MAD's 10 Worst Things about Gaming 93
Deuce Magnum writes "GamePro's got up a story that was apparently designed by the guys at MAD magazine. It details the lows of video gaming, from big boobs to MMO patches. From the article: "8. Mind-numbingly dull 'cinema sequences' -- as if we really needed to interrupt the game with ten minutes of bad acting and cliche'd dialogue to explain the deep motives and back story of why Ratchet and Clank are running and jumping. 9. Choppy, second-rate video games designed for cell phones. Was text messaging not a useless enough way to drain battery power? "
#10 (Score:4, Insightful)
How true.
Re:#10 (Score:1)
That really bugs me. All the game mags are so in the pockets of the big publishers, they should just call themselves...EA Computer Gaming Monthly, for example.
Re:#10 (Score:1)
Re:#10 (Score:2)
But then I see that that's what EVERYBODY is giving it. There's NO game that EVERYBODY likes that much.
Re:#10 (Score:2)
This, however, is not:
"Half-Life 2 is arguably the best game ever made to date." - Chuck Osborn (PC Gamer)
Is Source the best 3D engine ever? Quite possibly. But HL2 the best game? It doesn't even have much replay value.
Re:#10 (Score:2)
I know some people actually enjoy vehicles, but i think it should have been more optional to use them. I certainly would have enjoyed the game more walking/running everywhere i needed to go.
Re:#10 (Score:1)
At least they own up to the fact that they kinda screwed up.
But, yeah, nice try by the has-been humor mag to make a desperite appeal to what used to be a loyal fan base.
Re:#10 (Score:1)
MAD Magazine... (Score:3, Insightful)
The big landmark in MAD history where I saw it becoming crap was when that comic with the kid with bad hair and the slutty mom started appearing... "Monroe".
Plus when the guy who did Spy vs. Spy died and now the new ones are horrible and in this awful spraypaint sort of drawing style.
Re:MAD Magazine... (Score:3, Insightful)
I think advertizing is a by-product of their incorporation into the AOL/Time Warner conglomerate years ago. But ads I can stand. The problem is, there is very little funny material in the magazine. Plus, almost all of the "Usual Gang of Idiots" seem to be gone (who remains? Sergio Aragones?) so nostalgia is not going to make me buy it.
But then again, I'm not in
Re:MAD Magazine... (Score:2)
Re:MAD Magazine... (Score:1)
Re:MAD Magazine... (Score:2)
I'll second that one.
Spy vs. Spy became a very pale shadow of what it was before.
For more than a decade it can't even pray to compare to Bugs Bunny vs Elmer Fudd.
Re:MAD Magazine... (Score:2)
I think they did have a few good months after Gaines died, but that was the writing on the wall. After that the corporate types took over.
Re:MAD Magazine... (Score:2)
Even including such current classics as Sin City, you'd be hard pressed to find works more gruesome, tantalizing, and chilling than the old EC horror comics.
Uhmmm... what? (Score:2)
It'd be great if they included all that sort of thing in with the game console, except 1. Lots of people don't need it, and 2. It'd make the console package cost more!
Also, If your number 1 audience enjoys things that turn off women in gaming, f-them! No offense to the kind women gamers, but to some of us
Re:Uhmmm... what? (Score:3, Interesting)
Re:Uhmmm... what? (Score:1)
Brining save cards is great if you're playing with customized characters, but I don't know how many people actually do that.
Re:Uhmmm... what? (Score:2)
What I find really amazing now is that they just don't seem to make any "turbo" controllers that are worth buying anymore.
I remember back in the NES days, the NES Advantage joystick had a turbo function that ruled. I don't know what's the frequency of the button pushing of that turbo, but it made going through Track&Field II a breeze.
I bought a third-party controller with turbo feature for the gamecube, for when I'm playing solo Mario Party
Re:Uhmmm... what? (Score:2)
There was one better though. The SNES had one by ASCIIware or something like that. Individual switches for each button, you could either just turn them on auto (no holding) or you could set it to hold. I leveled my characters in Super Mario RPG quite a bit in one place because of this controller.
Re:Uhmmm... what? (Score:2)
Memory cards are an ingenius way of getting gamers to pay $25 for 8 MB of memory in 2005. That's the going rate for a Memory Card (8MB) (for PlayStation® 2).
