Only NFL Game This Year Gets Lukewarm Response 400
aendeuryu writes "The first reviews are in for Madden '06, and the reception is underwhelming -- it's scoring an average rating of 79% on gamerankings.com (at the time of this submission). The reviewers on Gamespot (7.8) and 1up.com (9.0) have different takes on the game, but the readership of both sites doesn't (7.4 and 7.8 respectively). Gamespot's criticisms put the game in a less-than-exciting light: the new QB-vision feature adds realism but takes away from basic fun, and (perhaps most damning) the graphics rate a 7 out of 10 on what was supposed to be a next-generation title. Normally, a mediocre game release isn't a big deal, except that, because of EA's negotiated exclusivity deal with the NFL, this is the only NFL title you'll get to play this year. So, what are the players to do?"
Learn a real sport (Score:4, Funny)
Re:Learn a real sport (Score:3, Insightful)
Madden (Score:5, Insightful)
Systemic differences and improvements are what drive the typical gamer's series purchases. Video games, for the most part, try to deliver a REVOLUTION on each upgrade. About the only revolution you could get with a series like Madden is having the guy come up with something original to say (hasn't happened yet), improving the UI, and making the players look more realistic. But there is a time when this effort stalls, because the game of football itself doesn't change enough to keep fans as interested in purchasing an upgrade to a game that they already own.
Any football fan here would agree that there is very little difference between each new Madden release, except for possibly the player names, stats and some minor UI changes, and Madden saying something slightly different from time to time. But most of his old bricks stay in the game.
Someone could easily reskin and redevelop the game using Madden's engine to make it far more interesting. Like how about a game of medieval football where you have to slit the guy's tendons with your sock-knife, like they used to do back in the day? Seriously... there are a lot of different avenues game developers could be taking to add some spice to these types of games.
If you break it down and see Madden 04 and Madden 05 sitting in either the week rental or the 2 night rental, you'll pick 04 so you can have it a few more days... or at least I would.
My point is that they have to really do something different if they want to improve their ratings and this has to be one of the hardest challenges facing any game designer in the world right now. How do you take a regular sport and make a game out of it that will release a new title each year, without boring the hell out of your fans? It's hard.
Re:Madden (Score:2)
Blitz: the League by Midway
Megaman Soccer (Score:2)
Re:Madden (Score:5, Interesting)
Serious footbacll fans who dig their video games upgrade each year primarily because of the one item you didn't list - the evolving team roster. A player might have a favorite team or two and want to be able to have his video game playing mimic the real season in the sense that he can have the 'real' QB throw to the 'real' wide out and so on. Plus, usually the graphics do improve year after year.
Personally I'm an NBA fan, never really into football. My purchases in the Sega basketball series (NBA2k2, 2k3, and then the ESPN line) were primarily driven by roster changes. Wanted to be able to play the Lakers when they had Shaq, Kobe, Malone, and Payton; then wanted to be able to play with Shaq and D-Wade, or a Nash-led run and gun Suns team.
Speaking of the basketball series of games, though, one thing they do seem to do a good job of is introduce some nuisance each year. For example, in early versions of 2kX the fast breaking was horrible, players would come to a dead stop to catch a pass rather than having one player lead the other with a pass - very frustrating when you have a 2 on 1 break and you pass it to the lead man who stops dead in his tracks and waits for the ball to arrive. So they fixed that with lead passes, but then they made the computer's point guard too good, always able to blow by you defending him. Even if you were a long, atheletic NBA guard who is well-known for his defensive prowress, and guarding an old, slow guy who is all thumbs in real life, you'd get taken to school every time. It would end up where the other team might score 50 points in a game w/their PG racking up 40 of those. So they improved that in the next year's game, but then went and made the post play too easy. Throw it down low, do the drop-step, and you're shooting like 90%, doesn't matter who you are or who's guarding you. Etc., etc.
The point is, there always seems to be a nagging reason to upgrade, and the developers always seem coy enough to always add some new, 'This sucks, can't wait til next year's release' "feature."
Re:Madden (Score:4, Insightful)
I understand that this is, in fact, the driving force behind sports game sales. I can't say I've ever really understood it.
