'kay?
Uh... (Score:2)
Second off, the problem isn't so much that the stealth is unnecessary, but that it's poorly-executed. Play Wind Waker sometime and you'll see what I mean. Trying to put variety in your gameplay is good, but putting something that your engine is not really designed for in there is not.
Re:Uh... (Score:2)
And I HAVE played Wind Waker. And the stealth accounts for what? Maybe 3 minutes of game play? 5 if you really suck?
Re:Uh... (Score:2)
Some of these puzzles and missions may be simple for people who have previously played similar games, but frustratingly difficult for those who don't know the tricks and strategies.
Re:Uh... (Score:2)
IE, driving missions in a third person action game (Enter the Matrix).
Stealth, in a hack and slash action adventure (Wind Waker).
Platforming, in a First Person Shooter (Turok).
Some games manage to pull it off better than others. Metroid Prime's platforming was pretty good, as was Half Life's. But it's a very risky propo
Re:Uh... (Score:2)
It's like wishing Pac-Man had a sex mini-game. No. When I sit down to play Pac-Man, I wanna play Pac-Man dammit.
Re:Uh... (Score:2)
Clcihes can be good (Score:5, Interesting)
As for the exploding fuel cans, 55 gallon drums which splode are just too cool knock;-)
Re:Clcihes can be good (Score:3, Interesting)
Favorite bit of dialog from The Lost Vikings (character attributions may be wrong -- it's been a while since I played it):
Olaf: If Tomator is such a bad guy, then how come he left all these tools and weapons lying around for us to use?
Erik: Just don't think about it.
Re:Clcihes can be good (Score:2)
I'd add it to the wikipedia article if I could be sure of what the exact characters are... Do you know what's the level where they say it?
Re:Clcihes can be good (Score:4, Insightful)
Related to equipment, they missed my favorite cliche: "The Free Market". The world faces dire peril, you're the hero that vanquishes evil and dispatches minions by the score. The last hope for the world rests on your shoulders... yet that won't even score you a discount at the equipment retailers.
There have been better-done lists of cliches, with color commentary that was actually, well, interesting. Might have been on OldManMurray. And yes, he covered crates.
Re:Clcihes can be good (Score:2, Informative)
Re:Clcihes can be good (Score:2)
The other end of the spectrum is Chrome, a lesser known FPS. In Chrome, dead bodies would have all of the weapons, ammo, and health packs that one would expect to find on them. This can get really wierd as the only way to get the be
Re:Clcihes can be good (Score:2)
Re:Clcihes can be good (Score:2)
And you would be correct;-) Is it good?
What about ... (Score:5, Insightful)
Now, I'll admit that the last console I owned was the N64, so I'm behind the times, but back when I played video games regularly, there was little that pissed me off more than extended jumping puzzles, where you had to leap between 10 platforms in a row flawlessly, restarting if you failed.
Have they wised up yet, or did these guys just miss it?
Re:What about ... (Score:2)
Jumping puzzles are still here. (Score:2)
Re:What about ... (Score:2)
Then I started playing Deus Ex again, which also has crates and several different kinds of exploding barrels, but at least the crate-stacking and jumping bits are optional. Deus Ex really needs a proper sequel.
Re:What about ... (Score:2)
*Shakes his fist at Turok* FPS games and jumping puzzles are a recipe for smashed TVs , I love jumping puzzles in games where a jumping puzzle actually makes sense given the game dynamic (mario) but otherwise they are just annoying.
The most annoying cliché i can think of is protect missions , I think I've lost more hair due to to team mates and hostages running in front of rockets than i have due to hair dressers
Re:What about ... (Score:2)
Re:What about ... (Score:2)
Nothing like having all gameplay come to a halt as you go fetch some graph paper and a pen to start mapping out some maze...
Re:What about ... (Score:2)
At least, it used to be. What current games require leet graph map making skillz?