Re:Uhmmm... what? (Score:1)
The Saturn is one of my favourite consoles, and I don't think the built-in memory is anything spectacular. At least it's better than the Sega CD's amount, though...
Re:Uhmmm... what? (Score:2)
Re:Uhmmm... what? (Score:1)
While I'll I don't complain about the lack of a second controller, the lack of the memory card purely motivated by profit. Sit down young man, because I'm about to blow your freakin' mind. Back in the day games came on cartridges. If the game required saving, there were two ways of to save the game. The game would either give you a code li
Re:Uhmmm... what? (Score:1)
Most of these games are in genres that among women only the regular gamers like and they are probably used to unrealistic boob sizes in their games. The average women who can double your sales numbers aren't interested in fighting games or whatever else uses bigboobed protagonists.
Re:Uhmmm... what? (Score:1)
Now considering the uncouth boys you mentioned. For how many of them would the game be an impulse buy based on the prettiness of the cover work and in game screenshots on the back. S
Re:Uhmmm... what? (Score:1)
Simply changing Lara to a B-cup isn't going to make 10 million girls run out and buy Tomb Raider XXVI. Besides, why can't game companies make games for different markets, just as movie studios do with movies? Nobody complains that John Woo flicks lack sappy love stories, or that chick flicks don't have enough kung-fu action.
Re:Uhmmm... what? (Score:1)
Boring list (Score:3, Informative)
Re:Boring list (Score:1)
Erm, I take that back.
What the fuck is up with these shitty sites that don't display the article if you have javascript disabled or are using Firefox or something?
patches? (Score:5, Insightful)
And if you have dialup, why are you playing an MMO? If you're playing an MMO, why are you on dialup? If you're not on dialup, why do you care about patches?
Re:patches? (Score:3, Insightful)
Patches are a necessary evil.
Bullshit (Score:3, Insightful)
I'll bite. Where did the game say on the box that you need broadband to play the game?
"If you're playing an MMO, why are you on dialup?"
I don't even understand that question. Does subscribing to a MMO also give you a broadband subscription, or even just a broadband provider in your area? Or wth is the if-then relationship there?
"If you're not on dialup, why do you care about patches?"
I'm on DSL, and it seems to me like download times _are_ a problem even
WoW Patching (Score:3, Informative)
Re:WoW Patching (Score:2)
Re:WoW Patching (Score:2)
Re:WoW Patching (Score:2)
Re:WoW Patching (Score:2)
I wonder if anyone's found a way around that? To swap it with a normal BT client? Or are they doing something with the tracker?
Re:WoW Patching (Score:2)
Re:WoW Patching (Score:2)
Re:Bullshit (Score:2)
You don't, it's just better. You're right that they should've warned people, but anyone trying to play any game online these days should have broadband.
Does subscribing to a MMO also give you a broadband subscription...
Maybe it gives you a good reason to get a broadband subscription.
I also reinstalled City Of Heroes recently. There goes another couple of hours of just downloading patches.
Maybe I've just never played a game that didn
Lousy (Score:4, Funny)
Re:Lousy (Score:2)
It used to be funny and clever.
No offense, you miss the point (Score:5, Insightful)
Well, I don't know if it's actually been put in a numbered list yet, but, eh, just go read a review from any major site. They'll spend _pages_ telling you what they loved about a game. (And it's usually the same things. "Whoa, this time it has 5% more polygons per character!")
Then give everything a score between 90% and 100%. (Doubly so if it's one of those sites/magazines which blatantly tries to please EA's and Vivendi's marketting. It doesn't pay to give their games a bad score, because then they'll cut your ads, you know.)
Now think about it. On a scale of 0% to 100%, then 50% would mean average. A 100% score would mean so utter perfection that even God Himself couldn't improve it. So a site where most scores are between 90% and 100%, and no game since Daikatana dipped under 80%, is trying to tell me... what? That _all_ games are way above average? Then how is it an average?
The problem is the whole focus on what's good and perfect, and barely touching (if at all) what's sub-par. Everyone concentrates on telling me the same half the news: what's good.
Unfortunately, we're not talking about praising the neighbour's kid or making smalltalk to your co-workers, or anything else where "if you can't say anything good, better not say anything" might apply. We're talking blowing some 40 to 60 Euro for a game. But I damn well like to know the _whole_ story, including what's _bad_, when I choose one.
