Gen Con Indy 2005 In A Nutshell 225
The other side of WoTC's coin was a more traditional church, albeit one broken and battered by the ravages of war. The release of the Axis and Allies miniatures game was the rationale for the theming, and the addition of several vintage military issue vehicles (an APC, a jeep, etc) on the show floor added to the atmosphere. The minis game itself received a lot of attention, as the "random pack of pre-painted miniatures" concept that Wizards has used with great success in their D&D and Star Wars lines reached a wider audience. The Axis and Allies line will invite WWII aficionados to recreate battles of the war, and engage in their own skirmishes, using a simple set of battle tactics and their miniatures. The D&D and Star Wars lines have tournament support and an avid collector base, and I imagine this series will garner similar attention.
Wizards also publishes tabletop roleplaying books, though sometimes pavilion visitors seem not to notice. The two campaign settings that the company supports most heavily right now are Ed Greenwood's venerable Forgotten Realms, and the recently minted Keith Baker world known as Eberron. Products for both campaign settings and the core Dungeons and Dragons line seem to be moving beyond some of the tried and true formulae they've used before.The core line, for example, will see the release of Heroes of Horror, a follow-up to Heroes of Battle that can be used to overlay a traditional D&D game with a horror tone. Races of the Dragon will explore dragons, and half-dragons, and kobolds but it will also contain a transformative race. IE, a race a character can become during the course of play. They're not completely breaking the mold, though, with a new Tome of Magic set to introduce some new styles of spellslinging to the core books.
The Realms will have a title called Powers of Fearun, which will discuss the impact a character can have on the Realms as a whole, given sufficient power. A new adventure entitled Sons of Gruumsh will welcome back published modules to the FR setting, and a semi-monthly column by Ed Greenwood in Dragon magazine will explore the Cities of the Realms. Companions of Valor will explore what it means to be a hero in the Realms, and grew out of the Forgotten Realms seminar from Gen Con 2004. The book will be a series of tools for PCs, ways for them to make their own name as heroes. The next Mini set, Underdark, will feature several prominent Realms personalities and monsters.
Eberron, meanwhile, moves on from the basics as the company continues to widen the world's scope. A Player's Guide to Eberron will act as a sort of gazeteer, with two page spreads on each topic, personality, or location. The guide aims to be a completely player-friendly tome that you can use to get to know the lay of the land. Magic of Eberron will delve more deeply into some of the unique arcana in the setting. Elemental bindings, Artificers, and warforged all get a look. Another adventure will be in the offing; separate from the previous three-book adventure set but with ties to it, entitled The Voyage of the Golden Dragon. Voyage will introduce a ship of war that never got the chance to be used in battle. The Golden Dragon now acts as a vessel of peace, traveling the five nation and usable as a kind of floating base of operations by PCs.
Love them or not, WoTC is a publisher of some great games. A new version of RoboRally!, and the title Monsters Menace America also made their debut this month. They're likely to continue to be one of the top names in the tabletop industry for many years to come.
Wizards of the Coast wasn't the only publisher at Gen Con this year, of course. FanPro, in association with Wizkids, put out the latest version of the magic/cyberpunk RPG Shadowrun. Now in its Fourth Edition, the setting has received its most serious overhaul to date. The basic mechanic has been reworked, major advancements have been made to the state of in-game technology, and the political boundaries of the North American Nations have been redrawn. Though the plot elements are compelling, the new simplicity of the core game mechanic will be the most widely felt change. Previous editions of Shadowrun required a player or GM to roll a number of six-sided dice equal to a skill or attribute, with the intent of hitting a target number determined by the situation. The lowest a target number could get was 2, but the sky was the limit for difficulty. The fluidity of combat often meant there would be high target numbers, which required a participant to roll a six on a die, so that the six could be rerolled and a higher number achieved. Fourth Edition does away with this clumsiness, with all dice rolled in the game now seeking either a five or a six to be determined a hit. All rolls are made with a number of dice equal to the requisite attribute + skill combination. Penalties result in fewer dices being rolled at the outset, and the GM is encouraged to assess penalties on the fly rather than being confined by arcane tables. The simplicity of this mechanic allows for the GM to gain a better grip on the fast and loose nature of combat in the real world, the astral plane, and the virtual reality of the Matrix. Speaking of the Matrix, the most important plot change is probably the advent of a wireless Matrix. The old "decks" have been removed in favour of an Artificial Reality overlay to normal vision. This requires computer criminals to come on-site with the rest of the Shadowrun team in order to participate, and opens up the role of the hacker in the game to a previously unknown degree. I've been playing Shadowrun for 15 years now, and I'm very excited about the changes this latest edition have brought around. Here's hoping FanPro follows up the new edition with some material that allows us to better come to grips with the setting changes.