I play sports games for the game, so when I find one I like I'm perfectly happy sticking with that edition until a truely superior simulation comes along.
. .
And I'm alergic to being treated like a hamster who is expected to keep dropping fifty dollar bills into the slot just to be allowed to run on a wheel that goes nowhere.
KFG
Re:Madden (Score:2)
You can't see the interest in playing as your favorite players in real life? Or playing along as your team in real life plays their season? Yes, the game play is a paramount factor for the enjoyability of a game, but all things being equal, wouldn't you rather play as the guys you watch on TV and follow in the papers?
Re:Madden (Score:4, Insightful)
Even more to the point, that feature just won't happen. That would be asking the game company to expend effort on a feature that would kill their revenue.
Re:Madden (Score:2)
Reminds me a little of Speedball 2 on the Amiga, or perhaps Brutal Sports Football - no knives, but lots of over-the-top violence. Speedba
Re:Madden (Score:2)
I never played Speedball 2, but I did enjoy the original Speedball back in the day. If you want to try the spiritual successor to that game, go try to find a copy of Deathrow [gamerankings.com][1] (pronounced "Death Throw", not "Death Row") for Xbox. Sadly, the game was released just a bit too soon to have Live support (launched 10/2002, Live launched 11/2002), and it didn't sell well
Re:Madden (Score:2)
Systemic differences and improvements are what drive the typical gamer's series purchases. Video games, for the most part, try to deliver a REVOLUTION on each upgrade. About the only revolution you could get with a series like Madden is having the guy come up with something original to say (hasn't happened yet), improving the UI, and making the players look more realistic. But there is a time when this effort stalls, because the game of football itself doesn't change enough to keep fans as interested in pu
Re:Madden (Score:5, Insightful)
Here is an idea that might make me interested in sports games again. I can see it now...all the team/player information is kept in a consistant database across versions (perhaps even uniform textures, if storage space allows). That data can be downloaded via a service such as Xbox Live (or the publisher's own service), allowing updates of data across versions...so 2005, 2006, 2007, and so on could all draw from the same standardized database. Then players could actually stick with the version they enjoy (which for many is NOT the current one), and just update the rosters.
Granted, this will never happen. They LIKE making you pay 50 dollars every year. At least, EA does. But imagine you are a small/independant publisher...you could put all the development time in just once (maybe twice) over the course of a console generation, and still bring in small yearly update revenues in addition to actual title sales. Every year you could press a new copy with the updated database, to keep the rental market fresh. And if your graphics/controls were good, you might find yourself selling a lot more copies than you'd expect. I think a majority of people want off the EA treadmill.
Of course, the rosters and team data are property of the league, so you'd have to find a way to woo them away from EA (or at least get them to cheat on EA)...and I imagine most leagues are an expensive mistress.
Anyway, I imagine there are a lot of people like me who don't buy sports games anymore. And it isn't really even the price...usually I find I don't like the newest version as much as some of the older versions, but I want updated rosters. Since that simply isn't available to me at any price, I choose to keep my money. Haven't bought/rented a sports game for about two years now.
Little Improvements that Matter (Score:5, Interesting)
For example, the article's aforementioned QB vision light, which is based on the QB awareness rating and determines the field of vision for a QB. You can control this yourself with the right analog stick or focus in on different receivers. Make a pass to someone not in your field of vision and you will make a duck pass. This feature will need some tweaking, but it is one step closer to making the game realistic and prevents previously awseome madden players from exploiting passing the ball all game.
Another small improvement has been in line play. The animations that determine positioning of linemen during the play are improved. Defensive lineman in a 4-3 now finally line up as they are supposed to (in gaps instead of headup), and the ability to slide your offensive line protection, while not perfect, definitely lets you control logic for your lineman that never existed in previous games.
The last one I'll mention are smart routes. In older games. WR's were restricted to predetermined routes based on the play you call, or you could hot route them, but the distance they run in the route is always the same. Now you can make their curl routes and in/out routes go all the way to first down marker. Again, a small improvement, but one that makes the play in this game a bit better.
