The Impact of Planescape Torment 94
The ever interesting Escapist has a piece up examining just why Planescapes\ Torment is such a perennial favorite among gamers and designers alike. From the article: "The strangest, and one of the least successful RPGs from Black Isle (the company that brought you the Icewind Dale series), Planescape: Torment, which was released in 1999, took a risk by using the alternate Dungeons and Dragons campaign of Planescape, a not-really-fantasy, not-really-futuristic world that's mostly defined as unstable and bizarre. Strange and unruly dimensions intersect at the city of Sigil, where most of the game takes place, and your character, portentously called The Nameless One, wakes up in a mortuary with amnesia, a battered shell of a body that cannot die, and just one friend: a flying, talking skull. And the game gets stranger from there."
The impact of planetscapes torment? (Score:1, Funny)
Re:If TFA were a game... (Score:1, Flamebait)
Re: (Score:2)
No, you are wrong. (Score:2, Insightful)
The plot of Planescape is somewhat trite and predictable. The dialogue writing is average to fair. The setting is the same-old same-old with a few cosmetic changes.
This sort of thing had been done countless times before.
Let me explain to you why "o
Re: (Score:2)
Re:No, you are wrong. (Score:2)
---- Spoilers ------
My, My aren't we pretentious. You do know shakespeare is populist stuff for his time. He's the equivilent to George Lucas of the 1500-1600's. I like planescapes atmosphere and writing. It did have depth and fighting your own morta
Re:No, you are wrong. (Score:2)
Seriously though, fighting your own mortality to regain the ability to die is hackneyed as hell. Never heard of the Wandering Jew [wikipedia.org] for example? Note the vast number of literary works that have made reference to that one m
No... I think you're wrong about being wrong... (Score:2)
I've read many a story (or seen movies) with a "relucatant immortal/cain/wandering jew/etc" character - in virtually all of them the character ends the story as he began it - reluctantly immortal. For the few where they are released - its usually do to the intervention of some
Re:No, you are wrong. (Score:2)
Dante's Inferno is a guided tour of Hell. Just like book six of the Aeneid. Of course, that was just a rip off of the corresponding part of the Odyssey, which itself stole the idea from the epic of Gilgamesh. Thus, Dante, Virgil, and Homer are all worthless hacks using cliched ideas.
Or, it could just be that great literature is allowed to use an old theme
Re:No, you are wrong. (Score:3, Interesting)
More positively
Re:No, you are wrong. (Score:2)
Actually THE BARD was a just like Lucas. He took a lot of other peoples work, copied and added things to it and released populist works. The themes and insight into the human conditions may be him or from things he stole
Re:No, you are wrong. (Score:2)
Re:No, you are wrong. (Score:2)
Yup, but his stories are plagerized and his themes are common themes at that time. It doesn't diminish his work, it is still something to have such a body in iambic pentameter. I personally love shakespeare.
I think I agree with you about the game itself, I just think we can do better, therefore it almost seems like complacency a bit to exhault it so high. You know, if we can make games as good as pulp novels now, surely making them as good as good
Ah well... (Score:2)
Re:No, you are wrong. (Score:1)
Re:No, you are wrong. (Score:1)
For the snobs, it provided some dumbed-down entertainment that wasn't TOO dumb. I mean, at least they were trying something different and meaningful, even if you don't feel like they pulled it off particularly well.
Second, for the people with limited exposure to good literature or philosophy -- it provided a glimpse at some ideas they might not have seen before, even if it WAS through
Re:No, you are wrong. (Score:2)
Not because I agree with it, but because it's the best argumentative post I've ever seen.
Hey thanks, you read me right (Score:2)
Story telling (Score:3, Insightful)
Re:Story telling (Score:2, Insightful)
Re:Story telling (Score:1)
What actions in Super Mario Bros do you think about, every now and then?
Story isn't the only criteria for a good computer game, but it can make a good game into a truly great game.
Re:Story telling (Score:1)
Perhaps when we find the computer role-playing game that manages to get by without any story at all we can revisit the point that we agreed on ("story isn't the only criteria for a good computer game").
Re:Story telling (Score:1)
If so, then I must point out that while it has a storyline, it was fairly weak and generic. Definitely not a game maker or breaker.
If not, then please just ignore me.