Recent years at Gen Con have seen video game publishers arriving to show off their work as well. NCSoft has been a presence at the con since the release of City of Heroes (partially because of Jack Emmert's background in the tabletop industry). This year all they really had to show was the City of Villains character creator, and not even all of it. All the action was over at the booths occupied by Blizzard and Atari.Dungeons and Dragons Online is still something of an enigma. While the closed Beta recently got underway, there are still too few firsthand experiences out there to really get a sense of what the game as a whole will be like. I had a chance this past weekend to get a feel for what the dungeon-crawling experience will be like, though, and I was very surprised by what I saw. Given the nature of online games, I've come to expect a level of abstraction in the mechanics. DDO was incredibly hands on, and in many ways felt like a single-player mission that you really wanted some help on.
Talking to a villager netted my cleric a quest, a trip into the Maw of Xoriat. Immediately I saw that they are aiming for a unique feel, as each mission had a time limit associated with it. If you didn't complete the mission in time, you would be unceremoniously summoned back to the village. Entering the crypt, there were several sarcophagi that could be interacted with. Swinging his heavy mace, my cleric smashed through the rock exteriors to get at the sweet loot within. Looking down a corridor, I was presented with a series of traps. A pair of swinging blades blocked my pack on either side of the hallway. Good timing was required to make it past without taking damage. Further down the hall was a series of large blades which snapped up from the floor in quick succession. When one set of blades was up, another was down, allowing the observant player to pick a path through the blades. If I'd had a rogue in my party, she could have disarmed the traps and allowed us to pass without having to deal with them.
Moving through the dungeon, I encountered various beasts and undead. Combat was realtime, with a clickyness that satisfied. A notification in the corner allowed you to follow along with the dice rolls and Challenge Rating of the creature you faced, if you were so inclined. Besides satisfying thwacks with my mace, I was able to counter the creatures by turning undead and flame striking the creatures with magic. One flame strike near a locked doorway revealed that the doors are as destructible as the crypts. A team without a rogue can bash through an impediment, assuming they have a strong enough fighter or a well equipped spellcaster. The whole experience had interesting little touches, such as a perverted altar that was cleansed by a use of the turn undead class ability. In a nod to gamers of all stripes, one room had me utilizing a simple version of the 'Pipes' game to allow magical energy to flow across the room. The energy stemmed from a source in the floor, and tiles around the room had grooves in them which allowed the mana to flow. By right clicking on the tiles, I could rotate them such that they formed pathways. While my time with DDO was relatively short, I found the entire experience much more interesting than I'd originally thought it would be. The near constant attention at their booth led me to believe others had the same impression.
Blizzard also had no trouble keeping their booth full, with machines allowing play of World of Warcraft (and several 60th level characters to tool around in) and StarCraft: Ghost. I'd yet to have the opportunity to try out Ghost, so I gave the tactical shooter a try, on the XBox. My reactions were, unfortunately, somewhat mixed. While the overall Starcraftyness of the experience was very enjoyable, the actual gameplay left something to be desired. Squishy controls, simple tactics, and a lack of polish on the game made it hard for me to fully understand what the title will look like when it is released. In the demo level I played, Nova stalked her way through a Terran base already overrun by Zerg. The Zerglings where just as fast and ferocious as you'd hope, and actually walking through a Zerg structure was stomach clenching. The scenery was nice, but the gameplay needed help. I'm sure that when the title is released (whenever that will be) there will be little to complain about, but the rough demo I saw this past weekend didn't have enough "there" there to give me an accurate impression.
Anyone familiar with tabletop roleplaying has likely heard of Vampire: The Masquerade and White Wolf. Two years ago at Gen Con they re-launched the World of Darkness and rebooted all of their campaign settings. This year's con saw the relaunch of the magic-bound title Mage. This time appended with the subtitle "The Awakening", the new version of the game takes a serious textual shift away from the old version of the game. While the original Mage was a grand tapestry of gifted individuals making and unmaking the very fabric of reality, the new Mage is a much more accessible storyline. There are now distinct spells used by Mage characters, a backstory involving the continent of Atlantis, mana points as a game mechanic, and an elimination of the inherent conflict between magic and technology. I'm just going to come out and say that, while I like the new World of Darkness game mechanic and think White Wolf is doing interesting things with their old brands, this particular relaunch is a kick in the face to old Mage players. Mage was a fundamentally different game from every other title in their library, and a change a pace from most titles on the market. By reorienting it with the "vision" of the other World of Darkness lines they've essentially gutted everything that was special about the setting. I'm not really a big fan of this decision.
