The Crowbar Returns - HL2 Aftermath 37
Kimi writes "1UP is running a week's worth of coverage on Valve; content includes Aftermath, Lost Coast, Day of Defeat, Sin Episodes, Garry's Mod, Half-Life 2 Xbox, and an exclusive interview with Gabe Newell. Be sure to check out the kickass cover image, which was designed using assistance of the Garry's Mod community." From the subsite frontpage: "It all started with a tram ride into unknown catastrophe. With the release of Half-Life in 1998, Valve put themselves on the map as the undisputed saviors of PC gaming. For 1UP's second-ever cover story, we team up with sister-magazine Computer Gaming World and go behind Valve's iron curtains to get an exclusive sneak peek at Half-Life 2: Aftermath, the latest chapter in their Half-Life saga. "
Re:Zonk posts a 1-up story?? (Score:2)
Re:Zonk posts a 1-up story?? (Score:2)
Would you prefer it if the stories were submitted by those same editors, but anonymously?
It sounds like there's going to be some interesting news revealed, anyway - subscribers to the offline, dead-tree CGW have learned a lot more [evilavatar.com] already, it would appear. And for a change, I won't have to buy some crappy games magazine or look for dodgy scans for the information...
Re:Zonk posts a 1-up story?? (Score:2)
Have a biggie:
Biggie no. 1: Valve want a new HL2 episode every 3 months and a seasonal box set of them for 56kers and philistines.
Re:Zonk posts a 1-up story?? (Score:1)
Re:Zonk posts a 1-up story?? (Score:1)
What about Mods (Score:4, Insightful)
Re:What about Mods (Score:2)
Re:What about Mods (Score:5, Insightful)
I've noticed this with mods for a lot of recent games. I think the culprit is that these newer, more advanced engines take a much larger team a much longer time to create content for.
While the engines of late allow for much more advanced architecture and physics, it's getting to the point that all the tools in the world aren't going to let you utilize the engine to it's fullest potential. Just take a look at how many mods released as of late have the same plain, boxy environments as mods based on games released 5-10 years ago.
Re:What about Mods (Score:3, Insightful)
Now we have to deal with levels littered with prop models and physics objects created with traditional 3D packages, super high res textures that need "Color Maps, Secular Maps, Bump Maps, or Normal Maps," and your player and weapon models are now twice as detailed. For on
Re:What about Mods (Score:1)
Re:What about Mods (Score:2)
Well, if you look at the first year [telefragged.com] of single-player maps for the original Half-Life, for example, there wasn't a huge amount of quality content appearing. A couple of classics, such as USS Darkstar and ETC, but even they seem somewhat lightweight when played now.
Half-Life 2 is undoubtedly a great m
Re:What about Mods (Score:1)
There were lots of crappy ones, but they sure were a whole lot of fun. I still miss the hoverboard mod
I've worked on a HL2 mod and wondered the.. (Score:2)
I've done portions of my own mod based on the source engine and jumping in there was (is?) a nightmare because I don't have a programming background. I've seen the hordes o
enough with the 1up stuff... (Score:5, Insightful)
If the purpose in all these links is to drive traffic to 1up, rather than to link Slashdot readers to complete and interesting coverage, then by all means, continue what you're doing. I, however, would feel better-served if the link was posted after all the content was actually there to read.
Re:enough with the 1up stuff... (Score:1)
Don't worry about missing another 1update... (Score:2)
I'm going to go out on a limb here and also predict that there will be some games.slashdot headlines from the pages of Escapist Magazine and Gamasutra.
Saviors of PC Gaming? (Score:4, Insightful)
undisputed saviors of PC gaming
Hyperbole much? I really enjoyed Half-life, but it hardly saved the platform. FPS can be done quite satisfactorily with a little work on a console. If anything, RTS games like C&C or War/Starcraft, or MMORPGs like City of Heroes & World of Warcraft have kept PC gaming healthy, you know, things that can't be done on a console? (Yes, I know, the odd MMORPG makes it to a console but really, how good is it compared to it's PC cousin?) Valve seems like a decent bunch of game makers, but let's not cannonize them quite yet.
Re:Saviors of PC Gaming? (Score:1)
Re:Saviors of PC Gaming? (Score:2)
Half-Life was a good game but it hardly "saved" anything. In 1998 I was still playing Duke Nukem 3D, System Shock and a host of others. I wasn't aware that PC Gaming needed to be "saved" at the time and upon reflection I would still argue that it needed to be saved.
Undisputed? I very much dispute that claim. Ugh, with the way that most people these days prattle on about Half-Life you would think that Valve created the damn FPS in the first pla
Re:Saviors of PC Gaming? (Score:2)
Quite seriously, Valve doesn't have all that much to show in their years of existence. Do they really deserve a week's worth of coverage?
Re:Saviors of PC Gaming? (Score:2)
Forget the fact that Quake invented it first!
The mod community yet again gets no respect.
Team Fortress 2?? I'm still waiting! (Score:2)
It was a sure to be a winner release, but it never came out. Does anyone with ties to Valve know why they dropped the ball on this assured money-maker? Today there are several variants of tis game, so it doesn't make sense to release it. The last I had heard of it was that it sounded like a
Re:Team Fortress 2?? I'm still waiting! (Score:1)
Re:Team Fortress 2?? I'm still waiting! (Score:1)
Re:Team Fortress 2?? I'm still waiting! (Score:1)
Re:Team Fortress 2?? I'm still waiting! (Score:1)