So I like reading a good "bitching". It gives me that much-needed insight into that other half of the story. What's bad, what's been done better in another game, what becomes boring at level 40, what doesn't live up to the massive hype that the publisher spewed.
And if someone's feelings are hurt by that "bitching", well, they could just keep their marketting on a leash next time. If the hype squad didn't promise the moon and the stars for 2-3 years straight, you wouldn't get people "bitching" when its released with half the stars missing and the moon being just a painted frisbee on a pole.
But in the meantime, that's just the kind of thing I'd like to know when I buy a game. If it takes wading through someone's "bitching" to get to that info, so be it.
Re:No offense, you miss the point (Score:1)
Statistics (especially Review scores) are inherently based upon their context.
A Score of 95/100 usually means "Not bad, will play for a few days" and a score of 99/100 means "Go away. playing game. fetch food."
A score of 82/100 means "it is already being used as a coaster".
I usually treat the scores not as being
Re:No offense, you miss the point (Score:2)
I think it'd be interesting to add up all the review scores ever given by a particular outlet and find their true average. I'm guessing it's higher than 50%.
Re:No offense, you miss the point (Score:1)
But if all of the scores come out at "above average" then surely they have been reviewing above-average products? 8o)
Finding a site/magazine/friend that you can trust to give you honest info is not easy. I usually read several reviews and disregard the actuall scores. Some have a breakdown, with comments:
Price: 8/10 - cheap, but not cheap enough
Features: 9/10 - just missing wireless.
Value: 7/10 - I can get a wir
scale (Score:1)
They only review stuff which gets actually published, games that people expect you to pay money for: of course they'll be better than the average game out there. Of course, a few commercial games do completely suck, and deserve 50% scores (e.g. Rogue Squadron 3, although no doubt some people won't agree).
Off topic but... (Score:1)
What's with this new trend of converting random words within an article to paid ads that popup annoying little windows when moused over? That can't really be an effective ad delivery system, the vast majority of clicks are probably mistakes, and the little popups prevent the user from reading the actual content. Anyone who uses this little abomination care to comment?
Re:Off topic but... (Score:2)
Totally agree that it's distracting as hell, and I would only click those out of mistake.
Bad List (Score:5, Insightful)
A good point, but they don't seem to get to the root of the issue. It's not just the shabby treatment of women in games that turns them off. It's or the violence, or the language either. The fact is, your average "mature" title these days is dripping with pure unadulterated testosterone. Developers are too busy trying to grab their current target audience (males 17 to 25) to cultivate new audiences.
The biggest games- the ones that sell millions of copies to non-traditional gamers- are almost all aimed at a wider audience. Halo 2 was big, there's no denying that- but it pales in comparison to The Sims or Rollercoaster Tycoon in raw staying power- they're practically cultural phenomena. The same can be said for Nintendogs in Japan, which helped the DS steamroll Sony's entire console family in May (haven't seen sales figures since then). That's the kind of stuff that will bring gaming to the masses, not a game designed to appeal to some 19 year-old trying to look cool sitting alone in his parents' basement.
2) Peripheral gouging
I'll concede the memory card point (despite it being pretty much moot for the Xbox and the upcoming 360 and Revolution consoles), since it's pretty much required to use the system. The second controller, on the other hand, isn't necessary at all. There are plenty of people who don't need them, so why require them to pay for something they won't even use? Not to mention that the console manufacturers are selling the hardware at a loss- they're not gouging, just trying to hit a price point with the basic system.
3) The Sims branched out into the realm of fantasy.
Kinda like a humor magazine that branches out into totally unfunny "worst of" lists... Wha? Oh, sorry I tend to ramble sometimes. Seriously, they're EXPANSIONS. If you don't want them, don't buy them- the basic game is fine on its own. Secondly, games are all about escapism. If gamers don't mind it being unrealistic (obviously they don't), then so be it.
4) Sega consoles fail.
Um, this point would've been relevant almost 5 years ago.
5) The play timer proves what a loser you are.
See today's article about speed runs. I'll leave whether or not that proves loserdom or not up to you.
6) Unlockables suck!