Two board games that have gained a lot of attention recently, and with good reason, were shown off at the convention this year. Shadows Over Camelot and Arkham Horror are examples of some of the new ideas that are entering the boardgame market. Five years ago you had to buy a German title in order to get a great adult boardgame experience, but today Days of Wonder allows the same enjoyment factor with their Arthurian style epic. In Shadows Over Camelot, you take on the role of Knight of the Round, fighting dark knights, dragons, questing for the grail, and holding off the barbarian hordes. The game is cooperative but doesn't allow totally free communication between players, so the title encourages creative collaboration on the numerous quests that knights can go on. For example, in order to obtain Excalibur a knight or knights must travel to the Lady of the Lake's lake and each round expend a card in order to make the sword draw closer to the shore. In the meantime, as each player goes a "bad things" card is pulled. One of these types of bad things makes the sword float away from the shore. While one player can often keep the sword from floating out of sight, in order to actually obtain the relic several knights must collaborate to assure victory. The game also incorporates subterfuge, by allowing for the possibility of a traitor in your midst. The traitor will actively work against the other players, seeking to destroy Camelot for his own victory. A complex title with easy to understand rules, Shadows Over Camelot is a great way to makes sure you stay friendly with your friends.Indeed, if you are looking for cooperative games this is a good year to do it. Arkham Horror, from Fantasy Flight Games, also allows players to band together against a common foe. In this case, players take on the roles of investigators into the occult. There are many characters to choose from, and each has a special quirk. As your character, you and the other players work together to ensure that the arrival of a Great Old One does not occur. Based loosely on the works of H.P. Lovecraft and the roleplaying title Call of Cthulu, Arkham horror pits you against things from beyond our ken as they enter our world through mystical gates. In order to ensure the survival of the town of Arkham, MA, investigators must slay the creatures as they exit the gates. Once the path is clear they must enter the mystic realms, where they have otherworldly encounters of the horrifying and fantastic. If they are successful there, they can return to the village and seal off the gate. Changing conditions in the village constantly keep the gameplay from getting stale, and after only a short time there will be monsters a-plenty to challenge even the largest group of investigators. This Call of Cthulu in-a-box is a thoroughly enjoyable experience, and another way to make sure you do more than just frag your friends on the weekends.
There are literally hundreds of new products shown at every Gen Con, and I couldn't hope to explore them all. Dice Boxes, card games (including a World of Warcraft CCG), roleplaying games, boardgames, and virtual reality games were all shown off to the general public for the first time this past weekend. Every year is a different experience, and I've always had the opportunity to look back and say that it was worth the trip. This year was especially meaningful, as I was wed to my fiancee Katharine on the 13th. Though Gen Con wasn't our honeymoon (we're not that dorky), we did have the chance to be serenaded by a Klingon and his Vulcan wife in honor of our union. There are few places in the world where such a thing could be experienced, and I'm already looking forward to next year.
So how does this compare. . . (Score:4, Funny)
Re:So how does this compare. . . (Score:2, Funny)
Nobody goes there.
Re:So how does this compare. . . (Score:2)
Re:So how does this compare. . . (Score:2)
--
Evan
Board Games (Score:1, Offtopic)
Impressive... (Score:3, Insightful)
Self-/.-ing
Hmm (Score:4, Funny)
Re:Hmm (Score:1)
(Sorry, it HAD to be done).
Re:Hmm (Score:4, Funny)
Indy (Score:2)
Re:Indy (Score:1)
Re:Indy (Score:5, Informative)
Re:Indy (Score:3, Informative)
For more details, look here [wikipedia.org]
Re:Indy (Score:2)
Re:Indy (Score:2)
Re:Indy (Score:3, Informative)
History of GenCon [iupui.edu]
From the above web page
1968: The first Gen Con was held in the Lake Geneva Horticultural Hall (a.k.a. 4H Hall) and was sponsored by the Lake Geneva Tactical Studies Association, with around 100 people in attendance.
Also on the page
1977: Gen Con expanded into the Playboy resort, where the Playboy Bunnies were delivering drinks and were later banned in the gaming area for being a disruption. Old ti
History of GenCon (Score:5, Informative)
To actually answer your question: As some other posters have said, the main GenCon doesn't move around like a traveling con, but it did permanently move from Milwaukee to Indianapolis a few years.