In all honesty, I think people expect too much of this football game series. There are only so many things you can add each year and each year everyone wants something revolutionary. All I want is steady improvement so that when I play this game in 2015 (assuming it is still being produced) it should be much closer to the real thing. Just look at at how far it has advanced in 1995 to see what I mean.
Re: (Score:2)
Re:Madden (Score:2)
Tecmo Bowl for NES in the 80s had one of the first NFL licenses. What if they pulled the plug on the rest of the industry. There would have never been an EA. You would be stuck with Tecmo Bowl for life. Same goes for Sega genesis Joe Montana football in the 90s and so many followups.
EA is denying the chance for the industry to compete. If there was a 2nd or 3rd potentially
Re:Madden (Score:2)
They are likely j
Re:Madden (Score:2)
Bought on eBay (100 dollars IIRC).
Re:Madden (Score:5, Funny)
Americans seem to love sports where nothing happens. Football has a lot of standing around while the clock is running. Baseball is even worse - football at least celebrates its moments of high action, but baseballs' great feats are all ones where nothing of interest to spectators happens. Imagine a sport where a "perfect game" is one that you could sleep through and not miss a damn thing. Even a home run involves precious little action--and yet it's guaranteed to make the evening highlights!
And it's not just Americans. The British are even worse! British football (okay, soccer) pretends to have more action since there is actually movement on the field for 90 whole minutes, but when you actually distill it down to the highlights, it's clear that almost nothing happens. And cricket - all the excitement of baseball, except the games last several days.
The French once had the right idea with fencing - a couple of guys having at it with swords seems like a good recipe for spectator fun, but for some reason that dropped off the radar. Now their idea of fun is the Tour de France - ie. waiting for hours on a god-forsaken country road for a glimpse of--oh shit! there they go!--and then fighting the crowds for hours trying to get home.
The Japanese, like the French, once had a thing for sports where two guys beat the tar out of each other. But with all the salt throwing and whatnot, specators there eventually turned to baseball for some action, so they clearly lost their way...
I give points to the Canadians for fast-paced, violent games like hockey and lacrosse. On the other hand, the dirty secret of Canadian sport is that the most popular game in the country is curling, so the broken noses and missing teeth is all just an elaborate charade. Ditto for the Aussies and their Aussie rules football--it's just a decoy for the fact that they're all actually playing cricket.
As for the big international events, you have the World Cup (but I've already dissed soccer), Formula 1 (will somebody please pass somebody else? Anyone? Please!???), and the Olympics (which is gradually being taken over by judged sports in which the competitors wear sequins).
Face, people around the world don't much like watching sports, so the successful spectator sports are ones that you don't really have to watch. The real point is to sit around with your buddies for a couple of hours, and drink a few beers. If sports were really that interesting to watch, you'd stay sober and tell your buddies to fuck off 'cuz you're busy.
Rugby? (Score:3, Insightful)
And how about Basketball? Not enough action for you? A couple points every 30 seconds seems pretty good to me.
Comment removed (Score:5, Insightful)
Re:Madden (Score:5, Informative)
I say this as a fencer: fencing isn't exactly the greatest spectator sport. Points are determined very quickly -- the action last a few seconds at best -- and without the lights/official its damn difficult sitting in the stands knowing who actually scored. Don't get me wrong, its a great sport to play, but a spectator sport it ain't.
What are the players to do? (Score:2, Interesting)
Suggestion (Score:5, Funny)
Um...buy a football perhaps?
Re:Suggestion (Score:2, Funny)
Re:Suggestion (Score:5, Funny)
It's a boot device!
*boot!*
What are we to do now?! (Score:2)
Uh... Switch to soccer (footbol)?
GOOOOOOOOooooooooaaaaaaallllllll!!!
orrr..... (Score:4, Interesting)
But that's not nearly as moneymaking as having 10 million people just rebuy a small update every year...
Easter Egg (Score:5, Funny)
Don't Buy It (Score:5, Interesting)
--
Downloading in Firefox got you down? Cheer up [bobpaul.org]
Re:Don't Buy It (Score:2)
The mindless drones who bought an Xbox solely to buy the newest sports games every year will gobble this up as soon as it comes out.
