The Halo 2 Map Pack In-Depth 46
1up.com has an in-depth look at the Halo 2 Map Pack released by Bungie. Besides details and strategies for all of the new maps, they also include screenshots and footage to make sure you get the feel for the new playing area. From the article: "Halo 2 carries the same name, characters and clever design from Bungie, but the rebalancing, retooling and re-imagining the multiplayer mode received has resulted in a game that remains true to Halo: CE, but for competitive play, Halo 2 is a totally different game. Instead of focusing on individual skill, Halo 2's map design, weapon sets and game types demand a cohesive unit functioning on all cylinders for success. From symmetrical maps designed to pit flat-out skill versus flat-out skill to asymmetrical maps created for objective-driven multiplayer content, Halo 2's online modes and maps require as much teamwork as any console FPS available. So here's a head start on getting together your strats for the recently released Halo 2 Multiplayer Map Pack."
No matter how many maps they release... (Score:5, Insightful)
You'll STILL find a bunch of 12-year olds screaming obscenities and racial slurs if you refuse to engage in plasma sword duels being the "noob" you are.
Re:No matter how many maps they release... (Score:3, Insightful)
Re:No matter how many maps they release... (Score:5, Insightful)
And if anyone really is a problem, I usually just mute them and make note of their name so I can leave feedback after the match. Of course, I'm making a rather optimistic assumption that Bungie actually pays attention to feedback.
Re:No matter how many maps they release... (Score:1)
And yes, the feedback does get noticed, and actions are taken against people who get significant amounts. Heck, I think if someone gets ENOUGH feedback quickly enough, that there might even be automated methods to handle it.
Re:No matter how many maps they release... (Score:1, Insightful)
If Halo 2 was for the PC it would be free.
Then again if Halo 2 was for the PC, no one would play it.
Re:No matter how many maps they release... (Score:2)
Re:No matter how many maps they release... (Score:3, Informative)
The plan is that they release the map-pack, and charge for it initially. So anyone who *really* wants it NOW can pay for it.
But about 2 months later, it is released for free.
Personally, I paid for both map-packs, because I want to support the creation of the maps, and $20 (or whatever) isn't a big deal.
But, if I had wanted to wait a few months, it would have been free.
In my mind, this is the best of both worlds. They get a
Re:No matter how many maps they release... (Score:2)
Re:No matter how many maps they release... (Score:3, Insightful)
Different games have different cultures. Halo (that I've never played) is pretty famous for being full of idiots. Games that are more team based (et, BF1942) have less.
Different servers have different cultures. The quickest path to a better server is too find one that automutes swearing. Or find a clan that stresses good behaviour and play on
Halo 2 is not that much different (Score:4, Insightful)
Halo 2 is a totally different game. Instead of focusing on individual skill, Halo 2's map design, weapon sets and game types demand a cohesive unit functioning on all cylinders for success.
Many FPS gamers will probabaly argue the same truth: Individual skill will only get you so far. Team cooperation, practice, and coordination are what it really takes to win. This is true for any first person shooter.
Re:Halo 2 is not that much different (Score:2, Insightful)
Still playing this? (Score:3, Interesting)
I've played Halo 2: (Score:2, Insightful)
1. Doesn't let you choose the specific gametype.
2. Doesn't let you choose the map.
3. Doesn't let you choose the guns available.
Granted, I'm always playing in "training mode" because I don't own the xbox live account, but it seems they'd make shit like this easier.
I remember buying Halo:CE for the PC, and I could chose map, number of players, ping, etc, and it was great. Am I missing something when I play Halo 2?
Re:I've played Halo 2: (Score:1)
And you can still set any parameters you want. It just requires that you host a game, and invite your friends
Re:I've played Halo 2: (Score:1)
Well, a few things. (Score:1)
Re:I've played Halo 2: (Score:2)
And 99% of them were Blood Gulch 24/7. Matchmaking forces players to play more maps and more gametypes so people don't get bored to tears. Essentially, it's a way to control mob rule in games.
Re:I've played Halo 2: (Score:2)
Re:I've played Halo 2: (Score:2)
It's beautiful to simply select the game style you want and never have to worry about digging through a server list. I truly appreciated Bungie's matchmaking solution when I purchased Battlefield 2. Now THAT is a horrible implimentation out of the box. (No buddy list? No favorites??)
Re:I've played Halo 2: (Score:1)
Re:I've played Halo 2: (Score:3, Informative)
And if I am ever itching to play a specific map or gametype, I can always host the game and invite a few friends...(whose friends will come in, and bring their friends, etc. etc.) Getting 16 people together is rarely a problem.
And when the host leaves...someone else takes over.
Re:I've played Halo 2: (Score:1)
That's what the rest of the Halo 2 community does.
You should read the article over at Bungie's site trying to justify it, you'll probably laugh about as hard as I did.
Yeah... (Score:4, Insightful)
But is that really saying much?
Re:Yeah... (Score:1)
When is Halo 2 due for the PC? (Score:2)
Re:When is Halo 2 due for the PC? (Score:2)
Re:When is Halo 2 due for the PC? (Score:2)
Cheers yo!
BillyBob
Halo 2? (Score:1)
And what is new about Halo 2? Near as I can tell it's shinier. And has some more moving parts. And...um...a sword?........Sorry, fell asleep for a minute there.
Re:Halo 2? (Score:2)
In the past, pro-Halo (1 or 2) posts have generally been karma bombed. Throw in the anti-Microsoft and "damned Bungie is a sellout" complaint, and VERY few people admit to being fans here anymore.
Re:Halo 2? (Score:2)
Re:Halo 2? (Score:1)
Re:Halo 2? (Score:1)
Poor old console gamers (Score:2)
Long live PC gaming and the mapping and modding communities that keep them alive and vibrant!
Re:Poor old console gamers (Score:1)
if the console platforms werent nearly as locked in terms of modding, im sure we would still play alot of older titles that have fallen by the wayside. as console games slowly begin embracing in game advertisements and harddrives, i can see them loosening up on userbased modding.
from an marketing standpoint, if the publisher i