Lots of oldtimers thought Milwaukee was a much cooler place, but Indy does have much more hotel space. In my opinion GenCon at this time definitely got less COOL, but more ACCESSIBLE. Lots more mainstream families came...
The last few years in Milwaukee, for instance, had seen They Might Be Giants and the Violent Femmes play with pretty serious afterparties. Indy was more water-down and family friendly. But I think it was a ton more profitable for the same reason.
We published Starchildren:Velvet Generation The Roleplaying game where Glam Rock Aliens Save the World from Big Brother. Never heard of it? Not surprising
www.starchildren.co.uk (yay for sucky web design)
I've been an Exhibitor at GenCon, partied with the "Gaming Mogul" a couple times met the founder of TSR and lots of other similar geeky goodness. We also threw a few crazy parties - one at the Safehouse and an afterhours party in the lobby of the Westin attended by about 40 people at 3AM.
There's about 4000 more stories, of course.
Re:History of GenCon (Score:2)
Now, I loved Milwaukee, but Indy is a great town. There is plenty of things for the kids to do when they are n
Re:History of GenCon (Score:2)
It's been mainstreamed and filtered. Like anything else, the REASON you do that is because more people will like it just enough rather than fewer people really loving it.
Essentially you used to find 80 things you loved and 20 you hated, now you find 8 you love, 2 you hate and 90 you sortof like. Which is better, sortof.
But relatively spe
New convention center coming (Score:2)
Re:Indy (Score:2)
Before Milwaukee I think it was at UW-Parkside and originated in Lake Geneva Wisconsin.
I've been going about 12 years now and
Re:Indy (Score:2)
If every game can be found it there a heavy leaning or certain types of games?
Also, which games are the easiest to find game to play?
No more questions for now.
Re:Indy (Score:2)
I've been doing LARPs for the last few years. The guy that runs the game I play wasn't there this year so I got into a Star Wars RPG. I'll probably do a lot more of the RPG since I had a blast.
There was a huge display for Axis and Allies this year and they seemed to run const
1D20 (Score:2, Interesting)
I've recently re-taken up playing Palladiums' 'Rifts' RPG - more for an 'imagination workout' than any pre-pubescent nostalgia
Re:1D20 (Score:2)
Rifts was a great concept horribly abused by blazingly incompetent writers. Siembeda had the originality of a stump, and Carella was just too much of a dreamer - he had no interest in researching the existing settings. All his books were just "old country X is gone, replaced by alien race Y" and he loved to ju
Hey! Don't forget the Traditional Games! (Score:4, Interesting)
Re:Hey! Don't forget the Traditional Games! (Score:3, Funny)
Combat is lame. The encounters basically come down to whichever side w
"In MY day..." (Score:5, Funny)
"That's nice gramps, but could you take care of those orcs on the right side of the screen?"
"I remember playing D&D when you had to triangulate between the Basic Edition boxed set, Grayhawk, and the AD&D Monster Manual! Good times, good times..."
"Yeah gramps, I'm sure that was the hotness back when Lincoln was President, but could you cast a fire spell at that troll, like, now?"
"I bet you've never even seen a 20-sided die!"
"Gramps, unless you stop pining about the stone age and start kicking some monster butt, I'm never going to let you play co-op on my PS2 ever again!"
Crow T. Trollbot
We had to CARVE our dice! (Score:5, Funny)
It was really satisfying coming up with a perfectly shaped tetrahedron all on your own, and many old-timers rue the day that bastard Zocchi introduced his perfectly formed, gleaming jewel-dice.
True, carving dice had its drawbacks. It was really easy to end up with a d13, or a d20 that came up 19 half the time, so it was a good idea to bring that knife to gaming sessions to settle disputes.
Also, the staples that held the books together were put there by Arneson and Gygax themselves.
Re:We had to CARVE our dice! (Score:2)
We used to get up half an hour before we went to bed and orally recite the Monster Manual, stopping whenever a gazelle walked by to determine random encounters. Encumberance was determined by how much we could actually carry, and we never progressed pass level 1 since we hadn't yet invented base-10 math...we only had a maximum of 20 digits to count with.
But tell kids that today, and they won't believe you.
Re:We had to CARVE our dice! (Score:2)
I actually went to GenCon back in.. geeze... '81 or '82. It was a fun thing to do once.
You know you're a dork when... (Score:5, Funny)
Dorks mocking dorks... all hail the uber dork.
You really know you're a dork when ... (Score:2)
How pathetic is that? So I'm a dork - short of a miraculous touch by his noodly appendage, that's not gonna change. But I might as well enjoy it like these gamers, than waste life pretending to be cool.