Crazy Talk (Score:3)
Games suck ;) (Score:3)
--
You could BugMeNot, or you could just click. You decide [bobpaul.org]
Monopoly and Inovation (Score:5, Insightful)
Nobody will buy these games just to upgrade the rosters now, since you can download this information online. If EA wants to keep selling titles (monopoly or no monopoly, they still cost millions to produce each year) they better offer something good with each new upgrade.
Re:Monopoly and Inovation (Score:2)
Well, ok, maybe they're stupid by and large, and the sales will probably reflect this for the current release when people go and buy it like sheep. However, I'm assuming that after 2 years more and more people will start to wisen up and simply not get the new Madden title for t
Another misleading Slashdot summary... (Score:5, Informative)
If you'll notice, it's the PC version of Madden 2006 that has a collective 79% rating. The Xbox and PS2 versions (presumably more popular than the PC game) are at 87.4 and 88.2 respectively, only 1 or 2 points behind the score of Madden 05.
Re:Another misleading Slashdot summary... (Score:2, Troll)
Remeber, Slashdot hates the evil EA. Who cares if they they have to spin the numbers to make their point.
Re:Another misleading Slashdot summary... (Score:2)
Re:Another misleading Slashdot summary... (Score:2)
Re:Another misleading Slashdot summary... (Score:2)
Re:79% is a C (Score:3, Insightful)
Scores #'s are over inflated (Score:2)
I'm actually pretty happy about the poor reviews (Score:3, Insightful)
That said, EA has been turning out some great titles lately. Burnout 3 for Xbox, and Battlefield 2 for the PC are just great.
Re:I'm actually pretty happy about the poor review (Score:3, Informative)
So this is news...? (Score:2)
Avg Ratio: 79%
Based On 2 Media Outlets
I.e. this may change wildly later on.
Second, I don't see why this story didn't get on just the Games section. A game is "pretty good" but not "excellent" and it's big time news? Keep in mind that ~80% is nowhere near "bad" especially for a fan of the genre.
So, what are the players to do?
If I were a fan of this genre, I'd pirate this game to see if it was worth the money (unless they release a demo).
If it wasn't, I'd just play the former / my current favorite N
QB VIsion sounds aweful (Score:2)
"The whole song and dance you have to go through to get the cone to switch to a receiver post-snap lends itself to you taking a whole lot more sacks than you might be used to, and even just trying to move the stick around manually is a clunky affair in the early goings. "
Gee, great job morons. Way to fumble on trying to improve
Re:QB VIsion sounds aweful (Score:2)
Cyberball... (Score:3, Insightful)
So, what are the players to do? (Score:2, Insightful)
Oh My God! The tragedy! How awful to only be able to play other football titles that don't have the sacred NFL trademark, but may be much better games. Such games might even cost less besause a few bucks didn't have to flow to the NFL, or play better because dollars that would have gone to the NFL can be spent on coders or testing, how can players accept that??? How horriable it would be to play completely diffe
Which "other football titles" are those? (Score:3, Interesting)
How awful to only be able to play other football titles that don't have the sacred NFL trademark, but may be much better games.
One problem is that all the well-known American football leagues (NFL, CFL, AFL/af2) are belong to EA. Is there a CFL video game on one of the consoles? What about Gaelic football, Australian Rules football, Rugby Union, or association football?
Re:Which "other football titles" are those? (Score:3, Insightful)
Who's gonna pay (Score:2)
Re:Who's gonna pay (Score:5, Interesting)
LINK [findarticles.com]
ESPN NFL FOOTBALL (2004)
216,000 units sold
$10.1 million in sales
MADDEN NFL 2004
3.4 million units sold
$167 million in sales
ESPN NFL 2K5
1.2 million units sold
$24.4 million in sales
MADDEN NFL 2005
2.3 million units sold
$111.4 million in sales
A 50 million dollar drop and 1/3 drop in numbers sold with sega's strategy of selling 2k5. Imagine if they had a 2k6, especially with the buzz they had with 2k5 (2k5 was/is so much better than madden 2005/2006). that's the general consensus.
Madden has "fixed" the same damn problems year after year. I mean, how many times can they fix a same passing game problem? or fix the same running game problem? Hopefully someone will release a 2006 roster update for NFL2K5 (basically what EA does with Madden, but charge an extra 40$ for).