Re:Story telling (Score:5, Funny)
The one where, like, Pacman was being chased by those ghosts and then they went off the screen and I was, like, "OMG! Will the ghosts get him?" and then he came back on the screen chasing the ghosts and I was like "Awesome!". It was great! My heart was, like, pumping and everything!
Re:Story telling (Score:2)
Re:Story telling (Score:1)
Well, that would explain why Mario has always been a favorite.
Re:Story telling (Score:2)
A game is mearly something that is played, and a storyline is not needed to make a game good. Furthermore, the fact that a game is a sports game, board
Nothing beats.. (Score:3, Interesting)
Re:Nothing beats.. (Score:2)
I was devastated to learn Fallout 3 had been cancelled partway through its development.
Re:Nothing beats.. (Score:1)
Re:Nothing beats.. (Score:1)
Re:Nothing beats.. (Score:2)
I kinda wished I'd played the Fallout series, as much as people are talking about it.
It was the continuation of Wasteland, wasn't it?
Re:Nothing beats.. (Score:1)
Re:Nothing beats.. (Score:2)
TCW: "Any news on Fallout 3?"
Pete Hines: "As I've said before, we believe in taking the requisite amount of time to do a game right. Oblivion is a good example of that - it's already three years in the making and wasn't even announced until it was more than two years in development.
All we really announced last year was that we had acquired the rights to develop and publish Fallout 3. So, for us, it's still very early in the proc
Look at me, I'm on the internets! (Score:4, Informative)
Re:Look at me, I'm on the internets! (Score:2)
Re:Look at me, I'm on the internets! (Score:2)
Re:Look at me, I'm on the internets! (Score:1)
Re:Look at me, I'm on the internets! (Score:2)
Re:Look at me, I'm on the internets! (Score:1)
Atmospheric depth (Score:5, Interesting)
Re:Atmospheric depth (Score:3, Interesting)
Re:Atmospheric depth (Score:2, Interesting)
yes, fallout (1) was also great, but it stood out not only for its story but also for its analog interface that was out off this world, but PST was just a wicked story in which you could actually roleplay if you had the brains and charisma to do it! just a memorable piece
Re:Atmospheric depth (Score:3, Informative)
Fallout 2 comes close, as the final boss fight is mandatory - although you do not need to participate in the fight at all, since you could convince Sargeant Granite's squad to assist you.
Re:Atmospheric depth (Score:1)
Re:Atmospheric depth (Score:2)
The story stopped at the final battle... Am I the only one who considers that normal?
Re:Atmospheric depth (Score:1)
Article mistake (Score:2)
Re:Article mistake (Score:2)
I'm not sure what it is (Score:2)
I think it comes down to the sheer amount of text and story that was provided. I just couldn't bring myself to read it all and *care*. Could be me getting old, but normally a game will suck me in enough that I'll spend the time and really get into it all.
I had the same trouble with morrowind.
Try again (Score:4, Insightful)
The game is still relevant so load it up on a laptop or something, since it has almost no system requirements, and play through what will probably be the last computer RPG with a real story.
Re:Try again (Score:3, Insightful)
I really hope this isn't true..but yeah I fear it is the case as well. There are a massive amount of people out there with great rpg stories...but the effort (ie money) to make something like happen just looks more unlikely when the latest EA franchise can just be churned out and make the cash
Re:Try again (Score:2)
I very much doubt that.
I know FPS and MMORPG are becoeming very popular, but there are a lot of people out there who play games BECAUSE of the story line.
As more modable games come out, the players will write their own stories, and release them on servers for others to play.
This is where games like The Sims come out on top- creative people can build worlds, tell stories via computer games without having to be coders.
So long as some geeks are wr
Re:Try again (Score:2)
So far, the only problem that I can see is that there is this update I can find talked about, but I can't actually *find*.
Also, for those who say you never have to have any combat, I believe you do have to at least start off by fighting a zombie to get the first key.
Re:Try again (Score:1)
But... (Score:1)
Needs a remake ... (Score:3, Interesting)
Unfortunately, I went to play Planescape after playing BG2, and BG2 ruined it for me. Yes, I could tell that Planescape looked like fun from the beginning, but BG2's graphics were much better (1024x768 is much better than 640x480, even if BG2 didn't make proper use of it) and the interface was considerably better. I know it shouldn't really matter, but it did.
(Note that BG2 and Planescape had the same general interface -- an isometric view, 2D sprites, etc. BG2 just had it polished a good deal more, as it came out later.)