Note: this is not necisarrily aimed at the parent.
The power of Gencon compels you (Score:3, Interesting)
Witnessing jocks mocked by mobs of people dressed as anime characters or with T-shirts bearing clever jokes (incomprehensible to anyone who hasn't taken several years of physics) is just too priceless to put into words.
Re:The power of Gencon compels you (Score:2)
Geek Hierarchy (Score:2)
http://www.brunching.com/geekhierarchy.html [brunching.com]
At the top: "Published Science Fiction Authors"
At the bottom: "People who write erotic versions of Star Trek, Where all the characters are furries, like Kirk is an ocelot or something, and they put in a Furry version of themselves as the star of the story."
No Ravnica news? (Score:2)
Slashdotted Wizards (Score:2)
My report... about GenCon and TrueDungeon (Score:5, Interesting)
Dominating the show, naturally, were WotC and WizKids. WizKids were giving away free crack, I mean, HeroClix starter packs. Damn, I fell for the trick, too, picking up some cheap booster packs at another booth.
I participated in TrueDungeon, a "live action" old-skool dungeon crawl, which had each room feature a puzzle and/or combat. If you failed, your character took damage. My group managed to make it through without losing any party members. There was a reported 90% death rate, so maybe we are just really smart, right?
On the other hand, I was a bit dismayed that TD seemed like a money-generating machine, with (stupid and rich?) players allowed to buy treasure with real cash. I saw geeks walking around with vests composed of TD treasure tokens. I saw other geeks with three-ring binders full of treasure tokens. Me? When asked if I wanted to buy their stupid tokens for $10, I said, "No thanks, I'll just use my massive intellect!"
On Saturday night, there was a bit of tension between the gamers and fans of the Indianapolis Colts. That was worth seeing: freaking the mundanes. OK, someone please tell me which is weirder: a guy dressed up as a Stormtrooper, or a guy that paints a blue horseshoe on his face?
Re:My report... about GenCon and TrueDungeon (Score:2)
Tell us more. That sounds like the only interesting story that could come from this shindig.
Re:My report... about GenCon and TrueDungeon (Score:2)
I'm one of the directors of True Dungeon - I was primarily involved in building the Tavern/Town space, but I do have some influence in the construction of the rest of the dungeon...
As far as story line, this year's dungeon had a fairly complete story, if you watched the intro video and/or listened to the speech in the room where they seperated the parties.
Quick Synopsis:
A giant rift has opened up above the city of Grayhawk, much like happened many years ago. There is only one way to close it - f
Re:My report... about GenCon and TrueDungeon (Score:2)
The tokens representing your gear are fun, but are not really necessary. The point of True Dungeon is to solve puzzles (mainly). Indeed, the best tokens cannot be bought, but must be found in the dungeon itself as loot. One of the reason I did buy a limited number of tokens this year is I heard it was used to raise cash to build the town area (yes, there was an entire *town* before you went into the dungeon), and I wanted to support what is now Gencon's premier event.
Re:My report... about GenCon and TrueDungeon (Score:2)
And by the way, the town turned out Amazing, full of hidden alleys, shops, etc.
As one of the four people that built it, Thank You! We worked very hard to create a place we thought gamers would enjoy. Design started last September, and construction on it started in January. Toward the end, we spent every day after work (we have normal full-time jobs on top of volunteering for TD) working on it.
Re:My report... about GenCon and TrueDungeon (Score:2)
We had "analog" clocks hanging throughout the Tavern/Town area - made by one of our volunteers.
Unfortunately, due to lighting and other issues they were not as noticeable as I would have liked. Next year I'll try to make sure we do something to make sure they are more noticeable, as well as make sure the announcements can be heard from everywhere.
Closed Captions are a really good idea for the video, thank you!
Re:My report... about GenCon and TrueDungeon (Score:2)
I really didn't think you were dissing TD - anyway, I like reading "real" comments!
As I mentioned, I'm not intimately involved in the dungeon aspect, but I'll try to make sure that the other directors are aware of the need to have the story and puzzles very tightly related.
(Oh, for identification, I was the Pirate or Rogue running around with an earpiece/mic on)
Re:My report... about GenCon and TrueDungeon (Score:2)
Ah, understood...
True Dungeon is still a relatively new medium, so we are learning the best way to work with it...
I'm all for more role-play aspects to the event, although we want to be careful to keep it a team event, not a competition between players.
I saw your post on the TD forums, thanks for being involved and helping us improve TD for next year!
What I want to know: (Score:2)
They must sell about 3-4 books per year, and still manage to afford a table in the hall every damned year. How does that work?