XFL video game (Score:4, Interesting)
Re:So, what are the players to do? (Score:3, Funny)
Re:So, what are the players to do? (Score:3, Insightful)
NFL+NCAA+AFL != football (Score:2)
True, the video game rights to NFL, NCAA, and AFL teams, stadiums, and players have been gobbled up by Electronic Arse, but that's not all the football there is. What about the CFL? And if you'll allow me to think outside the box, are FIFA and MLS under exclusive contracts? What about folk football [wikipedia.org], which could be partly standardized [everything2.com]?
Re:NFL+NCAA+AFL != football (Score:2)
This is sad even if you don't care about it (Score:2)
* If this resulted in lower interest in the sport itself and the NFL was really harmed as a result, it would probably just be attributed to some other factor and nobody would come close to learning their lesson. Any amount they suffer will be needles
I broke my promise... (Score:3, Interesting)
I was pretty close to not giving in but as the season got closer and I saw the preseason game, I gave in and bought it. I agree with the reviewers that the game isn't that special. It's basically a less fun version of 2k5.
Ohh well, I guess EA knew what they were doing. Even though everyone bad-mouthed them and swore not to buy their games, EA knew people would still buy their game because it was the only one available.
eBay it. (Score:2)
You made a mistake, you can still fix that though.
What *are* players to do? (Score:4, Insightful)
If you're an absolute die-hard fan that wants a great new NFL game every year (and who thinks that this isn't it), then write to them and tell them what you think about their "exclusive license" deal. Send a snail mail letter, too - these are taken far more seriously than angry emails, who're probably just deleted without anyone really reading them.
That's what I would do - if I cared about football or football games.
What are players to do? (Score:2)
Peace
Re:What are players to do? (Score:2)
Nice scam if you can run it.... (Score:2)
Sure, you get upgraded stats and some new gameplay features. What I really wonder is how much testing EA's put into the new features. I'd hope that every new feature got over a year of development, playbalancing and testing.
To me, it sounds like getting Zelda 0
Arcade Football Game (Score:2, Insightful)
Expect to see this for years to come (Score:2)
Football games haven't exactly been known for innovation, but what little did exist is dead now.
The only hope is that the exclusivity contract will cause game developers at other companies to branch out and build truly interesting spor
Hmmm, what to do? What to do? (Score:5, Interesting)
> with the NFL, this is the only NFL title
> you'll get to play this year. So, what are the
> players to do?"
Have a little pride and refuse to buy it? And thus punish both EA and the NFL?
Next-gen (Score:2)
A non-NFL endorsed game (Score:2, Insightful)
Make it as good or better than Madden (which doesn't look to be a challenge according to the reviews), and they can print their own money.
Re:A non-NFL endorsed game (Score:2, Funny)
http://www.gamespot.com/genesis/sports/mutantleag
I miss the Coaching Simulations. (Score:2)
But I miss the Coaching Simulations. We used to play leagues were everyone was a coach and we drafted the (NFL) players, made our own offensive and defensive plays, worried about salary caps and made play calls. The game would show you what happened just like you would see it from a coach's perspective.
I don't want to Throw the ball... I don't wa
Inflated (Score:4, Insightful)
Really, a score of 40-60% should be an avarage game, but it appears the game reviewers give this score to games that suck completely.
Oh well.
I'm shocked! (Score:4, Insightful)
Re:I'm shocked! (Score:5, Informative)
It did? Hmmmm, lets actually look at the Gamespot scores over the years.
Madden NFL 97 6.4
Madden NFL 98 8.1
Madden NFL 99 8.8
Madden NFL 2000 7.4
Madden NFL 2001 7.0
Madden NFL 2002 6.7
Madden NFL 2003 9.2
Madden NFL 2004 8.8
Madden NFL 2005 8.8
Madden NFL 06 7.8
Hmmm, seems pretty inline doesn't it? It's amazing what facts can do to FUD.
Dave Swanson visted my class once (Score:5, Interesting)
He also said that all the stories [slashdot.org] in the press are mostly an exaggeration of what is really going on.