Neverwinter Nights was sort of fun too, but it never really did it for me like BG2 did. Sure, the graphics were better, but I really missed having a full party, and the story wasn't nearly as good. (Story is very important for games like this.) And the interface never seemed right, though I couldn't really put my finger on it, beyond never really liking those `radial selection things'.
It would be very neat if Planescape came out with either the BG2 or NWN engine (or something newer.) The BG2 engine could probably be done relatively simply, though the artwork might need to be redrawn (or we could just have a larger screen, which would be nice too) and the NWN engine would probably require a complete rewrite. And considering how poorly Planescape sold, I don't see this happening. A pity.
Needs a remake? (Score:1)
The technological aspects of the game were very well suited to that task, and did not hinder either major facet much at all (the running back and forth between room-screens became annoying once or twice, IIRC, and/or there was
Re:Needs a remake? (Score:2)
I didn't think that Planescape sucked. It's graphics were as expected at the time it was released, on par with BG1 or so. It's just that it's hard to go back sometimes. (But only sometimes. Some things age better than
Re:Needs a remake ... (Score:2)
Thanks for posting that. You sound like your gaming interests are close to my own: I loved BG2 for the storyline, variations and party dynamics, and I missed the same things in Neverwinter Nights (which I played for several hours, but still never really got into).
I always wondered about Planescape: Torment, but I'd probably be disappointed in the same things you were. Despite the comments of another poster who replied in this subthread, I'm pretty sure we would be in the target market for a game like that
Re:Needs a remake ... (Score:2)
I suspect that Planescape has roughly the same interface as BG1, but that BG2 improved it greatly (and again, I forget what the improvements were) and that I got to like them and it grated on my nerves when I went back ...
Re:Needs a remake ... (Score:2)
I did it in that order too. At first, I couldn't stop looking at the blockiness of the display. After a short time, I completely forgot the graphics, I was too into the game.
You might have to force yourself to play the first few hours of Torment, but I'd bet that after that you'll be too hooked to care about the age.
Box Art (Score:2)
Re:Box Art (Score:3, Interesting)
Specifically,
MCA: Well, it sold all right, although it didn't do Baldur's Gate numbers, but rarely did a PC RPG do that well anyway. I guess some obstacles to its sales were the nature of the game itself (very text heavy, non-traditional gameworld), a shitty box cover (all that had to be done was make a box cover that looked similar to the Baldur's Gate one, and be done with it), and those are the only factors
Re:Box Art (Score:1)
Box art link (Score:2)
Ok, you got me on it. (Score:3, Funny)
Re:Ok, you got me on it. (Score:1, Informative)
Re:Ok, you got me on it. (Score:4, Informative)
Re:Ok, you got me on it. (Score:1)
Very much looking forward to playing all three...Whenever I find the time. Just about to make a 1200 mile move and start a new job so we'll see how time works out.
If these games are even half as good as people say they are then they are well worth the few dollars you can legally buy them for now.
Re:Ok, you got me on it. (Score:2)
Re:Ok, you got me on it. (Score:2)
Overrated? Feh. (Score:5, Interesting)
Re:Overrated? Feh. (Score:1)
Re:Overrated? Feh. (Score:1)
another thing that's not overrated (Score:2)
paragraphs are good.
(capitalization is optional, however.
Re:another thing that's not overrated (Score:1)
The Impact of Zonk pimping the Escapist.... (Score:1, Funny)
Seriously, just add a slashbox and be done with this. I like reading the Escapist as much as the next guy, but come on now. They can't be paying you that much, can they?
Re:The Impact of Zonk pimping the Escapist.... (Score:2, Insightful)
Planescape (Score:1)
Played it already? Try again...you're missing out (Score:4, Informative)
I played through it twice (a few years apart), and encountered characters, plots, and levels I never even saw in the first play through. My wife then played it, and uncovered yet again characters, plots and levels I had never encountered in both play throughs.
Truely amazing game - memorable not just because of the depth, the supporting characters you could care (at least a little) about...but for being one of the few CRPG's where you can actually ROLE play, instead of hack/slash. Only games that I've played that have come close in the past few years are KOTOR I/II.
I'm playing through it right now and... (Score:2)
There's also still a fairly responsive community for the game on Planetbaldursgate.com
Check out Platter's Planescape-torment.org for good stuff like fan patche
Planescape: Torment (Score:1)