Traveller 0wnz j00! (Score:2)
The reason why people are still literally and figuratively "questing" for these books is simple. It is a damn fun RPG to play and a damn fun RPG to "Referee." (Traveller-speak for DM/GM) You get to create a character that is better than a first-level character b
Traveller won't die (Score:2)
Traveller has a very dedicated following, on the Traveller mailing list, on the Citizens of the Imperium web-forum and other places. With a number of generations (Classic Traveller, still incredibly popular, MegaTraveller, T4, T20, GURPS Traveller, Traveller:The New Era, and soon T5), it is probably one of the longest lived RPGs. The setting is what keeps it alive - the setting spans the rulesets and lives on. MegaTrav itself had a very easy to run yet functionally complete skill system and thus is a popula
Re:My report... about GenCon and TrueDungeon (Score:2)
Re:Colts Fans Vs. GenCon goers (Score:2)
Really? My observations were pretty much the opposite: it was the Colts fans who were intimidated by all those weird gamer types, who by Saturday night were well used to people wearing fun
Re:My report... about GenCon and TrueDungeon (Score:2)
We did hear a lot of people mention the high prices - we'll try to do something about them if we can!
Great Experience (Score:5, Informative)
New games I tried out were Boomtown, King of the Elves (a card game based on the classic Elfenland), Powergrid (high marks for this one) and Niagra. Niagra had a terrific mechanic that involved clear plastic discs that simulated a moving river as you attempt to keep your kayak from going over the falls.
Was in a Formula De tourney and trashed my suspension on the last lap running over my own piece of debris. (I was in a distant 3rd anyway)
Circus Imperium was fun as usual. It's a chariot racing game from the 80's that involves mayhem and plenty of bloodletting. A group fo friends decided to cause as much pain as possible as fast as possible. I ended up getting slammed into a wall before ever leaving the starting line. I ran 2 chariots into the ground (catching rides as other unmanned chariots came around). At the end of the second lap I sent a player into the wall, we both fell out of our chariots -- I jumped into his faster cab and he was forced to fight it out with others on foot. On the final lap, the victor of the melee climbed on board my chariot and we had to fight to the death for victory -- I won!
My big surprise this year was with Dawn Patrol -- an old TSR game based on WWI dogfighting. Enjoyed ripping up other players planes and causing general mayhem. The mechanics were abstract enough to make it fun but involved enough dice rolling and table checks to please any grognard.
WOTC killed the Gen Con I loved. (Score:5, Interesting)
Re:WOTC killed the Gen Con I loved. (Score:3, Insightful)
Re:WOTC killed the Gen Con I loved. (Score:2)
TSR & faulty memories killed the Gen Con you l (Score:5, Informative)
You're pining for a Gen Con that never quite existed and placing the blame on events that didn't quite happen.
TSR killed off the gift certificate prizes. TSR did it because TSR was in deep debt after about a decade of gross mismanagement by a woman who hated gaming. It was an expense to be saved. TSR was in such back shape that if WotC hadn't bought them out, TSR, D&D, and Gen Con all were doomed. You can thank WotC for Gen Con surviving at all.
The death of the gift certificate prizes was good for the industry as a whole. Yes, you could redeem them with anyone in the exhibit hall. Did you know that TSR/Gen Con only reimbursed an exhibitor for a fraction of the value of the gift certificate? (From memory, it was 70% of face value). TSR was giving away other company's money. It drove exhibitors away from Gen Con, especially smaller publishers with very tight margins.
Finally, so you didn't get a gift certificate. So what? Do you really need gift certificates to enjoy yourself? Myself, I'm thankful that Gen Con survived and that event ticket prices have been pretty stable.
Your other primary complaint seems to be that the RPG events are dominated by big organizations. Which organizations are you thinking of? The RPGA? That's about it. After that, perhaps the D&D Open or NASCRAG, but both of those are long standing traditions at Gen Con. Indeed, I suspect that the Open and the NASCRAG (Fez/Zef) events predate you attendance at the convention.
As for the specific reason that often the GM is running the game with little notice, it's often because an event is so popular that the group is scrambling to find someone to run the game. Back the in early 90s I ran events for the RGPA and was frequently asked if I could squeeze another game in. The RPGA hated turning people away (even people with generic tickets). Perhaps a bad idea (because you get GMs who haven't read the module in advance), but not one bourne out of malice.
