Video Games in The Classroom Case Studies 30
JavaTHut writes "Numerous ideas have emerged lately for how video games might be integrated into the classroom and why they are well suited to learning. Still, many challenges remain as most educators are skeptical of their value, previous failures at 'edutainment' have made the industry weary of such a market and a renewed focus on standardized testing has made it difficult to introduce new curriculum. In an effort to identify what possibilities exist for video games in education, MIT recently hosted a conference [video recording torrents available] bringing together teachers, game designers, industry execs, policy makers and academics - with case studies of classroom uses of Civilization, Neverwinter Nights, The Sims 2 and others."
Oregon Trail (Score:3, Insightful)
Re:Oregon Trail (Score:1)
The Major League Baseball..uh..arcade [mlb.com].
Also available from Amazon and the Learning Company's site, but the MLB (???) site had screenshots.
Number Munchers all the way... (Score:1)
Oregon Trail was cool - because of it I know of places like Fort Walla Walla and whatnot, but the majority of time in the lab was either hunting or how fast can I kill my people (3 days - Cholera)...
Carmen Sandiego - I was too lazy to look up answers and would simply guess or get bored.
But Number Munchers... that game taught mathematics better tha
Re:Number Munchers all the way... (Score:1)
Re:Number Munchers all the way... (Score:1)
Thou nothing could defeat the might of the majestic offspray....*sigh*
Re:Number Munchers all the way... (Score:1)
You wouldn't say modding neverwinter nights to be a full-on recreation of colonial williamsburg just before the revolutionary war doesn't count as building software for learning?
Re:Oregon Trail (Score:1)
Play Oregon Trail online with Internet Explorer... (Score:2)
Re:Oregon Trail (Score:1)
Jack Thompson (Score:1)
ANY classroom? (Score:1)
Yeah...right (Score:2, Insightful)
Re:Yeah...right (Score:2)
Re:Yeah...right (Score:4, Insightful)
Re:Yeah...right (Score:1)
>2?
>Classroom time can be used more valuably for things >that kids do not want to learn -- like math and >history.
If you watch TFV's in TFA, Neverwinter Nights is used to teach history. (as you can guess with Civilization)
Re:Yeah...right (Score:2)
Re:Yeah...right (Score:1)
Neverwinter Nights would teach about how you need to have planning, teamwork, tactics, problem solving skills, and goal setting to progress in the world while achiving your goals.
Though I not sure about Sims2 since I haven't played it myself, except perhaps maybe make people start rethinking religion?
Everything old is new again... (Score:1, Interesting)
SimCity (Score:2, Interesting)
For world history, we were expected to play Risk (both the board and computer versions were available, until someone figured out how to cheat on the PC).
I also had a teacher who was a huge chess-hound. He let pretty much anyone play chess while he was 'guarding' the study hall or even PE if you wished.
Re:SimCity (Score:1)
We have games in the classroom (Score:1)
but on a different note, a couple of staff made some Education Games for a project. Pretty cool.
Educators will always remain skeptical (Score:1, Insightful)
But, I think that this sort of research will always be taken with a grain of salt. It is hard for some people to find value in any controversial study... if you want to call this controversial.
Lemonade Stand (Score:3, Interesting)
Re:Lemonade Stand (Score:3, Interesting)
Anyway, I'm of two minds. Games can be useful, but teachers are lazy, so they'll probably use them like videos (aka, "Excuse me while I wheel in the Visiting Professor"). If one gets beyond using games to teach students about reality, and uses them as example descriptions of reality, then they can be useful. But, then again, you'd probably
How about Apple Logo? (Score:2)
Re:How about Apple Logo? (Score:1)
Logo was developed as an educational tool, here's the Logo Foundation link to explain:
http://el.media.mit.edu/logo-foundation/logo/inde
Lots of interesting tidbits in the link, and the parent site.
What about educational games? (Score:1)
There are plenty of games that are educational! For example, you could play a game I made in Perl a while back called Multiplication Challenge [lgrinberg.org]. It is an arithmetic game which quizes you in math.
In general, most young children learn a lot better when they are doing interactive work, not just listening or watching, especially if there is a goal they are trying to achieve (best score, etc.)
Europa Universalis (Score:2)