Games As The New Pub 51
The Guardian Gamesblog has a column up talking about a panel held at the Edinburgh Interactive Entertainment Festival last week. A discussion was held with several folks from the online world development business, where they discussed games as new social playgrounds or pubs. From the article: "In Korea, the gamers play online games together. It's a social replacement. It's a way for non-social people to socialise. They've even started developing games for bored girlfriends of the guys who're playing Starcraft with their mates."
hmmm... (Score:4, Funny)
Re:hmmm... (Score:5, Funny)
Re:hmmm... (Score:1)
not a social replacement... (Score:4, Interesting)
From the post:
It may be a way for non-social people to socialize, if you really want to call it that. But it's hardly, and never will be a social replacement for people who really like to socialize.
I've never really "got" games so I admit a personal bias, but I've never seen any evidence in wave after wave of new technology and new generations of games there is any indication games are a social replacement. I see the same people playing the same games in some variation, but I see no exodus of people-to-people socialization to interaction via gaming.
Yes, there will always be gamers and yes, I see a place for games and gamers, but it's a niche demographic. And, it's probably not worth a lot of investment of time to write games for the girlfriends of the gamers. Either they too like to play games or they don't. They're more likely to be happy finding a good TV show, a good magazine (or a crummy one for that matter), or a new boyfriend.
Re:not a social replacement... (Score:1)
Re:not a social replacement... (Score:3)
Playing the sports is also for socializing. I moved around alot growing up.
Being a decent baseball/basketball player I always had instant friends.
You seem to discount the social aspect of playing any game in person.
Re:not a social replacement... (Score:1, Offtopic)
It definately isn't in Korea. It also isn't necessarily that way in the US. With some 1.5 million or so people in World of Warcraft alone, 2 million Xbox live subscribers, a few more million if you toss all the other MMOs together - not mention RTS and FPS online gaming or even the masses of casual gamers who play on sites like Yahoo.
Online games don't replace straight social interaction, a more valid comparison there would be with technologies like instant messaging. But socia
Re:not a social replacement... (Score:1)
Fifty percent of all Americans play video games.
The average adult woman plays games 7.4 hours per week. The average adult man plays 7.6 hours per week.
Source:http://www.theesa.com/facts/gamer_data.php
Doesn't sound like a niche demographic to me.
Well, look at the bigger picture (Score:2, Interesting)
If you're looking at online communication in general, there is a very signifficant number of people who use email or VOIP on a daily basis to communicate with old fr
Re:not a social replacement... (Score:2)
I don't think it is far fetched in the future to instead of asking do you play hearts? spades? euchre? bridge(no one does)? ROOK?
To say: Do you play X computer games? great lets go down to XYZ and play for a few hours.
When computers games are played in "pubs" or in LAN parties I don't see much of a difference than cards.
I think you are the one you has pu
Games for girlfriends?! (Score:2, Funny)
Re:Games for girlfriends?! (Score:2, Insightful)
Re:Games for girlfriends?! (Score:1)
And in Soviet Russia, girlfriends have gamers.
Re:sex sells (Score:2)
Is that what we're calling it now? (Score:5, Funny)
a.k.a. "Cheating"
Re:Is that what we're calling it now? (Score:1)
Also, If they're just sitting there being bored, implying they could only attract hosers who play Starcraft all day, maybe they're too ugly to cheat.
Friday Night.. (Score:1)
Partly because it was good fun, partly coz half of us didnt have fake IDs.
Oh really (Score:3, Funny)
I agree. I always get nervous at the thought of approaching that tall, blonde broad over there. You know, the one busy collecting treasures. Maybe I can induce her interest by offering her a token of my kindness -- perhaps a couple gold coins.
Well, I guess you could draw parallels between games and pubs -- gold will always court a woman :)
Re:Oh really (Score:2)
Of course, it's a bit easier to tell in a pub than in a game, but the point remains the same.
Speaking as a Starcraft expert (Score:4, Interesting)
Now you could play someone of another nationality who doesn't have a gaming pub, and you'd have no idea of what to expect because people that don't hang out in gaming pubs tend to wing it and develop their own strategy. Typically people who don't hang out in gaming pubs used strategies that were original but not refined. I can only remember a handful of people in the world that had original strategies that were completely refined.