Even if there are so many big organization run games, again, so what? WotC did not put up any new barriers to running a game at a convention. Signing up to run a game is just as easy today as it was 15 years ago. Perhaps the number of group-run game has increased more quickly, but given the growth of Gen Con that may be the only way to scale up. Perhaps they're popular like McDonald's you get a certain level of consistency; never great, but never awful. Indeed, during the RPGA's hayday of the early 90s the events were generally quite solid and well run. Conversely, while some of the best games I've ever played have been independent (like Todd Furler's games [anunlikelystory.com]), some of the worst games I've ever played have been independent (Gen Con is not the place to try GMing for the first time).
Ultimately, if you don't like group-run games, don't play them. I had a great Gen Con, playing only independent games. They're there. The existance of the group-run games doesn't force you to play them.
Re:WOTC killed the Gen Con I loved. (Score:3, Interesting)
I remember the old days when TSR merely had a large market share. Most people played AD&D, but would still try out different games. Walk into a convention with Runequest and your game was instantly filled with AD&D players wanting to try it out. A couple of years ago my Runequest game was cancelled by the RPGA(tm) because they
One small part of a very big whole (Score:3, Interesting)
I don't exactly like all of the commericalism either. The ticket policies are downright Nazi-ish (no refunds, no replacement
Y'all are killing this place. (Score:3, Interesting)
That was probably the best wrap-up of Shadowrun 4 that I've seen in one paragraph. I'd been following that news somewhat closely; my regular group is just starting up an SR3 game, and I had to debate seriously whether to wait a few weeks for SR4. I finally decided against it, as I'm very familiar with the old Shadowrun and like the system, weirdnesses and all. Plus, it'll take a long time before the core sourcebooks are all updated to the new rules. But it is nice to see the game's still alive and in-demand.
Re:Y'all are killing this place. (Score:2)
SR4 PDF should be available by Friday if not sometime next week at BattleCorps [battlecorps.com]. I can't wait, argh!
Re:Y'all are killing this place. (Score:2)
I'm gonna grab the PDF and wait for the LE edition whenever it comes out. I've been hearing late Sept so two weeks is even better, but the PDF will do for now.
Re:Y'all are killing this place. (Score:2)
My group picked up a few copies of the new 4th edition rules and we've been reading through all the changes. Keeping in mind that these are merely first impressions, I'm generally impressed with the changes to character creation and the Matrix, but am somewhere between dismayed and horrified at the new 'streamlined' skill and combat system.
Charact
Not pictured... (Score:4, Funny)
Re:Not pictured... (Score:2)
whipper snappers (Score:5, Interesting)
Gen Con has run annually since 1968. (40th anniversary in just 2 years, wohoo!) It is the grandfather of gaming cons. E3 started in 1995.
For most of its life, it took place in Wisconsin, but moved to Indy in 2003 [wikipedia.org]. Since then, they have begun running additional shows [gencon.com] in other locations. Gen Con and its progeny were even spoofed in the movie Galaxy Quest.
Re:whipper snappers (Score:2)
Computer Version of new A&A? (Score:3, Interesting)
I own the Hasbro game that came out about 5 years ago and it was a real disappointment. It did allow you to play over the Internet, but the game play itself was full of bugs and just not very user friendly (no undo for mistaken moves to name one). I would love to be able to play an electronic version with the new rules, board, and units. Something that I could get together with people in person or online and when the parenting duties call we could call it a night and start up where we left off later without writing positions down and picking it all up.
So, have there been any rumblings of a new electronic version coming out? Is Avalon Hill still leary after the last debacle? I know just write one yourself. I'm a programmer, but not a game writer and I just don't have the time (see above about the three kids). If it was out there I would definetly buy it. Love to hear about any projects working toward this.
Re:Computer Version of new A&A? (Score:2, Informative)
Very nice, very free, very open source...
http://triplea.sourceforge.net/ [sourceforge.net]
Re:Computer Version of new A&A? (Score:2)
I tried Triplea a few years ago and wasn't impressed, but the latest version is quite nice and I was impressed. nice job to whoever worked on it.
It is also very easy to modify the game stats.
So like the other poster said check it out.
Regarding Shadowrun (Score:3, Interesting)
Some people will love it, some will hate it, some probably will find the new version the same as the old. It's a huge change, though--as big as if SR4 used the d20 mechanic. (It doesn't, but the d20 mechanic is as different from the old mechanic as the new one is from the old mechanic.)
If you love WoD-style mechanics, SR4 is probably for you. If d20 is your thing, it's worth a look. If you're into GURPS and Rolemaster, proceed with caution. If you liked SR3 because of the flexibility of its dice system and the tactical nature of combat, you'll likely be very disappointed.
The setting and feel of the game are too subjective to review--it's still a near-future-with-magic game, and that will appeal to or turn off people depending on their preferences for game setting.