Unlockables can really lengthen the life of a game. A great example of this is Super Smash Bros. Melee: collecting trophies, and unlocking stages and characters kept me playing the single player element of the game much longer than if I would've otherwise (the multiplayer STILL gets a ton of play in my circle of friends too). When used with a good game, it just makes for an even more addictive experience.
7) Downloading patches sucks.
Would you rather they just leave it broken? Games are complicated, ESPECIALLY ones as big as MMOs. Bugs are pretty much inevitable, and getting them fixed improves the player's experience. They also fail to mention that a lot of said MMOG patches include content updates. Would you rather eschew all that new material just to save a few minutes logging on every month? I didn't think so.
8) Cutscenes are boring!
I think it's time to take your Ritalin.
9) Sub-par cell phone games
For all the choppy cell phone games out there, there are also a lot of great ones. Popcap makes a veritable treasure trove of great phone games, and pretty much every smartphone platform on earth has a Worms port. And these are just a few examples.
10) Hype
Good point, though it's ironic to see it on Gamepro.com.
Re:Bad List (Score:2, Informative)
I like play timers, if they show I've been playing for a really long time then I feel like I'm getting value for money. Though I've always wondered if there were kids getting into trouble from parents due to the number of hours they've racked up, actually I hope they're still in use on the next-gen consoles so I can keep an eye on my future kids.:)
6) Unlockables suck!
Unlockables are Ok as long as they dont make up half the game. Some games I've had required you to stuff around for hour
Re:Bad List (Score:4, Insightful)
Unlockables can really lengthen the life of a game.
The point of the article was not about unlockables, but specifically about way too many parts of a game having to be "unlocked".
7) Downloading patches sucks.
Would you rather they just leave it broken?
I guess they - like me - would like to have higher quality releases.
Sure, software always has bugs. Damn, my own software is so full of them that I could probably pack them up and sell them as a standalone product.
But "a few bugfixes" is not what many patches are about. There have been quite a few games over the past few years that were hardly playable without at least the first, and sometimes the second and third, patch.
Marketing pressure is to blame for that. You can easily see who drives a company when you look at the release cycles. If the company releases on the promised date, no matter how buggy it is, it's marketing driven. If the release date is moved back to actually finish the game, no matter the wasted marketing and fans crying, then it's technology driven.
Me, I'd buy 3 games from a company I know for making good stuff before I buy one over-hyped but almost certainly buggy-beyond-hell crap.
8) Cutscenes are boring!
Not the point of the article at all. Please go and RTFA-Again
Re:Bad List (Score:3, Interesting)
On a similar point, I've always like games that avoid Undo/Saves (they save at certain times only or are limited at a small number...it's not up to the player).
It's much like applications (Linux mostly) that often avoid the 'undo' command. People/Players learn much more when they don't have a Save/Undo to rely on.
I use a map editor that didn't (purposely) used to have an
Re:Bad List (Score:2)
How about removing the delete and backspace form the keyboard? That would teach you to type without ever making mistakes!
Re:Bad List (Score:1)
1) Boobies = No women gamers
A good point, but they don't seem to get to the root of the issue. It's not just the shabby treatment of women in games that turns them off. It's or the violence, or the language either. The fact is, your average "mature" title these days is dripping with pure unadulterated testosterone. Developers are too busy trying to grab their current target audience (males 17 to 25) to cultivate new audiences.
The biggest games- the ones that sell millions of copies to non-traditional gamers
Re:Bad List (Score:1)
Re:Bad List (Score:3, Funny)
Re:Bad List (Score:2)
Everyone's trashing the article (Score:4, Funny)
Snobs.
A word about unlockables... (Score:4, Interesting)
Yes, they can prolong the game time. The "Why the hell do I finally get to..." way. They also horribly linearize the gameplay. (think key A to open door to find key to door B, to find keycard to door C, to get Attic Key D to Attic Door D...)
Sure, allow them, but in strictly limited number, avoid "streamlining" them and make them optional. There are many ways to do so. Kick-ass enemies in areas where you're not supposed to go yet. If you can beat them - good for you! You're good enough to be there! Big/HUGE world all open to explore without obligations. No guiding you by hand through levels. If you find yourself with 15 different quests open at the moment and can choose to pick any one of them, all the better! (and if you allow for a creative way of sneaking into the "illegal area", good if you include "unlock from inside", so if you jump over the gate on the bridge in GTA:VC, you're not stuck on an island with no quests to do and no way to get back.)