Thats about it for my post, I'll just conclude with some memories of Starcraft
Re:Speaking as a Starcraft expert (Score:1)
Re:Speaking as a Starcraft expert (Score:3, Interesting)
If you respect your opponent, you won't try cheesy s
Re:Speaking as a Starcraft expert (Score:1)
Re:Speaking as a Starcraft expert (Score:1)
With 2v2 and 3v3 the dynamics change, but the teams general
Re:Speaking as a Starcraft expert (Score:3, Interesting)
To perform this 'trick' move you are assuming that the player is not very good.
If he is he will simply block and you will be out of position.
Performing the five move checkmate on an experienced played would be showing disrespect and also a good way to lose.
Re:Speaking as a Starcraft expert (Score:2)
I am interested in the strategy at the higher levels.
There didn't seem to be much at the low levels, but I am guessing at the higher strategy will be more important.
Were the unique units used?
Or was it a build up of 2 maybe 3 units.
This question stems from units like the ghost and the queen.
I thought both could be quite useful but they had to be "hand held" to be useful.
Having a couple of queens running around parsiting or broodling tanks I would think cou
Re:Speaking as a Starcraft expert (Score:2)
Most wins involve securing as much resources while pinning your enemy out of mobility so they can't get to other resource points o
Why BroodWar Starcraft (Score:2)
Rush and lose economy.
Build Big economy and moderate tier 1 army before teching/expanding.
Build Big economy and tech with smallest possible defense.
Build Big economy and expand with smallest possible defense.
Build big economy and totally mass tier 1 army.
In Starcraft, any of these moves were legitamate and had their plusses and negatives.
In BroodWar, tier 2 units dominated tier 1 units... So even if someone massed tier 1 units, and created
Maybe in Korea (Score:2, Informative)
* Gamers devote more than triple the amount of time spent playing games each week to exercising or playing sports, volunteering in the community, religious activities, creative endeavors, cultural activities, and reading.
* In total, gamers spend 23.4 hours per week on these activities, compared to 6.8 hours per week playing games.
* Seventy-nine percent of game players of all ages report exercising or playing sports an average of 20 hours
Girlfriend games (Score:2, Funny)
Oh, I know that one. It's played with one ethernet cable and it's called "Plug out, plug in!"
A pub without booze? (Score:1)
Staying out late, getting caught sneaking in... (Score:2)
Love my girlfriend (Score:1)
In Korea... (Score:1)
Whenever someone mentions multiplayer they always say "In Korea..." and then cite some sort of crazy statistic, like:
"In Korea, 4.5 million people worship Starcraft as religion, would rather have IM on their cell phones than talk, are willing to pay the equivalent of 50 american dollars a day to play multiplayer games, and a recent poll says every citizen in Korea under the age 18 is planning on naming their first born Arcturus Mengsk"
And they say this, as if it really means anything at all to the rest of t
Votekick initiated against Fastball... (Score:2)
Fastball has been removed from the server.
Yeah, just the kind of people you want to share a draught with.
Re:Votekick initiated against Fastball... (Score:2)
[W$%SAD votes to kick Fastball: 2 of 7]
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[Snipes votes to kick Fastball: 4 of 7]
[!aslkj2 votes to kick Fastball: 5 of 7]
[yaddayadda votes to kick Fastball: 6 of 7]
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Fastball has been removed from the server.
Sure, just the kind of people you want to share a draught with.
Oh. I've known that for years. (Score:2, Funny)
This is nothing new. Take your average MUD/MUSH/MUCK/MOO/WHATEVER. Look around it, and you'll find some people playing/involved in plots. Unless it's a really big event, though, you'll find more of them in "bar scenes" or out-of-character areas having conversation.
Although I have to thank the high-end MMORPG operators and gamemasters for creating sparkly, attractive, and perhaps even slightly ADD-inflicting environments. They've attracted enough people that playing online can be considered "a technological
Social Replacement (Score:2)
You will have a nation of people who would rather play Starcraft than go out, spend money, reproduce... all things the country needs