Well then (Score:5, Funny)
After all, if you can't trust a multibillion dollar corporation with no accountability to anyone except their shareholders, who can you trust?
Newsflash: Monopoly Bad For Consumers (Score:2)
NFL: "Okay!"
EA: "Hooray!"
It's good (Score:2)
Second, the graphics are significantly better than 2005. There are a ton of new animations and things look much more smooth and realistic.
Third, the QB vision is complicated, but it makes the game more realistic. It was too easy to make circus passes for big gains, and the new system makes it much more real. Yes, it can increase sacks,
Keep buying last year's titles. (Score:2)
Update the rosters using either manual or action replay/gameshark codes, and play online with the standard rosters.
Seriously, the current rosters aren't critical for online play, and just play with EQ turned on. When EQ is on, you're playing based on skill and not having the better players.
I hate playing online against people who refuse to turn EQ on. For example, you only saw about 5 teams online at any time: Eagles, Pats, Colts, Falcons, and Rams. Anything else beyond that was a st
Meanwhile lemmings flock to buy (Score:3, Insightful)
Madden 2006 sells a record breaking 1.7M copies in its first week.
So it doesn't seem to matter to the lemmings that the game has very little to offer in terms of innovation.
$49.99 for a new roster either means people have more than enough disposable income to waste, the reviews are wrong or mass consumtion is good. Or something else.
How about an unlicensed football game? (Score:2)
How about go for a football game WITHOUT the NFL license? Midway's making one that should be out in a couple of months called Blitz: The League [blitzleague.com], and because they don't have the NFL license anymore they're free to put in stuff the NFL wouldn't allow before. I was at a Midway event earlier this mon
Why is it mediocre? (Score:2)
That's why it's mediocre! Clearly when EA has no opposition to worry about they don't feel the need to make the game any good. I hope they never get their hands on Ubisoft who somehow have managed to publish nothing but gold for the last few years.
Is this a trick question? (Score:4, Insightful)
Uh... why can't they play Madden '05 or Madden '04 or even ... I don't know... Madden '03?
Someone who enjoys video football enough to buy a new version every year probably isn't very difficult to entertain. He'll buy Madden '06 even if it's just a feature-creep of '05.
when did (Score:3, Insightful)
When did a rating system become 70 = bad 80 = okay 90 = good?
The Gamerankings average is as expected. (Score:3, Interesting)
2006: 88%
2005: 90%
2004: 91%
2003: 91%
These scores are pretty respectable, especially for a sports title. If you are expecting any respectable gaming mag to ever give a "realistic" (as opposed to a mario sports title) sports game 100% you can pretty much forget it. Sports games appeal to people who like the sport, and want to relive a little bit of it at home. They don't really appeal to hardcore gamers, who could care less about having an updated roster. The real test will be the sales numbers on this title, I'm betting lots of people will buy it and enjoy it. What the
Duh (Score:4, Insightful)
That's simple. Don't buy the game. All a company that would seek out a monopoly cares about is money. If you arent giving them money, they dont have any money. If they dont have any money, theyll do anything it takes to get money. In this case, make a decent game.
And yet it is selling in record numbers (Score:3, Insightful)
Re:That's what you get! (Score:2)
(This trend has particularly evident on EA's handling of the James Bond license)
Of course, the twist on this one is they've managed to completely shut out any competitors from having an NFL-branded game through legal shenanigans. So the
Re:That's there answer then! (Score:2)
I guess you answered what the gaming companies have to do. They have to provide an RIAA like solution, and DRM the game so that it can only be played during the year it is purchased for and after that it will come up with a message that you need to purchase an upgrade for it to maintain its game-like authenticity in both players and stats.
Re:That's there answer then! (Score:2)
Re:You have no choice(?) (Score:2)
yes (Score:2, Informative)
Re:might be big next year (Score:2)
Re:might be big next year (Score:3, Insightful)
Re:might be big next year (Score:2)
Re:might be big next year (Score:2)
Re:CFL (Score:2)
Re:CFL (Score:2)
Yaknow, there are single NFL teams with greater fan bases than the entire CFL and AFL put together.
Re:Hot from the press! (Score:4, Insightful)