Good ol' Bard's Tale. You are facing 99 barbarians, 99 barbarians, 99 barbarians, and 99 barbarians. Unleash the fire horn, or perhaps the fire horn, or maybe the wind dragon.
Re:What about ... (Score:2)
I just remember Zak McKracken. Great game. Wonderful puzzles, and funny as hell. If it weren't for the friggin' mazes... And those mazes weren't even logical so they couldn't be mapped! You had to guess! Grr.. Still bitter.
Re:What about ... (Score:2)
Bleeding edge (Score:2)
Compared to me, you're on the bleeding edge. My last console was a Magnavox Odyssey 2 [corestack.com]. No, I'm not kidding.
Re:What about ... (Score:2)
Prince of Persia: WW (Score:3, Interesting)
Re:Prince of Persia: WW (Score:2)
I didn't look too hard for one, but I didn't see a way to tu
Re:Prince of Persia: WW (Score:2)
Re:Prince of Persia: WW (Score:2)
System Shock 2 had resurrection chambers. A really lame concept (on par with Star Trek physics), but at least they tried.
The biggest cliche is extra lives.
Re:Prince of Persia: WW (Score:2)
Re:Prince of Persia: WW (Score:2)
One of the best things about The Sands of Time was the playful atmosphere of the world and the depth and interest generated by the characters. For the Warrior Within they decided to be "mature," which apparently means cardboard cutout characters in a really, really dark brown world. Ultimate
Re:Prince of Persia: WW (Score:3, Interesting)
I worked in QA at Ubisoft Montreal (not on the PoP project, but I personally know QA people that were on that project), and I know how it happens over there...
Chances are QA saw that invisible walll, and reported it as a bug. However, the developers (or their managers) just don't care. In many Ubisoft games (and I can guess the same happens for EA and others), most of the bugs that are complained about in forums and reviews are "known is
Re:Prince of Persia: WW (Score:2)
Cliche #11 (Score:3, Interesting)
Re:Cliche #11 (Score:2)
Predictable Boss Fights (Score:2)
If they want non-cliche boss fights, they can take the Cyberdemon and Spider Mind from Doom 1. No weak points, just need to lay the smack down on them for a while. Oh and lets not forget the insane amount of dodging you have to do from a fast rocket launcher
Re:Predictable Boss Fights (Score:2)
Items. (Score:3, Interesting)
#1 Weapons are not just hovering about. Easy fix, poulate the world with places that would ordinarily have guns & ammo.
#2 Coins/Health. All items have to be in context. Dead Enemies exploding into coins & health is bullshit we all know it. Sure, dead guy might have a few bucks, but they don't just fall out of his pocket.
#3 Why can't I see my feet, Damn it. Still working this one out. I do know some of the reasons now.
#4 Killing everything is not the way to win. Single player against 2000 enemies is fine, but as an objective, kill all 2000 sucks. Objectives need to be difficult without shooting anything. Enemies should impede your progress not be your progress.
#5 Realism. Why go through all the trouble to make it all look so real and then break the realism with bullshit short cuts.
Ship Date. When its done. I'll be sure to let you know. Linux & Windows.
Now I've made a list. Look Ma I'm a journalist too.
Re:Items. (Score:2)
2) Agreed.
3) Check out Thief3:Deadly Shadows. I was really happy to finally see my body when I looked down. With today's graphic qualities, there's no need to have higher and lower detail models for stuff you see all the time (guns, your body) and enemy models and weapons.
4) Depends on the type of game.
5) It's just a step in that direction. Surely I love games that don't look realistic, but if pe
Re:Items. (Score:3, Interesting)
Been there, done that.
My solution was to make a separate class of object called "camera" which can be attached to any mesh, has attributes of a quaternion that's the angle it's pointing at, a quaternion "fixed point angle" and quaternion "fixed point distance" that hold the position from the center of the mesh that it attaches to, and a GL viewport number (in case you're using multiple viewports for some reaso
Re:Items. (Score:2)
If you're clipping the viewport through the head or torso of the character model when you rotate it, you need to lean the torso forward or back some with the angle the character's looking at.