The best "unlockables" I found are the ones you get right in the beginning but learn how to handle (You, the player, not the character through game engine) hours later - Difficult to use properly but devastating when you master them.
Rambling about unlockables, etc. (Score:1)
Collect all 120 emblems and you get.. um.. an icon by your save file or something?
Get an A rating in every level and you get.. 1 new level to play in!
Get all of the shine sprites and you get a new picture when you beat the game!
I want some real return for doing complex or difficult, tedious
I agree on the part about "unlockables" the player has to
Re:Rambling about unlockables, etc. (Score:2)
I remember this part from AmberStar.
You're prompted for a password you should learn earlier. But if you didn't, but just type what you learned from prior game, a "Game God" appears, says "You cheater! This time I'll be gentle, but if you try such things next time, you will die!" and you get blasted with a fireball. Then, if you survived the fireball, you may
Re:A word about unlockables... (Score:2)
Ever played Morrowind?
Re:A word about unlockables... (Score:1)
Re:A word about unlockables... (Score:1)
This works fine for hardcore gamers who are going to play every ouce of the game anyway, but for casual players it sucks. Th
Re:A word about unlockables... (Score:2)
And that's why there should always be a way to forcefully unlock unlockables. I generally tire of having to do a proced
Number 5 (Score:1)
Those stats rule. Especially the % complete ones. That drove me to immense pleasure upon hitting 100% in gran turismo 2
Re:Number 5 (Score:2)
-ReK
Lame humor article (Score:3, Interesting)
Choppy, second-rate video games designed for cell phones...
This is why I never understood the fascination with N-Gage. Whoo! I'm playing Tony Hawk and Splinter Cell on my game machine/cell phone/whatever! Even though it looks like ass! Damn, some of the commercials they used to run for that thing, showing shots of the actual gameplay......You had better graphics on a Nintendo.
What a lousy article! (Score:4, Insightful)
Dead or Alive: Beach Volleyball: Is not a game about "World Class Volleyball Players." It's a game about the Dead or Alive girls playing beach volleyball. It would be like if Maxim magazine made a Maxim Volleyball issue. Do the people who wrote this think that the Sports Illustrated swimsuit issue is about swimsuits?
Tomb Raider: Hailed as the second coming when it was created, Tomb Raider has steadily become more and more irrelevant. The only thing that has kept the series going at all is... Lara Croft, the lead character. This character was so successful that she was ripped off for a syndicated TV series (Relic Hunter starring Tia Carrera) and appeared in numerous magazines. Interestingly, the original game was almost universally popular when it came out, and had more crossover appeal then most Playstation games.
GTA (Series): Oh, they are upset with GTA for being objectionable? I'm sure over at R* they are saying, "Cool, we made another 'objectionable' list. Oh wait, it's only MAD magazine and Gamepro, bleh."
If these are why girls don't play games, then why haven't girls stopped watching movies? I notice a lot of prominent advertising for -shudder- Deuce Bigelow: European Gigolo, and yet girls still go to movies.
SEGA: To paraphrase Agnes (from The Simpsons), "SEGA is gone, Mad, long gone. You're SEGA." Picking on SEGA's "legacy of failure" is beating a dead horse. No, it's more like if a big, stong person you were afraid of was brought down and then you go over to kick them when they are safely unconscious. It's ugly behaviour, especially from Gamepro. Video games are less fun now than when SEGA was around.
The Sims: When were the Sims realistic? I didn't play it very long, but I remember my character chose the "Life of Crime" career path. This was in the first game with no supplements.
Well, that's enough. It sure doesn't belong in the "it's funny, laugh" section.
Re:What a lousy article! (Score:1)
True - because it was one of the first really well done third-person 3D games besides Mario 64. And Lara Croft *did* appeal to women at first, because she was a tough, attractive chick that hadn't yet been turned into a characture of a 13 yr old's wet dream. As the article correctly points out - once the focus went from the gameplay to Lara's "celebrit
Re:What a lousy article! (Score:2)
Peter Bagge (Score:2)
Cinematics (Score:1)
One thing that I have to agree with on the list is the cinematics.
But it's not only boring cinematics that I object to, but unskippable cinematics. Even cool cinematics are tedious to sit through when replaying a game.
Total Time Played? (Score:2)