The Wikification of Games 36
This week's Escapist has an article discussing the future imperfect, which touches on some of the same issues (seriously, this time) that the farcical Pointless WasteofTime did this past weekend. From the article: "What is the future of the massively multiplayer game? And I think: More importantly, how long before that future gets here? I've been waiting for ages. Surely with all that soul searching and 'post-mortem analysis' the developers can't be far from that elusive next-gen ideal? Surely someone will spot all the best bits and make a game to end all games? Won't they? Ach, maybe it's hopeless. How can I really know? How can I predict what games are going to do in a year, let alone a couple of decades? Who could have predicted the rise in professional gaming, or the importance of mods, or the black-market virtual cash cultures, or the thronging game cafés of the Far East, where people can lose their lives in arguments over virtual items?" His ending argument is that gaming will tend towards the wiki mentality: Everyone participates.
was there really a point to that? (Score:2)
anyone?
Re:was there really a point to that? (Score:2)
Re:was there really a point to that? (Score:3, Interesting)
See it as a new game genre, using
Right now I'm a level 10 comment poster.
Re:was there really a point to that? (Score:2)
That was great.
Unintended Consequences? (Score:2)
One would hope that the next generation of games does a trans-dimensional Immelman away from the best bits (and all the other bits, for that matter) of games currently in existence rather than simply condensing them down into a tasteless hash.
Yes, I do have ideas.
Zonk needs to chill (Score:2, Insightful)
Re:Zonk needs to chill (Score:2)
Re:Zonk needs to chill (Score:1)
You know, like soccer, basketball, tennis, hockey, golf, ping-pong, monopoly, poker, etc.
Re:Zonk needs to chill (Score:2)
Re:Zonk needs to chill (Score:1)
Some games are solo, some games are 2 , some 10, some more, depending on how many peopl you've got on hand. The idea is that if there are 20 people in the room looking bored and itching to do something, you should not offer a tennis match with 18 viewers and 2 players, rather, you should all go outside and play soccer, 10 against 10.
And, honetly, the rules be damned. It's all about having fun, and everybody participating and having fun.
You know something is wrong... (Score:1, Interesting)
Please, someone in management please either fire Zonk, convince him to quit or just flippin' replace him with someone with talent. The story selections suck, his reviews are benign and lack talent and he doesn't respond to feedback.
Gah, why am I even bothering writing this? No one has listened to our complaints for years.
Re:You know something is wrong... (Score:2)
This is (or was) the GAMES section. Please use proper terminology:
Zonk has single-handedly gibbed the Games section. Not just ganked. Fraggin' gibbed this section.
Who? (Score:2)
Logic Flaw, -5. (Score:2)
Know that already (Score:1)
Hm (Score:3, Informative)
I also think part of the problem is that in most MMO's these days, the only real goal is resource accumulation, be it currency or something that leads to currency. In Real Life that currency allows you to do other things, but in most games it just lets you buy better stuff.
And then beyond that (and perhaps most significantly), MMORPGs (aside from things like Joint Operations which obviously is just a very large combat sim), which are obviously the most popular of the current MMOs, place you in the role of attempting to live a seperate life from your own, without spending as much time as you do living a real life. So, the question remains, is there some sort of gaming paradigm that would facilitate that. I don't know if there is, beyond the sci-fi concept of "jacking in" to some massively complex digital system and leaving meatspace behind.
Re:Hm (Score:1, Insightful)
Ehh... so what in "Real Life" do you do with your money other than buy stuff or reinvest to make more money?
Re:Hm (Score:2)
Escapist has already jumped the shark? (Score:2)
Not only is it their second article about Second Life (no punnery meant) in the last few weeks, they trot out the same "Sandbox vs. Theme Park" theory of online gaming that we've been hearing for 10 years. On top of that- the navel gazing of this article comes to no satisfactory conclusion or new revelations on the subject.
But for all the anti-Zonk sentiments the
Virtual real estate will eat them all (Score:3, Interesting)
When games are no longer games... (Score:2)
1. What we now call MMORPGs are going to become fully-fledged virtual societies. Some will be themed along the lines of gaming; others won't be, and will in fact be merely stylised mirrors of places in the real world, where people work and do various other things.
2. The overlap between offline and online currencies will increase, and will again extend beyond the current MMORPGs.
3. The ultimate logical extension of this is that eventually, something similar to what we now call an MMORPG w
The reality / virtuality divide (Score:2)
Great... I can see the ads now. "Own a Super Widget 2010 today for the low price of just US$19.95, EQ2 133g, or WoW 200g!" How long until someone opens a reality/virtual border duty-free shop?
On a slightly more serious note, how long do you think it will be before virtual assets are legally treated as real assets for financial purposes? For example, do these companies that sell virtual
Re:The reality / virtuality divide (Score:2)
I doubt that will happen in that sense, as the analogy of borders won't scale. However, what you could have is a case of both vendors that do tax (say, like Sony's recent trading facility for it's games) and those that don't. (Ebay currently, IGN possibly) Thus, the ones that don't tax or that don't take a per-transaction cut will be analogous to real-world duty free shops, perhaps.
For example, do these companies that sell virtual gold and