It's more realistic to do so anyway. When you want to look straight down in real life, you don't just turn 90 degrees at your neck; 1) it's physically impossible, and 2) attempting to do so hurts
You have to lean the model's torso and head out slightly to compensate for the size of th
The biggest cliché of them all (Score:2)
Stupid, stupid cliché that has been done to death now.
Re:Items. (Score:2)
Boss fights (Score:4, Insightful)
How about "Encumbrance doesn't matter" (Score:4, Insightful)
Listen, in real life just carrying an AR-15, a shotgun, and a single box of 20 5.56 rounds gets to be difficult - you sling the rifle, you sling the shotgun, take a step, and one or both slings will slide off your shoulders. You crouch and either the but of the weapon hits the ground or the barrel is way in the air.
And ammunition is *heavy* in real life.
Yet here you are, carrying a rifle w/ scope, a selective fire carbine, a rocket launcher, a minigun, three pistols, several alien lifeforms, several rockets, several clips, several HUNDRED rounds of ammunition of different types.
Yes. right.
Cliched, but maybe sometimes necessary? (Score:2)
I tend to give the "laws of physics" clich
Re:Cliched, but maybe sometimes necessary? (Score:2)
http://inventors.about.com/library/inventors/blro
Reality isn't fun (Score:2)
Someone kicks/shoots/spears you until you're 90% dead. Are you:
People with almost no health move slowly, so that the body parts that are still attached stay attached. Yet very few games implement this. Why? Because reality sucks.
Re:How about "Encumbrance doesn't matter" (Score:2)
But I agree, having trained with one of these [rusarm.ru] babies..
Three words (Score:2)
(Hey, it's as good an explanation as being able to just run over a med kit and be healed)
Re:Three words (Score:3, Interesting)
Little Red Wagon.
Think about it - as part of your wanderings, you find a little red wagon, where you pile most of your stuff. As you need it, you need to go to the LRW and get it. Thus, you have to be a bit more picky in what you are carrying, since you can only carry a few items and the rest are on the LRW.
Also, when you go squeeze through the ventilation system, you have to leave your LRW behind - so choose your gear and choose wisely.
You
Little Red Wagon mod... MOD UP! (Score:2)
Re:Three words (Score:2)
Then imagine that *every* marine is issued a LRW (always refered to as "LRW") and when they become zombies, they are a
Re:Three words (Score:2)
The Luggage (was Re:Three words) (Score:2)
Well worth running down a copy of the game (_and_ the hint book --- the game is almost unsolvable w/o it) 'cause it's delightful for those who enjoy this sort of thing.
William
Games don't always have to be realistic (Score:2)
I don't mean to be so harsh, but it sounds like another wannabe game designer who couldn't quite cut the mustard in the real world, probably from getting the priorities wrong in their designs.
Gaming Sense (Score:3, Insightful)
Collecting? (Score:3, Interesting)
Exploding Barrels (Score:2)
My personal #1 choice from those on the list would probably
Re:Exploding Barrels (Score:2)
The latest Broken Sword game was a brilliant adventure, but it had annoying box pushing puzzles interspersed thoughout it.
Not so much a cliche but a persistent fault... (Score:2)
I've seen this in more games than I can count. Although the latest game I've been playing is Warlords Battlecry III and in it, the balance of spells are a bit more useful than usual.
Go away.... (Score:2)
Articles like this fuel the tinkering that wrecks good games in future iterations. "Prince of Persia: The Warrior Within" is a perfect example of that. Saying you shouldn't make another game with 'cliche' mechanics and a new plot is like saying they shouldn't come out with any new books unless they have an updated page tur
#6 Out-of-Place Puzzles (Score:3, Insightful)
Old Man Murray's Crate Review System (Score:2)
"Games can be rated and compared based on the shortest amount of time it takes a player to reach the first crate, which represents the point where the developers ran out of ideas."
Create Review System [oldmanmurray.com]