Re:Regarding Shadowrun (Score:2)
This is the same system that had a statistically identical chance of rolling a 6 as a 7, right?
The new Shadowrun rules have changed, but it doesn't affect the game anywhere near as much as the changes to the setting have.
Yeah, it's a shame you lose the dice pools, but Edge (the Karma Pool replacement) is more flexible and makes up for the loss of decisions involved with it.
If anything, the changes made in Shadowrun 4 make it a more flexible and general-purpose
Re:Regarding Shadowrun (Score:2)
the best part (Score:2, Interesting)
Also, the Crane Clan won, (Score:2)
Re:Also, the Crane Clan won, (Score:2)
And the old card that tainted it was the Shadow Dragon.
And he used Gozoku Sensei.
Rich and Shawn from the story team will have a field day with this, I'm sure
Anybody remember... (Score:2)
Ah, those old Sci-fi RPGs...
Metamorphosis Alpha?
Traveler?
Gamma World?
Re:Anybody remember... (Score:2)
Star Frontiers & Knight Hawks?
Apocalypse?
Morrow Project?
Twilight 2K? (Not quite sci-fi...)
Star Trek, the RPG?
Star Wars, from WEG?
Star Ace?
Freedom in the Galaxy?
Timelords?
Original Paranoia?
That's all from memory. I know I'm missing a bunch....
Re:Anybody remember... (Score:2)
The Riddle of Steel? (Score:2)
Anyone who has been to GenCon got any news about TROS?
When will /. get a "RPGs" topic? (Score:2, Interesting)
Hell, they even got one for RTS, so why not RPGs? I'm pretty sure the
Vendor stuff is fun, but there's more (Score:2)
RPGA and Living Arcanis! (Score:2)
Except for one slot of Shadowrun Missions, I played Living Arcanis and Living Force the entire time. These are two of the ongoing campaigns in the RPGA, and two of the best, IMHO.
Living Force had a relatively strong trilogy, though the third part was a little weak. They've been hampered all year by the forces as Lucasfilm, who get to approve everything in the campaign
My only question: (Score:2)
(summoner geeks)
I read TFA (Score:5, Funny)
Re:I read TFA (Score:2)
Re:I read TFA (Score:2)
Re:Nothing to see here... (Score:2)
Re:Nothing to see here... (Score:2, Informative)
Why? (Score:2, Funny)
Re:mm (Score:5, Insightful)
You're a bully, a hypocrite and a son-of-a-bitch. You're making fun of nerds on a site that is, by the very subtitle, *for* nerds.
Dozen of replies here display blatant ignorance of what GenCon is. Dozens of people who identify as "geek", but are the equivalent of a football jock who doesn't know what a quarterback is.
--
Evan
Re:mm (Score:2)
I've been gaming (and no, that doesn't require a computer) since 1980. I've made and kept many wonderful friends as a consequence. Engineers, Soldiers, Sailors, Police Officers, Computer Programmers, Chefs, Theater folks, Teachers... you name it. Not one of them comes up short on intelligence (at least in the raw...) or personal hygiene. Most have a university education and a broad interest in history, culture, and technology. Most also have an imagination. Most are married
Re:mm (Score:2)
And no, it is not a redundancy. First, there are many types of gamers (RPG gamers, LARP gamers, computer gamers, etc). Second, RPG is role-playing game, not role playing gamer. So RPG gamer is a perfectly valid construction. RP gamer might sound better, I concede.
Re:mm (Score:2)
Re:mm (Score:2, Informative)
Re:mm (Score:2, Interesting)
And I am a gamer. I have bittersweet memories of my college days spent in the gaming club's tiny closet-like office with 12 other people playing card games, and how there was a palpable temperature difference if you stood in the doorway. And of the strange aromatic ambience in the Student Union after my university's 3-day gaming convention.
They say that smells evoke the strongest memories...
Re:mm (Score:2)
My post was not about hygiene (or the lack of it), it was about the ignorant mocking attitude of many people posting here who also wear the titl
Re:mm (Score:2)
The stereotype that nerds are dirty people is well deserved. I just got back from Otakon in Baltimore, and let me tell you somethin' about crazy stinky ass fanboys. No matter what the era, no matter what the fandom, they not only exist, but they exist happily unaware of thier own situation. It's getting better, but, unfortunantly, some people, nay, many people, just do not plan for things like being in a crowded convention center area for multiple hours and think about thier own personal hygene.
Re:The are so many nerds in one place... (Score:2)
Re:White Wolf sucks now (Score:2)